Samuel_Tow

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  1. An Arbiter in name only. But that's besides the point.

    I tend to talk back to NPCs of all kinds, but only in my head. As I see it, typing in chat has one purpose and one purpose only - interaction. Since you can't interact with the NPCs, there's no need to put in the effort of typing something out when I can just say it to my screen, or just say it in my head.

    Nevertheless, I've noticed that whenever I start quipping back at NPCs, it's a good sign I'm having fun and I'm deep in the experience. When a boss says "I will crush you to dust!" and my reaction is "I would love to see you try!" then I know I enjoy what I'm doing.
  2. Personally, I pine for this mythical story arc that DOESN'T have a sea of custom characters. Seems like that's the bulk of what's in the Architect, or at least was last time I checked.
  3. Quote:
    Originally Posted by Dalantia View Post
    Echo Dawn: Cybernetic character adapting his systems to resist shock and trauma on the fly, represented as Willpower.
    Pretty much the extent of what I've done, myself. As I have a fairly stern rule to never "pretend" something is something else it's clearly not, I have the following few rules for when a power "alteration" applies:

    1. The power's nature is not change and is explainable. If I pick an energy attack, it has to be re-purposed into something that might do energy damage, be that "generic energy," kinetic energy, electricity, radiation, sonics and so forth. Similarly, if I pick a power which deals negative energy damage, it has to be re-purposed into something which would naturally deal negative energy damage. So sand which doesn't count, but EVIL sand which saps your life counts.

    2. The powers function is not changed. If I pick a power which holds, I don't re-purpose it into something that speeds people up. If I take an attack with a sword, say, I don't re-purpose it to pretend it's actually healing the people I hit with it. If I take an attack that burns people with fire, I don't pretend it can heal people, too. There ARE healing fire powers, but Blaze and Fireball ain't them.

    3. Character ability does not alter in nature. If I make a Controller who focuses on immobilizing his enemies first and foremost, I don't pretend this is a character who charges in head first and beats people up with his bare hands. If I make a Stalker, it's a character who favours surprise attacks and isn't likely to pick an open fight for no reason. If I make a Brute, even if said Brute has a stealth power in it (say, Energy Cloak), I don't pretend that this character favours sneaking around, so much as I infer that he is ABLE to sneak around if need be.

    That said, even with those rules, it's possible to stretch certain sets VERY wide, Willpower especially. The last incarnation of Willpower that I had relied on a "kinetic barrier" that the character - a robot - is able to recalibrate in real time to protect herself from a LOT of damage. While the barrier can be broken, it's much more likely for her to suffer if she loses her concentration and lets her barrier collapse, hence survivability relying on the will to keep fighting and the presence of mind to keep thinking even in the heat of battle.

    And, of course, the obvious recolouring of Energy Manipulation to pair up with Radiation Blast for want of Radiation Manipulation. It still deals energy damage, making it consisted with radiation, it still deals damage as expected and it's pretty much what a Blaster does anyway - kill stuff with lethal doses of energy.
  4. Samuel_Tow

    Wild West zone

    Quote:
    Originally Posted by Wicked_Wendy View Post
    okay so maybe I am revealing how old I am but has anyone ever heard of the movie .. Westworld? Sure time travel is one option but another is a vacation zone gone bad. The robots designed to provide the tourists with a taste of the "old West" have somehow gone haywire and are now KILLING anything that moves.
    I'm 25, and I've seen it on TCM. Now, WHY I decided to sit through that slow, plodding movie I'll never know, but the design is sound. However, I'm not sure it's sound for an entire persistent zone, so much as for a one-shot mission where you go into such a park and fight berserk mechanical cowboys... And occasionally berserk mechanical Romans, for what that's worth. It just doesn't seem like something which could be maintained in the long run without self-destructing.

