Scythus

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  1. The rules are simple, you are to declare something mundane in every day life as not being a Nemesis plot. The catch is, preceding this declaration you have to reveal to terrible truth that the previous poster's declaration REALLY IS a Nemesis plot and come up with a convoluted explanation of why.

    For example:

    Quote:
    Originally Posted by Poster 1
    Kittens are not a Nemesis plot.
    Quote:
    Originally Posted by Poster 2
    Kittens sadly are a Nemesis plot. They're fluff-covered automatons that act as spies for the Prussian Prince so that he may gather info on everyone who owns one. Their purring is actually the sound of the turning gears inside.

    Apples are not a Nemesis plot.
    Quote:
    Originally Posted by Poster 3
    Apples are too so a Nemesis plot. Especially the red ones. The red hue is a side-effect of the mind-control properties he has placed in this engineered "fruit." The general purpose of the apple is to allow him to manipulate the behavior of mankind through something commonly ingested.

    Kites; however, remain safely of Nemesis plots.
    And so on.... I'll start us off.

    The Moon's orbit around the Earth, I can safely confirm, is not a Nemesis plot.
  2. Quote:
    Originally Posted by NightErrant View Post
    Oh yeah...

    I'm not a high enough SG rank to do that, so...

    I think the last time I went to Port Oakes on a toon that wasn't leveling there was either to hunt for the Gangbuster Badge, or to meet up with someone's lowbie alt for an RP scene...

    Cap is pretty much the Villainous version of Atlas Park anyway, it just comes at a higher level, so it lacks the centralization of Atlas Park.

    (If you look at it, it is the "Hub" of the Rogue Isles. You can access every city zone, Bloody Bay, Cimorea (though the university) and the RWZ. The Black Market is always populated. There's a University and Midnighter Club Access, as well as Origin Stores. Plus it's one of the nicest looking zones in the Rogue Isles. Oh, and there's the huge Globe. TAKE THAT ATLAS! OUR GLOBE IS BIGGER!)
    Technically it's an atom. It's still bigger and cooler though.
  3. Scythus

    Worst Mobs Ever.

    Quote:
    Originally Posted by McBoo View Post
    I tend to play mostly melee types so I've run across a strategy that is fairly dependable for fighting sorcerers. When you approach the group hit the sorcerer first, this should start his teleportation ritual. Next select another target from the group and use your low end attacks on it; trying to avoid defeating it outright. The sorcerer should now start teleporting back to the fight to heal up the other mob; when he does hit the sorcerer with your stronger attacks until he ports away again at which point you switch back to the "bait" mob again.
    That's precisely what I do. That doesn't make it any less annoying, though.
  4. Scythus

    New Cape Mission

    Quote:
    Originally Posted by IanTheM1 View Post
    The problem isn't with the Cape Mission string. The problem is that Justin Greene doesn't need to be 1.5 miles away from either the Kings Row or Steel Canyon gate. (And on the whole, Indy Port needs a refurbish.)
    On that matter, where is Independence Port's neighborhood names and neighborhood music? You don't see or hear any of it as you wander around the Port.
  5. Scythus

    Worst Mobs Ever.

    Quote:
    Originally Posted by Lazarus View Post
    People actually find Kadabra Kill to be difficult?

    Despite the "Hero" tag, he's hardly tougher than a Red-Con LT really. I've always found him and Sigil to be pushovers.
    Sigil is a pushover, Kadabra Kill is just downright overpowered. You need to have particular builds to take him down quickly, otherwise he spawns a singularity, heals himself like crazy, and starts spamming mass holds and immobiles like there's no tomorrow.
  6. Scythus

    Worst Mobs Ever.

    Quote:
    Originally Posted by Memphis_Bill View Post
    I was trying to think of an answer, then realized many of my answers were "depending on the AT." But - and I'm using "low spawning" here as "low level," since that's where they're really worst - ones I hate seeing in general:
    Heh, well... I meant "low" as in anything that wasn't an Elite Boss or above. Minion. Lieutenant. Boss.
  7. Scythus

    New Cape Mission

    Huh? Did they just change it? I did a cape mission yesterday and it was the same time capsule mission it's always been.
  8. Scythus

    Worst Mobs Ever.

    Quote:
    Originally Posted by Forsaken_Empire_EU View Post
    to me most of this sound like poor attack planing. to me i always try to take out the most damage/threat as possiable before worry about the other mob, to me most of these are 1st target for me to wipe out as they become a pain.
    Well DUUUHH. That's exactly what I do.
  9. Scythus

    Worst Mobs Ever.

    What are those particular low-spawning enemies that you have the worst trouble with? Y'know, the ones who could almost be an Elite Boss or above, but aren't. Somehow they seem to defy the norm and tear your characters to shreds and you're left staring at the screen and asking... "Wha... wha... what the hell was that?" Here's a few picks of mine.

    Spectral Daemon Lords - It's suppose to be a lieutenant, but seems way overpowered for one. Some builds can take 'em down easy, but others? It's like... um... oh crap. Especially bad when they con orange. I hate fighting these guys.

    Nerva Spectral Daemon Lords - Not as bad as above, but if you're not careful, can easily remind you such experiences with their earlier level bretheren.

    Demolitionists - Lieutenants that make a Mastermind resummon or retreat a lot.

