Scythus

Legend
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  1. Can I see a screen shot of this out of curiosity? I just wanna know what this looks like.
  2. Quote:
    Originally Posted by Rockpirate View Post

    I see it rather as the hallmark for writers who can't come up with anythign more interesting, so they fall back on "It was really <this guy> all along."
    Wow, then you must really hate comic books. A bit ironic this is a comic book game we're playing, eh?
  3. Quote:
    Originally Posted by Golden Girl View Post
    That's an exaggeration

    There was Mender Silos and Ouroboros, and the second Rikti invasion - things like Cimerora are almost totally Nemesis-free.
    Arachnos is also Not a Nemesis Plot (although he's done his best to infiltrate it).

    In any case, I'm surprised there are people who dislike Lord Nemesis and his bazillion plots and contingency plots to conquer the world. That's the hallmark of an excellent villain.
  4. Quote:
    Originally Posted by GibberingLunatic View Post
    They fixed it with the other mission, all other missions I have done that said "Find the Exit" usually had a clear marker on where it was at.
    Kinda redundant to have the others with a marker and some without with the same Nav text.
    Not "redundant"; contradictory. Redundancy is duplicatively repeatable.
  5. Quote:
    Originally Posted by Schismatrix View Post
    i've tried to emulate that bio on occasion. Just to capture that delicious combo of brevity and... uhm... flavor.

    i always loved the 'fusion reactor for a heart' concept: Blood reaches heart, blood vaporizes.
    ...
    Abort, retry, ignore, fail?
    It's a comic book based game. Junk science isn't new in the genre.
  6. Yeah, as Obsidious stated, this is very much a known issue. I've had them do the same exact thing to me constantly now after Issue 16. It seems to have gotten worse lately with the recent patch that came out a couple days before Halloween. When Issue 16 first came out, occasionally one or two pets would get stuck at the elevators; now they all get stuck.

    It's deeply frustrating as I really enjoy playing Masterminds.
  7. So... pets and allies that you gain in various missions apparently will not attack objects. I spent a half hour to an hour on my tanker pounding away at a meteorite in Atlas Park while Mender Lazarus just stood and watched. Lazy *** Luddite....
  8. Scythus

    Pathetic.

    Some of the earlier stuff wasn't all that great to start with, and Portal Corp was introduced in one of the earlier Issues. Typically the stuff that comes after Issue 6 starts seeing improvement.
  9. Quote:
    Originally Posted by Obscure Blade View Post
    I know they are two different problems; that's why I only quoted his comment about the one. As for the elevator bug; outside of dismissing and resummoning, sometimes I've found that switching between floors can fix it. Sometimes not. And when it does work it's fairly time consuming; they run in and out of the elevators repeatedly until they settle down.
    They seem to have gotten worse as well, lately. Until recently since I-16, sometimes only one pet would get stuck. Now they ALL get stuck.
  10. Scythus

    Killing pigs

    Quote:
    Originally Posted by MrCaptainMan View Post
    I'm trying out Aion for the first month, and this isn't a compare and contrast thread, but I realised today something that CoH does really well.

    The tutorial and the early levels don't have us defeating rats or pigs or insects, but humans (or zombies or robots) with at least the appearance of active sentience. I think this avoids the new player thinking 'I just got killed by a pig? and quitting in annoyance.

    There's also the 1player=3mobs thing, which also helps us think we're uber right from the start.

    I just can't understand why CoH doesn't have 7 million players. It's just so good! Why can't everyone see the truth!

    Eco.
    It's because people secretly like being killed by pigs. Why do you think there's so much doom and gloom hype around swine flu?
  11. Quote:
    Originally Posted by Dinah Might View Post
    You can do Wiki?
    I wonder if we could get a Championverse wiki going like Virtue has the Virtueverse
    That would be something, wouldn't it?
  12. Quote:
    Originally Posted by GibberingLunatic View Post
    Memory leak with masterminds

    Note the guy with the flame pants and such is supposed to be the Pyromaniac.
    Even though the names flipped, he still did what he was supposed to do, run in, burn them all and faceplant in style.

    Note: I went from Cap to SI redside and it happened, the names were normal on the cap side, once I entered sharkhead thats when they were all messed up.

    But I think this name flip is the tip of the iceberg with a very serious underlying problem. Memory leaks in the software code, pieces not being cleaned up properly or recycled.
    when I dismissed them all and recalled them, the names were the same. (clearing old data)

    Not to mention I've noticed my ping has been spiking left and right with more yellow lines than red causing random issues and random faceplants. The current pipe that CoX resides on should be re-evaluated.
    when my ping goes from 90 to 3000 with only Cox running.... Theres a problem. and its not with my 2Mbit internet.
    Yeah, I've been grumbling over this one quite a bit. It's annoying that your henchmen decide to just switch names while you're zoning.

    Also, is it just me or does their problem with elevators seeming to get worse?
  13. Quote:
    Originally Posted by Jophiel View Post
    Pffttt.... not that they know of.
    Precisely. It's a Nemesis plot to make you think he doesn't exist in Praetoria.
  14. That's odd. My mercs have always scattered when set on fire. But yeah, do what they said.
  15. I've beaten this mission twice solo. The trick? Get yourself obliterated by the Ballista, then he'll (hopefully) wander off into the hall and stay there. Use a Revive to bring yourself back and sneak past him with Ghost Widow. It's worked for me and is interestingly the only strategy I know that calls for your death.
  16. Scythus

    New team bug?

