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Quote:That's your added qualifier, not mine. A semantic stretch almost worthy of a politician!If its something you created its an extension of something about you.
Quote:Not at all, I figure if you RP in this game you are going to be a Mary Sue, unless proven otherwise. -
Quote:My bad. Your reasons, your friend's reasons - my point still stands. You're putting forth your own personal criteria for "acceptable bad guys" and expecting that everyone else use the same ruler.Actually you didn't read that right. Me I play lots of characters who have lots of issues, but the example was given of a character not of my creation, because I wanted to make a point about good RP concepts.
Quote:My only issue here is when people create negative personas which are clearly reflections of the dark parts of their psych.
When looking at a 'Bio' or at how they create the RP persona it can become clear that the character is an extension of the player.
Quote:Look at he classic writers of history and you will see the main protagonist is usually an extension of the author or a representation of the out look of the writer. -
Quote:You know, I had entirely skipped over this bit earlier. But now that I read it more thoroughly, your entire post is basically a defense of your personal reasons for playing a bad guy, and why it's okay if YOU do so. As opposed to the rest of us, since we couldn't possibly have good enough reasons to play bad guys because they don't match your carefully selected criteria.Caios has a character Named Karnage who was a very special kind of 'Jerkwad'. however, three things about Karnage which makes my point.
1. Not even close to a main Character.
2. Was not a racists but an equal opportunity mass murderer.
3. was only really played for the purpose of RP events. -
Quote:Nope, didn't miss the point at all. Let's see...Than you miss the point of my post, there are lots of valid reasons to portray a 'jerkwad' especially if you are an actor. Also for the purpose of a RP event in game I can see someone playing such a roll.
Quote:My point being that if you are doing a staged production where you are playing a Racist ******* no problem. If you play a racist ******* as a main you have issues.
Because as we all know, there's a HUGE difference in motivation between actors and RPers. Actors try to get inside a character, to find out how the person really ticks, how he or she would behave in certain circumstances and not in others, and what experiences it took to get him/her there. RPers... well, I guess they do the same thing! But since they don't do it on a stage, it doesn't count! Also, since RPers create their *own* unlovable characters, they're more like playwrights than actors, and we all know playwrights are just horrible people who have issues, since they keep writing characters who have moral flaws.
Yes, I'm being snarky as hell, but I thought (hoped, anyway) the community had gotten over this issue back when CoV came out, years ago.
Quote:Just going with that absolute, regardless if it is true or not, that issue couldn't be wanting to explore and reveal the depths of racism and how people cling to it and why it is a bad thing?
Not everyone RPs to be a more perfect version of themselves, and not everyone RPs to be the good guy. Yes, someone who plays a "racist *******" just to have the excuse of being an *** to other people does have issues (and those players do exist). But RPers who portray complex and morally ambiguous or even repellent characters shouldn't all be lumped into that category automatically. I get that some people just can't play bad guys that do terrible things they could never dream of doing themselves, and that's totally fine. But some of us can, and it doesn't mean we harbor secret ebil dreams of taking candy from babies. We're just better at separating.
Quote:Also I have to point out My Character Tiburon Hates Mutants, Aliens and Magic Users. He is also a Main Character. He is not racist against any real population group. -
Quote:At this point in the game's life, most of the higher-level teams I encounter understand that generally buffs and debuffs > heals. The ones that don't are usually pretty vocal about their ignorance: "TF team forming. Need healer." I tend to stay well away from those teams.Side note- I did use heal other on a tank taking a beating last night and my Fortitude hadn't recharged. So I will use it, but I don't want to be recruited to a team simply to be a heal-bot.
Quote:I was on an STF where the tanker was a Level 47, had next to no defense, and was trying to tank LR. I was called all sorts of names (and these were people I knew) because I didn't heal fast enough.
QFE. -
Quote:If being *paid* to portray an unlovable character is the only "acceptable" rationale for it, then anybody playing the bad guy in a community theatre performance is a total jerkwad.Anthony Hopkins was an actor getting paid a lot of money to become Hannibal Lector. When someone who is paying money to have fun thinks hey "I want to play a Racist Anti-(_insert any actual minority_) (hero/Villain)" you have to sit back and ask your self why do you think that is fun?
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Slot placement levels don't matter, but the level of the IO might. You'll lose a set bonus if you exemp more than 3 levels below the level of the IOs in the set, so you may want to use lower-level IOs rather than all 50s. You'll also lose the effect of a Global IO (such as the LotG 7.5) the same way.
