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my MM used to be nice and relaxing to solo vast hordes of mobs, but now I get irritated after 5-10mins of pets insisting on running into melee every second they can, so now my Widow is my fun time soloer, followed by my wp/dm tank (althought the killing can become slow and tedious after a while).
If the pet melee AI issue gets fixed, then I'll be back on my MM having fun doing RWZ mishes again. -
I was really surprised at how sturdy my bot/dark was when we were playing around in the arena. I thought I would get wiped out pretty fast, but being a tankermind made it near impossible for the other players to kill me.
Iirc I only ever had to summon the odd bot here or there during the course of a match - Fluffy on the other hand went down fast virtually every time I cast him. -
Primal Earth gets destroyed by Emp. Cole (or Vogons!), heroes and villains from Primal Earth manage to escape to Praetorian Earth just prior to destruction, we all live in a new expanded Praetoria, and Devs won't have to revamp any of the old stuff
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I went for a slightly different approach with your build and came up with this:
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Numna-EndRdx/Rchg(A), Numna-Heal(3), S'fstPrt-ResDam/Def+(3), ResDam-I(5), ResDam-I(5)
Level 1: Barrage -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 2: Fast Healing -- Heal-I(A), Heal-I(9), RgnTis-Regen+(11)
Level 4: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 6: Indomitable Will -- LkGmblr-Rchg+(A)
Level 8: Hurdle -- Jump-I(A)
Level 10: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(15), Numna-Heal(17), Taunt-I(17), Taunt-I(19), DarkWD-Slow%(19)
Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(33)
Level 14: Energy Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 16: Whirling Hands -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(27), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(29), Sciroc-Acc/Dmg(31), Sciroc-Acc/Dmg/EndRdx(50)
Level 18: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(33)
Level 20: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(31), Mrcl-Rcvry+(33)
Level 22: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(23), LkGmblr-Rchg+(34)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-End%(34)
Level 26: Boxing -- Empty(A)
Level 28: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-EndRdx/Rchg(36), AdjTgt-ToHit/EndRdx(36), AdjTgt-Rchg(37)
Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(37), Mocking-Taunt/Rchg/Rng(37), Mocking-Acc/Rchg(39), Mocking-Taunt/Rng(39), Mocking-Rchg(39)
Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40), RctvArm-EndRdx(50)
Level 35: Energy Transfer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 38: Total Focus -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 41: Chilblain -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(43), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-Acc/Immob(46)
Level 44: Block of Ice -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(46), BasGaze-EndRdx/Rchg/Hold(46), BasGaze-Acc/EndRdx/Rchg/Hold(48)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48), LkGmblr-Rchg+(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run -
Quote:hehe this after I just spent the afternoon doing mine myselfLeandro's Patch was designed for the previous version and wont work for the newest one. Here is one I did, based on his, which seems to work for most people that downloaded it.
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Quote:nope that's still around, allbeit less frequent. If it does happen though just type /release_petsNothing yet, but the followers on my masterminds usually have a hard time deciding whether to go full melee or attack from a distance.
At least it looks like they fixed a bug that caused your minions to suddenly stop responding to orders and become impossible to dismiss. -
just to note, it is entirely possible to get good mez resists from a /dark tankermind if slotted correctly - in fact, due to my TM being a badger, I had to respec out of my mez uniques to actually speed up the mez badges because they were taking so long to get
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Quote:always reminds me of the last fight in KotOR2
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hmm I just noticed that in the the build I threw up here I didn't change the slotting of Fluffy. He's much better for debuff slotting than healing.
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I call Fluffy all sorts of names when he decides to go on an aggro rampage due to being uncontrollable, but most of them are unrepeatable here
I suppose someone would call him Candyfloss after changing his colour to pink -
imo Indom Will and Mind over Body are over slotted, you only need to slap 1 lotg rech IO in Indom and maybe 3 or 4 slot MoB, so there's at least 4 free slots to begin with.
If you're going to team a lot you will need 2 taunt IOs in RttC, otherwise you're going to end up with some of your team holding aggro as opposed to you.
I'm guessing this is an i19 build?