    Quote:
    Okay the legal aspects of ripping off an old Yul Brenner movie as a way to explain how we end up with cowboys could get sticky but WHO says we have to time travel to do anything? We have Portal Corp in Peregrine that for years has taken us to alternate universes so why not one where the inhabitants never mutured(?) beyond the wild, wild west stage of Primal earth's exisitance? Between Tina McIntyre and Unai's arcs in PI we have seen entire worlds populated by Paragon Protectors, Axis America (Hey a world where the Council don't need to hide in the sewers all the time LOL), worlds filled with Warwolves, ones with nothing but Hydra, ones inhabited by nothing but ghosts and I have yet to check out Maria's new arc but in the old one we had TWO missions where we faced Battle Maiden or her minons and they carried shields and swords (LONG before Cimerora ever existed).
    You still run into the same problem as you did with Cimerora: Why are guys with primitive weapons able to threaten my girl who can take an armour-piercing rocket on the face without so much as scuffing? Cimerorans are TANGIBLY believable, in that they're history's best warriors (as if), but even then it's a massive stretch unless they're somehow superpowered, which they don't seem to be. And when it comes to pistols, I realise that Malta Ginslingers already hurt supers with pistols, but Malta in general specialise in taking out meta-humans, so it's kind of believable they'd have special high-tech weapons that just look like ordinary pistols. But if the denizens of such a West World, if you will, "never evolved" past the technology of the 19th century... Well, put it like this - how is a Colt Single Action Army or a Winchester repeating rifle going to hurt an armour-clad, energy-shielded super when Clint Eastwood protected himself with something as simple as a wood stove hatch?

    Well, I guess this might work if it's very low level, like late teens to early 20s, but bringing Portal Corp up makes me think 40s, like Cimerora.
  5. Samuel_Tow

    Rant about Caves

    Quote:
    Originally Posted by Wicked_Wendy View Post
    If they replaced them all with the same style as the ones we find the Rikti in, or the ones in Cimerora, tomorrow I think the majority of players would rejoice!
    And a few of us will be sad to see the only decent caves in the game go.
  6. Samuel_Tow

    Rant about Caves

    I remember leading the following anecdote from Diablo 2.

    A friend of mine was playing through one of the Lut Golein randomly-generated crypts, when he fought his way down a very long hallway. He killed plenty of enemies, only to reach a dead end, stop and get nailed by a spike trap. "What was the point of this corridor?" he asked, to which I shrugged "Well, there was a spike trap at the end." "Oh, that's like some kind of reward, then?" Yeah, I didn't think my response all the way through.

    At the same time, I prefer seeing dead ends. It makes a map seem more believable and less like the rail on a rail shooter. No, they don't serve a practical purpose, in that there's no reason to explore them... Unless you want to, and I do. But they serve to make the map feel more like a branching path than a no side paths, no exploration, no freedom linear corridor from set-piece battle to set-piece battle. I grew up playing Diablo and Diablo 2, and both games had randomly generated maps. They had plenty of dead ends, loops and weird geometry, such as two squares of disembodied wall... With a door on it. Generally, I prefer maps that feel random, partly because they feel less "staged" and partly because they're harder to predict.

    Regular maps I can predict, simply because there are only a limited number of layouts, and I remember them all. Praetorian maps I can predict because they always, always, ALWAYS feature only a single, linear path from the entrance door to whatever it is I have to kill. The most creative they ever get is if they branch a corridor for 50 feet and loop both sides into the same room anyway. I literally squee every time I see a tunnels or grey labs corridor branch off and lead to two separate rooms. And I really shouldn't.
  7. Samuel_Tow

    Wild West zone

    I'm firmly "meh" about an actual OLD Western zone, having no interest in the setting and no interest to kludge it into the game.

    That said, anime in general has had a LOT of success with "new" Western settings, where the world is replete with modern, often futuristic technologies, but still exists as small, segregated towns that have to look after themselves, creating a Wild West atmosphere all the same. Trigun basically thrives on this, Fist of the North Star is built on this, and even something relatively unrelated like Vampire Hunter D (specifically, Bloodlust) has elements of this nevertheless.

