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You can more then likely skip Power Surge because with proper slotting you'll have your resistances pretty high.
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Do you have a build already made using Mid's Hero Designer?
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Martial Arts is a good set, has a mixture of stuns, immobilized, and hold secondary effects. Does good damage well while not being endurance hungry. Shields has good defense and adds a damage buff and a nice attack in Shield Charge. You definitely won't be disappointed.
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I don't like any of the Scrapper's epic power pools, they all suck.
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I'm not sure how much defense debuff resistance can be achieved but I know it's above 60%. The HO is Membrane Exposure.
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Energy Manipulation has 1 power with knockback.
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Congratulations you're at 203% global recharge
Edit: Do you never plan on being exemplared down? This would not be a fun character to run a positron task force on.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Exavolt: Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(21), Decim-Dmg/Rchg(40), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(43)
Level 1: Electric Fence -- GravAnch-Immob/EndRdx(A), GravAnch-Hold%(34), GravAnch-Acc/Rchg(34), GravAnch-Acc/Immob/Rchg(34), GravAnch-Immob/Rchg(37)
Level 2: Charged Brawl -- Hectmb-Dmg/EndRdx(A), Hectmb-Acc/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Dmg/Rchg(25), Hectmb-Dam%(33)
Level 4: Lightning Field -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(5), Armgdn-Acc/Rchg(5), Armgdn-Acc/Dmg/Rchg(15), Armgdn-Dmg/Rchg(17)
Level 6: Rain of Fire -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(7), Ragnrk-Acc/Rchg(7), Ragnrk-Acc/Dmg/Rchg(9), Ragnrk-Dmg/Rchg(9)
Level 8: Swift -- Run-I(A)
Level 10: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 12: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(13), AdjTgt-EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx(40), AdjTgt-Rchg(50)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(17)
Level 18: Blaze -- Apoc-Dmg(A), Apoc-Dmg/Rchg(19), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(21), Apoc-Dmg/EndRdx(25)
Level 20: Stamina -- P'Shift-End%(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), RedFtn-Def(48), RedFtn-Def/EndRdx(48), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx/Rchg(50), RedFtn-EndRdx(50)
Level 26: Blazing Bolt -- Mantic-Dmg/EndRdx/Rchg(A), Mantic-Dmg/ActRdx/Rchg(27), Mantic-Acc/ActRdx/Rng(27), Mantic-Dmg/EndRdx(31), Mantic-Acc/Dmg(33)
Level 28: Lightning Clap -- KinCrsh-Acc/Dmg/KB(A), KinCrsh-Dmg/EndRdx/KB(29), KinCrsh-Rechg/EndRdx(29), KinCrsh-Rchg/KB(31), KinCrsh-Acc/KB(31), KinCrsh-Dmg/KB(43)
Level 30: Stealth -- LkGmblr-Rchg+(A), RedFtn-Def(42), RedFtn-EndRdx(42), RedFtn-Def/EndRdx(42), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx/Rchg(46)
Level 32: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 35: Power Sink -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-EndMod/Rchg(37), Efficacy-EndMod(37)
Level 38: Shocking Grasp -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/Rchg(39)
Level 41: Body Armor -- S'fstPrt-ResKB(A)
Level 44: Surveillance -- Achilles-ResDeb%(A), Achilles-DefDeb/Rchg(45), AnWeak-Acc/Rchg/EndRdx(45), AnWeak-DefDeb/EndRdx/Rchg(45), AnWeak-Acc/Rchg(46), AnWeak-Acc/DefDeb(46)
Level 47: Invisibility -- LkGmblr-Rchg+(A)
Level 49: Super Speed -- Clrty-Stlth(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance -
It isn't close to Spines/Anything but Fire does the second or third(?) highest AoE damage out of every primary.
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I don't see any build? Also DB isn't very popular in PvP.