Here's the i19 build I've set for my WP/DM tank as a comparison:
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Scenata: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Dark Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Hero Profile:
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), ResDam-I(3), Numna-Heal/EndRdx(3), Numna-Heal(5)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 2: Fast Healing -- Heal-I(A), Heal-I(9), RgnTis-Regen+(9)
Level 4: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(15)
Level 6: Hover -- HO:Cyto(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def(39)
Level 8: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(17), Numna-Heal(19), Taunt-I(19), Taunt-I(21), DarkWD-Slow%(21)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(17), P'Shift-EndMod/Acc/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-End%(25)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25)
Level 16: Siphon Life -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/Heal(27), Nictus-Acc/EndRdx/Heal/HP/Regen(27), Mako-Acc/Dmg(29), Mako-Dmg/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31)
Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 20: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 22: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def(33), LkGmblr-Rchg+(40)
Level 24: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(33), Zinger-Taunt/Rchg/Rng(34), Zinger-Acc/Rchg(34), Zinger-Taunt/Rng(34), Zinger-Dam%(36)
Level 26: Maneuvers -- HO:Cyto(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(45), LkGmblr-Rchg+(48)
Level 28: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 30: Mind Over Body -- HO:Ribo(A)
Level 32: Strength of Will -- ResDam-I(A)
Level 35: Resurgence -- RechRdx-I(A)
Level 38: Midnight Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(50)
Level 41: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(46), LkGmblr-Rchg+(48)
Level 44: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(46), Aegis-Psi/Status(48)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 49: Assault -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Code:Ok, so it has less regen and not capped HP, but it does have S/L/N/E/F/C softcapped defense, decent amount of recharge and good damage/acc bonuses.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1463;740;1480;HEX;| |78DA7554596F125118BDC3D22905044A29DD3768292DC592D8C425A90FB6263525A| |18BF5456D46BC052C197020D1BEF903FA60D4E8933FC4F49FE8ABBB3EBBD6E277BF| |734BEB8304CEB9F3DD3367BE652EF9874B01211E5D1646E04AD56A34B6372D7B573| |ADEBC55AA14CD8DA2B4ADA6650A21FAB0B1BD2477A4DD90D91B956AB55E7B209DB8| |DEC8CBAA94D925CBD9C532B26297A523ED66F678E12FD46AD5ECD56AA5546E06B15| |6CB8A5D0AF1D5AAB4EE4AA751AED403C7D775DA8C2ED72BC5ECB22D9DD2DE76DE6A| |34A5B3D74719A5E9F7D64760D04FB4DC224E8B61E1CAD0554EB8D60C459EEB4CDF9| |44E685D81684278D6983AD6411B4CEF4967C0CF6524D9A853D322BBFF20811B465E| |F76F97DAE93A640AFC011D319D69819438277CD441AFB6F52E107984E80A7366533| |D4C1FC9D7E427B7BC26520F6F3275A382EE1CA7D1A3E980ED3FD05D3EF80A5F8C75| |9F28E447C8E37FC2AAF053A6DE67A0E74C7D2F98FC945910F518C1D7D879C3F48B8| |C42BAD2500F97311003F5320DED702A4365A6917B4C06F94574A32368741A8DCEA0| |D17368F477728F6A5D14BA047429E852D07D265D4C0F38868E8D4541685C0A65FF2| |45D5C671BB7B980B11AD3781D741FE430251A4C11CAB65FBBF7F35CDC620A4FC9C0| |FE2CEC0FC97E50603C83187B02634F62EC498C3D89B14F61ECEFE8AE613D9EE1458| |CFD2BC54691A818C5ABFAC5A72A456862964347149AD4E54CA2CFE912D30CDA3D53| |01A1EBB95DA65E2A675ABF66D32863EE9F32DC2498D582D97908CE41B080E34282A| |C1664E19083430E0EDD2498D725CD8FE305F0B4CF167DE923564F47DCDC9182479F| |530A192C4A7BDA47B7E50BB777FFFFF19AED1B8448F0A33B4E87A639649AA7FE117| |07446B698D22B442991B9C6D479A233C43EE738F298E9E489AF02C71ADF7A17E1A6| |820281B1A5563715DC5297B7D5CA52AB3B0A8AEAB2751038EE42E8BCAAF582828B0| |A2E298851CD625F294D3F815F41404150C11905210561055105030A5E2A68FD058B| |A9E8A9| |-------------------------------------------------------------------|
I've always been a flyer, but it could be swapped with SJ (switching hover and CJ positions around) -
maybe its too hard to have multiple pet AIs running on a server. Afaik both pets and npcs share the 1 AI, having more might cause some issues?
My guess is they've already tried this... or maybe it was a shortcut in the coding? -
dunno if the issue is related, but I have noticed the freebird stealth staying active for the ful 120secs or until I attack, when I toggle from fly to hover (the stealth being in fly).
