Lost my way on a DM/WP scrapper


ClawsandEffect

 

Posted

Greetings,

I took a hiatus from play for a bit and I'm coming back.
I seem to have missed a lot.
I have a character,
Captain Midnight,
that I was working on but I have lost my way with him.
He is now 50 and I wanted to complete him, but I cant figure out what I was doing before and or whether that was a good way to go.
Originally I had planned for him to be an AV killer because of his single target bias, but I still play missions and at this level that means large spawns to clear my way through which gets pretty dull one at a time.
I was thinking that I would be better off swapping out physical perfection with dark mastery just to get some AOE back into his bag of tricks.
I rot at mids and have accepted the fact that I dont seem to be getting any better at it, but that means I cant post my current build up.
I took bits and pieces from several sources on the forums (mostly because I couldnt afford purples)
His primary looks ok though who knows things may have changed.
His secondary is really still a hodge podge and im having a hard time figuring out what im doing with it.
So basically I need help.
I need help with mids so I can show you what I have and I need insights on what to do how to slot and what i will be giving up by swapping out physical perfection with dark mastery.
PS I have not even delved into incarnates yet I'm still reading up on all the changes since I stopped playing.


Feel The Burn

 

Posted

Easiest way to get your build into Mids is to use the Titan Sentinel app. Run Sentinel, log into your character and then choose the Export button on the Utilities tab in Sentinel. That copies your build to the clipboard and you can use the Import From Forum Post function in Mids to load the build in. Super easy


 

Posted

sweet thanks


Feel The Burn

 

Posted

If you aren't concerned about theme, Blaze Mastery would be the way to go for more AoE. It gives you Fireball, which you can fire while in the middle of a spawn. It won't require you to jump backwards to line up cones.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Ok this is me currently.
Sort of half *****, The primaries seem ok. the secondaries are a mess.
So bring on the advices.
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Captain-Midnight: Level 48 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Shadow Punch

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (7) Mako's Bite - Accuracy/Endurance/Recharge
Level 1: High Pain Tolerance
  • (A) Aegis - Resistance
  • (7) Aegis - Resistance/Endurance
  • (9) Aegis - Resistance/Recharge
  • (9) Healing
  • (11) Empty
  • (11) Empty
Level 2: Smite
  • (A) Kinetic Combat - Accuracy/Damage
  • (13) Kinetic Combat - Damage/Endurance
  • (13) Kinetic Combat - Damage/Recharge
  • (15) Kinetic Combat - Damage/Endurance/Recharge
  • (15) Mako's Bite - Accuracy/Endurance/Recharge
  • (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 4: Shadow Maul
  • (A) Obliteration - Damage
  • (17) Obliteration - Accuracy/Recharge
  • (19) Obliteration - Damage/Recharge
  • (19) Obliteration - Accuracy/Damage/Recharge
  • (21) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (21) Obliteration - Chance for Smashing Damage
Level 6: Fast Healing
  • (A) Regenerative Tissue - +Regeneration
  • (23) Numina's Convalescence - Heal
  • (23) Numina's Convalescence - Heal/Endurance
  • (25) Numina's Convalescence - +Regeneration/+Recovery
Level 8: Siphon Life
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (25) Mako's Bite - Accuracy/Damage
  • (27) Mako's Bite - Damage/Endurance
  • (27) Mako's Bite - Damage/Recharge
  • (29) Touch of the Nictus - Accuracy/Healing
  • (29) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
Level 10: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Empty
  • (31) Empty
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (33) Empty
  • (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 14: Fly
  • (A) Soaring - FlySpeed
Level 16: Rise to the Challenge
  • (A) Healing
  • (33) Empty
  • (34) Healing IO
Level 18: Mind Over Body
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (34) Aegis - Resistance
  • (34) Aegis - Psionic/Status Resistance
  • (36) Empty
Level 20: Quick Recovery
  • (A) Efficacy Adaptor - EndMod
  • (36) Efficacy Adaptor - EndMod/Endurance
  • (36) Efficacy Adaptor - Accuracy/Recharge
Level 22: Swift
  • (A) Empty
Level 24: Health
  • (A) Healing
  • (37) Numina's Convalescence - Heal/Endurance/Recharge
  • (37) Empty
Level 26: Soul Drain
  • (A) Obliteration - Damage
  • (37) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 28: Heightened Senses
  • (A) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
Level 30: Stamina
  • (A) Efficacy Adaptor - EndMod/Accuracy
  • (42) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (42) Efficacy Adaptor - EndMod/Recharge
Level 32: Midnight Grasp
  • (A) Touch of Death - Accuracy/Damage
  • (42) Touch of Death - Damage/Endurance
  • (43) Touch of Death - Damage/Recharge
  • (43) Touch of Death - Accuracy/Damage/Endurance
  • (43) Touch of Death - Damage/Endurance/Recharge
  • (45) Touch of Death - Chance of Damage(Negative)
Level 35: Boxing
  • (A) Empty
Level 38: Tough
  • (A) Aegis - Resistance
  • (45) Empty
  • (45) Empty
  • (46) Empty
Level 41: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (46) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
  • (48) Empty
Level 44: Conserve Power
  • (A) Empty
  • (48) Empty
  • (48) Empty
Level 47: Resurgence
  • (A) Empty
Level 49: Physical Perfection
  • (A) Empty
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 22: LEGACY BUILD
Level 1: Critical Hit
Level 4: Ninja Run



