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Posts
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Joined
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Okay, here is the adjusted version based on previous advice - didn't try anything for 19 yet.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Pistols -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Acc/Dmg/Rchg(5), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(13)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Acc/EndRdx/Rchg(5), Nictus-Acc/Heal(11), Nictus-Acc/EndRdx/Heal/HP/Regen(17), Nictus-Heal/HP/Regen/Rchg(43)
Level 2: Dual Wield -- Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(7), Apoc-Dmg/EndRdx(11), Apoc-Acc/Rchg(13)
Level 4: Tar Patch -- TmpRdns-Acc/Slow(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(25)
Level 8: Bullet Rain -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(9), Ragnrk-Acc/Dmg/Rchg(9), Ragnrk-Acc/Rchg(17), Ragnrk-Dmg/EndRdx(37)
Level 10: Swift -- Flight-I(A)
Level 12: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(36), DarkWD-Rchg/EndRdx(40), DarkWD-ToHitDeb(40), DarkWD-Slow%(42)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15), Mrcl-Heal(15)
Level 16: Swap Ammo -- Empty(A)
Level 18: Executioner's Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(36)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(46)
Level 22: Fearsome Stare -- SipInsght-Acc/ToHitDeb(A), SipInsght-Acc/Rchg(23), SipInsght-ToHitDeb/EndRdx/Rchg(23), SipInsght-ToHitDeb(25), SipInsght-Acc/EndRdx/Rchg(46)
Level 24: Shadow Fall -- RedFtn-Def/EndRdx(A), RedFtn-Def(29), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def/Rchg(34), RedFtn-EndRdx(42), GA-3defTpProc(43)
Level 26: Suppressive Fire -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Acc/EndRdx/Rchg/Hold(27), BasGaze-Rchg/Hold(31)
Level 28: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(29), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(34), RedFtn-EndRdx(42)
Level 30: Howling Twilight -- Amaze-Stun(A), Amaze-Stun/Rchg(37), Amaze-EndRdx/Stun(37), Amaze-Acc/Stun/Rchg(46), Amaze-Acc/Rchg(50)
Level 32: Hail of Bullets -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(36)
Level 35: Boxing -- Empty(A)
Level 38: Dark Servant -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(39), Nictus-Acc/Heal(39), Nictus-Acc/EndRdx/Heal/HP/Regen(39), Nictus-Acc/EndRdx/Rchg(40)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(45)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
Level 47: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(48), RedFtn-EndRdx(50)
Level 49: Tactics -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Scourge
Level 2: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1416;713;1426;HEX;| |78DA9D94596F125114C7EFC050CA3A504AA1BBB4D29642875297743131B168D25A4| |CD5B8448D64D24EE944043243137DF303F8A4897589CF7E03A3EDA36BD257357E19| |8367B9057C7502FF1F73EFB9FF7BCE993B941E1583423C392F146DB56A384E79B56| |EDB7B8D66DDF6948C8AB525BC4288D1F660F99A51AB98DB7A71CFA896372DA759AF| |3A439DD90B7B3B3B7AD1B01F944B96E13C34A26BB55DD3366B4DFDF84770B35EAFE| |A1BA6D1B06A15BEB964356BA6E368C733DBA6EDEC5A8D909CACEC362174F862C3DA| |D23B3B958C2D13C4699AF6E324A498816F3A22E4D552C53E605AB85E12D437849E5| |784E06BC227A52B3CE616A220D404C11F27440608B3FD8429705764B89273E1906B| |8ED0A313FCF384609EF01962DD1C2EDCEF141C1A805E7AC8A2A578E23494FC83ED1| |519F0F64A6FEF02ADEF3DC5384D889C219C3C4BF040AC8F8D846F52E0D017B80D48| |87C001454D7E204C7F64BC27640E095E7008B1832B74935209AF2BD895F01A61063| |2D2E4165A0B2E918591A8DC21CADDEDE3EEF6715B53DCD649EE752FEC106303776C| |9F36ED7FC6784E987B41F80E3171691BEFA54E0FF8187E42D24B980B10BE4178826| |D3D093F253E12268C8508A90021A3116617F81142EE83BC897BF0870B5B3EF493F1| |9B30F68B1085A487D95D1DFED79D6D53A16EF7AF0A2EE2F0D1757E42971957B8C60| |D42A1C47790C5B80C1F5FA4A1134B8C65C60A3FB87304059299902768821EC111EC| |979606693EB153F270F2899DE2133BCDC7B8013A23AB99E16A66B98C1C9791E3DA7| |25C8D1BF6CBCAE3994D506985244185195D1AE96C9467A33C1BE5D9A8C04631089F| |9789CFA7E8788EA8ED770D3E58CB46F7888F0ADE54DB6F9850B2B46EAD13D5F2755| |EC0FFBD0E82C776BEAB7ED0EB2837506EA1DC46B9837217E51ECA7D94324AEBB0BD| |5A5BC4BC965096515650E2F8F7F31423BDF826065082282194308A86124189A10CA| |1BC4569FD0572DEF139| |-------------------------------------------------------------------|
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Thanks for the feedback. I wasn't sure about the slotting on TP and DN, or the attacks. I also agree on the Hover - that SHOULD have been CJ instead, not sure why I let that pass. I'll copy your slotting suggestions into Mids - I don't have a 19 capable version here, it's at home.
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This is my first attempt at building a DP/Dark corruptor and would like some feedback on slotting for it, please. Last time I played a corruptor was back when IOs first came out, so most of this is new to me.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Pistols -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(37)
Level 1: Twilight Grasp -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(43)
Level 2: Dual Wield -- Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(13), Apoc-Dmg/EndRdx(37), Apoc-Dam%(50)
Level 4: Tar Patch -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(5), TmpRdns-Acc/EndRdx(11), TmpRdns-Rng/Slow(40), TmpRdns-EndRdx/Rchg/Slow(40), P'ngTtl--Rchg%(42)
Level 6: Hover -- LkGmblr-Rchg+(A), Ksmt-ToHit+(25)
Level 8: Bullet Rain -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(9), Ragnrk-Acc/Dmg/Rchg(9), Ragnrk-Acc/Rchg(17), Ragnrk-Dmg/EndRdx(37), Ragnrk-Knock%(50)
Level 10: Swift -- Run-I(A)
Level 12: Darkest Night -- EndRdx-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15), Mrcl-Heal(15)
Level 16: Swap Ammo -- Empty(A)
Level 18: Executioner's Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(36)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(46)
Level 22: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(23), Abys-Acc/EndRdx(23), Abys-Fear/Rng(25), Abys-Acc/Fear/Rchg(46), DarkWD-Slow%(46)
Level 24: Shadow Fall -- RedFtn-Def/EndRdx(A), RedFtn-Def(29), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def/Rchg(34), RedFtn-EndRdx(42), GA-3defTpProc(43)
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(36)
Level 28: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(29), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(34), RedFtn-EndRdx(42)
Level 30: Howling Twilight -- RechRdx-I(A)
Level 32: Hail of Bullets -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(36)
Level 35: Boxing -- Empty(A)
