DP/Dark build
imho:
I think tar patch is overslotted - I only ever stick 1 recharge IO in it
Darkest Night is underslotted - you can use 4 of the slots from tar patch in here then slot with dampend spirits or Dark Watcher's Despair
Take out the 6th slots in Bullet Rain & Dual wield - only really need to use 5 out of the 6 purple IOs imo
reslot Twilight Grasp with Theft of Ess, or Touch of Nictus, for the Acc check
reslot Fearsome stare with Syphon Insight - it works better as a -tohit - The set bonus would mean you can save urself the 2+bill on the Glad armour Unique, so you could replace that with an LoTG +rech
Thats just a few things I would do at a glance
http://www.scene-and-heard.com/cov/covsig.jpg
here's a quick alteration I made of your build (not sure if you can view it properly on a standard copy of Mids I did it on an i19 version)
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Pistols -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(37)
Level 1: Twilight Grasp -- Theft-Heal/Rchg(A), Theft-Acc/Heal(5), Theft-Acc/EndRdx/Heal(5), Theft-Acc/EndRdx/Rchg(11), Theft-+End%(11)
Level 2: Dual Wield -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(7), Apoc-Dmg/EndRdx(13), Apoc-Dam%(17)
Level 4: Tar Patch -- RechRdx-I(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(25)
Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(37)
Level 10: Swift -- Empty(A)
Level 12: Darkest Night -- DampS-ToHitDeb(A), DampS-ToHitDeb/Rchg(40), DampS-ToHitDeb/Rchg/EndRdx(40), DampS-Rchg/EndRdx(42), DampS-ToHitDeb/EndRdx(50)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(15), Mrcl-Rcvry+(15)
Level 16: Swap Ammo -- Empty(A)
Level 18: Executioner's Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(36)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Acc(37), P'Shift-End%(43)
Level 22: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(23), SipInsght-Acc/Rchg(23), SipInsght-ToHitDeb/EndRdx/Rchg(25), SipInsght-Acc/EndRdx/Rchg(46)
Level 24: Shadow Fall -- RedFtn-Def/EndRdx(A), RedFtn-Def(29), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def/Rchg(34), RedFtn-EndRdx(42), LkGmblr-Rchg+(43)
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(50)
Level 28: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(29), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(34), RedFtn-EndRdx(42)
Level 30: Howling Twilight -- Amaze-Stun(A), Amaze-Stun/Rchg(36), Amaze-Acc/Stun/Rchg(46), Amaze-Acc/Rchg(46), Amaze-EndRdx/Stun(50)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(36)
Level 35: Boxing -- Empty(A)
Level 38: Dark Servant -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(39), Nictus-Acc/Heal(39), Nictus-Acc/EndRdx/Heal/HP/Regen(39), Nictus-Acc/EndRdx/Rchg(40)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(45)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(48)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 2: Ninja Run
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Empty(A)
Level 1: Stamina -- Empty(A)
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As an alternative thought. you could also swap out Piercing Rounds for Suppressive Fire, 4 slot with basalisk for more +rech, and add the free slot to assault for less end cost.
http://www.scene-and-heard.com/cov/covsig.jpg
Thanks for the feedback. I wasn't sure about the slotting on TP and DN, or the attacks. I also agree on the Hover - that SHOULD have been CJ instead, not sure why I let that pass. I'll copy your slotting suggestions into Mids - I don't have a 19 capable version here, it's at home.