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Since he's a concept character here is his Bio as well.

Captain-Midnight, the famous crime fighter from the 20's and 30's and one time member of the Midnight Squad disappeared while on a secret mission against a group of 5th Column from the future. In an effort to affect the outcome of the War, the Column were building a Chrono Bomb! In a pitched battle with the Column, Captain-Midnight managed to destroy the Chrono Bomb before it was fully armed but he was thrown into a time vortex when the Chrono bomb exploded. Trapped in an endlessly repeating time splinter, Captain-Midnight was powerless to free himself. The menders of Ourobos discovered the splinter and dispatched members to free him, but they were unable to restore him to his time, the Chrono Bomb had destroyed his time anchor. Captain-Midnight joined the heroes of the present day and continues his fight against crime. He is learning more about our society, but secretly wishes he could return to his own time.



Thanks for the assist


Feel The Burn

 

Posted

Are you willing to respec?

Doing so will give you the Fitness pool for free, which will free up four power choices.

Plus, you've got a couple of slot's I'd want to move if you were gonna respec anyway.

I personally HATE respeccing, so if you don't want too, that's fine, the toon will work fine as is.

PS: Cool Bio, man!


 

Posted

Thanks,
I feel the same way about respeccing, but yeah I will respec him, I just have to plan it carefully.
Any thoughts on what to do with the secondary?


Feel The Burn

 

Posted

Quote:
Originally Posted by TerraScorcher View Post
Any thoughts on what to do with the secondary?
There are a few things you could do to improve your build, with both the primary and the secondary.

I'll mention them as they occur to me.

Slot High Pain Tolerance for healing first, and then maybe sme resistance if you have the slots to spare. HPT raises your max HP, which makes your regen more valuable. The resistance it gives isn't all that great, and it can be short slotted for resist if you're tight on slots.

Slot Mind Over Body and Tough with 4 Reactive Armor. That will give you ED capped resistance values, and 1.25% S/L/E/N defense.

Take Strength of Will and just leave the default slot in it. It doesn't really matter when you take it. Put your Steadfast Res/Def there instead. SoW doesn't really need to be slotted, and putting the Res/Def there lets you save a slot for something else.

You don't need Conserve Power. And you REALLY don't need to 3 slot it. If you want Body Mastery, take Focused Accuracy instead and 2 slot it with Rectified Reticle for a 1.88% S/L defense bonus. You can put some end reduction in it if you have the slots to spare and want to run it. Though you should have the end recovery to run it for short periods without the end reduction.

The Leadership pool is commonly taken with the power picks you gain from inherent Fitness. I usually take Maneuvers for a little more defense and Tactics because I can slot 2 more Rectified Reticle in it.

3 slot Numina's Convalescence as many places as you can fit it. On a Willpower I would put it in HPT, Fast Healing, and Rise to the Challenge. You want the extra regen and max HP for 3 slotting it. You can move the Regenerative Tissue and Numina's procs to Health or Physical Perfection.

