Revamping my WP tank


BunnyAnomaly

 

Posted

Hi all. I´m back with a new project for issue 19, when it gets here, and I´d really like some feedback on the build.

Well, he´s actually an old WP/EM tank, but with the advent of i19, and the chance to get three more powers, I just had to go back to him and see if I could make some improvements, and hopefully get him soft-capped to e/ne, as well as s/l.

At lvl 30 I´ll be getting Combat Jumping for the extra defense, with a lvl 50 defense IO for 3.4% global def. Block of Ice and Ice Blast I´ll be getting two levels earlier. I´ll be getting Shiver too, with 1 Accuracy IO.

Not sure about the final available power slot. Any suggestions?

The build is:

Hero Plan by Mids' Hero Designer 1,81
http://www.cohplanner.com/
Click this DataLink to open the build!

C R A S H: Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Energy Melee
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Arctic Mastery
Hero Profile:

Level 1: High Pain Tolerance

  • (A) Numina's Convalescence - Heal
  • (3) Numina's Convalescence - Heal/Endurance
  • (3) Numina's Convalescence - Heal/Recharge
  • (11) Healing IO
  • (21) Resist Damage IO
  • (40) Resist Damage IO
Level 1: Barrage
  • (A) Kinetic Combat - Damage/Endurance/Recharge
  • (5) Kinetic Combat - Accuracy/Damage
  • (23) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
  • (34) Focused Smite - Accuracy/Endurance/Recharge
Level 2: Energy Punch
  • (A) Kinetic Combat - Damage/Endurance/Recharge
  • (7) Kinetic Combat - Accuracy/Damage
  • (31) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
  • (34) Focused Smite - Accuracy/Endurance/Recharge
Level 4: Bone Smasher
  • (A) Kinetic Combat - Damage/Endurance/Recharge
  • (5) Kinetic Combat - Accuracy/Damage
  • (23) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
  • (34) Focused Smite - Accuracy/Endurance/Recharge
Level 6: Indomitable Will
  • (A) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Recharge Speed
Level 8: Rise to the Challenge
  • (A) Numina's Convalescence - Heal
  • (9) Numina's Convalescence - Heal/Endurance
  • (9) Numina's Convalescence - +Regeneration/+Recovery
  • (11) Healing IO
Level 10: Fast Healing
  • (A) Numina's Convalescence - Heal
  • (43) Numina's Convalescence - Heal/Endurance
  • (43) Numina's Convalescence - Heal/Recharge
  • (48) Healing IO
Level 12: Quick Recovery
  • (A) Endurance Modification IO
  • (13) Endurance Modification IO
  • (13) Endurance Modification IO
Level 14: Mind Over Body
  • (A) Reactive Armor - Resistance
  • (15) Reactive Armor - Resistance/Endurance
  • (15) Reactive Armor - Resistance/Recharge
  • (21) Reactive Armor - Resistance/Endurance/Recharge
Level 16: Whirling Hands
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (17) Eradication - Accuracy/Damage/Recharge
  • (17) Eradication - Accuracy/Recharge
  • (37) Eradication - Damage/Recharge
  • (42) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (43) Scirocco's Dervish - Damage/Recharge
Level 18: Heightened Senses
  • (A) Luck of the Gambler - Defense
  • (19) Luck of the Gambler - Defense/Endurance
  • (19) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
Level 20: Taunt
  • (A) Mocking Beratement - Recharge
  • (46) Mocking Beratement - Taunt
  • (46) Mocking Beratement - Taunt/Recharge
  • (46) Mocking Beratement - Taunt/Recharge/Range
  • (48) Mocking Beratement - Taunt/Range
  • (50) Mocking Beratement - Accuracy/Recharge
Level 22: Boxing
  • (A) Accuracy IO
Level 24: Tough
  • (A) Reactive Armor - Resistance
  • (25) Reactive Armor - Resistance/Endurance
  • (25) Reactive Armor - Resistance/Recharge
  • (29) Reactive Armor - Resistance/Endurance/Recharge
Level 26: Weave
  • (A) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
Level 28: Build Up
  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (29) Rectified Reticle - Increased Perception
Level 30: Hurdle
  • (A) Jumping IO
Level 32: Strength of Will
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 35: Energy Transfer
  • (A) Kinetic Combat - Damage/Endurance/Recharge
  • (36) Kinetic Combat - Accuracy/Damage
  • (36) Kinetic Combat - Damage/Endurance
  • (36) Kinetic Combat - Damage/Recharge
  • (37) Pounding Slugfest - Accuracy/Damage
  • (37) Pounding Slugfest - Damage/Recharge
Level 38: Total Focus
  • (A) Kinetic Combat - Damage/Endurance/Recharge
  • (39) Kinetic Combat - Accuracy/Damage
  • (39) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge
  • (40) Pounding Slugfest - Accuracy/Damage
  • (40) Pounding Slugfest - Damage/Recharge
Level 41: Health
  • (A) Numina's Convalescence - Heal
  • (42) Numina's Convalescence - Heal/Endurance
  • (42) Numina's Convalescence - Heal/Recharge
Level 44: Stamina
  • (A) Performance Shifter - EndMod
  • (45) Performance Shifter - EndMod/Accuracy
  • (45) Performance Shifter - EndMod/Recharge
Level 47: Block of Ice
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (48) Basilisk's Gaze - Accuracy/Recharge
Level 49: Ice Blast
  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (50) Thunderstrike - Accuracy/Damage/Recharge
  • (50) Thunderstrike - Damage/Endurance/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 28,63% Defense(Smashing)
  • 28,63% Defense(Lethal)
  • 6,125% Defense(Fire)
  • 6,125% Defense(Cold)
  • 13,63% Defense(Energy)
  • 13,63% Defense(Negative)
  • 3% Defense(Psionic)
  • 15,81% Defense(Melee)
  • 8,313% Defense(Ranged)
  • 4,563% Defense(AoE)
  • 3,6% Max End
  • 18% Enhancement(Accuracy)
  • 30% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 421,67 HP (22,5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 2,75%
  • MezResist(Immobilize) 15,95%
  • 20% Perception
  • 2% (0,033 End/sec) Recovery
  • 104% (8,137 HP/sec) Regeneration
  • 5% RunSpeed

