Help needed


Chelsea

 

Posted

Hey all perhaps any 1 got any tips for a new claws /dark char of mine .. maybe 1 of those ... 1====>strike .. blah blah things
oh and i wanna use him in pvp
thanks Linx


 

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you can get a charactor builder HERE


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Tbh Linx, Dark claws isnt the best mixture for pvp.


 

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Tbh Linx, Dark claws isnt the best mixture for pvp.

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its pretty good *shrug*...tho just like ninjutsu it misses kb res..so its kb'ing or getting kb'd:P


 

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Tbh Linx, Dark claws isnt the best mixture for pvp.

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mmmm.... anyway...try a dark first Coston

think about its fear res, fear output, NRG res, elemental RES, mob healing, PSI RES, Holds, Disor, and in the right hands its DEFO got PvP potential, considering it has high numbers for it's res as well as, other lil tweaks, making it just as much as capable any other AT, if structured properly; it might not be UBER.. but it'll still do the killing just as easy.

Dark, imho is very underestimated in PvP by some.. and that.. is a mistake.


 

Posted

I have tried a dark already raz, i deleted him

And for claws. i dont find much of a challange to go up against, if he wants a pvp stalker he should go for energy dark mellee or spines (( Just a suggestion )) i find claws doesnt have the killing power to pvp with, and my squishy stalker can stand upto two blows including A.S strike BEFORE slamming a heal on.

he's never built a stalker before (( or lvld one in that instance )) so if i was him i would go for energy, its alot more simple to use and has straight forward attacks.


 

Posted

The energy resistance (fully slotted) is 23%, which is worse than a dominator with 1 slotted charged armour. It's nothing to be proud of, anyway. Psi only comes from defenders in PVP, it's a negligible threat.

The fear output is hidebreaking, innacurate, and endurance wasting.

The elemental and S/L resistances are, again, worse than patron pools for the non-melee (although by a lesser margin)

Hold? What hold?

Much as I love /dark on scrappers and brutes, I (personally) think stalkers don't survive as well the low resistances, and the tools are not much use when they break the crit chance. OG would cause HP drain, and while ruling out squishies, would leave tanks + scrappers untouched.

The only 2 powers I can really see being of use are shadow dweller (never having to bother about other stealthed players or immob) and Soul Transfer (mag 36 stun on a big ganking group of heroes would be fun)

Mucking around with the fighting pool and CJ, by 3 slotting everything you can get 17.6% melee and ranged defence, 65% AoE, 53% S/L res, 35% elemental/toxic res, 59% psi/neg res, and 23% energy.

Problem with this is it means powerchoices are VERY hard to come by (In my DM/DA build, which doesn't touch the final 3 powers for DA, I can't get my patron until 47, too many choices)

Much as I hate to say it, for a first PVP stalker EM/Nin would be a much better bet.


 

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The energy resistance (fully slotted) is 23%, which is worse than a dominator with 1 slotted charged armour. It's nothing to be proud of, anyway. Psi only comes from defenders in PVP, it's a negligible threat.

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The base resistance for energy is 22.5%, slightly more than the patron armours - it's the same as the other resistances (except Psi). Resistance based Stalkers might do pretty well in PvP considering defence gets cut through fairly easily.

I think the Psi resistance is handy in PvE and infact Dominators have substantial Psi damage output as well though in general it wouldn't be something to worry about in PvP...if you're a villain that is...jeje


 

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I think the Psi resistance is handy in PvE and infact Dominators have substantial Psi damage output as well though in general it wouldn't be something to worry about in PvP...if you're a villain that is...jeje

[/ QUOTE ]Also, mind controllers do psi, and I believe illusion possibly as well?


 

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The energy resistance (fully slotted) is 23%, which is worse than a dominator with 1 slotted charged armour. It's nothing to be proud of, anyway. Psi only comes from defenders in PVP, it's a negligible threat.


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And Mind Controllers, and other wantant Villian PvPers in Warburg. Bigger picture needs to be seen, not just Heroes Vs Villians, but Villians vs Villians as well.

35.10% ay 3 SO, iirc.. it's not 23%, thats it's base unslotted value.

"Murky Cloud - in example.*

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The fear output is hidebreaking, innacurate, and endurance wasting.


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And, not very much rezzed to, and SR scrappers REALLY hate Fear, as they don't res it at all, nor do regens for that matter.. what AT does res fear in PvP ?

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The elemental and S/L resistances are, again, worse than patron pools for the non-melee (although by a lesser margin)


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again.. 35.10% 3 SO slotting.. and.. he wont have them PPPs till level 41+ and iirc Stalkers don't get that armor (if that's what you're referring to).. so PPP aren't an issue, here.

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Hold? What hold?


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Was an error onmy part.. i was looking at Hold res (hey it was like 1am in the morning... can't get it all right, when I'm flipping through posts.)

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Much as I love /dark on scrappers and brutes, I (personally) think stalkers don't survive as well the low resistances, and the tools are not much use when they break the crit chance. OG would cause HP drain, and while ruling out squishies, would leave tanks + scrappers untouched.