Okay, here is the adjusted version based on previous advice - didn't try anything for 19 yet.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Pistols -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Acc/Dmg/Rchg(5), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(13)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Acc/EndRdx/Rchg(5), Nictus-Acc/Heal(11), Nictus-Acc/EndRdx/Heal/HP/Regen(17), Nictus-Heal/HP/Regen/Rchg(43)
Level 2: Dual Wield -- Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(7), Apoc-Dmg/EndRdx(11), Apoc-Acc/Rchg(13)
Level 4: Tar Patch -- TmpRdns-Acc/Slow(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(25)
Level 8: Bullet Rain -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(9), Ragnrk-Acc/Dmg/Rchg(9), Ragnrk-Acc/Rchg(17), Ragnrk-Dmg/EndRdx(37)
Level 10: Swift -- Flight-I(A)
Level 12: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(36), DarkWD-Rchg/EndRdx(40), DarkWD-ToHitDeb(40), DarkWD-Slow%(42)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15), Mrcl-Heal(15)
Level 16: Swap Ammo -- Empty(A)
Level 18: Executioner's Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(36)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(46)
Level 22: Fearsome Stare -- SipInsght-Acc/ToHitDeb(A), SipInsght-Acc/Rchg(23), SipInsght-ToHitDeb/EndRdx/Rchg(23), SipInsght-ToHitDeb(25), SipInsght-Acc/EndRdx/Rchg(46)
Level 24: Shadow Fall -- RedFtn-Def/EndRdx(A), RedFtn-Def(29), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def/Rchg(34), RedFtn-EndRdx(42), GA-3defTpProc(43)
Level 26: Suppressive Fire -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Acc/EndRdx/Rchg/Hold(27), BasGaze-Rchg/Hold(31)
Level 28: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(29), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(34), RedFtn-EndRdx(42)
Level 30: Howling Twilight -- Amaze-Stun(A), Amaze-Stun/Rchg(37), Amaze-EndRdx/Stun(37), Amaze-Acc/Stun/Rchg(46), Amaze-Acc/Rchg(50)
Level 32: Hail of Bullets -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(36)
Level 35: Boxing -- Empty(A)
Level 38: Dark Servant -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(39), Nictus-Acc/Heal(39), Nictus-Acc/EndRdx/Heal/HP/Regen(39), Nictus-Acc/EndRdx/Rchg(40)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(45)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
Level 47: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(48), RedFtn-EndRdx(50)
Level 49: Tactics -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Scourge
Level 2: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1416;713;1426;HEX;| |78DA9D94596F125114C7EFC050CA3A504AA1BBB4D29642875297743131B168D25A4| |CD5B8448D64D24EE944043243137DF303F8A4897589CF7E03A3EDA36BD257357E19| |8367B9057C7502FF1F73EFB9FF7BCE993B941E1583423C392F146DB56A384E79B56| |EDB7B8D66DDF6948C8AB525BC4288D1F660F99A51AB98DB7A71CFA896372DA759AF| |3A439DD90B7B3B3B7AD1B01F944B96E13C34A26BB55DD3366B4DFDF84770B35EAFE| |A1BA6D1B06A15BEB964356BA6E368C733DBA6EDEC5A8D909CACEC362174F862C3DA| |D23B3B958C2D13C4699AF6E324A498816F3A22E4D552C53E605AB85E12D437849E5| |784E06BC227A52B3CE616A220D404C11F27440608B3FD8429705764B89273E1906B| |8ED0A313FCF384609EF01962DD1C2EDCEF141C1A805E7AC8A2A578E23494FC83ED1| |519F0F64A6FEF02ADEF3DC5384D889C219C3C4BF040AC8F8D846F52E0D017B80D48| |87C001454D7E204C7F64BC27640E095E7008B1832B74935209AF2BD895F01A61063| |2D2E4165A0B2E918591A8DC21CADDEDE3EEF6715B53DCD649EE752FEC106303776C| |9F36ED7FC6784E987B41F80E3171691BEFA54E0FF8187E42D24B980B10BE4178826| |D3D093F253E12268C8508A90021A3116617F81142EE83BC897BF0870B5B3EF493F1| |9B30F68B1085A487D95D1DFED79D6D53A16EF7AF0A2EE2F0D1757E42971957B8C60| |D42A1C47790C5B80C1F5FA4A1134B8C65C60A3FB87304059299902768821EC111EC| |979606693EB153F270F2899DE2133BCDC7B8013A23AB99E16A66B98C1C9791E3DA7| |25C8D1BF6CBCAE3994D506985244185195D1AE96C9467A33C1BE5D9A8C04631089F| |9789CFA7E8788EA8ED770D3E58CB46F7888F0ADE54DB6F9850B2B46EAD13D5F2755| |EC0FFBD0E82C776BEAB7ED0EB2837506EA1DC46B9837217E51ECA7D94324AEBB0BD| |5A5BC4BC965096515650E2F8F7F31423BDF826065082282194308A86124189A10CA| |1BC4569FD0572DEF139| |-------------------------------------------------------------------|
I tend to put 3 recharge in tar patch. Being able to double stack tar patch can lead to some amazing damage. Tar patch should be up as much as possible. I also tend to put 4/6 dark watcher set into dark servant and the 5th slot is a accuracy IO.