Level 38: Dark Servant -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(39), Nictus-Acc/Heal(39), Nictus-Acc/EndRdx/Heal/HP/Regen(39), Nictus-Acc/EndRdx/Rchg(40)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(45)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A)
Level 47: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(48), RedFtn-EndRdx(50)
Level 49: Tactics -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 2: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1413;716;1432;HEX;| |78DA9D94596F125114C7EFB094529681524AF74AF716184ADDBA98985834A916AD1| |A97A8914CDA299D88406668A26F7E009F34B12EF1D9EDCDAD897D744DFC086E9FC4| |8C67B92D35BE3981FF6FEE997BFFE7DC73190A37F241216E1D168A3A5FD66DBB385| |FB5ACF55ABD6A790B7AC95C163E2144EF4EB07846AF948C152DBFAE978B4BA65DAF| |96EDAEC6D323EBABAB5A5EB7AE150BA66E5FD7A30B9535C3322A756DFB26B054AD9| |6B56365B3B4560FF2BD59AF18B6ADD260D1D0570CCB5E336B21F910E6999552F7D1| |9AB9AC351215F46503C4AE1BD6CD0EA8701CBEC311212FC7233600A3C2759FD0F48| |0107C48187A4478AFEC9A7E020639E15924B414089193848953841170E7158E5749| |BB30E4CA109A3442304B189A24E472840FB0C42D57B99F7092A79CE41961F439E30| |561FC25C10F4DF7523247F1C629D4F11BCF418C43153EE9E79BA214CD7B19FB0891| |FD5CC501AEE220C10B4BFCEC27FC1981A18F300CB091082429E48359219EE50A9DA| |7ACE1E30AB62ABC401883E4AAB4511DB8440A2251D9C328B7BC955BDECA2D4F72CB| |07B9E5CD9021C606EED80695D67687719790B947F80273E27297F16F5449FB77C60| |FEEC64F42E617638B567D864182DDBD89167AD21326F48508C9003759E5739D7223| |D2B0854EB985CE57D488AED78C3784BEB784C14D4214B6D0CD493CDD7F2761F7646| |877924F0A9E1AB7AC37450E1948D82F13F64F53E57B6618B38C39C2E02182020907| |A4C30035FD2B780E4B83E1186D62A48D1167B4134613841AE898AC788C2B9EE052D| |35C6A9AEB4F73C56EC89792879C4A50F91E0869D24163872C3B64D921CB0E397688| |C1F449E930C93FAD1ECFCEBB061FDCC4E23F9125CFCE0B26148A2C34E638FEC6EBF| |7BFD73BF8A3630FFFE916B83B0B22CEA15CC0E145944B2897317605E52A4A11C5D9| |0A6E17A34E635D3328B328732871FCF3B98D337DF85A055082282194308A8A12418| |9A174A13C4671FE00243FFD7E| |-------------------------------------------------------------------|
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Thanks! I don't have access to Mids here so I thought I'd ask. I'll take a look at it when I get home.
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Is it possible to softcap a brute using generic IOs, the Steadfast 3% IO and maneuvers? Just looking for a budget alternative that will work while building inf to do a different build.
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Thanks again, everyone. Going to play with some other sets for the attacks and see if I can get some more +recharge and hopefully make it all work.
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Thanks again for all the assistance! Just a couple more questions, though.
Would it be worth it, in Physical Perfection, to slot the Panacea +Hit Points/Endurance along with the Panacea Heal to get the recovery boost and chance for heal/endurance?
Call of the Sandman has a proc that has a 10% chance to heal, if I remember correctly. Is it worth slotting in Charged Brawl for some random healing?
Looking ahead to 19, I'll have three more power picks, and I'm considering the following:
1) Maneuvers (for teaming), Aid Other or Stimulant, Aid Self (for a self-heal if needed).
2) Maneuvers, Hasten, Elude (panic button).