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This is my Fire/Energy build
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Booster Blue: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(7), KinCrsh-Rchg/KB(15), KinCrsh-Rechg/EndRdx(31), KinCrsh-Dmg/EndRdx/KB(40), KinCrsh-Acc/Dmg/KB(43)
Level 2: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(11)
Level 4: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(13), Ragnrk-Acc/Dmg/Rchg(13), Ragnrk-Acc/Rchg(17), Ragnrk-Dmg/EndRdx(42)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(29)
Level 8: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(17), AdjTgt-ToHit/EndRdx/Rchg(21), AdjTgt-EndRdx/Rchg(21), AdjTgt-Rchg(23)
Level 10: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(27)
Level 12: Energy Punch -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(19), Hectmb-Acc/Dmg/Rchg(29), Hectmb-Acc/Rchg(31), Hectmb-Dmg/EndRdx(31)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(39), AdjTgt-Rchg(48)
Level 18: Blaze -- Apoc-Dmg(A), Apoc-Dmg/Rchg(19), Apoc-Acc/Dmg/Rchg(23), Apoc-Acc/Rchg(25), Apoc-Dmg/EndRdx(33)
Level 20: Swift -- Run-I(A)
Level 22: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(50)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc(39)
Level 26: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(33), Mantic-Acc/ActRdx/Rng(34), Mantic-Dmg/ActRdx/Rchg(37), Mantic-Dmg/EndRdx/Rchg(40)
Level 28: Hover -- LkGmblr-Rchg+(A), Krma-ResKB(34)
Level 30: Conserve Power -- RechRdx-I(A)
Level 32: Inferno -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(36)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 41: Shocking Bolt -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(42), UbrkCons-Acc/Hold/Rchg(43), UbrkCons-Acc/Rchg(45), UbrkCons-EndRdx/Hold(45)
Level 44: Charged Armor -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(45), ImpSkn-EndRdx/Rchg(46), ImpSkn-ResDam/EndRdx/Rchg(46), ImpSkn-Status(46)
Level 47: Surge of Power -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(48), ImpSkn-EndRdx/Rchg(48), ImpSkn-ResDam/EndRdx/Rchg(50), ImpSkn-Status(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance -
Quote:I keep seeing people working the Panacea and the Gladiatior +3% in their builds. Is it really wise?
It's not even a question of having a billion to burn for it as simply there being any for sale!
>_<
I keep looking, but I think I was lucky to see a Gladiator just once, from far away, ever since it's been a fat zero.
I bought all of mine when they first came out and when they were cheaper lol. -
Fire/Shield is wicked, but Dark/Shield, now that is another monster entirely.
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Here is a revised version of my build. True Grit there is a full set of Panacea and in Tough there Gladiator's +Def
Almost to 100% recharge bonuses! Must...get...more...without...sacrificing.......
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Saint November: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(33)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def(5), RedFtn-EndRdx(7)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(34), LkGmblr-Rchg+(34)
Level 4: True Grit -- Empty(A), Empty(7), Empty(9), Empty(9), Empty(15), Empty(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(13)
Level 8: Siphon Life -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(21), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(50)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
Level 12: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(13), Mocking-Taunt/Rchg/Rng(15), Mocking-Acc/Rchg(19), Mocking-Taunt/Rng(19), Mocking-Rchg(36)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(36), Zephyr-ResKB(42)
Level 16: Swift -- Run-I(A)
Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 20: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(21), Numna-Heal(23), Numna-Regen/Rcvry+(50)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc/Rchg(25), P'Shift-Acc/Rchg(27), P'Shift-EndMod/Acc(27), P'Shift-End%(29)
Level 24: Against All Odds -- EndRdx-I(A)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(46)
Level 28: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(31), Amaze-Acc/Stun/Rchg(45), Amaze-Acc/Rchg(46), Amaze-ToHitDeb%(46)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), ResDam-I(34)
Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Dmg/Rchg(48), Hectmb-Acc/Rchg(48), Hectmb-Dmg/EndRdx(48)
Level 35: Shield Charge -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(36), Armgdn-Acc/Dmg/Rchg(42), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(45)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 41: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
Level 44: Phalanx Fighting -- LkGmblr-Def(A), LkGmblr-Rchg+(45)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: One with the Shield -- ResDam-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit -
Yeah you do need Maneuvers but you could switch it for Combat Jumping and still be at or around the soft cap. As for the attack chain I am not sure, it's been a long while since I played him.
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Quote:no credit fo you!i think i get to claim credit for this. It's disturbingly similar to the change i suggested here. It's got the exact same uptime ratio and switches out my suggested +hp with +regen and +recov with +end redux with eerily similar contributive values.
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Quote:Here is a build I came up with a long time ago. It looks fairly cheap.Decided to break my DM/SR out and give it a go. I know alot of people seem have fallen in love with DM/SD but I already have a Fire/SD. Been scanning the pages for a solid build or even thread on DM/SR but nothing.