I build for more recharge and recovery then S/L defense or resistance. On a dark I don't ever feel the need to get tough or maneuvers (maybe as a LotG mule) due to massive to-hit debuffs. So if you get rid of fighting pool thats 3 powers you are now free to grab.
So with DN, Dark Servant, Fearsome Stare, and mitigation from Howling Twilight you don't really need the fighting pool. If your goal is to be a farmer of some sort then maybe yes. But for that I would go with fire/dark.
So maybe snatch more of the leadership pool with vengence as a LotG mule. Perhaps grab some attacks you could not fit in.
Oh darn just saw it was a i19 build which was suggested to you. In that case by all means grab fighting pool for that :P. Then gain slotting would be an issue.
If you take anything away from my advice it should be slot fluffy for tohit debuffing, maybe try to get by with out fighting pool, and tar patch should be up as much as possible.
hmm I just noticed that in the the build I threw up here I didn't change the slotting of Fluffy. He's much better for debuff slotting than healing.
http://www.scene-and-heard.com/cov/covsig.jpg
This is my first attempt at building a DP/Dark corruptor and would like some feedback on slotting for it, please. Last time I played a corruptor was back when IOs first came out, so most of this is new to me.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Pistols -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(37)
Level 1: Twilight Grasp -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(43)
Level 2: Dual Wield -- Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(13), Apoc-Dmg/EndRdx(37), Apoc-Dam%(50)
Level 4: Tar Patch -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(5), TmpRdns-Acc/EndRdx(11), TmpRdns-Rng/Slow(40), TmpRdns-EndRdx/Rchg/Slow(40), P'ngTtl--Rchg%(42)
Level 6: Hover -- LkGmblr-Rchg+(A), Ksmt-ToHit+(25)
Level 8: Bullet Rain -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(9), Ragnrk-Acc/Dmg/Rchg(9), Ragnrk-Acc/Rchg(17), Ragnrk-Dmg/EndRdx(37), Ragnrk-Knock%(50)
Level 10: Swift -- Run-I(A)
Level 12: Darkest Night -- EndRdx-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15), Mrcl-Heal(15)
Level 16: Swap Ammo -- Empty(A)
Level 18: Executioner's Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(36)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(46)
Level 22: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(23), Abys-Acc/EndRdx(23), Abys-Fear/Rng(25), Abys-Acc/Fear/Rchg(46), DarkWD-Slow%(46)
Level 24: Shadow Fall -- RedFtn-Def/EndRdx(A), RedFtn-Def(29), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def/Rchg(34), RedFtn-EndRdx(42), GA-3defTpProc(43)
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(36)
Level 28: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(29), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(34), RedFtn-EndRdx(42)
Level 30: Howling Twilight -- RechRdx-I(A)
Level 32: Hail of Bullets -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(36)
Level 35: Boxing -- Empty(A)
Level 38: Dark Servant -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(39), Nictus-Acc/Heal(39), Nictus-Acc/EndRdx/Heal/HP/Regen(39), Nictus-Acc/EndRdx/Rchg(40)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(45)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A)
Level 47: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(48), RedFtn-EndRdx(50)
Level 49: Tactics -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 2: Ninja Run