Baethorn

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  1. Baethorn

    DP/Dark build

    Okay, here is the adjusted version based on previous advice - didn't try anything for 19 yet.

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Dual Pistols
    Secondary Power Set: Dark Miasma
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Pistols -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Acc/Dmg/Rchg(5), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(13)
    Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Acc/EndRdx/Rchg(5), Nictus-Acc/Heal(11), Nictus-Acc/EndRdx/Heal/HP/Regen(17), Nictus-Heal/HP/Regen/Rchg(43)
    Level 2: Dual Wield -- Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(7), Apoc-Dmg/EndRdx(11), Apoc-Acc/Rchg(13)
    Level 4: Tar Patch -- TmpRdns-Acc/Slow(A)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(25)
    Level 8: Bullet Rain -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(9), Ragnrk-Acc/Dmg/Rchg(9), Ragnrk-Acc/Rchg(17), Ragnrk-Dmg/EndRdx(37)
    Level 10: Swift -- Flight-I(A)
    Level 12: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(36), DarkWD-Rchg/EndRdx(40), DarkWD-ToHitDeb(40), DarkWD-Slow%(42)
    Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15), Mrcl-Heal(15)
    Level 16: Swap Ammo -- Empty(A)
    Level 18: Executioner's Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(36)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(46)
    Level 22: Fearsome Stare -- SipInsght-Acc/ToHitDeb(A), SipInsght-Acc/Rchg(23), SipInsght-ToHitDeb/EndRdx/Rchg(23), SipInsght-ToHitDeb(25), SipInsght-Acc/EndRdx/Rchg(46)
    Level 24: Shadow Fall -- RedFtn-Def/EndRdx(A), RedFtn-Def(29), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def/Rchg(34), RedFtn-EndRdx(42), GA-3defTpProc(43)
    Level 26: Suppressive Fire -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Acc/EndRdx/Rchg/Hold(27), BasGaze-Rchg/Hold(31)
    Level 28: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(29), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(34), RedFtn-EndRdx(42)
    Level 30: Howling Twilight -- Amaze-Stun(A), Amaze-Stun/Rchg(37), Amaze-EndRdx/Stun(37), Amaze-Acc/Stun/Rchg(46), Amaze-Acc/Rchg(50)
    Level 32: Hail of Bullets -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(36)
    Level 35: Boxing -- Empty(A)
    Level 38: Dark Servant -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(39), Nictus-Acc/Heal(39), Nictus-Acc/EndRdx/Heal/HP/Regen(39), Nictus-Acc/EndRdx/Rchg(40)
    Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(45)
    Level 44: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
    Level 47: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(48), RedFtn-EndRdx(50)
    Level 49: Tactics -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Scourge
    Level 2: Ninja Run



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  2. Baethorn

    DP/Dark build

    Thanks for the feedback. I wasn't sure about the slotting on TP and DN, or the attacks. I also agree on the Hover - that SHOULD have been CJ instead, not sure why I let that pass. I'll copy your slotting suggestions into Mids - I don't have a 19 capable version here, it's at home.
  3. Baethorn

    DP/Dark build

    This is my first attempt at building a DP/Dark corruptor and would like some feedback on slotting for it, please. Last time I played a corruptor was back when IOs first came out, so most of this is new to me.

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Dual Pistols
    Secondary Power Set: Dark Miasma
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Pistols -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(37)
    Level 1: Twilight Grasp -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(43)
    Level 2: Dual Wield -- Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(13), Apoc-Dmg/EndRdx(37), Apoc-Dam%(50)
    Level 4: Tar Patch -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(5), TmpRdns-Acc/EndRdx(11), TmpRdns-Rng/Slow(40), TmpRdns-EndRdx/Rchg/Slow(40), P'ngTtl--Rchg%(42)
    Level 6: Hover -- LkGmblr-Rchg+(A), Ksmt-ToHit+(25)
    Level 8: Bullet Rain -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(9), Ragnrk-Acc/Dmg/Rchg(9), Ragnrk-Acc/Rchg(17), Ragnrk-Dmg/EndRdx(37), Ragnrk-Knock%(50)
    Level 10: Swift -- Run-I(A)
    Level 12: Darkest Night -- EndRdx-I(A)
    Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15), Mrcl-Heal(15)
    Level 16: Swap Ammo -- Empty(A)
    Level 18: Executioner's Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(36)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(46)
    Level 22: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(23), Abys-Acc/EndRdx(23), Abys-Fear/Rng(25), Abys-Acc/Fear/Rchg(46), DarkWD-Slow%(46)
    Level 24: Shadow Fall -- RedFtn-Def/EndRdx(A), RedFtn-Def(29), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def/Rchg(34), RedFtn-EndRdx(42), GA-3defTpProc(43)
    Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(36)
    Level 28: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(29), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(34), RedFtn-EndRdx(42)
    Level 30: Howling Twilight -- RechRdx-I(A)
    Level 32: Hail of Bullets -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(36)
    Level 35: Boxing -- Empty(A)
    Level 38: Dark Servant -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(39), Nictus-Acc/Heal(39), Nictus-Acc/EndRdx/Heal/HP/Regen(39), Nictus-Acc/EndRdx/Rchg(40)
    Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(45)
    Level 44: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 47: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(48), RedFtn-EndRdx(50)
    Level 49: Tactics -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Scourge
    Level 2: Ninja Run