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The only 2 powers I can really see being of use are shadow dweller (never having to bother about other stealthed players or immob) and Soul Transfer (mag 36 stun on a big ganking group of heroes would be fun)


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Would Soul Transfer be worth using in PVP? same really goes for Revive on a Regen.. both seem.. woefully unused and not needed, in PvP conditions, just go back to the Hospital.

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Mucking around with the fighting pool and CJ, by 3 slotting everything you can get 17.6% melee and ranged defence, 65% AoE, 53% S/L res, 35% elemental/toxic res, 59% psi/neg res, and 23% energy.


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Fighting PP isn't needed imho if you slot/playstyle it right.

You're a Stalker NOT a Scrapper.

Melee/Ranged::
AoE:: 37.5% DEF
S/L :: 35.10% RES
Toxic:: 35.10% RES
Elemental:: 35.10% RES
Psi:: 58.50% RES
NRG / NEG. NRG:: 70.20% RES

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Problem with this is it means powerchoices are VERY hard to come by (In my DM/DA build, which doesn't touch the final 3 powers for DA, I can't get my patron until 47, too many choices)


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Indeed, powerchoices are a problem.. but with a lil thought you can do it, and you don't actually NEED PPPs.

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Much as I hate to say it, for a first PVP stalker EM/Nin would be a much better bet.

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Agreed there.. but still anything with ?/Nin works.


 

Posted

i'll tell you what dark/dark has.
The ability to stun ANY AT even tankers in granite with 1 shot.
The ability to heal over 60% of its hit points every 10-20 seconds.
The ability to detoggle regens intergration.
The ability to hold nearly any AT.
Resists which in PVP are better than defence what with all the tactics and FA floating about.

And if you can't see those you need to look REAL hard.


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Posted

Claws in PvP is great.

A Focus Crit equals half a squishy's life. Anything Crit is easy when you're a Stalker, just break Hide.

Half-life gone?

Placate.
AS.

SWISH!!


 

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Is MA any good for a stalker ?


 

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Is MA any good for a stalker ?

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all stalker primaries are good in the right hands, some people work well with specific sets, just find the one that you like most.

my view.

Spines - Great ranged attacks
Claws - Fast and low end cost also with ranged attacks
Energy Melee - Massive burst damage, ET is like an extra AS
MA - Nice stuns + good damage
Ninja Blade - same as katana, nice attacks with a defensive buff
Dark Melee - An awesome oddball set, fear is godly and all attacks do -acc so can scrap with +4 bosses with no problems


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Posted

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i'll tell you what dark/dark has.
The ability to stun ANY AT even tankers in granite with 1 shot.
The ability to heal over 60% of its hit points every 10-20 seconds.
The ability to detoggle regens intergration.
The ability to hold nearly any AT.
Resists which in PVP are better than defence what with all the tactics and FA floating about.

And if you can't see those you need to look REAL hard.

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what he said


 

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She


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She

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sorry

what she said .. my apolygies xx


 

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hmm dark melee sounds cool


but what armour or whatever ?


 

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hmm dark melee sounds cool


but what armour or whatever ?

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me and chelsea was just talking about both, hers was DM/DA, mine was DA specificially


 

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yep i've got a DM/DA i've also tried spines/DA during the RV event awhile back both will pretty much rip up in PVP.
Altho end heavy DA can be managed with heavy end reduc slotting in shields and attacks and if taking stealth i'd double slot that to.


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Posted

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And, not very much rezzed to, and SR scrappers REALLY hate Fear, as they don't res it at all, nor do regens for that matter.. what AT does res fear in PvP ?

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the smart ones that take tactics for placate and fear resistance, which cuts the time down, in case of fear means at times being able to get some distance before getting froze again... :P


 

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Yea [img]/uk/images/graemlins/smile.gif[/img] when adding all powers in to the equation, then adding, for instance SR toggles/passives Attack chains [img]/uk/images/graemlins/smile.gif[/img] real easy to add Tactics into that.. ermm NOT.

Unless you wanna PvP at level 30 (in siren's) with about 1 attack and all SR you need with Leadership [img]/uk/images/graemlins/wink.gif[/img] ... Easier just to take sum BFs, than to mess about with the build, tho you can get away with it, if you miss out 2 passives.. but tbh.. I wudn't even think about it myself personally, and I do fine, without a Heal Self or Tactics..

Later one "yes" you can add Leadership.. but to keep an attack chain running on more than just one attack and Brawl.. meh.. I'll take my chances, and put my trust in my DEF and sum BFs.

Regens I dunno. I guess it depends on the Primary..

Invulns.. dunno.. never made an invuln scrapper.. Dark.. well doeesn't need it iirc.


 

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I think the Psi resistance is handy in PvE and infact Dominators have substantial Psi damage output as well <img src="/images/graemlins/tongue.gif" alt="" /> though in general it wouldn't be something to worry about in PvP...if you're a villain that is...jeje

[/ QUOTE ]Also, mind controllers do psi, and I believe illusion possibly as well?

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Illusion does psi damage, and phantom army is psi damage as well. (found out when my friends regen scrapper was killed thru MoG in casual manner by ill/kin who was a pvp newbie.. )