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Posted

Get a Regenerative Tissue +Regeneration in there somewhere (I'd replace the Heal IO in Fast Healing with it)

If you can find a couple spare slots, add one to QR and Stamina to 4 slot Performance Shifter, including the proc.

Otherwise you have it built more or less how I would build a WP tank, so I can't really offer too many more suggestions.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Fast Healing doesn't need the extra Heal IO. 1 slot for 1 hp/sec regen is a poor trade.

Likewise the Heal IO in HPT gives you 10 hp total. Again I think you can find a better choice for a slot.

QR doesn't need 3 either. You're getting 3.8 endurance/second right now. Take one out and you lose a measly 0.08/second recovery.

That's three slots you've "saved" now.

I'd also probably take a slot out of Whirling Hands, the damage/recharge. If you look at the numbers it also gives you exceedingly little (a fraction of damage because ED is hit before you even put the slot in, and less than 1 hp/sec regen).

That's 4 slots you can put elsewhere or build a nice set out of.

Oh, lastly, get Combat Jumping! Global Recharge and a lot of defence. I'm assuming your Ice APP is for the set bonuses but Combat Jumping alone will soft cap your defences. MUCH better than any sets you get, plus it opens up an extra option there at 49.

Just to show you what I did:

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!


 

Posted

I'd say hasten so you can use your big hitters more often.


Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)

Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)

 

Posted

I went for a slightly different approach with your build and came up with this:

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Numna-EndRdx/Rchg(A), Numna-Heal(3), S'fstPrt-ResDam/Def+(3), ResDam-I(5), ResDam-I(5)
Level 1: Barrage -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 2: Fast Healing -- Heal-I(A), Heal-I(9), RgnTis-Regen+(11)
Level 4: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 6: Indomitable Will -- LkGmblr-Rchg+(A)
Level 8: Hurdle -- Jump-I(A)
Level 10: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(15), Numna-Heal(17), Taunt-I(17), Taunt-I(19), DarkWD-Slow%(19)
Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(33)
Level 14: Energy Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 16: Whirling Hands -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(27), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(29), Sciroc-Acc/Dmg(31), Sciroc-Acc/Dmg/EndRdx(50)
Level 18: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(33)
Level 20: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(31), Mrcl-Rcvry+(33)
Level 22: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(23), LkGmblr-Rchg+(34)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-End%(34)
Level 26: Boxing -- Empty(A)
Level 28: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-EndRdx/Rchg(36), AdjTgt-ToHit/EndRdx(36), AdjTgt-Rchg(37)
Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(37), Mocking-Taunt/Rchg/Rng(37), Mocking-Acc/Rchg(39), Mocking-Taunt/Rng(39), Mocking-Rchg(39)
Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40), RctvArm-EndRdx(50)
Level 35: Energy Transfer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 38: Total Focus -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 41: Chilblain -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(43), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-Acc/Immob(46)
Level 44: Block of Ice -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(46), BasGaze-EndRdx/Rchg/Hold(46), BasGaze-Acc/EndRdx/Rchg/Hold(48)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48), LkGmblr-Rchg+(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run


http://www.scene-and-heard.com/cov/covsig.jpg

 

Posted

Hi Claws. I´ve actually got a Regenerative Tissue proc in my current build, I wasn´t sure where to put it.