Procs and Proc120s can be at any level as long as you still have access to the power they're in. A level 50 Numina's unique in Health will be active all the way down to level 1 if you have inherent Fitness. Check ParagonWiki's Table of Special IOs if you're not sure which IOs are considered Globals and which are considered Procs.
Also remember that your actual enhancement values might scale down depending how far down you exemplar; if you're at 32 or above there's no scaling. Exemplar Effects on Enhancements -
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Quote:This is very, very important information. It will give people an idea of whether you feel weak becauseNow, you're not saying what characters, what levels or what you think is making them "broken." It's rather hard to make a truly broken, useless character (outside of "h34l0rz" with nothing but the first attack they HAVE to take and brawl. Those are truly useless.)
For more detail, really, you have to go into specifics -
- What AT?
- What powersets?
- What have you picked?
- What's your goal?
- Why do you think this character is "broken?"
1) You picked the 'wrong powers' (not that there are any, really, but if you go entirely off of flavor and the limited in-game descriptions, you could end up choosing mostly cool-looking but highly inefficient powers while skipping the real gems of the set)
2) You slotted your powers badly, wasting slots on aspects that can't or shouldn't be enhanced while ignoring what would make the power most effective
3) Your playstyle doesn't synergize well with the sets you're using.
Or any combination of the above, of course.
Quote:The main area I'm probing is "How do these builds happen?" What is the governing theory behind builds. Do I have to be a super math wizard to pull one off? Words like Soft-cap scare on confuse me and I'd be much happier to just hit an "auto" button (I miss my Neverwinter Nights). Call my cynical, or scared.
Hey, maybe I can learn something and actually learn to enjoy this building aspect, but for right now, I'm looking for something basic so I stop breaking my characters. Thank god for respecs! This is why I like Arachnos Soldiers, they're unbreakable up to 23.
The powerset guides offer a good starting point, even though they don't get updated as often as some would like. Guides will usually tell you what powers are considered key, which ones are decent but skippable, and which ones are next to useless. (On my first character ever, a Dark Miasma defender, I skipped Tar Patch - I wasn't aware of how powerful debuffs could be in this game. I took Flurry instead. Ha!)
Guides will also give you good basic (non-IO) slotting advice. The rule here (with numerous and glaring exceptions) tends to be to enhance the biggest and/or most vital aspects of the power while keeping in mind constraints like endurance usage. Most targeted attacks will need at least some accuracy to hit reliably (unless they're autohit) as well as damage enhancement. Core powers on a long timer will need as much recharge as they can get. Damage auras tend to be extremely endurance heavy, so make sure there's enough end reduction in there as well as your standard acc/dam.
What you *don't* want to do (unless you're making a very knowledgeable and deliberate tradeoff of enhancement values for IO set bonuses) is enhance the stuff that really doesn't need it while ignoring other key aspects. A friend of mine slotted one of his brute's most important attacks with a Taunt set that enhances primarily taunt duration and recharge - the bonuses were nice, but he ended up with very little accuracy and ZERO damage enhancement or end reduction on a staple of his attack chain.
Caveat 1: Enhancement Diversification. Due to diminishing returns, slotting an aspect of a power past 3 SOs' worth is virtually pointless. You're getting less effectiveness and wasting slots.
Caveat 2: While it's not always worth it to try to enhance something with a minimal effect (or to select a minimal effect power in the first place), stacking from multiple powers or set bonuses can turn it into something worth looking at. Combat Jumping gives something like 2-3% defense - piddly on its own, but stacked with other defense powers and IO set bonuses, it can help push a character into near-invulnerability. This is where you start getting into those "soft-cap" defense builds that you're so leery of.
Speaking of which: The Defense Soft Cap is 45% in regular, non-Incarnate content. Enemy critters have a floor of 5% chance to hit you - no matter how high your defense is, they'll always have that 1 in 20 shot. 45% defense is the point at which that enemy chance to hit you is at the 5% floor - while technically you *can* add more defense, it doesn't have any effect. So a character with a softcapped defense build is getting hit as little as mechanically possible in this game, which makes it very survivable.
Building well for set bonuses does require good familiarity with your available powers and the limitations of the game mechanics on effectiveness. Forumgoers posting high-end builds know their powerset's strengths and weaknesses, what they should maximize, what holes they can stop up, and what minor sacrifices may need to be made to enhancement values to gain a more valuable set bonus.
