Help With Spine Scrapper.


Army-Of-Jack

 

Posted

I am sort of new to all of the farming and all, I have a fire/kin lvl 50, and plant/kin 50, but they are my only ones with unfinished builds. (That doesn't matter though) Anyway, I was planning on making a solo farmer scrapper character, planning on spine for the most AoE, but what secondary should I have? I have heard about fire,dark,ele,and even regen being great. I just want one who never runs outta end, that is my most hated thing about the game, lol. I need some advice on a secondary power to use for it, which would be better for end control and made for solo? And why so?


 

Posted

People at least used to team spine with /Dark for some good AoE. I don't know if this is very farmy or not. It would work, but I don't know what is considered fast farming.


 

Posted

If your main concern is endurance, then you should look for the power sets with some sort of endurance management, for example electric armor has power sink, fiery aura has consume (although the recharge is a little long), regeneration and willpower both have quick recovery.

For the other power sets, you can take body mastery as your ancillary power pool, then you can have access to conserve power and physical perfection. On top of physical perfection, you can optimize your character for more recovery using IO set bonus. Dark armor is known to be pretty heavy in endurance usage.


 

Posted

Two good secondaries would be Regen and Willpower. Both have Quick Recovery that will stack with Stamina, that'll make sure you never run out of endurance, and just in case you do, you can always grab Physical Perfection in the Body Mastery APP. Don't go with /Dark or /Fire simply because their damage aura uses a lot of endurance and doesn't give you that much dps in return.

I have a 50 Spine/Regen that I do farm and solo farm with that works extremely well. I would say that /WP is great as well, except it doesn't have its own self heal. With /WP, you'll have to keep jumping back into the middle of mobs for RTTC to do its thing, I prefer kiting around with /Regen better.


 

Posted

For a spines farmer I would suggest ElA over regen or WP 100% of the time because regen and WP don't have any offensive capabilities such as damage auras, damage/recharge enhancing powers etc. Fire and dark work too, but require IO investment to compensate for reduced endurance management capability compared to ElA.

Wit ElA, you just don't run outta endurance, ever.


 

Posted

So why does Death Shroud get bad DPS? In missions it gets great damage.


 

Posted

Damage auras of course will be helpful, but won't be as good as with primaries you just spam PBAoE's since you'll be moving in and out of melee range for Throw Spines. Spines/Fire will get you the best mileage, but you'll have to invest a little more into it.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Quote:
Originally Posted by SPiNE View Post
Don't go with /Dark or /Fire simply because their damage aura uses a lot of endurance and doesn't give you that much dps in return.
This is not true, when I play my fire/fire tank and run hero stats I find that Blazing Aura is always in the top 3 of my damage dealing powers. If you ran hero stats while you played you'd find this to be true of most/all damage auras.


 

Posted

Quote:
Originally Posted by Colossal View Post
This is not true, when I play my fire/fire tank and run hero stats I find that Blazing Aura is always in the top 3 of my damage dealing powers. If you ran hero stats while you played you'd find this to be true of most/all damage auras.
To add to this it is also very endurance efficient as well.

To answer the OP, based on your criteria I would recommend /Ela, /Wp, /Fire, and /Regen in that order. IMO however Spines/DA works great if you are willing to invest in IOs for it.


 

Posted

So I'm guessing ELA would be the best rather than regen/willpower endurance wise? But what other reason would it be better? The self-defense buffs I'd guess?


 

Posted

For farming I would suggest either /dark or /fire. Dark is a whole lot sturdier due to having dark regeneration which is the best heal in the game bar none. Fire will increase your damage out put due to having Firey Embrace. And for farming you definitely want to have a damage aura.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Honestly, I know fire and dark are all that great. But I want something that doesn't eat my end like a cookie crumb (Ya I just said that.)


 

Posted

/Fire isn't that bad with endurance because you get Consume and run few toggles. The only reason I run into end problems ever once in a while on my Spines/Fire is because a lot of my attacks don't have great end reduction values. I slotted Obliterations and such in a lot of my attacks for the defense.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Spine/fire it is! Thx everyone!


 

Posted

Quote:
Originally Posted by Army-Of-Jack View Post
Honestly, I know fire and dark are all that great. But I want something that doesn't eat my end like a cookie crumb (Ya I just said that.)
The only two secondaries that you won't have worry about endurance on would be regeneration, and willpower.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
The only two secondaries that you won't have worry about endurance on would be regeneration, and willpower.
And ELA...he would have a heck of a ride to 38 but once there it's beez neez.



 

Posted

Quote:
Originally Posted by Negate View Post
And ELA...he would have a heck of a ride to 38 but once there it's beez neez.
Well, level 35, tends to take care of the END problems. Level 37 to fully slot it, to not only really solve the END problems, but really help with damage mitigation.

That said, I'd still suggest Spines/FA for a Spine Farmer.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
Well, level 35, tends to take care of the END problems. Level 37 to fully slot it, to not only really solve the END problems, but really help with damage mitigation.

That said, I'd still suggest Spines/FA for a Spine Farmer.
I agree, I was just making sure that people don't forget about /Elec as well.

I've seen a fully Io'd out Spines/FA go to work during a demon farm and it was amazing...wait, no more like godly. That actually sold me. I ended up rolling a Spines toon...and also a Earth/Thorn dom (I love her!).

I am still working on the spines though (they are tough to deal with solo).



 

Posted

Quote:
Originally Posted by Negate View Post
I agree, I was just making sure that people don't forget about /Elec as well.

I've seen a fully Io'd out Spines/FA go to work during a demon farm and it was amazing...wait, no more like godly. That actually sold me. I ended up rolling a Spines toon...and also a Earth/Thorn dom (I love her!).

I am still working on the spines though (they are tough to deal with solo).
Of course. My thought was more along the lines, as the ride becomes smoother sailing just a little before 38. So, for those thinking on which, they'll know it happens a little earlier than 38.

IMO anyways. 35 for the End woes, 37 for the survivability woes (can still be scetchy, but fully slotted ENDMOD/RCH goes a long ways in ELA's survival).

For some, that can make a difference in giving a set a shot.


BrandX Future Staff Fighter
The BrandX Collection