Thanks for the feedback Bunny. When i19 hits and I get more power choices, I´ll be getting Combat Jumping at lvl 30. I was gonna put a single Defense IO in there to bring him up to the softcap for s/l/e/ne. If I can find a couple of extra slots then the LotG global recharge will be at the top of my things to do list.

As to why there´s the extra slots in several powers, it´s actually planned that way... pretty much all of my sets are around lvl 30, not at lvl 50 that Mids assumes. The extra slots are there to compensate for the lower numbers. I could take one slot from Indominatable Will without a problem. I´ll have to take another look and see where I can take them from.

Strangely enough, I actually get a fair bit of use out of my APP. The hold is very handy for mezzing certain annoying opponents (tsoo sorcerers etc). It´s handy having a ranged attack for pulling. Shiver´s awesome... a good opener to get agro, an aoe ti improve on the agro management (even though it does no damage), and is a great mitigator for me and the whole team. I´d take it twice if I could!

Tsuji. A very good suggestion. Hasten will be handy for situations where I get hit with a slow too.

Thanks everyone for the feedback. Keep it comin´


 

Posted

Quote:
Originally Posted by Pit Viper View Post
As to why there´s the extra slots in several powers, it´s actually planned that way... pretty much all of my sets are around lvl 30, not at lvl 50 that Mids assumes.
You can go into configuration and set a default level.

Also, when selecting an ehnancement, you may manually type in the level you desire the enhancement to be.

I use this frequently, as I don't put sets in any higher than level 40, unless they are bonuses I don't care about and I'm trying to get the best enhancement values.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Hi Dechs. Thanks. Thats very handy. I´ve got the default level sorted out, but how do you manually type the level in for the newly chosen IO?


 

Posted

Quote:
Originally Posted by Pit Viper View Post
[H]ow do you manually type the level in for the newly chosen IO?
I'm just going to walk through this.

Right click an enhancement slot. This brings up the enhancement pop up window.

Click on the sets icon, or the common IO icon. At this point, just type two digits. Now finish selecting the IO you want.

If you've typed an invalid level, e.g. a level 13 common IO or a level 40 Eradication, Mids will automatically adjust to the nearest valid level.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

I´ve been tinkering with the build in Mids. Yet again. By removing 1 slot from Indominatable Will and putting it in Combat Jumping, I can slot a LotG defense and a LotG +recharge, giving a +10% set bonus to regen.

That means I can remove a slot from Whirling Hands.... the 10% regen bonus I'll now get from Combat Jumping.

The loss of one slot from Quick Recovery won´t make a lot of difference to endurance recovery, so I can take that slot and put it in Fast Healing, making space for the Regenerative Tissue proc for extra regen.

On a side note, I was considering getting an Absolute Amazement - to hit proc for Barrage. It appears to be a non-resistable -7.5% chance to hit. That together with being soft-capped to s/l/e/ne will be great when facing AV´s. Or so it would appear. Any thoughts on this?


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I'm just going to walk through this.

Right click an enhancement slot. This brings up the enhancement pop up window.

Click on the sets icon, or the common IO icon. At this point, just type two digits. Now finish selecting the IO you want.

If you've typed an invalid level, e.g. a level 13 common IO or a level 40 Eradication, Mids will automatically adjust to the nearest valid level.
Thanks Dechs, I´ll get on it and post a new build


 

Posted

Hey, while I'm here, I just want to mention that going for +regen bonuses is not the best way to go on a WP tank. Considering that you can get upwards of 100 HP/sec out of RttC alone, what's another one or two from a 10% bonus?

You get more mileage out of +max HP, as it makes all of your regen calculate off of a higher number.

But you get even more mileage out of +defense. By giving your health a chance to regenerate by creating breathing room between swings, you multiply your survivability.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

You´re absolutely right Dechs.

That's why I wanted my tank to have capped HP, or they were until they increased the cap, softcapped defense for s/l/e/ne, together with a boatload of regen. With one in range of RttC I'll have over 90HP/sec regenerating.

I should be able to get a respectable boost to recharge too. I should get the recharge on Whirling Hands down to about 7 seconds, which will improve AoE capabilities and agro management.

Does anybody know if AV's can resist the -to hit proc, and whether it would be a good investment for my tank?


 

Posted

Well, I´ve finished tinkering with my build, and I reckon it´s ready for when i19 gets here.

As I mentioned before, Combat Jumping will be taken at lvl 30, it´ll be slotted with 2 lvl 50 Defense IO´s for anothe 3.74% defense.

The highlights of the build are:

3229 HP
94 HP regeneraion/sec with 1 in range of RttC
45.1% defense to S/L/E/NE
37.64% defense to F/C
29% defense to Psi (42.1% resist to Psi)
30% global Recharge

I´ll be getting Combat Jumping (lvl 30), Hasten (lvl 47), and Shiver (lvl 49) when the Fitness pool becomes inherent.

Here´s the final build

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