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/dark guide
1. slot for -tohit where possible
2. avoid Black Hole
3. try to perma HT, and use it often
4. slot TG for Acc Healing
5. Slot TP for recharge - don't over slot -
here's a quick alteration I made of your build (not sure if you can view it properly on a standard copy of Mids I did it on an i19 version)
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Pistols -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(37)
Level 1: Twilight Grasp -- Theft-Heal/Rchg(A), Theft-Acc/Heal(5), Theft-Acc/EndRdx/Heal(5), Theft-Acc/EndRdx/Rchg(11), Theft-+End%(11)
Level 2: Dual Wield -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(7), Apoc-Dmg/EndRdx(13), Apoc-Dam%(17)
Level 4: Tar Patch -- RechRdx-I(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(25)
Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(37)
Level 10: Swift -- Empty(A)
Level 12: Darkest Night -- DampS-ToHitDeb(A), DampS-ToHitDeb/Rchg(40), DampS-ToHitDeb/Rchg/EndRdx(40), DampS-Rchg/EndRdx(42), DampS-ToHitDeb/EndRdx(50)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(15), Mrcl-Rcvry+(15)
Level 16: Swap Ammo -- Empty(A)
Level 18: Executioner's Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(36)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Acc(37), P'Shift-End%(43)
Level 22: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(23), SipInsght-Acc/Rchg(23), SipInsght-ToHitDeb/EndRdx/Rchg(25), SipInsght-Acc/EndRdx/Rchg(46)
Level 24: Shadow Fall -- RedFtn-Def/EndRdx(A), RedFtn-Def(29), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def/Rchg(34), RedFtn-EndRdx(42), LkGmblr-Rchg+(43)
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(50)
Level 28: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(29), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(34), RedFtn-EndRdx(42)
Level 30: Howling Twilight -- Amaze-Stun(A), Amaze-Stun/Rchg(36), Amaze-Acc/Stun/Rchg(46), Amaze-Acc/Rchg(46), Amaze-EndRdx/Stun(50)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(36)
Level 35: Boxing -- Empty(A)
Level 38: Dark Servant -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(39), Nictus-Acc/Heal(39), Nictus-Acc/EndRdx/Heal/HP/Regen(39), Nictus-Acc/EndRdx/Rchg(40)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(45)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(48)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 49: Assault -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 2: Ninja Run
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Empty(A)
Level 1: Stamina -- Empty(A)
Code:EDIT: I also swapped out hover for CJ as I would think you'd be better off with it as an S/L def setup. I'd go ranged softcap if I was a hover corr - in fact mine is| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1465;722;1444;HEX;| |78DA7594596F125114C7EFB074D867805228DDA43B854ECB9BCB8389AD26ADC5548| |D4BD44826ED944E44203334D1373F804F6AAC4BFC0E6AAB26FAE89AF815FA4D5CF0| |2C97A2214EE0FF63CE3D39E79EFFCCA57C673922C4BD9342D1966AA6EB56961A8EB| |3D36C351C7FD9ACDA1B4215428C1C062B17CC7AD5DA349677CC5A65DD765B8D9A9B| |EDAE9EDAD9DA32964DE756A56C9BEE6D33BE52DFB61CABDE323A3F22EB8D46CD58B| |3CCA65DAFF2CD19BB55B75C57EBAC6C5A8EBB6D37A372B1BADD82D4A1D34D7BC3E8| |762A9B1B1688DBB29CBB19D8621EBE53BA9057DB27760133C2F384D0F7941079469| |87C4EF8A80014991EF3C298C2A731744228CE4810A675990DE9CABC478892F01884| |BE05426491A097089F20D7CBE9C25B10181A002FFDDC50F1A7140C650E3C583B0FB| |555595BDDA3E4C03EE30D417F4B987C47F0436E900B89601B2EF119EEC2B240F825| |6D60E615E33521BF4728ED13542810E5029EE865DA496C45415362AB8459D890263| |B68D4A10091B8EC106773136C6E82CDCDB1B9136C6E003A24A5B9C907D4B4FF21E3| |1161F231616E97F00D5253B27A4AF5925B014690900911E6C384AF909EE6EAFE748| |8F63F1C238C4609B93021AF11E6D8EC228C30289B0CB2CB597639CB2E8FB2CB2576| |390E230CC91186FE6DC2D573D1BF9B7C51F04972FAC82A4D35719630BFC628F3233| |8C777B09931993EF68342477E327E317E738D364181CD8CCBD7699C1EC877E83725| |0B4C25C996E97E468A31409849139AA0B3729A599E668EC728F218459EADC8D378A| |15F41BEAB85348DB69021F860C590EF8EA153F2423F836D4E40C2A27C77167364E5| |B0EFF064C20777BFD61359F71D9E2FA15064A59BD30E764FDFFF2F3C17F244CBA27| |D3D11B52712E889742BBE8F74D682E743F0EB2288B88472056FAFA25C43B98EB11B| |2837512A28ED0F91CE00DA519CE518CA7194132829FCBFBA8F992A9EDD304A04258| |A1243D1507494244A16E5054AFB0F543E028F| |-------------------------------------------------------------------|
