Santorican

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  1. Bwahaha Developers think they're smart and they can stop me, I've already redone my build and I'm sitting at 85% DDR. Almost there and then I can use the gif of peter griffin saying in your face really obnoxiously.
  2. Quote:
    Originally Posted by Granite Agent View Post
    Is this certain? So active defense is getting gutted and we can't slot it for defense any more??
    You can still slot AD for defense but you won't be able to get capped DDR anymore without that nice extra 13% enhancement coming from enzymes. What is going to hurt me the most is that I have two L52+ Enzymes slotted in BA that is going to get hit hard when the changes come.
  3. For those of you effected by this including yours truly who thought that this was turned into a WAI feature here is a post from castle stating that it was going to change eventually.


    Quote:
    Originally Posted by Castle
    Slotting enhancements into powers they were not meant to be slottable in is an 'exploit.' We've pretty much firmly established that. The question isn't if something being abused in this manner will be changed, it's a matter of when. To be on the safe side, you should never use a Debuff enhancement to Buff a power and vice versa. And, just to stave off any worries, the IO system works very differently from the HO system, and there *shouldn't* be any of these issues in that system. It'll have a whole set of issues all it's own!
    I'll still be using a lot of HO's in Murcielago's build but let us all have a moment of silence for the death of capped DDR Shield Characters.

    ...
    ...
    ...
  4. Quote:
    Originally Posted by Texas Justice View Post
    They require me to team with others.
    No, they require 20mins to form one. Which is annoying as hell.
  5. Quote:
    Originally Posted by DeathHarvester View Post
    I will, wait what server, and how many Donatello's can we have? What about Michaelangelo? Hmmm. . . . guess could go with he's been captured by Shredder and we've set out to rescue him?

    As far as my picks so far i'm debating between /SR, /WP, and /Regen. Leaning more towards regen, build for recharge, go with MoG, Shadow Meld, and I'm not sure on destiny, was thinking Barrier??? Any thoughts on that combo, haven't gotten incarnate powers on a regen yet so not sure what works well, just by looking seems like it could be hard to kill with the defense, resistance, and regen it would have.
    Virtue? I'd be okay for letting as many in as we want lol.
  6. Also the real question is, who is going to join my ninja turtle squad?
  7. Quote:
    Originally Posted by Death_Adder View Post
    Shield Defense.


    What?
    I wish!
  8. I'll have to take a look at it when I get home, but the general idea behind it is sound.
  9. Santorican

    Lore question.

    Quote:
    Originally Posted by Zombie Man View Post
    I used to fight Knives of Artemis like you until I took a caltrop inna foot.
    No
  10. Santorican

    Fire/Energy

    Update on my build: I decided to go back to my kill or be killed build. This is made for maximum damage output without very much mitigation. It has almost 210% global recharge

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Booster Blue: Level 50 Science Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Concealment
    Ancillary Pool: Electrical Mastery

    Hero Profile:
    Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(29), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(31)
    Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(21), KinCrsh-Rchg/KB(46), KinCrsh-Rechg/EndRdx(46), KinCrsh-Dmg/EndRdx/KB(46), KinCrsh-Acc/Dmg/KB(48)
    Level 2: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(27), Decim-Acc/Dmg/Rchg(27)
    Level 4: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(5), Ragnrk-Acc/Dmg/Rchg(5), Ragnrk-Acc/Rchg(25), Ragnrk-Dmg/EndRdx(25)
    Level 6: Energy Punch -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(7), Hectmb-Acc/Rchg(7), Hectmb-Dmg/EndRdx(17), Hectmb-Dam%(17)
    Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15)
    Level 10: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(13)
    Level 12: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-EndRdx/Rchg(36), AdjTgt-ToHit/EndRdx(37), AdjTgt-Rchg(40)
    Level 14: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(37), AdjTgt-ToHit/EndRdx(40), AdjTgt-Rchg(43)
    Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 18: Blaze -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(19), Apoc-Dmg/EndRdx(23), Apoc-Dam%(23)
    Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21)
    Level 22: Hover -- LkGmblr-Rchg+(A)
    Level 24: Stealth -- LkGmblr-Rchg+(A)
    Level 26: Super Jump -- Zephyr-ResKB(A)
    Level 28: Spring Attack -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45)
    Level 30: Invisibility -- LkGmblr-Rchg+(A)
    Level 32: Inferno -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34)
    Level 35: Boost Range -- RechRdx-I(A)
    Level 38: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
    Level 41: Shocking Bolt -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(42), UbrkCons-Acc/Hold/Rchg(42), UbrkCons-Acc/Rchg(42), UbrkCons-EndRdx/Hold(43)
    Level 44: Charged Armor -- S'fstPrt-ResKB(A), GA-End/Res(50), GA-Res/Rech/End(50), GA-ResDam(50)
    Level 47: Surge of Power -- TtmC'tng-ResDam/Rchg(A), Aegis-ResDam/Rchg(48), GA-RechRes(48)
    Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(34), Mrcl-Rcvry+(36)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(31), P'Shift-End%(34)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Defiance
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run



