Selina_H

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  1. Quote:
    Originally Posted by Power_Bunny View Post
    While I know what you are saying, and in theory this is probably exactly the intention behind it...BUT most people just look at the options, realize they can get +Acc, +Dam and +End Red from a straight damage set and ignore the other sets. This is evidenced by the high demand for and increased costs of damage IO sets and relative cheap cost of and lack of demand for the non-damage IO sets.

    As I see it, this means the devs should either increase the overall effectiveness of non-damage IO set bonuses or offer alternative enhancement recipes as I suggested. As it stands, the set bonuses are just not enticing enough (I would say obviously, but perhaps it's not) to draw most people away from just slotting the damage sets.
    The set bonuses are fine. Some of the non-damage ones are quite good, actually. The number of damage sets slotted is always going to be higher because *everyone* can use them - everyone has at least one attack. Not everyone can use immob, hold, knockback or debuff sets, either because their sets don't include those effects, or because as a side effect of a damage attack, the base value of the debuff/control effect is so minor that it's simply not worth slotting for in the majority of cases.

    The only ways to truly increase the number of non-damage sets used would be to 1) add debuff/control effects to existing attacks (rare, and usually only happens during balance passes for an underpowered set or AT); 2) increase the base debuff/control effect for a damaging attack (pretty unlikely, except again during a balance pass); or 3) increase the desirability of underplayed debuff/control sets and ATs (possible through generous dev tweaking of powersets and content, but there's always going to be a large segment of the player base that prefers DPS classes).

    I don't see them removing the tradeoffs between best enhancement values and best set bonuses - as others have said, this is WAI and helps preserve a degree of build diversity.
  2. The set bonus only applies to enhancements from the same set slotted into the same power. E.g., you won't get a set bonus from having various LotG spread over several different powers.

    Sometimes this means that you'll have to choose between slotting a set with less overall enhancement value just to get the bonus, or picking and choosing each IO for maximum enhancement, losing the set bonus.

    Edit: A few helpful links.

    Overview of IOs
    Set Bonuses
    Fulmens' Miniguide to Frankenslotting
    Table of Special IOs
    Mids' Hero Designer
  3. You can't slot more than one of the exact same (non-common) IO in a single power. For Mind Link, you could put in 4 different LotG for the set bonus, or the def/rech from 4 different sets. You can't put 4 LotG def/rech in one power, though you could put them in 4 *different* powers.
  4. Keep in mind that you won't be able to access blueside Ouro with a Rogue character, even if you enter from Paragon City. You'd have to go full hero/vig to do that.
  5. Quote:
    Originally Posted by TrueDarkLord View Post
    do lvl 50 dmg procs still work in a lvl 20ish tf or whatever?
    A proc activates based on whether the power it's in is available. If you can still use the power when exemped, you'll get the proc effect.

    Globals won't work when you exemp more than 3 levels below the level of the IO.

    Helpful link: Table of Special IOs
  6. Has it been confirmed that the actual values will be the same? I worry that, even with the powers being slottable, the maximum level of regen and recovery achievable will go down. I can see the devs shooting for numbers big enough to give lowbies and current no-fitness, non-minmaxed builds a boost, but low enough to bring the very high end down. They don't seem to be too fond of massive outliers.
  7. Quote:
    Originally Posted by Roderick View Post
    40 million Inf and 100 merits for a recipe that would normally cost 200-240 merits to purchase? In my opinion, yes, they are worth it, if you're working towards something. If you're just stockpiling for a rainy day, then no, you shouldn't buy them, just get what you earn.
    Seconded. A-merits definitely give you a lot more bang for your buck, especially if you're random rolling. If you tend to run a lot of TFs and Ouro arcs anyway, I'd say go for it. But if you're going to be grinding a bunch of content you hate just for the reward merits, it's not worth it. There are other ways to get your shinies.
  8. Quote:
    Originally Posted by Quinz View Post
    So you only have to reaffirm once, on any given character and when you do you get 50 Reward merits, then any time after you get an A-Merit, granted it's the same alignment?
    Yup!