    Mu Adepts - Sleep. Suck endurance. Sleep. Sleep. Suck more endurance. Suck. Suck. Zap. Suck.

    Mu Guardians - See above.

    Juicer Chiefs - Ditto. Also, might resurrect forcing you to fight it all over again.

    Night Widows - Slash. Slash. Dead.

    Fortunata Mistresses - Psychic blast of death.

    Communications Officers - Quick, kill the alien before he calls for hel--Oh crap.

    Sorcerers - Very irritating liuetenants for melee builds. They just teleport all over the damn place and even heal the guy you're trying to kill in the meantime.

    Centurians - Um... wow... you hit hard for a primitive. Squishies beware, bring a couple purples just in case he gets too close.

    Honorable Mention:
    There's only one of him, but Kadabra Kill sucks completely.
  10. Quote:
    Originally Posted by Heartbreaker View Post
    Except it's not a full McD's, there are an infinite number of tables. and a pile of people standing around who'd like to share tables. Plus a ton of other people standing around waiting for someone else to take the initiative to choose a table...
    Actually, there's only as many tables as there are people online. The number isn't actually infinite.
  11. Quote:
    Originally Posted by Samuel_Tow View Post
    That's exactly what I meant, and I had a strong suspicion the Hulk game was like that. They did it right once. Why couldn't they do it right any of the other zillion times they've tried? I mean, we practically have a whole genre of Ultimate Destruction clones, and yet most of them end up playing like a GTA with super powers (or like Mercenaries 2, which actually fits that description).
    Yeah... that is a tragedy. I do hear that the boss fight with Abomination is rather challenging, but then you have to remember... it's the friggin' Abomination for Jack Kirby's sake. Of course he'll be the only guy to easily hurt Hulk.
  12. Most of my characters haven't used the 4th tray yet, but the ones that do usually dump miscellaneous temp powers in it.
  13. Quote:
    Originally Posted by beyeajus74018 View Post
    that dude was a D-bag. you were totally in the right, and if it were me you wouldn't have even got a tell back, instead we'd be talkin in the green font
    This. I'm always readily welcoming of new team members. How else are you going to make new friends?
  14. Oh yeah... endurance tests. How long can you stay alive until the little guys finally take you down? That is nice. I remember playing the Incredible Hulk demo in a GameStop some years back, and dude... Hulk was practically invincible. Every little piddly hit from a cop's gun only took off a pixel of health and only the Hulk-buster suits had a chance of really damaging him somewhat. And the whole time? Hulk smash. Hulk smash a lot.

    My tanker, Destructeon, felt like this a couple days ago on the very same Mercedes mission you were referring to. Try as the Warriors might, they couldn't kill me fast enough.
  15. Quote:
    Originally Posted by Emberly View Post
    Any emp or pain set comes attached to one of: a blast set, a control set, a pet set. If someone joins my team with emp or pain, and thinks that their job is healing only, they are probably off the team and definitely noted and not invited back.
    I actually ran into a jackass Stalker one time who thought it was my Mercs/Pain Mastermind's duty to heal him. He specifically blamed me as the reason Infernal wasn't dead yet. Then he rage quit, leaving us to deal with the said Hero.
  16. I see plenty of other folks running around on Champion, both Red and Blue sides. Granted, they aren't hordes consisting of eleventy-billion, but I do see 'em.
  17. CoX Devs: "We have secretly replaced the Wailer Lord with the Mothman. Let's see if anyone notices."
  18. Quote:
    Originally Posted by Orion_Star_EU View Post
    They said the new shadows would not be in indoor missions for obvious reasons
    What obvious reasons?
  19. Quote:
    Originally Posted by Golden Girl View Post
    So far, they've not said if mission maps will be using the new graphics or not
    It would seem kind of chintzy if they didn't use them.
  20. Ooh, I like this topic.

    Mistress Bloodwrath - Mercs/Pain
    Soldiers: Gold Raptor, Gold Hawk
    Medic: Gold Sparrow
    Spec Ops: Red Eagle, Red Falcon
    Commando: Black Vulture

    Poison Lips - Thugs/Poison
    Punks: Toadlicker, Rickroll
    Arsonist: Roachfire
    Enforcers: Anonymous, Johnny Cyanide
    Bruiser: Mister Alkaloid
  21. Quote:
    Originally Posted by Bookkeeper_Jay View Post
    Poor Mercs, they always get shafted.
    I have to admit, Mercs seem to do pretty well when paired with Pain. Ol' Mistress Bloodwrath has slaughtered thousands with her jarhead cronies.
  22. A Mastermind without henchmen is like a wagon without a horse. Useless.
  23. My first character, naturally. That's him in the avatar too.
  24. Quote:
    Originally Posted by Daimyo_Shi View Post
    You don't have the power that Deduce it that any more than it was genetic modification from thousands of years ago in reaction to som event in the past. a number of options are possible because it is an completly UNKNOWN Process.
    Unfortunately you are speculating far too much, claiming possibilities that have no basis in canon, whereas most of us are going on what we know to be true in canon: Kryptonians gain incredible powers in the light of a yellow sun. Without anything else added to that, it's an easy guess that this is natural for them. In fact, in most versions, Jor-El was fully aware what the rays of our sun would do to his son before sending him to Earth. Clearly this is evidence that Kryptonians have been aware of what a yellow sun environment would do to them.