Unbounded Leap: +Stealth And Combat Jumping Issues?
Hmm...anytime I have UL I put it into Sprint, but I haven't seen any issues with the stealth. That's an interesting bug.
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The change from "still on for 120 seconds" to "instant off" is a change I dislike substantially . . . mainly because I use the "Speed-On-Demand" binds to save endurance. Previously I would maintain the stealth when I stopped running. Now the stealth turns off when I stop running. When I get around to it, this is forcing me to respec and change my bind system if I want to maintain stealth. It might be that this bug is also affecting me, too, as the stealth IO has been pretty worthless in CJ or Sprint since I-19.
Yeah, I know some people complained that they had to wait around for 120 seconds before they could lead a hostage out, but I much, much preferred the old way.
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dunno if the issue is related, but I have noticed the freebird stealth staying active for the ful 120secs or until I attack, when I toggle from fly to hover (the stealth being in fly).
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Earlier today on Guardian, the following took place. As I said I would, I'm posting the info here.
It seems that Unbounded Leap: +Stealth isn't working right when slotted in Combat Jumping. Foes that con Grey are able to see through it, and will aggro. It won't always turn on with Combat Jumping. Instead, CJ will have to be turned on, turned off, then on again before UL:+S activates.
Here's the chat from the Guardian global channel.
Anti-Socialite: So, stealth powers (widows') as well as IO's aren't really great anymore huh?
Capa Devans: ?
Anti-Socialite: I have been seen easily by most mobs using mask presence and my stealth IO. it isn't very good any more
Capa Devans: thought it was like that for a while? Last time I played with a widow she was seen and I wasnt. Nothing special mob wise. Notl ike rikti or rularuu
Anti-Socialite: Before GR, it was as good as stalkers'
Capa Devans: Got to disagree with you there
Anti-Socialite: I was able to stealth missions without being seen at all.
Capa Devans: cant put the % here - not on my main but it was better than most but not stalkers
Anti-Socialite: It was good enough that I could stealth a mission and not get detected.
Anti-Socialite: Now, even going against basic mobs that are gray i've been detected.
Capa Devans: aye. but it was lower than stalkers. Pretty sure it was pre GR I teamed with a widow. and they were seen. Yeah seen by greys is odd. Got any auras they could be detecting?
Anti-Socialite: Just the same one I've always had. personal only
Capa Devans: could it be the patch?
Anti-Socialite: The stealth IO is doing the same thing.
Capa Devans: i know they changed stealth io but in ss shouldnt matter
Anti-Socialite: I can't remember if I've had the issues with my stalker because I haven't played her lately
Capa Devans: I have and no issues here
Anti-Socialite: Add to it that half the time the stealth IO isn't working right any more. I turn it off and I've still got it, I turn it on and nothing.
Anti-Socialite: I'm ready to respec and get rid of it.
Savannah Nightwolf 2: What power is the Stealth IO in?
Anti-Socialite: Combat Jumping
Savannah Nightwolf 2: OK. That's a Toggle. When you turn it off, the Stealth IO stops working.
Capa Devans: the io change shouldnt effect that should it? just teleport?
Anti-Socialite: That's what it's SUPPOSED to do, but it's not for me.
Savannah Nightwolf 2: I have mine in SJ. It used to give +Stealth for 120 seconds after toggling off, but now it turns off with the toggle.
Anti-Socialite: When I switch from CJ to SJ, sometimes it stays on. Then other times, I'll turn it on and nothing happens and I have to turn it off and on again to get it to work.
Savannah Nightwolf 2: If it's not working right, then something is broken. /bug it and post on the forums so they can try to fix it
Capa Devans: bug it sounds borked
Anti-Socialite: I did bug it. But they're working on it yadda
Capa Devans: wish theyd get less standardized responses.
Savannah Nightwolf 2: Did you post on the forums, and send Arbiter Kim a PM with a link to the post, so he can make sure the right people know?
Anti-Socialite: No. I don't do much with the forums. Thought I'd just start a debate, and I didn't want the flaming honestly
Capa Devans: fair commment
Anti-Socialite: It isn't going to change what it's doing
Savannah Nightwolf 2: There's not a lot of flaming in Tech Issues & Bugs.
Savannah Nightwolf 2: It is if there's a bug, and they fix it.
Anti-Socialite: Alright, I'll post it.
Savannah Nightwolf 2: If you want, I can post on your behalf. I'm active in that section. :P
Anti-Socialite: lol feel free.
Savannah Nightwolf 2: OK. Next time I visit, I'll make the post. Should be later this afternoon, and before the CoP :)
Anti-Socialite: I won't deny I was really upset when they got rid or "fixed" the 120 toggle thing, But at least if I could count on it to work when I turn it on/off I'd be okay. I can learn a new use for something.
Geveo: Hadn't been watching Guardian, so sorry if this comes too late. One thing about the stealth IO, if you zone or enter a mission, it puts the stealth on you for 120 seconds, even if you toggle off. That's because of the way such things work with zoning.
Geveo: So if you enter a mission with the CJ with Stealth toggled on, you actually have double stealth for 120 seconds. If you shut CJ off, the extra one stays. That might be what you're seeing.
Savannah Nightwolf 2: Hmm. I didn't know that. Interesting.
Geveo: It was an old (minor) exploit with some buffs like force fields. You could cast them outside a mission, then double them up inside a mission, because it doesn't track who you got a buff from when you go through a zoning.
Savannah Nightwolf 2: So, it double stacks, even though it should instantly shut off, since only Click powers grant 120?
Geveo: Basically, when you zone, the game doesn't transfer info about where you got the buff from, so it just gives it to you on a timer. Then it sees you have the IO once you're inside, and it gives you that one too. You can see it on Combat Atributes
Savannah Nightwolf 2: Interesting.
Anti-Socialite: I have to click CJ on an doff again before it will work, even waiting more than 30secs for combat effects to go away.
Geveo: I'm not sure if this is what's effecting you or not, then A-S. You may be running into something different. I've never noticed a problem like that with the stealth IOs, so yeah... sounds buggy.
Anti-Socialite: I hadn't had the problem until GR. And I'm not sure if the stealth for me is affected because of that, or if they changed it.
Geveo: I've not had what you describe happen to me, and I've run a lot of missions using Unbounded Leap as my only stealth, and I've not noticed any change other than it toggling off immediately if I turn off CJ. But I'm running missions, mostly.
Geveo: And Blueside, so maybe that's part of it. Or maybe you're just special somehow.
Anti-Socialite: It doesn't even always toggle off when I attack with CJ on lol, but I'm seen . ..
Anti-Socialite: *sometimes.
Anti-Socialite: I've been able to repeat it, but not consistantly
Capa Devans: i thought once aggro'd stealth powers are irrelevent. hence why shadowfall doesnt affect heavies in rikti raids. Unless you placate or something
Anti-Socialite: If I were going to guess, it's like it isn't working at all for me despite being "intangible/see through"
Geveo: Well, it's a weak stealth anyway. So you're still going to aggro stuff, even stuff you might not aggro with regular stealth.
Geveo: Unless you've got another stealth power to stack it with.
Anti-Socialite: What annoyed me most is they're grays when I really noticed it
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