    A Wild West STYLE zone would indeed make sense for villains, at the very least. A lawless area where people live in small communities with no overall law enforcement system, forcing each township to hire its own protectors who are often inadequate, seems like a good place for a seedy villain to visit. That's the staple of any decent Western - the Sheriff can't keep the outlaws out of town and either ends up shot with outlaws taking over, or otherwise extorted, or even corrupt, all resulting in a town where you can get shot for looking at someone funny and no-one will be punished.
  8. Samuel_Tow

    Poser?

    Quote:
    Originally Posted by Zikar View Post
    I thought we were going to be talking about a 3D modelling tool...
    Should have titled the thread Poseur?, since that's what we're talking about.
  9. Show of hands: how many people who face gigantic ambushes are set to +0x0? I'm asking, because this is something the game defaults you when the character has not had his or her difficulty altered since creation or the introduction of the new difficulty setting.

    It SHOULD act like +0x1, but maybe it isn't and is instead getting occasionally tagged as something else? As a general rule of thumb, I always try to set my difficulty manually, even if I'm just reaffirming what a character is created with, just to avoid doing this. I'd suggest people who face absurd ambushes try that and see if anything changes.
  10. Samuel_Tow

    Rant about Caves

    Quote:
    Originally Posted by james_joyce View Post
    Every map they've created in the last few years has been great. Very linear, not confusing at all, and mostly logical.

    There's no point in having anything complicated about the way maps are laid out, except if it serves a specific game play purpose.
    I could not possibly disagree more. The notion that maps should be simple, brainless, straight corridors from entrance to objective has always been one thing I despise, because it has singlehandedly ruined gaming for me in practically every game. Maps become linear hallways, of which Final Fantasy XIII is the ultimate expression, and branching paths are removed for the sake of removing dead ends.

    What we get as a result is the boring as hell, no imagination grey labs of Praetoria, which have no intersections and have no branching paths that go for more than 10 feet. I know that each hallway will only ever lead to a single room, and each room will only ever have one entrance and one exit, and as long as I find a door I didn't come in through, I'm moving forward. Why would I even need to use my map at all?

    I hate boring maps most of all, and maps consisting of nothing but long, wide corridors and big empty rooms are the epitome of boring.The pink caves that came with the Shard are a primary example of this, and the Cimeroran caves, which are a remake of the pink caves, are just as bad. The Praetorian grey labs are even worse, just basically consisting of wide hallways and cavernous chambers. And Arachnos bases are just criminal. One long hallway from door to boss with practically nothing in-between. I explode in jubilations every time I find one of those huge, bottomless rooms, because it means something other than hallways, at least.

    Blue and brown caves are easily my favourite tileset in the entire game, both because they are non-trivial to traverse and actually require a bit of thought above and beyond pressing forward, but also because they're virtually the only close quarters we have. Variety is what makes this game great, and having narrow, winding caves is variety.

    Every time people exposit how maps should be "simple" and "linear," I facepalm out of instinct.
  11. Quote:
    Originally Posted by LISAR View Post
    If global unlocks (and removal of locking mechanics) were not on the table would this be acceptable?
    If I have to choose between having to unlock costumes on every character and there being a high veteran reward that unlocks them, I prefer the reward. It's better than nothing.

    *edit*
    And even with your link, I still barely find them. They're hidden amidst something like 20 stickes in a forum I almost never visit. What was wrong with having a copy at the top of every forum?
  12. Quote:
    Originally Posted by IanTheM1 View Post
    This. For some reason folks get all fidgety when it comes to having to actually make a build decision.
    Why do people act like I want to eat my cake and have it too when I say I want to have the ability to pick all five Epic powers. It's not like I'm asking for an extra power pick. To take all five Epics, I have to give up something else, hence why there's still a choice. In fact, more choice, not less. Not all Epic pools have five useful powers. In fact, I dare say most Epics aside from Blaster ones struggle to string together three useful powers, let alone five.