Option 1 seems to be the best bet, but if there are any other suggestions, I'm more than willing to listen. -
Thanks for the replies. I moved a few slots from some of the attacks and this is what I came up with (when I do get around to slotting sets). According to Mid's, I should have more than enough defense, so the rest will probably end up going into attacks and such - only 6-slotted Havoc Punch with Touch of Death for this version.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(21)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(29), RedFtn-EndRdx(34)
Level 2: Charged Brawl -- Acc(A), Acc(3), Dmg(7), Dmg(17), Dmg(37)
Level 4: Agile -- DefBuff(A), DefBuff(7), DefBuff(15)
Level 6: Combat Jumping -- DefBuff(A), DefBuff(43), DefBuff(43)
Level 8: Thunder Strike -- Acc(A), Acc(9), Dmg(9), Dmg(11), Dmg(34), RechRdx(40)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Swift -- Run(A)
Level 14: Health -- Numna-Heal/EndRdx(A), Numna-Heal(15), Numna-Regen/Rcvry+(31)
Level 16: Dodge -- DefBuff(A), DefBuff(17), DefBuff(25)
Level 18: Chain Induction -- Acc(A), Acc(19), Dmg(19), Dmg(21), Dmg(37)
Level 20: Quickness -- Run(A)
Level 22: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod(23), P'Shift-End%(37)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 26: Focused Senses -- RedFtn-Def/Rchg(A), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(27), RedFtn-Def/EndRdx(29), RedFtn-EndRdx(40), RedFtn-EndRdx/Rchg(40)
Level 28: Lucky -- DefBuff(A), DefBuff(31), DefBuff(31)
Level 30: Boxing -- Empty(A)
Level 32: Lightning Rod -- Acc(A), Acc(33), Dmg(33), Dmg(33), Dmg(34)
Level 35: Evasion -- EndRdx-I(A), EndRdx-I(36), DefBuff(36), DefBuff(36), DefBuff(43)
Level 38: Tough -- EndRdx-I(A), ResDam(39), ResDam(39), S'fstPrt-ResDam/Def+(39)
Level 41: Weave -- EndRdx-I(A), DefBuff(42), DefBuff(42), Ksmt-ToHit+(42)
Level 44: Conserve Power -- RechRdx(A), RechRdx(45), RechRdx(45)
Level 47: Physical Perfection -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(48), Efficacy-EndMod/EndRdx(48), Efficacy-EndMod/Acc(48)
Level 49: Maneuvers -- EndRdx-I(A), DefBuff(50), DefBuff(50), DefBuff(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1462;667;1334;HEX;| |78DA9D934B6FD34010C737B1435E761E4DD3A4CFD017694931ED8DC701095A24A4A| |6A44DE901DA4626DD3691A2248A5DA9BDF1018AC44382133728F011109F0B044255| |98991D1B116E58C9FF678FFFBB333BBB2E9FAC1A423CBB2302897B2DDB716AD57AC| |FEE76652F523E766DB7D9698BB010A2E0856B65D992D25A6BC9BADB6BD6ED960AFC| |79BF2A0F65DB9156F5189FB6E4614B9E4827FDA0DD903DD9762DEFC6A8743A2D6B5| |DDADD66FB483DDC6FBA6DE938263F1C355C7895F47C07B2E7349ADDF45AB759B7EE| |760E4E6B65DB7165EF340FF52DC2FFBB29F8EA87C4634051049F10F45D426C8F60E| |C13866B84322E2F40A37411839B15A1C7098649984810A693846F26BBC14ED43511| |645ED21453CC39E64348A1A914414D672F33C11C014F883D218E5D1DE04FC81DE60| |5863967C423E78A31A799C5B462050644D5FC225A12B8149C23CEA17846D9C21033| |B90C7393569C784498DA216C8221C98624D79562E699BFA0CE34F728CDF50D79E4B| |A86077AB405F366B8980C1713815856C5B4ECEB20A61F79A3F08A30F796F003F2E5| |B82FB9F714CA7F202C9D13AE7D54F8A4F099B001B38FAAD943A36AC7C7D48E8FA91| |D9F50A7A1A836BE6810AA306A9CD73FCEEB9D1A60003C93AA1E31D9874B5C408505| |EE48813B71D9A3F637BD9DDB865966F860CE4CD38ECD3238CFECC0F9D060C43CF76| |B5E59AF0CA9573E7301AC4D07E7023B1794739127F17921D059856A4AAAF26089CF| |D2D200CF617516CF669D5173AF3F5778A9F0829086ACCBEC5B56595738DB202774F| |F5B861FB670FD9F4845F73F4511A04841F7BFE57E34E5BFFDDFEB8BE1A58C6EC540| |B7512A283B28BB287B28FB2836CA53943A4AFFAB3F3A7903EBBA89720BE5364A16E| |A1367E80CC741E228068A89924049A2A45032286328EF50FABF017361E4CA| |-------------------------------------------------------------------|
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Howdy. I'm recently returned and wanted to try an Electric/SR scrapper (concept). I put together a build in Mid's (it'll change with I19) and wanted some feedback. I doubt I'll be able to ever afford billions, but I think this will be fairly solid with SO slotting and a very few sets?