3 Performance Shifter Chance For +End will fit on your build, and it isn't a bad idea to slot all 3.

3 LotG, including the recharge, is good for all your defense powers. I usually go Defense, Def/End, Recharge. Don't bother with doing that in COmbat Jumping though. The amount of defense you gain from it isn't worth it. I usually put just the LotG recharge and a Kismet +Acc in CJ.

Now, for attack slotting.

Your slotting for Shadow Punch and Smite looks good.

I'd swap the slotting in Siphon Life to have 4 Kinetic Combat instead of the 4 Mako's Bite you have in there now. The Touch of the Nictus will be just fine in it.

I'd also give Midnight Grasp the same slotting as Shadow Punch and Smite.

If you want to save some slots, you can use a Nucleolus Hami-O in place of the 2 Mako's Bite you have in your single targets. It will get the enhancement on the powers to a similar level and you have no use for the immobilize resistance Mako's gives you. If you do that you can save 3 slots for other stuff. (I'd leave the 2 Touch of the Nictus in Siphon Life though)

Now, the AoEs. For a Willpower, Obliteration isn't the best choice for your AoEs. Since Willpower uses typed defense and doesn't resist exotic damage well, you want Energy/Negative defense. Eradication is a great set for that.

4x Eradication will get you: 1.8% max End, 3.13% E/N defense, and 2.25% max HP (highest Max HP bonus not in a purple set). You can round them out with 2 Scirocco's for more regen if you like, or you can put a Nucleolus in there as well if you want to save slots.

Now, Dark Consumption is a good pick, you don't really need the end recovery, but it will accept Eradication so you can get the bonuses from it. I'd just 4 slot it.

Shadow Maul I would give 4 Eradication and 2 Scirocco's (Acc/Rech and Dam/Rech)

Soul Drain should get 4 Eradication and 2 Rectified Reticle.

You don't really need the rez. In fact, the rezzes in Willpower and Regen both suck. It doesn't give you untouchable status and you have to slowly stand up. You will quite frequently be killed before you finish standing up. Take Strength of Will in it's place.

Hope that helps you a little bit with your dilemma

PS, I concur with mauk, your bio is pretty cool.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

First, every word of Claw's advice is good. Listen To Him.

Second, I went ahead and tinkered together a build. Since you have a strong concept and a cool bio, I did my best not to change it around very much: This is YOUR build, and these changes should not alter how the toon looks or plays, except for the better. (It hurt me to skip Hasten, but the blazing hands on a dark has always bothered me....)

Third: Yes, it's got the Glad 3 percent on it. If you like the toon, they are not difficult to earn, with no cash outlay, using alignment merits and persistence. A dm/wp should slaughter anything you meet in a tip mission without effort. If that's still too much, just pop it out, but I like long-term goals in builds.

Four: If you run focused accuracy and manuevers, you WILL have end issues. With dark consumption lightly slotted you can sustain it for a couple of minutes at a time. However, while they're on, you won't miss. Anything. You could get Dark Consumption up more if you rob a couple of slots here and there and you decide you'd rather.

Five: Combat Jumping has a 7.5, a Kismet, and a stealth IO. This is the biggest 'appearance' change. The stealth IO feels thematically appropriate, and adds quite a bit of utility. YMMV. That is a good slot to move if you don't like it.

Six: Your S/L base is 43-ish percent, and you can stack considerable -to-hit on top of that. One small purple will softcap you vs most things, three will make you immortal for 30 seconds.