    Let's say I CAN take Focused Accuracy, Conserve Power, Body Perfection, Laser Beam Eyes and Torrent. Why would I WANT to? I mean, OK, maybe for concept over performance, or if I had any useless slots, but half of those powers are empty picks anyway. Yes, I have the choice of taking them all, but is it the SMARTER choice? I dare say no. No, not really. So letting me do that doesn't instantly give me a no-brainer decision.

    Let me flip that around once more. I can take four power pools, and take four powers out of each of them. That's a total of 16 power picks, something which I am capable of doing mechanically. Am I going to? ... No! Of course not! Because that would be stupid! But I still can. Yet just because I CAN doesn't mean that I SHOULD. Just because an option exists doesn't mean it's automatically a good one.

    What I'd like to see here is more choice. Maybe I want to stick to my 38 pick, or maybe I want to put it off for an epic power. Sometimes the former may be superior, sometimes the latter, only right now I don't have a choice. It's either my 38 power or pretty much nothing else that I want. Especially now that I won't have to worry about Fitness, there's very little in ANY normal pool that I want, outside of travel powers and their prerequisites.
  13. Quote:
    Originally Posted by Warkupo View Post
    "I personally enjoy the short length of the bubbles, as remembering to keep up the buff cycle is an exciting aspect of the game for me. Changing this would remove that aspect for me, and result in a far less engaging play experience."
    That's basically a form letter you can put together for anything ever. You could make a counter-argument using those exact same words if the developers offered to pay us money to play their game.
  14. I am naturally against unlockable costumes in general, so any change that puts them in my costume editor at creation immediately gains favour with me.

    That said, I'm still more in favour of global unlocks.
  15. Quote:
    Originally Posted by TsumijuZero View Post
    but if you're going for big godlike attacks, then I hope thats the NDA I20 feature, as I would adore the attack found at 5:50 to 6:20 in [http://www.youtube.com/watch?v=syXa6XSiTr4#t=5m50s]this video[/url] as a unique attack for my character.
    Ah, the classic cutting wind... I've always imagined both Head Splitter and Golden Dragonfly as representing something like this, what with their ability to strike targets farther away than the blade can reach. And, yeah, among other things, this is precisely what I have in mind. It makes absolutely no sense, but it's so damn cool that it makes no sense NOT to have such a move
  16. Something I want to note that keeps getting lost in the noise - NPCs have to cheat somehow, so an NPC "boss critter" will obviously have better stats than a comparable player. That's to be expected. NPCs will further cheat in the powers they have available to them and how those powers are balanced. That, again, is to be expected.

    If we want to define a Mary Sue purely on game implementation, then we have to look for power level favourism above and beyond the simple AV mechanic. The Statesman, in his old incarnation, fit this to a T. A level 54 AV with souped-up stats who completely overshadowed the player characters sent to rescue him by a MILE. His new incarnation puts his power level on a much more even keel, with him showing up as an even con elite boss (if that) and possessing inflated, but reasonable stats, showing a level of power basically just slightly above the hero he is assisting.

    Now, the Statesman as an ENEMY still cheats by a lot, but he's not the only one. It's the entire encounter of the Recluse SF that's one-sided, so it's more a case of extreme game balance, rather than one character standing out. When met everywhere else, especially solo with AVs turned off, his power level is high, but not unbeatable. As it should be.

    Basically, AVs are team content, and so they need to cheat and be about eight times stronger than a single player to make the encounter meaningful. Unless a specific AV cheats more than the others, that really shouldn't count.
  17. Quote:
    Originally Posted by Zaloopa View Post
    I know it's been a long time, but I still miss CuppaJo.

    I agree with the OP by the way, I remember when a community rep would drop into a topic where people were discussing an issue with the game and say something like "that's a good question, I'll point this topic out to castle" or something similar. Of course for all I know they still do stuff like that, just without posting to let people know.
    I know for a fact I stopped reading the Community Digest when Ex Libris made it a habit to just strike up idle conversations with people on the forums, and I haven't gone back to reading the Community Digest yet. I have no problem with developers and community reps just having fun and chatting it up on the forums, but it's not something I'll specifically seek out and read.

