What to pair with Claws..?


Bill Z Bubba

 

Posted

I have a spines/DA scrapper as well as a Kat/Will scrapper...

I would like to make a claws scrapper but Im unsure as to which secondary to take.

I have never played Invul or SR... or is there something else that would be even better (dont say shields)

Anyone...??


 

Posted

Can't use claws with a shield anyway. SR or Inv are both fine picks for Claws. Really... with claws, anything works.

If you go SR, spin+shockwave is a great combo. For Inv, you should consider spin+eviscerate instead.


Be well, people of CoH.

 

Posted

I like claws/fire. Not so much because fire adds a lot to claws, but because claws adds a lot to /fire. Doublestacking follow-up fuels your blazing aura. Claws is endurance efficient and has a lot of AoE which both help build on /Fire's strengths. Both sets beneifit from having massive recharge. Knockback/knockdown will help your survivability when soloing, and on teams you'll be an AoE monster.

If you prefer to be an unkillable fighting machine, /SR and /Invul as Billz mentioned are probably the best options.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

Or for a challenge? Claws/Fire has the potential for some SICK moments in greatness. With IOs? Oh man the potential DPS ruins my shorts.


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I have a 50 in every AT, but Scrappers and Dominators are my favorites.

 

Posted

In a recent thread, someone said that claws/electric was a bad combination. So, I got out my claws/electric alt, in the mid 20s, and played around for a few hours doing missions.

I actually think Claws/Electric is pretty cool and I"m not sure why people dissed it. But, then again, I'm a sucker for damage auras. [Oh, and self heal and self +end].


 

Posted

I love my Claw/Inv, its a bit end heavy but a dream to play in all other aspects. My BS/SR has Claw envy though, so I think both are good combos


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

So ....

Is there a tip of the hat one way or the other in terms of Invul vs. SR ..?

As I have said I have never played either of the sets to know if there would be any useful synergy (breaking out the big words) with Claws...


 

Posted

Quote:
Originally Posted by Dromilin View Post
So ....

Is there a tip of the hat one way or the other in terms of Invul vs. SR ..?

As I have said I have never played either of the sets to know if there would be any useful synergy (breaking out the big words) with Claws...
Of those two combos, I would point to claws/inv.

Synergies:

Claws has plenty of AOE, but all you really need at the top end is spin, followup, focus, and a lowby filler attack. The other AOE's do knockback, or have long animations, and you NEED spin with Inv.

Inv loves being in a crowd, where your spin fueled by stacked followup will destroy piles of things as fast as you can cram them around you.

Inv at the top end is ridiculously sturdy with a strong IO build, which allows you to assemble those crowds for destruction. Tons of recharge is excellent for claws, and gets your dull pain to perma, or hear-to. An Inv at the hit point cap with a hefty heal every two-ish minutes and a well-slotted +regen component is...durable.

Further synergies: yes, Inv is a bit end-heavy and has no end power, but claws is very end-light. The combo is very playable. Before your build matures focus provides reliable knockdown AT RANGE. Very helpful in the close fights.

If you get it well-built, you will like claws/inv.

Edit: That said, claws/fire is THE SWEET. Damage is a defense all it's own.


 

Posted

My Invul only really has the psi whole cause I went defence to others and cap with with only a couple of foes in melee. It gives more variety of slotting where as you get just a lot of defence sets on an SR and hardly anything in the way of other mitigation. But that said its so cheap and easy to soft cap SR, quickness makes building the ideal chain cheaper too.

I think you can make a more survivable claw/inv but a cheaper and more deadly Claw/SR


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

Quote:
Originally Posted by Dromilin View Post
So ....

Is there a tip of the hat one way or the other in terms of Invul vs. SR ..?

As I have said I have never played either of the sets to know if there would be any useful synergy (breaking out the big words) with Claws...
with /SR you can easily hit the soft-cap and easily add +recharge to run claws' best chains.

with /invul you can get more survivability then with /SR, but it costs more at the expense of giving up the higher end damage chains.

I would choose /SR, as I don't much care if i have that extra little bit of survivabilty, but I enjoy the extra damage. But that's a personal preference. There are plenty of forum experts who would give the nod to higher survivability.

While leveling up... both /invul and /SR are late bloomers relative to other sets. /SR more so then /invul.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

So can either Invul or SR tackle an AV solo

I know people post all over that they Solo'ed this or that on +4/+85 or whatever. I usually just ignore that crap, but in all seriousness I do play Solo most of the time and it would be nice to not have to skip an AV ...


 

Posted

Quote:
Originally Posted by Dromilin View Post
So can either Invul or SR tackle an AV solo

I know people post all over that they Solo'ed this or that on +4/+85 or whatever. I usually just ignore that crap, but in all seriousness I do play Solo most of the time and it would be nice to not have to skip an AV ...
If you get enough recharge to keep Follow Up double stacked permanently, can't see why not, top it with an achilles' heel proc on slash and job done. Both Invuln and SR are perfectly capable of standing against AV's (maybe Invuln not all of them though), what you basically need is enough DPS to beat the AV's regen and enough endurance to keep your chain going.

If I am not wrong, Cynic managed to keep Follow Up double stacked with around 60% recharge on his Claws/Invuln, it'd be cheaper though on SR due to quickness but on SR you don't have second chances, once you're hit, you take it all.


 

Posted

I'm really intrigued by this Claws/Fire suggestion made early on. Any specific combo's/chains for that mix that works well? Ive wanted to pick up claws but I also wasnt sure what pairing I wanted with it. Would I build it much different than a brute (if I decided to make a claws/fire brute instead.)


 

Posted

The builds wouldn't be different except for the APP/PPP picks. As a brute, you would gain access to Darkest Night from Soul Mastery which adds a considerable amount of mitigation.

As a scrapper, however, you'll benefit more from the damage buffs.


Be well, people of CoH.

 

Posted

As far as a teaming scrapper goes I like DA for a secondary. Nice big heal, and some utility powers to boot. On the cheap, SR is a great secondary for minimal investment comparatively great returns from IOs.

If I were to remake any of my Claws scrappers it would probably be my Claws/Invul. Knowing how to get Smashing and Lethal defense from IOs plus the resists, it would be a beast of a scrapper, even without using IOs to cover the Psi hole. Wouldn't be at the softcap for defense but would have considerable resistances, performance wise the build should be very consistent.

Willpower would benefit greatly from IO slotting for Defense as well bu you have an Willpower scrapper and I assume want something different.


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Posted

Quote:
Originally Posted by Dromilin View Post
I have a spines/DA scrapper as well as a Kat/Will scrapper...

I would like to make a claws scrapper but Im unsure as to which secondary to take.

I have never played Invul or SR... or is there something else that would be even better (dont say shields)

Anyone...??
I say make a claws/regen and slot for as much def and rech as you can get!


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Claws/regen is a good option


 

Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
Claws/regen is a good option
I like regen and Dark Armor... Cannot believe only one person voted for DA.


 

Posted

*Pokes head in* Quick question How would a Spines/Invul scrapper fair? A bit mor eend usage but around about the same performance of claws?