    Quote:
    Originally Posted by Quinz View Post
    Also do you have to BUY an A-Merit with the 50 you get from the mission, or do you just have to do the mission once?
    As far as I know, you just have to do the mission. You don't actually *have* to convert the reward merits if you don't want to.

    Just remember that you can only convert/buy every 20 hours, and plan accordingly.
  9. You only have to buy the A-merit the first time. Next time you reaffirm the same character in the same hero/villain alignment, you'll get the A-merit outright rather than the reward merits.
  10. My bad. With all the talk about pricing, I was under the impression (s)he was talking about buying one off the Market, in which case grabbing whatever's cheapest seems sensible. If you're "purchasing" with A-Merits, you're right - might as well get the lowest one.
  11. Quote:
    Originally Posted by Ocasta View Post
    I know they are procs, I didn't realize they kept working when exemp'd. Either way though, it's always worth grabbing the lowest level version if you're just straight up buying one instead of randomly rolling since they are worth a ton more. I bought a numina's for 35m at level 50, while I can sell a level 30 numina's for 160-180m.
    I don't understand why you'd want one "worth more" in inf unless you're planning to sell it. I'd rather buy a cheaper one that works exactly the same, as long as I'm a high enough level to slot it. Lots of people do their slotting at 50, so for them there's no advantage to buying a lower level - unless they're trying to flip it. If it's going to stay in the build, by all means grab one for 35 mil instead of 150 mil.
  12. Quote:
    Originally Posted by Ocasta View Post
    Btw when you buy a miracle or numina's, make sure you buy them at the lowest level possible (20 and 30 respectively). They will always be worth more at those levels since they provide the same effect as the max level versions but are available much much earlier, and they'll continue working for most of the exemping you might do.
    All levels will do the same thing. The Numina's unique and the Miracle unique are both considered Proc120s, which means that they activate off the power they're slotted in. The level of the enhancement doesn't matter. A level 50 Numina's slotted in Health will still work at level 20 - as long as you took Health by then.

    They're worth more at low levels because people don't realize this. You can always check Paragon Wiki's Table of Special IOs to see which enhancements are considered Procs and which are Globals, which do work the way you described.

    Edit: And yes, lower levels will be available for earlier slotting, something I overlooked as I tend to do most of my IOs from level 35 and up.
  13. Also, it's important to note that you can only have 3 tip missions at a time in the contact list. If you already have 3, no more will drop until you complete or get rid of one.
  14. Keep in mind that "proc" IOs activate off the power they're in, so while you can exemplar down past the level of the enhancement and stilll keep the benefit, it does require the power it's slotted in to still be available. E.g., a level 50 Stealth IO in Sprint would be usable at any level, but a Performance Shifter +end would only work down to the level you took Stamina (or whatever other power it's slotted in).

    Check this table to see which special IOs are Globals and which are Proc/Proc120s.
  15. Quote:
    Originally Posted by sofacat View Post
    Okay, I know the info is out there somewheres but what can I say? I'm a lazy guy.

    I've got a 50 Villian with 10 Vigilante points. So how exactly do I get a "morality mission"? Do I wait a day like tip missions?
    Just keep going like you have been. The next "tip" to drop will actually be a Morality Mission. Note: You do NOT need to wait another 20 hours to get this mission to drop.
  16. Quote:
    Originally Posted by talestar View Post
    i just have a question for the new market system.Am i correct in understanding that all the severs use the same market?Meaning the same amount of say Lockdown recipies on Victory will be the same amount on Protecter server because we no longer have seperate markets for each server?
    This was always the case, even before I18 - all the servers per side (including both NA and EU servers) were lumped together. What's changed is that now the Hero market, the Villain market and the (new) Praetorian market are all one.
  17. Selina_H

    Shadow meld ?

    Quote:
    Originally Posted by UberGuy View Post
    Woah, really? Hell the round trip worth it to me if that's how it works.

    Edit: Is this verified? Because it contradicts what the devs told us. They've been wrong before, though.
    Yes. Posi replied at length in this thread in the Beta forums.