    And that's pretty much what our Community Reps used to do - hang out a lot.
  18. Quote:
    Originally Posted by The_Coming_Storm View Post
    QR: What is a Mary Sue....?
    You almost had me going there.
  19. Quote:
    Originally Posted by Peregrine_Falcon View Post
    The character that I've always thought was an obvious Mary Sue is Statesman.

    Jack even said that Statesman was a character that he created years before CoH/V in his table top RPG Champions game.

    Statesman is supposed to be an Invuln/SS Tanker and yet he has a higher damage output than most Scrappers. In game, our characters might be able to take a Rikti dropship if there are 50 or more of us with a select combination of powers, but according to game lore, Statesman knocked a Rikti mothership out of the sky by himself with his bare hands.

    So yeah. Maybe it's just me. Obvious Mary Sue.
    Yeah, that was something I forgot to mention. Jack's Statesman was an obvious Mary Sue if you read any stories about him. He flung Rikti shuttles (the big shuttles, I might add, like the one in the Crash Site) at each other and walked off a direct nuclear explosion to the back of the head. The old City of Heroes intro shows him taking down a huge Rikti saucer, possibly the one that ended up in the Crash Site, basically by flying into it.

    He was such a Mary Sue that he didn't even appear in the game - such was his power that the game simply couldn't render it. One has to wonder why you design your flagship character to be so far beyond the scope of the game, but whatever. When he did show up in all of ONE mission, many Issues after it was originally created, he showed up as a level 54 Archvillain whose Punch could deal several thousand points of damage and who basically couldn't be defeated by anything the mission had to offer.

    The different versions of the Statesman we've been getting haven't been any better. Tyrant was the strongest on his world and emperor of everything and Reichsman cheats by having eleventy billion hit points. Even his counterpart, Lord Recluse, is written as the big bad with his own county that everyone looks up to, and that our characters want to be like. Ugh!

    Luckily, since Jack left, the development team have really eased up on the Statesman's Mary Sue. We can beat him in several TFs, we can beat him solo (I have) and he even comes along, chanting "You lead the way, this is your adventure!" over and over like a broken record. He shows up as an Elite Boss who visibly loses hit points when he gets swarmed and whose attacks, while strong, are still on a reasonable level. He's just a very strong hero these days, but easily within reach of our characters, at least when we're solo. Tyrant/Emperor Cole is still a bit of a Mary Sue by being revered, feared and, above all, pulling an Arthas by not showing up anywhere to be fought, but I'm sure that when higher-level Praetorian content comes about, he'll get his own Time After Time equivalent story.

    These days, the game is pretty good about making us feel as though OUR characters are the major players in the story, rather than the nameless extras we were treated as before. Anyone who doubts this, go do the new Maria Jenkins arc. It will change your opinion.
  20. I think you misappropriate what a Mary Sue even is. What you describe is an iconic character, not an unreasoably favoured one.

    Quote:
    Originally Posted by AzureSkyCiel View Post
    1. Ghost Widow is beautiful, loved by her allies and fans (both in and out of the game's universe) and respected of or feared by her enemies for her power.
    So is Tunnel Rat.

    Quote:
    2. Ghost Widow, despite being a villain who ascended to general rank under Lord Recluse and possibly his right hand as well, she is still portrayed with a great deal of sympathy (despite being a monster who ordered a woman to kill her lover to just to prove her loyalty).
    So is Scirocco, whose entire story is one of human folly and human tragedy, and whose only apparent motivation seems to be to make the world a better place. So is, for that matter, Barakuda's backstory - she was just an ordinary diver who was somehow changed by the Coralax. In her words: "I didn't want to be a monster like... Like all of you!" So is, in fact, the backstory of the Wretch.

    And if we look further, a lot of villainous contacts are given a great deal of sympathy. People like Captain Petrovic, who watched while Scrapyard was brutally murdered and carried the guilt of inaction for years, or even Dean McArthur, who was a PPD cop that got wronged by the system and disillusioned.