Have fun with it, ask if you have any questions.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Captain-Midnight: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(7)
Level 1: High Pain Tolerance -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(7), Aegis-ResDam/Rchg(9), Numna-Heal(9), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(11)
Level 2: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(17)
Level 4: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(21)
Level 6: Fast Healing -- RgnTis-Regen+(A), Numna-Heal(23), Numna-Heal/EndRdx(23), Numna-Regen/Rcvry+(25)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(27), Nictus-Acc/Heal(29), Nictus-Acc/EndRdx/Heal/HP/Regen(29)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(31), ULeap-Stlth(33)
Level 14: Fly -- Winter-ResSlow(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(33), Numna-Heal/Rchg(34), Numna-Heal/EndRdx/Rchg(50), DarkWD-ToHitDeb/EndRdx(50), DarkWD-ToHitDeb/Rchg(50)
Level 18: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(34), Aegis-Psi/Status(34), GA-3defTpProc(36)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(36)
Level 22: Dark Consumption -- Efficacy-EndMod/Acc/Rchg(A)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def(37)
Level 26: Soul Drain -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(37), Erad-Dmg/Rchg(39), Erad-Acc/Rchg(39), HO:Nucle(39), GSFC-ToHit/Rchg/EndRdx(40)
Level 28: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(40)
Level 30: Tactics -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(33), GSFC-ToHit/Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Acc/EndRdx/Rchg(45)
Level 35: Boxing -- Empty(A)
Level 38: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(46)
Level 44: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48)
Level 47: Strength of Will -- S'fstPrt-ResDam/Def+(A)
Level 49: Physical Perfection -- P'Shift-End%(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)



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EDIT: Typo, duh, 43 percent, not 33. LOL!


 

Posted

I recommended the slotting I did for Dark Consumption because after a good Soul Drain it actually makes a halfway decent AoE attack. If you can spare a slot or two it might not be a bad idea to stick a couple damage procs in it as well. (I'd go with Obliteraton's smashing proc and maybe Armaggedon's fire proc)

Quote:
Second, I went ahead and tinkered together a build. Since you have a strong concept and a cool bio, I did my best not to change it around very much
I did the same, I suggested Blaze Mastery for more AoE, but if he wants to stick with his concept it isn't a must take pool by any means.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Argh, sorry, I forgot to clean up the build before posting it. I have a cold today, my brain is pudding.

Set IO's to proper levels, made SURE everything was turned on, and added accolades and the Alpha T4 Spiritual.

Yes, this guy is a beast, you will like.

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Posted

It might not be a bad idea to go villain and back so you can get Soul Mastery. It will work with your concept, and it has a great "oh ****" button built in in Shadow Meld.

If you have qualms about going villain, you can always roleplay it as going undercover to take down Arachnos from the inside.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Wow this is great info.
How cool is the scrapper forum.
I appreciate the help and insights.
I was going to respec out of body mastery and into Dark Mastery, because the late game is about lots and lots of bad guys and dark doesn't have any spawn killers on its own.
The groups I have been in are all basically frag fests, especially with the incarnate powers so I find unless the bad guys are very tough I barely ever get to go mano a mano with anything!
So being able to get a few licks in via ranged AOEs with Dark Mastery will be better than Body Mastery. I think I was following an AV killers build when I chose Body Mastery, and I get why they might have wanted it, but while I might want to try killing some AVs solo, I realize that its not really my main focus, so I dont think I'll need to bias my build for that aspect. If it happens I can sic AVs with the build that allows me to add some aoe great, but if not I can live without being able to solo an AV, I have 2 brothers who play so maybe we could duo or trio the AVs.
So would you mind tweeking the build a bit more to see if going dark will harm it and what would change if I went dark?


Feel The Burn

 

Posted

Quote:
Originally Posted by TerraScorcher View Post
Wow this is great info.
How cool is the scrapper forum.
Oh, we're cool, all right.

Quote:
I appreciate the help and insights.
You're quite welcome!

Quote:
I was going to respec out of body mastery and into Dark Mastery, because the late game is about lots and lots of bad guys and dark doesn't have any spawn killers on its own.
The groups I have been in are all basically frag fests, especially with the incarnate powers so I find unless the bad guys are very tough I barely ever get to go mano a mano with anything!
This is very true: DM is strongly single-target oriented, which is why Claws is leaning toward slotting every scrap of AOE you can shove in.

Quote:
So being able to get a few licks in via ranged AOEs with Dark Mastery will be better than Body Mastery. I think I was following an AV killers build when I chose Body Mastery, and I get why they might have wanted it, but while I might want to try killing some AVs solo, I realize that its not really my main focus, so I dont think I'll need to bias my build for that aspect. If it happens I can sic AVs with the build that allows me to add some aoe great, but if not I can live without being able to solo an AV, I have 2 brothers who play so maybe we could duo or trio the AVs.
So would you mind tweeking the build a bit more to see if going dark will harm it and what would change if I went dark?
I will be blunt:

If you try to make a dark melee toon into an AOE build, it will not perform all that well. It would certainly do 'ok' but you'd be pushing the build away from it's strengths.

