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Posts
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Joined
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I'm not sure you'd have enough recharge to run the MG > SM > SL chain if you dropped the Hecatomb set.
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Quote:I say make a claws/regen and slot for as much def and rech as you can get!I have a spines/DA scrapper as well as a Kat/Will scrapper...
I would like to make a claws scrapper but Im unsure as to which secondary to take.
I have never played Invul or SR... or is there something else that would be even better (dont say shields)
Anyone...?? -
I'd like to have as much negative rep as I can. To insure this I will insult your mother and tell a really corny joke. Your mother is ugly and smells like old sour milk and most of what I say doesn't make sense because I don't have a job, get it?! The sad reality is that most of my corny jokes have a kernel of truth to them. *rimshot*
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Can anyone tell me about this power, I have an Ice/Ice blaster and was thinking of specing into Chilling Embrace as well as Frozen Aura for a kind of PBAoE blaptrollerish feel. Any thoughts?
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Claws/Dark is a good option. Not as much AoE as spines but infinitely better st dmg and considering how thirsty dark is claws will also help with that too
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Quote:Because I couldn't figure out a way to keep my softcap, recharge, and fit it inWhy didnt you take bullet rain Santorican, any way you can break this down to have no purples? im far from rich lol
. The bright side is that I have hail of bullets down to a 35 second recharge! I'll have to change it once I get home I'm at work hehehe.
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Well this is going to be my uber expensive build for my Pistols/Mental Blaster but I'm thinking about going a different direction...
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Dual Hero: Level 50 Natural Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Pistols -- Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(5), Apoc-Dam%(5), Achilles-ResDeb%(7)
Level 1: Subdual -- GravAnch-Acc/Rchg(A), GravAnch-Hold%(21)
Level 2: Dual Wield -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(27), Decim-Dmg/Rchg(31), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(43)
Level 4: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 6: Combat Jumping -- Zephyr-ResKB(A), LkGmblr-Rchg+(40)
Level 8: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(11)
Level 10: Swap Ammo
Level 12: Swift -- Run-I(A)
Level 14: Health -- Numna-Heal(A), Mrcl-Rcvry+(15), Numna-Regen/Rcvry+(15), RgnTis-Regen+(17)
Level 16: Concentration -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(17)
Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21)
Level 22: Drain Psyche -- Dct'dW-Heal/Rchg(A), P'Shift-Acc/Rchg(25), Numna-Heal/Rchg(34), Theft-Acc/Heal(36), Nictus-Acc/Heal(36), Efficacy-Acc/Rchg(37)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(25)
Level 26: Executioner's Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(27), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(48)
Level 28: World of Confusion -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(29), CoPers-Acc/Rchg(29), CoPers-Conf/EndRdx(31), CoPers-Conf%(31)
Level 30: Weave -- HO:Enzym(A), HO:Enzym(37), LkGmblr-Rchg+(37)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Piercing Rounds -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(36), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(43), Ragnrk-Dmg/EndRdx(46)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Flash Freeze -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(45), FtnHyp-Acc/Rchg(45), FtnHyp-Sleep/EndRdx(46), FtnHyp-Plct%(48)
Level 47: Frozen Armor -- HO:Enzym(A), LkGmblr-Def/EndRdx(50), LkGmblr-Rchg+(50)
Level 49: Hibernate -- RechRdx-I(A)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
Level 4: Ninja Run
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition -
I'm not sure what you're trying to slot for? Is there any goal for this build?
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Just a small suggestion, maybe revamping the running travel powers similar to ninja run. When you run backwards your character turns around and looks behind them or when you run sideways they face sideways.
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Quote:I'm not sure if I am explaining myself correctly, I beleive that due to the lower population red side there will not be as much supply coming from them as it will be more from blue side and due to having characters with more unspent INF the prices will be driven higher than what the equilibrium is currently at. Of course I can be wrong but that is my prediction.Is this sarcasm? I expect prices to go up due to more players playing level 50s. I expect the Incarnate system to encourage more level 50 play. Level 50s earn more Inf.
However, I don't expect prices to rise significantly higher than they are now on whichever side is highest because "Villains". Why would people start paying more for something when prices are relatively stable on both sides? For example, if prices of LotG: 7.5%s are stable at 160 on Blueside and 205 on redside (making a guesstimation) are you saying prices would go higher than 205? Why would that happen? Supply and Demand have found equilibrium Redside at that price. Why are villains, or heroes, suddenly going to desire the same amount, or more, at a higher price? Is the supply going to disappear? -
Really quickly because I have to go to class
I made a few changes to your build to lower your endurance cost as its really high on the second build. I'm a stickler for DDR so I'd try to get your DDR as close as you can to the cap.
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Im with you, I am buying as much as I can now while the prices are low. The prices come GR are going to skyrocket and they will stay there. Villainside won't be add as much as it will be taking from the market, so anticipate a huge boom in sales and prices not seen since AE was introduced.
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Katana/WP is CoH on easy mode
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Yes it would, I can hear the 300dps barrier cracking open just at the thought of a claws/shield scrapper.
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For farming I would suggest either /dark or /fire. Dark is a whole lot sturdier due to having dark regeneration which is the best heal in the game bar none. Fire will increase your damage out put due to having Firey Embrace. And for farming you definitely want to have a damage aura.
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Then I'm not sure why you would say Ice is overrated. I can effectively solo without dying x8 and that was before I had my soft capped s/l defense. In the right hands ice is overkill when it comes to survivability. An Ice/Ice/Cold Blaster is the Blaptroller king
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I'd much rather have a claws/shield than an SS/Shield Scrapper
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LOL that is a lot of healing, usually just application with 3 or 4 enemies in range will fill up your health bar with around 40% enhanced healing.
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Quote:Check out my builds in this thread, it has probably the best slotting for Dark Regeneration. It focuses on recharge and endurance usage which is what you really need for Dark Regeneration.What was the standard slotting for that? I totally forget and I don't want to slog through the boards to track it down. Trying to finalize my BS/Dark build.
http://boards.cityofheroes.com/showt...ghlight=Spines -
Have you ever played an Ice Manipulation blaster?
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You know what I'm really happy about? I WILL NEVER HAVE TO READ ANOTHER MERGE THE MARKETS THREAD AGAIN!
Eventually someone will make an UNMERGE THE MARKET THREAD -
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Ice/Ice/Cold is the most survivable Blaster combination ever but its almost too much control.