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click
this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Electrical
Melee
Secondary Power Set: Super
Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body
Mastery
Hero Profile:
Level 1: Havoc
Punch --
Acc(A),
Acc(3),
Dmg(5),
Dmg(11),
Dmg(21),
RechRdx(34)
Level 1: Focused
Fighting --
EndRdx(A),
DefBuff(5),
DefBuff(13),
DefBuff(29)
Level 2: Charged
Brawl --
Acc(A),
Acc(3),
Dmg(7),
Dmg(17),
Dmg(37),
RechRdx(40)
Level 4: Agile
--
DefBuff(A),
DefBuff(7),
DefBuff(15)
Level 6: Combat
Jumping --
DefBuff(A),
DefBuff(43),
DefBuff(43)
Level 8: Thunder
Strike --
Acc(A),
Acc(9),
Dmg(9),
Dmg(11),
Dmg(34),
RechRdx(40)
Level 10: Practiced
Brawler --
RechRdx(A),
RechRdx(13)
Level 12: Swift
-- Run(A)
Level 14: Health
--
Heal(A),
Heal(15),
Heal(31)
Level 16: Dodge
--
DefBuff(A),
DefBuff(17),
DefBuff(25)
Level 18: Chain
Induction --
Acc(A),
Acc(19),
Dmg(19),
Dmg(21),
Dmg(37),
RechRdx(43)
Level 20:
Quickness --
Run(A)
Level 22: Stamina
--
EndMod(A),
EndMod(23),
EndMod(23),
P'Shift-End%(37)
Level 24: Build
Up --
GSFC-ToHit(A),
GSFC-ToHit/Rchg(25),
GSFC-ToHit/Rchg/EndRdx(45),
GSFC-Rchg/EndRdx(46),
GSFC-ToHit/EndRdx(46),
GSFC-Build%(46)
Level 26: Focused
Senses --
EndRdx(A),
DefBuff(27),
DefBuff(27),
DefBuff(29)
Level 28: Lucky
--
DefBuff(A),
DefBuff(31),
DefBuff(31)
Level 30: Boxing
-- Empty(A)
Level 32: Lightning
Rod --
Acc(A),
Acc(33),
Dmg(33),
Dmg(33),
Dmg(34),
RechRdx(40)
Level 35: Evasion
--
EndRdx(A),
DefBuff(36),
DefBuff(36),
DefBuff(36)
Level 38: Tough
--
EndRdx(A),
ResDam(39),
ResDam(39),
S'fstPrt-ResDam/Def+(39)
Level 41: Weave
--
EndRdx(A),
DefBuff(42),
DefBuff(42),
Ksmt-ToHit+(42)
Level 44: Conserve
Power --
RechRdx(A),
RechRdx(45),
RechRdx(45)
Level 47: Physical
Perfection --
Efficacy-EndMod(A),
Efficacy-EndMod/Rchg(48),
Efficacy-EndMod/EndRdx(48),
Efficacy-EndMod/Acc(48)
Level 49:
Maneuvers --
EndRdx(A),
DefBuff(50),
DefBuff(50),
DefBuff(50)
------------
Level 1: Brawl
-- Empty(A)
Level 1: Sprint
-- Empty(A)
Level 2: Rest
-- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run