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  4. Thanks! I don't have access to Mids here so I thought I'd ask. I'll take a look at it when I get home.
  5. Is it possible to softcap a brute using generic IOs, the Steadfast 3% IO and maneuvers? Just looking for a budget alternative that will work while building inf to do a different build.
  6. Thanks again, everyone. Going to play with some other sets for the attacks and see if I can get some more +recharge and hopefully make it all work.
  7. Thanks again for all the assistance! Just a couple more questions, though.

    Would it be worth it, in Physical Perfection, to slot the Panacea +Hit Points/Endurance along with the Panacea Heal to get the recovery boost and chance for heal/endurance?

    Call of the Sandman has a proc that has a 10% chance to heal, if I remember correctly. Is it worth slotting in Charged Brawl for some random healing?

    Looking ahead to 19, I'll have three more power picks, and I'm considering the following:

    1) Maneuvers (for teaming), Aid Other or Stimulant, Aid Self (for a self-heal if needed).
    2) Maneuvers, Hasten, Elude (panic button).

    Option 1 seems to be the best bet, but if there are any other suggestions, I'm more than willing to listen.
  8. Thanks for the replies. I moved a few slots from some of the attacks and this is what I came up with (when I do get around to slotting sets). According to Mid's, I should have more than enough defense, so the rest will probably end up going into attacks and such - only 6-slotted Havoc Punch with Touch of Death for this version.

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(21)
    Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(29), RedFtn-EndRdx(34)
    Level 2: Charged Brawl -- Acc(A), Acc(3), Dmg(7), Dmg(17), Dmg(37)
    Level 4: Agile -- DefBuff(A), DefBuff(7), DefBuff(15)
    Level 6: Combat Jumping -- DefBuff(A), DefBuff(43), DefBuff(43)
    Level 8: Thunder Strike -- Acc(A), Acc(9), Dmg(9), Dmg(11), Dmg(34), RechRdx(40)
    Level 10: Practiced Brawler -- RechRdx-I(A)
    Level 12: Swift -- Run(A)
    Level 14: Health -- Numna-Heal/EndRdx(A), Numna-Heal(15), Numna-Regen/Rcvry+(31)
    Level 16: Dodge -- DefBuff(A), DefBuff(17), DefBuff(25)
    Level 18: Chain Induction -- Acc(A), Acc(19), Dmg(19), Dmg(21), Dmg(37)
    Level 20: Quickness -- Run(A)
    Level 22: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod(23), P'Shift-End%(37)
    Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
    Level 26: Focused Senses -- RedFtn-Def/Rchg(A), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(27), RedFtn-Def/EndRdx(29), RedFtn-EndRdx(40), RedFtn-EndRdx/Rchg(40)
    Level 28: Lucky -- DefBuff(A), DefBuff(31), DefBuff(31)
    Level 30: Boxing -- Empty(A)
    Level 32: Lightning Rod -- Acc(A), Acc(33), Dmg(33), Dmg(33), Dmg(34)
    Level 35: Evasion -- EndRdx-I(A), EndRdx-I(36), DefBuff(36), DefBuff(36), DefBuff(43)
    Level 38: Tough -- EndRdx-I(A), ResDam(39), ResDam(39), S'fstPrt-ResDam/Def+(39)
    Level 41: Weave -- EndRdx-I(A), DefBuff(42), DefBuff(42), Ksmt-ToHit+(42)
    Level 44: Conserve Power -- RechRdx(A), RechRdx(45), RechRdx(45)
    Level 47: Physical Perfection -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(48), Efficacy-EndMod/EndRdx(48), Efficacy-EndMod/Acc(48)
    Level 49: Maneuvers -- EndRdx-I(A), DefBuff(50), DefBuff(50), DefBuff(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 2: Ninja Run



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  9. Howdy. I'm recently returned and wanted to try an Electric/SR scrapper (concept). I put together a build in Mid's (it'll change with I19) and wanted some feedback. I doubt I'll be able to ever afford billions, but I think this will be fairly solid with SO slotting and a very few sets?