    Quote:
    Originally Posted by Positron View Post
    Ancillary/Patron Powers: We’re going to make Ancillary powers universally chooseable upon the release of Issue 18 (i.e. this will be part of the free upgrade all players will get). The only restriction remains your archetype. No longer are you restricted by Hero or Villain alignment. Patron Powers, however, are only receivable upon completing a Patron story arc in Grandville at the appropriate level. Once you have selected your patron, you can choose a different patron upon a Respec. A character may NOT have both an Ancillary Power Pool and a Patron Power Pool on the same build, but may have a different one on a different build. In short: Villain AT's will have access to (new for Issue 18) Ancillary Power Pools at level 41 regardless of what alignment they are currently. All Villains can run the story arc for the Arachnos Patron of their choice to unlock the ability to choose those as well.
    More clarification:

    Quote:
    Originally Posted by Positron View Post
    Quote:
    Originally Posted by Zombie Man

    If I'm understanding Posi Correctly regarding the 41+ Pools:

    For heroes that remain heroes, nothing changes. A Scrapper will still have access to Scrapper Ancillary (Hero) Power Pools. A Defender will still have access to Defender Ancillary Power Pools.

    If that hero becomes a Villain, they still have access to their Ancillary Power Pools (Scrapper APP for Scrappers, Defender APP for Defenders), OR, the can do a Patron Arc and open up a Patron (Villain) Power Pool that's available for their Archetype. E.g., if a Scrapper becomes a Villain and chooses Ghost Widow as their patron, then they'll have access Ghost Widow's Scrapper Pool. Upon respec, that Villainous Scrapper can chose Mako's Scrapper Pool, or Sirocco's Scrapper Pool, or Black Scorpion's Scrapper Pool.

    For Villains, they have access to the Patron (Villain) Power Pools as normal, or to the Ancillary Power Pool for their Archetype. Masterminds, e.g., can have Ghost Widow's Mastermind PPP or Mako's PPP, etc..., OR, they can have a Mastermind Ancillary Power Pool. If a Villain becomes a hero, they still have access to their AT's PPP or APP.
    Yup.

    Basically:

    The simplest form possible, while still requiring you to do the Patron Arc to unlock those Power Pools.
    Quote:
    Originally Posted by Positron View Post
    Quote:
    Originally Posted by Sarrate

    Here's how I read it (and I could be wrong):

    Upon reaching lvl41, everyone (Hero, Villain, Rogue, Vigilante) has access to APPs.

    If you have a Patron badge, you also have the PPPs available to you, regardless of alignment (Hero, Villain, Rogue, Vigilante).

    Example 1a - Your Villain hits lvl41 and is immediately granted access to APPs. If you complete your Patron arc, you gain access to PPPs.
    Example 1b - The above character switches to Rogue, then Hero and decides to respec. They can select powers from APPs or PPPs (one pool per build, no mixing).
    Example 2a - Hero hits 41 and is immediately granted access to APPs.
    Example 2b - If the Hero wants a PPP pool, they need to switch sides to become a Villain. After that, they will need to complete a Patron arc. After that, they have access to PPPs on top of APPs, even if they switch back to being a Hero.
    Example 3 - A lvl50 Villain with no Patron badge respecs. They will only have access to APPs.
    Example 4 - A lvl50 Villain with a Patron badge respecs. They will have access to both APPs and PPPs.

    Again, that's just my interpretation, so take it with a grain of salt.
    This looks 100% correct.

    Also note that "Hero" and "Villain" in the above example is only the alignment they are at the time of that example.
  18. Selina_H

    Brute as damage

    Quote:
    Originally Posted by Valkyrie_EU View Post
    The mentioning of knockdown or even knockback as means of tanking when you are already at the aggro cap is just silly.
    Don't look a gift horse in the mouth. Any means of mitigation is good if it means fewer team defeats. Especially if you've just let loose your AoE immob on an entire uncontrolled spawn. Right?