As an alternative thought. you could also swap out Piercing Rounds for Suppressive Fire, 4 slot with basalisk for more +rech, and add the free slot to assault for less end cost. -
imho:
I think tar patch is overslotted - I only ever stick 1 recharge IO in it
Darkest Night is underslotted - you can use 4 of the slots from tar patch in here then slot with dampend spirits or Dark Watcher's Despair
Take out the 6th slots in Bullet Rain & Dual wield - only really need to use 5 out of the 6 purple IOs imo
reslot Twilight Grasp with Theft of Ess, or Touch of Nictus, for the Acc check
reslot Fearsome stare with Syphon Insight - it works better as a -tohit - The set bonus would mean you can save urself the 2+bill on the Glad armour Unique, so you could replace that with an LoTG +rech
Thats just a few things I would do at a glance -
1: Me
2,3,4,5,6,7,8: Army of Me -
the quality of the teaming is oh so much better though, I guarantee
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Another problem for hami and RWZ raids can be the "pet run into melee" bug/issue we currently suffer, hence the need to spam the "defensive follow" or "goto defensive" binds/macros, otherwise you could just find your entire raid consists of you constantly spawning pets, and nothing much else.
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Even without the lotg in pff, its still perma haste (119.5 secs according to Mids), but I'd probably replace it with vengeance anyway to keep the lotg in, just to squeeze out as much global recharge for DP
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if it were me I'd probably go with this type of setup:
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Char -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5)
Level 1: Psionic Dart -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(9)
Level 2: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(9), Enf'dOp-Acc/EndRdx(11), Enf'dOp-Immob/Rng(11), Enf'dOp-Acc/Immob/Rchg(13), Enf'dOp-Acc/Immob(13)
Level 4: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 8: Hot Feet -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(19), Armgdn-Acc/Rchg(21), Armgdn-Dmg/EndRdx(21), Armgdn-Dam%(23), EndRdx-I(23)
Level 10: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(25), Decim-Dmg/Rchg(25), Decim-Acc/EndRdx/Rchg(27), Decim-Acc/Dmg/Rchg(27)
Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(29), Amaze-Acc/Stun/Rchg(29), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(31)
Level 14: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel(31)
Level 16: Psychic Scream -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(33), Ragnrk-Knock%(34)
Level 18: Cinders -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(34), BasGaze-EndRdx/Rchg/Hold(34), BasGaze-Acc/EndRdx/Rchg/Hold(36)
Level 20: Drain Psyche -- Theft-Heal/Rchg(A), Theft-Acc/Heal(36), Theft-Acc/EndRdx/Heal(36), Theft-Acc/EndRdx/Rchg(37), Theft-+End%(37), RechRdx-I(37)
Level 22: Maneuvers -- HO:Cyto(A), LkGmblr-Def/EndRdx(39), LkGmblr-Rchg+(39)
Level 24: Tactics -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-EndRdx/Rchg(40), AdjTgt-ToHit/EndRdx(40), AdjTgt-Rchg(40)
Level 26: Boxing -- Acc-I(A)
Level 28: Subdue -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(43), Enf'dOp-Acc/EndRdx(43), Enf'dOp-Immob/Rng(43)
Level 30: Tough -- HO:Ribo(A), S'fstPrt-ResDam/Def+(45)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(46), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48)
Level 35: Weave -- HO:Cyto(A), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(50)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(50), Oblit-Acc/Dmg/EndRdx/Rchg(50)
Level 41: Assault -- EndRdx-I(A)
Level 44: Scorpion Shield -- HO:Cyto(A), LkGmblr-Def/EndRdx(45), LkGmblr-Rchg+(46)
Level 47: Personal Force Field -- LkGmblr-Rchg+(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(42)
Level 1: Stamina -- P'Shift-EndMod(A), P'Shift-End%(42), EndMod-I(42)
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I'll pop my head in for some hors d'oeuvres and a glass of champers :P
Quote:I sense a small boost in the wedding pack sales in the next few days, maybe NCSoft should send a wedding present as a way of thanks*makes a note to buy the wedding pack* :P