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click
    this DataLink to open the build!


    Level 50 Mutation Scrapper
    Primary Power Set: Electrical
    Melee

    Secondary Power Set: Super
    Reflexes

    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body
    Mastery


    Hero Profile:
    Level 1: Havoc
    Punch
    --
    Acc(A),
    Acc(3),
    Dmg(5),
    Dmg(11),
    Dmg(21),
    RechRdx(34)
    Level 1: Focused
    Fighting
    --
    EndRdx(A),
    DefBuff(5),
    DefBuff(13),
    DefBuff(29)
    Level 2: Charged
    Brawl
    --
    Acc(A),
    Acc(3),
    Dmg(7),
    Dmg(17),
    Dmg(37),
    RechRdx(40)
    Level 4: Agile
    --
    DefBuff(A),
    DefBuff(7),
    DefBuff(15)
    Level 6: Combat
    Jumping
    --
    DefBuff(A),
    DefBuff(43),
    DefBuff(43)
    Level 8: Thunder
    Strike
    --
    Acc(A),
    Acc(9),
    Dmg(9),
    Dmg(11),
    Dmg(34),
    RechRdx(40)
    Level 10: Practiced
    Brawler
    --
    RechRdx(A),
    RechRdx(13)
    Level 12: Swift
    -- Run(A)
    Level 14: Health
    --
    Heal(A),
    Heal(15),
    Heal(31)
    Level 16: Dodge
    --
    DefBuff(A),
    DefBuff(17),
    DefBuff(25)
    Level 18: Chain
    Induction
    --
    Acc(A),
    Acc(19),
    Dmg(19),
    Dmg(21),
    Dmg(37),
    RechRdx(43)
    Level 20:
    Quickness
    --
    Run(A)
    Level 22: Stamina
    --
    EndMod(A),
    EndMod(23),
    EndMod(23),
    P'Shift-End%(37)
    Level 24: Build
    Up
    --
    GSFC-ToHit(A),
    GSFC-ToHit/Rchg(25),
    GSFC-ToHit/Rchg/EndRdx(45),
    GSFC-Rchg/EndRdx(46),
    GSFC-ToHit/EndRdx(46),
    GSFC-Build%(46)
    Level 26: Focused
    Senses
    --
    EndRdx(A),
    DefBuff(27),
    DefBuff(27),
    DefBuff(29)
    Level 28: Lucky
    --
    DefBuff(A),
    DefBuff(31),
    DefBuff(31)
    Level 30: Boxing
    -- Empty(A)
    Level 32: Lightning
    Rod
    --
    Acc(A),
    Acc(33),
    Dmg(33),
    Dmg(33),
    Dmg(34),
    RechRdx(40)
    Level 35: Evasion
    --
    EndRdx(A),
    DefBuff(36),
    DefBuff(36),
    DefBuff(36)
    Level 38: Tough
    --
    EndRdx(A),
    ResDam(39),
    ResDam(39),
    S'fstPrt-ResDam/Def+(39)
    Level 41: Weave
    --
    EndRdx(A),
    DefBuff(42),
    DefBuff(42),
    Ksmt-ToHit+(42)
    Level 44: Conserve
    Power
    --
    RechRdx(A),
    RechRdx(45),
    RechRdx(45)
    Level 47: Physical
    Perfection
    --
    Efficacy-EndMod(A),
    Efficacy-EndMod/Rchg(48),
    Efficacy-EndMod/EndRdx(48),
    Efficacy-EndMod/Acc(48)
    Level 49:
    Maneuvers
    --
    EndRdx(A),
    DefBuff(50),
    DefBuff(50),
    DefBuff(50)
    ------------
    Level 1: Brawl
    -- Empty(A)
    Level 1: Sprint
    -- Empty(A)
    Level 2: Rest
    -- Empty(A)
    Level 1: Critical Hit
    Level 2: Ninja Run