    Quote:
    Originally Posted by Valkyrie_EU View Post
    Sure something like footstomp can knock some enemies down, but it will only buy something like ~3 seconds at best. You will also add those enemies to your aggro list because you attacked them, which means you will lose some others which where already on your tail, making everything only more chaotic.
    Good tanks are capable of keeping track and rotating out aggro so mobs that escape are reeled back in or otherwise controlled. And what are all the other teammates doing while this is going on? The number of minions should be whittled down fairly fast on a large team.

    Quote:
    Originally Posted by Valkyrie_EU View Post
    Enemies which ignore you due to aggro cap also tend to scatter, which means you would have a realy hard time hiting all of them with the footstomp or whatever else. KB would make it even harder to distinguish which enemies are pointing their guns at you or someone else standing behind you.
    When a certain tactic isn't optimal for a particular situation, you use another one. Adaptability is a hallmark of successful players and successful teams.

    Quote:
    Originally Posted by Valkyrie_EU View Post
    I understand your desire to point out stuff which seems "skilled" and wasnt considered by me to make me look bad, but this is just silly...
    I've teamed with Dechs' sand tanker. He knows what he's doing. And any CCer that lets loose an AoE immob - "assuming" that the brute has gathered enough aggro - is, in fact, doing a piss-poor job. Especially if he keeps doing it after repeated faceplants.
  19. Quote:
    Originally Posted by Madam_Enigma View Post
    This is not what I've said. Not ever.
    The issue I have is with your phrasing, per this post:

    Quote:
    Originally Posted by Madam_Enigma View Post
    No, I have been saying that the +recharge and +recovery are not always actually helpful. Half my characters have no need for either. Once your character can fight for hours non-stop without speed boost, the +recovery from it is pointless for example.
    This makes it sound as though you are unable to derive any benefit from the increases to recharge and recovery. In fact, you could benefit considerably, but choose not to do so because you don't wish to change your preferred playstyle.

    Let me note here, lest I sound overly critical, that I think you absolutely *should* play in whatever manner you find most enjoyable. Some players enjoy optimizing their attack chains, to be able to spam their best, most efficient attacks as often as possible. Some players enjoy cranking up the difficulty to +4/x8. Some players enjoy going after AVs. In my experience, most players have neither a perfectly optimized solo attack chain nor enough extra recovery for protracted battles; they see the opportunity to do so, via Speed Boost, as much win.
  20. Quote:
    Originally Posted by Madam_Enigma View Post
    Surely I'm doing something wrong that requires Speed Boost to fix. Can you explain what it is?
    You mean this?

    Quote:
    Originally Posted by Madam_Enigma View Post
    Actually, I find that having to use blue insperations during EB fights is pretty standard.
    Granted, Speed Boost isn't strictly necessary - in the vast majority of cases, it's not going to make the difference between a win and a team wipe. And it's certainly possible to build a character for whom SB is of limited benefit.

    Arguing that it provides no benefit at all, however - because you have other options, even if they aren't the most reliable or efficient ones - is disingenuous.

    Clearly the benefits Speed Boost provides are of no value to you personally, and that's fine. Other players are still weighing the benefits, which they value, against all the annoyances that come with the power.
  21. Quote:
    Originally Posted by Another_Fan View Post
    /EM facepalm
    Trust me - I passed that point with you long ago.

    Quote:
    Originally Posted by Another_Fan View Post
    What is clear is that to make your point you are willing to consider any change in the game a change in the nature of the market.
    Nice strawman. Or perhaps your own basic reading and comprehension skills aren't quite as uber as you thought. Nowhere in my post did I argue that any change to the game changes the nature of the market. That's as ridiculous as your assertion that only certain specified intrinsic changes to market transaction mechanics count as changing the market "status quo."

    Quote:
    Originally Posted by Another_Fan View Post
    Or perhaps you could explain what you consider an insignificant change ? You mention Purple drop rates ?
    Again with the reading comprehension. Where did I say that I believed that a change in purple drop rates would be insignificant?

    Quote:
    Originally Posted by Another_Fan View Post
    Well anyone reading this has the potential to affect the rate at which purples enter the game or exit it and most likely frequently have. In the time I have been playing I have seen the price points for purples ranged over a full order of magnitude, there has however been 0 change in the way they are traded.
    What is this supposed to prove, exactly?