If you want more chances to wail on baddies with a dm/wp, the answer is pretty simple: Get ahead of the team. You will have....SO much survivability. You will be completely fine hitting every spawn first, trust me. That toon will thrive in a crowd, oh yes.

Now, if you really want a more 'balanced' build, I can make a few recommendations for your next toon.

For a well-balanced AOE/single target engine of destruction, the old school fire/fire tank is very hard to beat.

If you want even more damage than that, a fire/willpower/soul brute is a VERY sweet spot, performance-wise. Plus it would let you experience the soul pool, which is quite nice indeed.

If you want to lean toward maximum AOE destruction, an elec/elec scrapper or brute is a joy to play, and of course the ultimate AOE for a melee is a spines/fire scrapper or a ss/fire brute.

Now durability wise, those builds probably rank with the fire/wp brute and fire/fire tank about tied for durability, then the elec/elec brute, then the elec/elec scrapper, the ss/fire brute, and then the spine/fire scrapper.

Damage has it's price.


 

Posted

So you would recomend keeping body mastery?


Feel The Burn

 

Posted

Quote:
Originally Posted by TerraScorcher View Post
So you would recomend keeping body mastery?
On that toon, yes.

DM/wp is a sturdy, high-damage, single target build, meant to take a lot of aggro and thrive with it. Dark melee does a LOT of damage if you build it right, but it's almost exclusively single target. It's designed that way because the set has some very powerful survival tools built into it, such as Siphon Life. Willpower is a pure mitigation set. It has no power in it that does more damage to your enemies, it's all about survival. Combine the two, and you get a REALLY tough scrapper. It's the melee equivalent of a jackhammer.

If you want to do AOE, you need to realize that a jackhammer is not the right tool, and build yourself a lawnmower instead. You could pull the body pool and squeeze in some pool attacks. You'd have to remove one of your current attacks to get slots, or gut your defenses, or probably both, and you'd wind up with a toon that had 'ok' defenses and did 'ok' aoe/ranged damage.

I think a better goal is to clean-slate it. Get some sets more aimed at high damage, area of effect. Such sets as fire armor and electric armor give up some durability, but pay it back with more damage, and AOE damage. Attack sets like fire and ss and electric offer a potent mix of single target and AOE damage.

See how that works?


 

Posted

Quote:
Originally Posted by TerraScorcher View Post
So you would recomend keeping body mastery?
On this character, I would keep Body mastery -OR- Go villain side and back like I mentioned to pick up Soul Mastery.

Reason I recommend against Dark Mastery: Dark Mastery's AoEs are all cones, meaning you will have to jump OUT of a spawn to get the best use out of them. Being Willpower, you want to stay right in the middle of that spawn.

If you are looking for AoEs, you want to try and look for PBAoEs or Targeted AoEs with circular detonations. That way you can stay in the middle of the spawn and use them without having to jump around to position cones.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

OK Update,

Ive been collecting a few IOs to go with the respec, I was about to pull the trigger and do the respec when I looked at when the slots were placed, Before I continue, I wanted to check,
Will this build exemp well?
I am planning some time in Ouroboros to do some content I missed out on.
Are there any rules of thumb about respeccing to ensure you dont gimp your low level self?


Feel The Burn

 

Posted

Slot placement levels don't matter when Exemplared.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Slot placement levels don't matter, but the level of the IO might. You'll lose a set bonus if you exemp more than 3 levels below the level of the IOs in the set, so you may want to use lower-level IOs rather than all 50s. You'll also lose the effect of a Global IO (such as the LotG 7.5) the same way.

Procs and Proc120s can be at any level as long as you still have access to the power they're in. A level 50 Numina's unique in Health will be active all the way down to level 1 if you have inherent Fitness. Check ParagonWiki's Table of Special IOs if you're not sure which IOs are considered Globals and which are considered Procs.

Also remember that your actual enhancement values might scale down depending how far down you exemplar; if you're at 32 or above there's no scaling. Exemplar Effects on Enhancements