    Almost universally, the Circle of Thorns are looked upon with sympathy for their plight despite being pretty definitive bad guys, and you'll notice that I entirely skipped Praetoria for obvious reasons.

    Quote:
    3. Ghost Widow's alternate incarnations or analogues are also supposed to be beautiful and powerful.
    So are Miss Liberty's, Sister Psyche's (hell, sister Solaris wears an outfit to make Sleeze blush), Aurora Borealis (Check out Praetor Tillman's cleavage, yo!) and even Mynx/Bobcat, judging by that lounging pose. Oh, and Swan. Can't forget Swan.

    Unless a female character is covered head to toe in armour (like Valkyrie) or riddled with ugly cybernetics (like Clamor) or otherwise meant to be specifically unattractive, all of their incarnation will be as attractive, if not more so.

    Quote:
    4. Ghost Widow's costume is highly exclusive, possessing two capes, namely flowing hair, a waist cape that was not even available for Widow PCs at launch, and a color that actually isn't replicable in the present palette system and possessing the night widow patter we also cannot use.
    Foreshadow's costume is entirely unique, using off-model arms, I suspect using the Robotic Arms tech, something we can't do. Mirror Spirit's costume is similarly unique, sporting a distinctly Asian face (something the editor doesn't provide), a hairstyle with "hair loopies and a cape rig, as well as two cape rigs attacked to a unique robe. Scirocco is also unique, featuring a tunic with a hanging coat tail, unique headgear and a unique weapon, from what I can tell. Black Scorpion is COMPLETELY unique, featuring what is ostensibly a unique uni-model all to himself. The Statesman uses a cape that's not available to players and Lord Recluse has that eight-legged spider pack, when all players can get are the distinctly uglier four-legged Crab Spider backpacks. Captain Mako has a wholly unique fish head, when the game has nothing even close to resembling a fish head, with the majority of our monster heads resembling roadkill mammals that someone left out in the sun.

    Oh, and lest we forget, Maelstrom has functional holsters, something that is not only wholly unique in both player and NPC pieces, but also something which was alluded to being impossible to do.

    Quote:
    5. Ghost Widow has a very cool unique Power, and PCs can get it too, but hers is much much more powerful as a mag 100 hold, and hers is an AoE. And when players found a means to defeat this since it bypassed all conventional mez-protection, the Devs sought to nerf the players abilities.
    When players found ways to hold AVs, the developers introduced purple triangles. When players found ways to permahold the Hamidon, the developers redesigned the encounter. When players found ways to short-circuit the Katie Hannon TF, the developers made the Ten Times the Victory fight mandatory for mission completion. Balancing encounters so they work as designed is an ongoing process. And last I heard, that "nerf" was repealed before it even hit Live. Oh, and let we forget Jacks old idea that bosses should be team-only content, followed by the I4 boss buff that bombed.

    Furthermore, Ghost Widow is hardly the only AV that has unique or strong powers. The Nemesis Staff, as used by players, is single-target, whereas the same power used by Fake Nemesis or Nemesis himself, is AoE, and a rather large one. Scirocco has a bunch of unique powers of his own, all of Black Scorpion powers are entirely unique to his model (well, and that of Dr. Quatrexin) and both Lord Recluse and the Statesman have signature powers of their own. The Statesman has his Zeus Lightning, which may or may not have transformed into a ground punch, and Recluse has, in addition to his Bane Spider reinforcements, a whole host of his own unique powers. And aside from Soul Storm, Ghost Widow's powers are just pastel coloured darkness, something which power custimization ought to be able to handle.