    Quote:
    Originally Posted by Another_Fan View Post
    If you don't think the amount of purples a farmer can produce in a session or the amount produced per player hasn't changed significantly you are just demonstrating ignorance or a willful disregard for anything that disputes your position.
    Pot, meet kettle.

    Quote:
    Originally Posted by Another_Fan View Post
    As to wicked curmudgeons willing to pick on people
    Considering your own high-handed, condescending tone throughout this entire discussion, I hardly think you're in a position to accuse others of being "internet bullies."

    Edit: At this point I'm going to request that any further replies go to PMs, out of courtesy to the other posters in the thread. Apologies for the derail.
  22. Quote:
    Originally Posted by UnicyclePeon View Post
    What about the stealth IO in sprint? Will that work, when I'm exemplared down to level 15, if the IO is level 50? Or will it have to be level 18 or less also?
    Looks like the Stealth IOs all count as Proc120s, which means that they'll be active as long as the power they're slotted in is still available.

    Straight from Paragon Wiki: "E.g., a level 50 Stealth in Sprint will work even if exemplared to level 10."

    Quote:
    Originally Posted by UnicyclePeon View Post
    Thanks to everyone for setting me straight on my knowledge. Is there a link to a list of which procs are actually globals (and therefore semi-crappy )??
    The link I posted above should take you right to the Wiki's Table of Special IOs. It's a handy tool for keeping the types of the various IOs straight.
  23. Quote:
    Originally Posted by UnicyclePeon View Post
    I think you are mistaken. That is true for set bonuses, but not for procs. That's what the enhancement does: it provides knock-back protection
    According to the table at Paragon Wiki, the KB protection IOs all count as "globals" rather than "procs" and are therefore subject to exemping rules:

    "Globals are Special IOs that act like Set Bonuses in that they are always on even if the power isn't activated and even if the power is greyed out because of exemplaring! However, the one thing that will shut off a Global IO is exemplaring more than three levels under the level of that Global IO."
  24. Selina_H

    Noooooooo!

    Quote:
    Originally Posted by Techbot Alpha View Post
    Forced failure is not, in my opinion, fun.
    This. I don't mind content that's failable due to the player's own mistakes or wrong actions. As other people have said, failure *can* foster drama and character development. But failing a mission *simply because it's written that way* and there's no player action that could change the outcome? Not fun.

    I already handwave away dev-created content that godmodes my character. I'd probably do the same with a player arc that did this, and avoid that author's material in the future.
  25. Quote:
    Originally Posted by Another_Fan View Post
    Blather redacted to protect the innocent
    According to this "logic," an increase in the purple/PvP recipe drop rate isn't a change either, just more of the same. In fact, *any* change in drop rates isn't an actual change - it's just moving numbers around. The effects of market psychology shouldn't be considered, because player behavior isn't absolutely, 100% guaranteed to change in response to these hypothetical non-changes.

    I wonder if there's anything A_F *would* consider a change, other than a complete overhaul of the bid/sell system mechanic, since anything else is "extrinsic" and therefore obviously (and conveniently) doesn't count. Because it seems to me that the devs, potentially tasked with actually having to code a market merger, would certainly consider that a change. It's not going to write itself.

    What is clear to me is that the statement that "The market community is protective of the status quo, and really does not argue in good faith concerning any ideas that might upset the status quo" (from A_F's original post) is patently false unless one accepts a ridiculously narrow and massaged view of what exactly constitutes market change - in other words, A_F's personal, private definition of an intrinsic system mechanics change - a view that was made clear (I use the term loosely) only in subsequent posts.

    The whole point of the full original post wasn't to discuss what does and does not constitute actual "change" - it was (caveat: from my perspective) an attempt to vilify the market regulars as nothing more than "internet bullies piling on a weak target." Anyone who wishes to characterize the market community as wicked curmudgeons resisting the inevitable forces of progress - despite all evidence to the contrary - would do well to follow A_F's brazenly disingenuous example.