    Code:
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  11. Santorican

    Regen Build...

    Suggestions

    1. Slot for Defense > Recharge > Slot for Regen/Recovery

    2. Rule of 5: You cannot have more than 5 of the same bonuses.

    3. You're trying to slot everything and that is not conducive to a balanced build.

    Review your build and try to build it using those suggestions, they'll really help you out.
  12. Quote:
    Originally Posted by Golden Girl View Post
    It's really goid to let the freebies have some forum access - it helps them feel more connected to the community.
    I agree
  13. Quote:
    Originally Posted by AkuTenshiiZero View Post
    Yeah...Whatever happened to him? He seemed like a real promising up-and-coming villain.
    Who?
  14. Quote:
    Originally Posted by Golden Girl View Post
    He'll be back
    I have that feeling too, Statesman is kind of like Superman and Kenny, they die a lot but always come back.
  15. Quote:
    Originally Posted by Ultimus View Post
    So we all know Statesman is going to die, who will get his powers? Well, in the first part of the SSA the obelisk is shown to be able to transfer powers and its revealed its PERMANENT when the person dies. This leads to a few interesting things:

    1) What if Darrin Wade knows about the Coming Storm? The entire problem as depicted by Mender Lazarus and Prometheus is that getting power too quickly from the Well results in being consumed and taken over by the Well. This can be sign with characters like Hero 1, Statesman, and Lord Recluse as the Well of Furies takes them over and speaks through them.

    What if Darrin Wades plan was to become a type of Vigilante Hero? What if he is killing Statesman for the "Greater Good?"

    Think of it this way, if he kills Statesman and obtains his powers, he will then become an Incarnate at FULL power and be COMPLETELY free of the Well. He will have no connection to it. This is what players in the story are currently suppose to be doing. Slowly gaining their power to be free of the Well.

    In fact, Lord Recluse has been trying to find a way to be free of the Well. This could be the way of fast power via the Well without becoming a slave to it.

    2) Looking at the cut scenes from the arc, Malaise, who is now dead, did ask "Will the next person be the one I was intended for?" Now, it could be interrupted that this was Sister Psyche and the entire entering the mind, or it could be inferred (and the way I did) was that person was the one that they would be stealing the powers from and that Malaise was intended to be the beneficiary of receiving these powers.

    If Darrin Wade was lying or manipulating so that he could get the powers, so be it... but this leads to point 3

    3) Villains are part of this arc too, I can't imagine a villain just standing there and going "Sure Wade you take all the powers of the most powerful person on the planet aside from Hamidon, I will stand back and watch" -- Now, it could be written that the villain player is made to be a fool and tricked and does not get the powers after being backstabbed...

    Or what if WE the player base do get Statesman powers?

    What if Statesman's Powers unlocked a NEW INCARNATE SLOT OR POWER?

    Imagine this, in the case of villains they steal Statesman's powers which unlocks one of the new incarnate slots (Or possibly a new Incarnate Power, like STATESMAN's JUDGEMENT POWER that slam the fist thing) or imagine if during the Hero Arc Statesman dying breath he pushes the Hero into the obelisk to transfer his power to them? The Hero player becomes the next "Statesman."