I dont really want to slot purps because I feel the price far outweighs the gains. I should also mention that I plan on doing some of the more difficult solo encounters like Pilons and AVs with leveling along the way.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Vespertilio: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
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Level 1: Shadow Punch Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(21), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Dam%(33)
Level 1: Focused Fighting RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def(5), RedFtn-EndRdx(7)
Level 2: Smite C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(17)
Level 4: Focused Senses LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Rchg+(9)
Level 6: Hurdle Jump-I(A)
Level 8: Siphon Life Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13), Nictus-Acc/Heal(13), Nictus-Acc/EndRdx/Heal/HP/Regen(15)
Level 10: Practiced Brawler RechRdx-I(A)
Level 12: Hasten RechRdx-I(A), RechRdx-I(27), RechRdx-I(33)
Level 14: Super Speed HO:Micro(A)
Level 16: Health Numna-Heal/EndRdx(A), Numna-Heal/Rchg(19), Numna-Regen/Rcvry+(34), Mrcl-Rcvry+(34), RgnTis-Regen+(46)
Level 18: Dark Consumption Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 20: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(40), P'Shift-EndMod/Acc(40), P'Shift-Acc/Rchg(43), P'Shift-End%(48)
Level 22: Quickness Run-I(A)
Level 24: Agile S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(25), S'dpty-Def(25), LkGmblr-Rchg+(27)
Level 26: Soul Drain Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(42), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(43), Sciroc-Acc/Dmg/EndRdx(43)
Level 28: Dodge LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Rchg+(29)
Level 30: Lucky LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 32: Midnight Grasp C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(46), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 35: Evasion RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(37)
Level 38: Boxing Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(39), Stpfy-Acc/EndRdx(40), Stpfy-Stun/Rng(50), Stpfy-Acc/Stun/Rchg(50)
Level 41: Tough S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(42), EndRdx-I(50)
Level 44: Weave S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(45), S'dpty-Def(45), Ksmt-ToHit+(45)
Level 47: Maneuvers S'dpty-Def/EndRdx(A), S'dpty-Def(48), LkGmblr-Rchg+(48)
Level 49: Conserve Power RechRdx-I(A)
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Level 1: Brawl P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(23)
Level 1: Sprint Jump-I(A)
Level 2: Rest RechRdx-I(A)
Level 1: Critical Hit
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Quote:Blasters almost got two conserve powers first round of power set proliferation until everyone started complaining that they liked shocking bolt and then someone changed it.Eh.
It looks like a Conserve Power with reduced recharge and end discount, but with other effects added on top of it (heal, +regen). That doesn't really seem like a violation of the "cottage rule." (Build up builds up a small cottage instead of giving a short duration damage boost)
Also, there's another rule of "no identical powers in EPP/PPP" as Tankers and Scrappers would get two CPs each if the Elec Armor set went through unchanged.
There have also been two accounts that I can remember where the cottage rule was broken, MoG and Gravity Controllers team teleport. -
Yes but that means you're going to have to take either conserve power or focused accuracy and lazer beam eyes
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Chalk one up for cottage rule being boggus! HA in your face Castle!
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What the leader did was extreme, what you did was inconsiderate. You both were wrong, plain and simple.
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Here is my build in True Grit there will be a full set of Panacea and in Tough there will be a Gladiator's Armor +Defense. I'll be 1% away from the soft cap to AoE but I'll have 90% recharge bonuses and close to 300% regeneration.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Saint November: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
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Level 1: Smite T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dam%(45)
Level 1: Deflection RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def(5), RedFtn-EndRdx(7)
Level 2: Battle Agility LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(34), LkGmblr-Rchg+(34)
Level 4: True Grit Empty(A), Empty(7), Empty(9), Empty(9), Empty(15), Empty(17)
Level 6: Hasten RechRdx-I(A), RechRdx-I(11), RechRdx-I(13)
Level 8: Siphon Life Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(21), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(50)
Level 10: Active Defense HO:Membr(A), HO:Membr(11)
Level 12: Confront Mocking-Taunt(A), Mocking-Taunt/Rchg(13), Mocking-Taunt/Rchg/Rng(15), Mocking-Acc/Rchg(19), Mocking-Taunt/Rng(19), Mocking-Rchg(36)
Level 14: Super Speed Zephyr-Travel(A), Zephyr-Travel/EndRdx(36), Zephyr-ResKB(42)
Level 16: Swift Run-I(A)
Level 18: Dark Consumption Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 20: Health RgnTis-Regen+(A), Mrcl-Rcvry+(21), Numna-Heal(23), Numna-Regen/Rcvry+(50)
Level 22: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc/Rchg(25), P'Shift-Acc/Rchg(27), P'Shift-EndMod/Acc(27), P'Shift-End%(29)
Level 24: Against All Odds EndRdx-I(A)
Level 26: Soul Drain Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(46)
Level 28: Boxing Amaze-Stun(A), Amaze-Stun/Rchg(31), Amaze-Acc/Stun/Rchg(45), Amaze-Acc/Rchg(46), Amaze-ToHitDeb%(46)
Level 30: Tough S'fstPrt-ResDam/Def+(A), ResDam-I(34)
Level 32: Midnight Grasp Hectmb-Dmg(A), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Dmg/Rchg(48), Hectmb-Acc/Rchg(48), Hectmb-Dmg/EndRdx(48)
Level 35: Shield Charge Armgdn-Dmg(A), Armgdn-Dmg/Rchg(36), Armgdn-Acc/Dmg/Rchg(42), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(45)
Level 38: Weave LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 41: Maneuvers LkGmblr-Def(A), LkGmblr-Rchg+(50)
Level 44: Phalanx Fighting LkGmblr-Rchg+(A)
Level 47: Conserve Power RechRdx-I(A)
Level 49: One with the Shield ResDam-I(A)
------------
Level 1: Brawl Acc-I(A)
Level 1: Sprint Run-I(A)
Level 2: Rest RechRdx-I(A)
Level 1: Critical Hit
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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This would be more along the lines for Scrappers then blasters.