Don't undestand mag hold's
http://wiki.cohtitan.com/wiki/Protection
Hope this helps
Just a note: Slotting, in general, doesn't increase the magnitude of status effects; it increases the duration. The exceptions are items like the Lockdown proc, which stacks an extra hold over the first one when it goes off, effectively increasing the mag, and knockback effects, which have no duration, so increased mag also translates to higher distance (or turns knockdown into knockback).
Just a note: Slotting, in general, doesn't increase the magnitude of status effects; it increases the duration. The exceptions are items like the Lockdown proc, which stacks an extra hold over the first one when it goes off, effectively increasing the mag, and knockback effects, which have no duration, so increased mag also translates to higher distance (or turns knockdown into knockback).
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Increasing the duration lets an attack stack with itself better, however. For example, if you increase the duration of your single target hold (mag 3), then you can hit with a second time (mag 6) and a boss will remain held as long as the first one's duration lasts.
The wiki is a big help, but just keep in mind most bosses will take mag 4 to mez. That means you need Domination up as a Dominator, or you need to attack twice with rare exception. Scramble Thoughts for Fortunadas is one example.
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
Super simplified version:
All control powers have "magnitude"
Enemies typically have "protection" from controls
Example power has a mag of X
Example enemy has protection of Y. To effect a hold, X has to exceed y.
general rule of thumb is that LTs and under take 1 application to control, bosses take 2.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I always think of it like this:
Mag 2 - Minion
Mag 3 - Leiut
Mag 4 - Boss
Typical single target holds are always base Mag 3, with very few exceptions, so they normally hold a Minion or Lt instantly and a Boss with 2 applications. This is the case unless the creature has some kind of status protection, in which case it may be harder to mezz them.
(Now, technically you don't need Mag 4 to hit a boss, you need anything greater than 3. The Mind Control power Mesmerize is Mag 3.5 and will sleep a boss instantly. I'm not sure if any other powers have a fraction of a Magnitude.)
Folks above mentioned the procs you can add to get a chance for higher mag. While you typically cannot enhance hold mag directly, what you can do is enhance recharge and hold duration to make it easier to stack.
Archvillains and elite bosses are a little trickier. Some of them have what are called "purple triangles (because of the ambient buff graphic) that grants them +50 status protection or some such. Basically enough that when the triangles are "up" holding them with a Corruptor is probably not possible. When the triangles go "down" you may be able to do it, however.
Archvillains and elite bosses are a little trickier. Some of them have what are called "purple triangles (because of the ambient buff graphic) that grants them +50 status protection or some such. Basically enough that when the triangles are "up" holding them with a Corruptor is probably not possible. When the triangles go "down" you may be able to do it, however.
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Down: AVs with the triangles down have the same protection as a Boss - two stacked Freeze Rays (or FR + PG) will hold them. EBs, with or without the Triangles have mag 6 protection, and will take 3 stacked holds - you'll need Petrifying Gave along with stacked Freeze Rays here.
ok noob here so the question is wht lv mag hold , holds wht?? ex. boss's= mag ? hold, arch= mag ? ect. Im ice/dark and i would like to know how good my holds will be ( say sloting with IO's only ) can i hold arch/, elite bosses ect.