    How cool would that be?

    4) We the players could become exactly what Prometheus and Mender Ramiel wants. We could become a pretty powerful Incarnate by taking Statesman's powers or in the case of Heroes accidentally receiving them. This could be the biggest asset in the Coming Storm.

    Thoughts?
    I think you hit the nail on the head. I will place a wager of 1e9 INF that this is correct.
  16. Pros: You'll do a lot of damage

    Cons: You'll die a lot
  17. Quote:
    Originally Posted by Stormbird View Post
    You are incorrect. They said those things would take too much work (IE, time/people from other things) to implement. At the time, they were correct.
    So you're saying it could happen now that they have more people and resources?
  18. Quote:
    Originally Posted by Aggelakis View Post
    Yep. And that is time spent doing something else that gets a wider appreciation. Aaaaand we're back to feasibility.
    Quote:
    Originally Posted by Schismatrix View Post
    i already acknowledged that as being Santorican's point, and pointed out that it was unlikely to happen just because he wants it. i then said he still had my full support if he wants to hold his breath until he gets what he wants, and i really do mean it. i support his efforts 100%, which obviously means he wins. i guess.

    Although he then follows it up with a troll picture and says he beat me, but i didn't even realize this was a trolling competition. So, sure, i'll concede that he certainly beats me in that arena. Not sure how that exactly counts as a victory since i wasn't even competing, but seize your victories where you can i guess.
    Because you don't have a valid argument to use. Its the same BS it looks stupid argument that everyone and their mother uses. If you can come up with some OBJECTIVE argument for why two handed weapon shield melee character shouldn't happen I'm all eyes. Because otherwise all I see is the same old horse argument being beaten to death.
  19. Quote:
    Originally Posted by Aggelakis View Post
    Yep. And that is time spent doing something else that gets a wider appreciation. Aaaaand we're back to feasibility.
    Yeah some how the one of the top 5 melee secondaries isn't widely appreciated. Hardly anyone uses shield defense right?
  20. So if the dev's have said that nothing isn't possible then making a shield defense compatible with every melee powerset is possible it just takes a lot of work and coding. Thanks for proving my point!
  21. Quote:
    Originally Posted by eth_Nargy View Post
    Beat you at what, pray tell
    At this debate

    Quote:
    Originally Posted by BrandX View Post
    Would you prefere they just appeared in your hand, at which point you'd complain that they just appear out of no where.

    Really, with the draw animations, it's not that hard to use a bit of imagination.
    Doesn't change the fact that it still looks bad. Where is my sheath or quiver?

    Quote:
    Originally Posted by Aggelakis View Post
    Just want to point out that there has been very close to zero things that the devs have said are not possible. Everything is possible. Feasible is a completely different concept, and one that the devs constantly talk about regarding big changes, like the one you are talking about. Feasibility, practicality, and how much time would require the change to be made - these are all three stacked against you.

    Btw, your title is wrong..."fixed" generally indicates something is broken; Shield was designed that way specifically...thus is not broken.
    They have said many thing were not possible without a lot of work. BaBs even said that he wanted Shields to work with Katana, Spines, Claws, etc... but he couldn't get it to work because of it needing a lot of work that wasn't feasible at the time.

    Quote:
    Originally Posted by Texas Justice View Post
    No, they never said that power sets could never be colored and they also never said different animations for powers were not possible.

    They have said that items such as these would involve a lot of work and/or a lot of man-hours. They've said that those things were unlikely to happen with the current development stages (at that time) or staffing (also at that time). That means they weren't feasible or a practical use of resources.

    They've also told us that different skeletons were possible but not likely for much the same reason.

    Please stop spreading the same false rumors that have plagued this game for so long.
    Read the above post. How many years had people been asking to color their powers but the developers kept saying that it wasn't possible due to mechanics with the game engine and that it would require a lot of work but it did happen.
  22. Wasn't Rularuu one of the Midnighters to begin with? I vaguely remember reading that some where.