But that's probably not something you even need to worry about at this point. Get familiar with the powers and the basic slotting, and go from there. Once you're comfortable with the basics, it's very easy to transition into options for IO builds. Fulmens has a great guide on Frankenslotting (mixing and matching IOs from different sets to maximize enhancement values rather than set bonuses) here. When you're ready to look at set bonuses, each archetype forum usually has a number of very knowledgeable people who can help you determine the best way to build for your AT and powersets. -
They're not the same bonus.
The BotZ bonus is 1.25% Defense (Ranged), 0.63% Defense (Energy), 0.63% Defense (Negative).
The Thunderstrike 3-slot bonus is 2.5% Defense (Energy, Negative), 1.25% Defense (Ranged).
Everything listed needs to match up to be considered the same bonus; just a part of it having the same effect isn't enough. Mids' is usually pretty good about letting you know when the Rule of Five is broken - if you don't see the red "cap" message in the right hand pane of the set bonus window, you should be okay. -
Quote:Your DPS drops to zero when you're dead. Fire is seen as relatively squishier than many other defense sets, meaning that if you're a less-than-stellar player, have a bad build or just try to take on too much, you may be more likely to faceplant.All theoretical ofc, im not looking for some smart long answer about how something has defense , the question is very simple do you have to take fire to maximise dps or can you take another and still keep up?
So if you're looking for the *maximum possible* damage, all other things being equal, then yes, you want Fire. All other things not being equal, if you have trouble leveraging that damage due to issues with survivability, you won't be doing the sustained DPS you'd be doing with another, "safer" set. -
Hey guys,
I just started working on a second build for my main, but I'm a little hazy on how the Incarnate slots would apply to anything other than one's primary build. Does the entire tree and equipped slots transfer over to all builds, or will I need to slot each build's Incarnate tree separately (which means more grind, but also more build options)? -
Quote:If you're looking at it from the point of view of asking yourself, "Does this build do what I want/need it to do?" then yes, they're absolutely equal.I don't see your build as being that much better than mine, and you don't like the way I built my scrapper.
If you're looking at it from a numbers or efficiency standpoint, there are huge differences. "Does this build get me increased performance at the lowest cost, and when it doesn't, is any higher cost justified by a significant increase in performance?" This is where your build fails, and it's the point Claws has been trying to get across to you. -
I don't PvP. If I'm in a PvP zone for Shivans or nukes, I expect to be attacked; that's what the zone is there for. If I can't get my stuff done, I'll come back later.
You could argue that the devs should never have put such tasty treats in a PvP zone, but it's a bit late for that. -
Quote:Remember that you're not obligated to cash in reward merits and inf for A-merits. From the second reinforcement of your alignment on, you're granted the A-merit outright.A 35 A-Merit pvp io, 35 x 50 Reward Merits = 1750
35 x 20 Million = 700
So for 1 pvp IO you need 1750 Reward Merits and 700 Million inf ! !
Not to mention in takes 35 days to buy!
It's only the first reinforcement where you're granted 50 reward merits, which you can choose to convert. You can also convert extra reward merits and inf to get A-merits faster, but it's by no means required.
Most of the high-end rares, such as the LotG +7.5 recharge, the Numina's +regen/+recov or the Miracle +recov are 2 A-merits (iirc, the Performance Shifter +end proc is 1 merit). -
These aren't the respecs you're looking for...
Flippers don't make things better for everyone. They make things worse for the impatient and the entitled. I don't think that's such a bad thing. -
Or the going rate on the item plus an overall lack of demand means people don't bother to even list their drops.
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Just a note: Slotting, in general, doesn't increase the magnitude of status effects; it increases the duration. The exceptions are items like the Lockdown proc, which stacks an extra hold over the first one when it goes off, effectively increasing the mag, and knockback effects, which have no duration, so increased mag also translates to higher distance (or turns knockdown into knockback).
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Quote:On the other hand, *you're* the one implying that people aren't smart enough to bid odd numbers, but they're still smart enough to bid creep, when we've already seen that a sizable number of items sell for much higher than listed. Who's contradicting whom?Actually, you overestimate people's abilities. That IS a trick only marketers use, b virtue of the fact that if someone is doing that, they deserve the title, for better or worse. ...
Just because YOU don't bid-creep doesn't mean other people don't. But you're right, they do liek to bid what the last few people did. However, in an instance where they can SEE one just sold for 151511515 or whatever, don't you think they would have tried a bid closer to that before going up to 175M? Also, you've contradicted yourself. First you say "Tons" of people are smart enough to bid uneven amounts, but now you're calling them sheep? make up your mind!