    Another feature of this bug, people appearing as someone else's name on the team, thus you'll see the same name twice. It's truly unusual.
  17. Yeah, Dominators have the nice feature of instantly refilling their endurance bar after inflicting enough damage on their enemies. Certainly useful when you get stuck in an energy rut.
  18. I dunno, but I think he's going out of business.
  19. They also seem to like to trade names (well, the lower tier pets do). My medics or arsonists, for example, will not always retain the name I gave them and boast the name of one of their two soldier/thug chums and the other pet runs around with the name for said medic or arsonist. It's annoying.
  20. Quote:
    Originally Posted by Sharker_Quint View Post
    you have to update to service pack 2
    Yeah, I did that... oh... six months ago when it was crashing every day. I did not have any problems until it seemed to hiccup yesterday. As I said earlier, though, it didn't do it today, so I'm not too worried as I was.
  21. Y'know what? I'm going to dismiss yesterday as a fluke. It's been fine for months and it was fine all day today, ergo it had to be one of those quirks of technology. I'm only going to begin worrying if it happens again.
  22. ---System information gathered by CoH Helper version 0.1.1.8---

    DxDiag gathered at October 6, 2009 14:59 (-07:00)
    Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_ldr.090302-1506)
    System Manufacturer: HP-Pavilion
    System Model: NC683AA-ABA m9500y
    BIOS: )Phoenix - Award WorkstationBIOS v6.00PG
    Central Processor: AMD Phenom(tm) 9750 Quad-Core Processor (4 CPUs), ~2.4GHz
    Memory: 8184MB
    .Net Memory Report: 5718MB out of 8183MB available
    Page File: 13671MB (2749MB currently in use)
    C Drive: (AMD 1+0 RAID Ready SCSI Disk Device) 655835MB out of 701494MB (93%) free
    D Drive: (AMD 1+0 RAID Ready SCSI Disk Device) 1883MB out of 13758MB (13%) free
    E Drive: (Optiarc DVD RW AD-7201S6 SCSI CdRom Device) zero-size drive
    Windows directory location: C:\Windows
    DirectX: DirectX 10
    DirectX Diag version: 6.00.6001.18000 (64-bit version)

    Display Notes: No problems found.
    Sound Notes: No problems found.

    No problems found.

    No problems found.
    Input Notes: No problems found.

    Monitor: HP w2408 Wide LCD Monitor
    Monitor's Max Resolution: (blank)
    Video Device Name: NVIDIA GeForce 9500 GS
    Manufacturer / Chip: NVIDIA / GeForce 9500 GS
    Video Memory: 2544 MB
    Driver Version: 7.15.0011.7578
    Driver Date: 10/15/2008 12:03:00 PM
    Driver Language: English

    Sound Device Description: Speakers (Realtek High Definition Audio)
    Driver File: RTKVHD64.sys
    Driver Version: 6.00.0001.5789
    Driver Date: 2/11/2009 12:39:24 PM

    Sound Device Description: Realtek Digital Output (Realtek High Definition Audio)
    Driver File: RTKVHD64.sys
    Driver Version: 6.00.0001.5789
    Driver Date: 2/11/2009 12:39:24 PM

    Sound Device Description: Realtek HDMI Output (Realtek High Definition Audio)
    Driver File: RTKVHD64.sys
    Driver Version: 6.00.0001.5789
    Driver Date: 2/11/2009 12:39:24 PM


    WMI Information
    Motherboard Manufacturer: MSI
    Motherboard Model: (empty)
    Motherboard Product: Aspen
    Motherboard Version: 1.0
    BIOS Manufacturer: Phoenix Technologies, LTD
    BIOS Name: )Phoenix - Award WorkstationBIOS v6.00PG
    BIOS Version: HPQOEM - 42302e31
    BIOS Release: 20081223000000.000000+000

    Registry Information for Current User
    Resolution: 1024x768
    3D Resolution: 1024x768 (Not using renderscale)
    Full Screen: Yes
    Maximized: No
    Screen Position: 0, 0
    Refresh Rate: 60Hz
    Vertical Sync Enabled: Yes

    Physics Quality: Medium
    Maximum Particles: 50000
    Max Particle Fill? 10.000
    Physics Card Enabled: No

    Anti-aliasing: None
    Anisotropic Filtering: 4x
    Texture LOD Bias: Smooth
    Water Effects: High Quality
    Bloom: 1.000 (turned on)
    Depth of Field Enabled: Yes
    Desaturation Effects (Sepia) Enabled: Yes
    Shader Detail: High

    World Texture Level: Very High
    Character Texture Level: Very High
    World Detail Level (Vis_Scale): 1.000
    Entity Detail Level: 1.000
    Shadows Enabled: Yes
    Gamma Correction: 1.000
    Geometry Buffers (VBOs) Enabled: Yes
    Suppression of Extra Player FX Enabled: No
    Suppression of FX When Camera Close Enabled: No
    Close Suppression Range: 3.000
    Show Advertisements: Yes

    Audio Mode: Performance
    3D Audio: No
    FX Sound Volume: 1.000
    Music Sound Volume: 0.600

    Show Advanced Graphics Options: No
    Overall Graphics Quality: 0.600
    Reverse Mouse Buttons: No
    Save Login Username: Yes
    Transfer Rate: 265947 bytes/second
    Current Game Version: 1600.20090918.4T2
    Installation Directory: C:\Program Files (x86)\City of Heroes

    Mod files in the Data directory
    No modifications found
  23. Quote:
    Originally Posted by Sharker_Quint View Post
    post a cohhelper report and we'll be able to tell you more about it.
    What.
  24. Today my graphics card did something it hasn't done in months since downloading the hotfix. Yeah... it stopped responding. Is this normal or is something new happening?
  25. Quote:
    Originally Posted by Chaos_String View Post
    That and the fact that masterminds now aggro the whole zone in a wake behind them as they travel.
    Passive helps minimize that aggro.