Quote:And while you're right in that there could be a few extra people putting in respecs for sale at a high price, what, pray-tell, do you think someone is doing making multiple bids of 151etcetcetc for? Or are you going to tell me that over a hundred different people are making bids at that price point? Are you that dense to pick a fight that you're going to start trolling with an illogical conclusion such as that? -
Quote:I'd still say Natural. The average person has the ability to notice things; your character is just innately better at it, and trained to sharpen it even more. The average person does *not* have telekinesis, however weak and untrained. Even an untrained, otherwise normal telekinetic human would be some origin other than Natural.However I do know how the ability started. The base of this ability is that he used to be able to notice things better than the average person. And by practicing that he could apply that to people. Sure you could say "That's natural origin - he trained to be able to do that!" However you look at telekenetics and most of them start out really weak and have to train on lifting up the spoon with their minds before they can move onto the toaster and that's definately not natural origin.
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Quote:This. Pick them off one by one, starting with the lieutenants. Use positioning to separate them where possible - KB and immobs are especially effective.I prefer to kill Pointed Ones first...since they have a "Marked for Death" power that basically creates a taunt aura on you...
Watch out if you're using Static Field - make sure that your soon-to-be-dead target is well away from the others, or the heal will wake them all up temporarily (Nem staff works great for this). -
Quote:Yet you're arguing that flippers make it impossible for Joe Casual to obtain anything. How do you reconcile these two statements? Joe Casual has just as much chance as Ebil Flipper to get the next item up for sale - in fact, he just has to bid 1 inf higher than Ebil Flipper and he'll cut into Flipper's supply. Why isn't he doing that?Except as others have noted, market supply is in a constant state of flux, especially on items like salvage. If there's none today there'll be plenty tomorrow. Heck, if there's none now there'll be some in an hour.
Quote:No, you manage scarcity by providing more and making sure everyone gets what they desire at a price they are amenable to!
Quote:I dunno how many actively participate in the market, but it's gotta be enough to get everyone what they want... that is if sellers were more willing to be altruistic instead of greedy...
Quote:Not if he could have had it for 150 Million, or less. I don't call paying more than he would have had to without the flipper's interference "benefiting".
Quote:All I'm doing is observing a trend. I see a sale for 151,115,151, i KNOW that's a marketer's trick, buying and listing for non-even amounts.
Quote:And then there's 4 sales a short time later for much higher? Didn't those other 4 people see the bidding history and try the same amount? They probably did.
Quote:And they probably bid-crept until they reached a number that was much higher than what they wanted to pay but that finally paid off.
Quote:Which means 2 things: At the time 151,115,151 won the bid, there were NO HIGHER BIDS, strange for an item with close to 100 bids on it. But then the next 4 people had to bid at least 175M, even though there's 20 more on the market?
Quote:That item's being flipped, plain and simple. Most of the active bids are ones for ~151, and all the active "for sale" items are hovering around 175M. I can't see any other alternative.
Quote:Gee, if people are buying all these recipes, where are the new ones coming from if it's supposedly so rare?
And you're incorrect. What you're *actually* saying is that people want their shinies not only for less than what the flipper is relisting them for, but for lower than what the flipper is paying for them - otherwise they'd be getting some of the flipper's precious supply. And if *that's* the case, you've valued the item waaay too low, and need to revise your expectations. -
Quote:This. Flippers make their profits off the people who choose to pay a premium for the convenience of not waiting for an item. Anyone who's willing to wait can get it at the lower price.Here's an interesting one. They could have gotten the flipper's price, if that's what they'd bid. You know they could have been had it at that price, because the flipper got his. Marketeers have no special status that gives them market priority. Their bid is just as likely to fill as the flipper's is. They could even have 100% guaranteed you would get it, by bidding flipper low price +1, which would have the added benefit of denying the flipper a sale, given that you don't like what they do.
You could even bid lower than the flipper's low price, and still get stuff, if you were willing to wait a little bit longer. Remember, flippers can't bid too low, as they need turnover. You can wait a bit longer. -
Quote:Doing a Morality mission to go from Rogue to Hero doesn't count as a reinforcement of alignment for reward purposes. The second Hero mission you did is actually the first reinforcement, so you got the 50 reward merits. If you do the Hero mission again, reinforcing your alignment a second time, you'll receive an A-merit.It's not. I've run over 30 alignment missions in the process of taking him from Villain to Rogue to Hero (10 to Rogue, 10 to Hero, 10 to Hero again) and 3 morality missions total. The one rogue to switch, then the hero one twice. The second hero morality mission gave me 50 reward merits, so Im thinking one of the above posts is correct and if you're crossing alignments, you'll actually have to run 3 Hero Morality missions for your first hero merit.