    Quote:
    6. Ghost Widow's whole powersets are unique! She's supposed to be a dominator but she uses Dark Miasma, a Dark ARMOR power, and otherwise uses her special patron powers and Dark Blast, meaning unlike a real dom, she only needs to close into melee for a quick heal, which she can also do from a ranged with Drain Life and Twilight Grasp.
    Nosferatu uses Dark Blast, Dark Melee and Dark Armour, and I'm pretty sure he uses Chill of the Night, too. Positron, despite being a Rad/Rad Defender by design, nevertheless has access to Overload from Energy Aura, to say nothing of hit points and resistances to put Tankers to shame, which Defenders really shouldn't. Bastion has Energy Blast, Energy Melee and Energy Aura on him, as well. Synapse has Electrical Blast, Electrical Melee and what feels like Super Reflexes.

    And that's just signature characters. Regular enemies mix sets all the time. Behemoths easily have access to Fire Blast, Fiery Melee and Invulnerability or, alternatively, Fiery Aura. Baphomet feels like he has all three and then some, and the Envoy of Shadows has Fire Blast, Fiery Melee, Fiery Aura AND Chill of the Night. Speaking of which, Infernal has half of Fire Blast, most of Battle Axe and some defence set which I think is Fiery Aura.

    NPCs have never respected the same rules as players, not in power selection, not in power strength, not in stats. They cheat, because they pretty much have to.

    ---

    I think you're reading far, far too much into this. A Mary Sue is supposed to be a tacked-on character who puts established canon to shame and is beloved by all. Well, Black Scorpion hates her, Mako hates everybody, and while it looks like Scirocco likes her, he's actually trying to "save" her in a most patronising fashion. Additionally, the one time she tries to do something on her own, the narrative slaps her down hard and puts her in her place. She is strong, yes, but so are all AVs, and she does have unique powers, as has been the design principle behind signature characters. The story is not at all kind to her, either foiling her plans, painting her as a slave to fate or outright humiliating her.

    If anything, Sister Airlia is much more a Mary Sue because she's never wrong.
  21. I really don't see how these powers can "gut a build," especially with people no longer taking Fitness. I mean... Focused Accuracy or Confront? Smoke Grenade or Fire Shield? Yeah, if you go out of your way to take inappropriate powers, then sure, but you can do that with Pools already. Sure, someone could conceivably take both Group Fly and Team Teleport, and throw on Whirlwind for good measure, but I don't think that's something to truly worry about.

    Furthermore, as I described them, you still get new power picks in the 40s, you just open up the earlier ones even earlier. The name of the game, in my eyes, is choice. Any time I go to level up and I see all of ONE power I can take, I don't have a choice. I mean, I could go digging for pools I don't want or need, but that doesn't change the situation. I play fire, I want more fire, I can't get more fire other than Hot Feet right now. Too bad I don't WANT Hot Feet. I'd give my wings for Fire Shield, instead, but I can't have until 44.

    Or suppose I want to take all five Epic powers? I can't, because I only have four power picks from the time they unlock to the time I can't take powers any more. Why not let me grab all five? Why not let me take, say, all of Pyre Mastery if I don't want, say, Hot Feet? Because otherwise, I take things I don't want, like Swift. Which I'll get for free anyway, so what do I get instead of that? I'd like to take Melt Armour, only I can't. Even if I lose Swift, I already have Char, Fire Shield, Rise of the Phoenix and Bonfire. There's nothing I can give up. I can give up Swift, and Hasten, too, now that I think about it, but giving them up won't make a lick of difference, because those power picks don't count.

    All's I'm sayin' is I want more choices. If we get five Epic powers, then let me take all five Epic powers and let me worry about what I skip to take them. I'm sure I'll figure something out.
  22. So, basically, "have revenge?" Meh.
  23. Quote:
    Originally Posted by Forbin_Project View Post
    I agree and disagree with this based on the scenario. Just traveling across a zone I'm with you 100%. However when street sweeping and running open missions keeping track of the henchmen and keeping them alive is a part of Mastermind Tactics 101.
    The problem is that when you're given something to streethunt, pretty much 90% of your time is spent looking for the damn things. Just imagine hunting 50 Carnies in Peregrine Island on a Mastermind. You'd have to fight the entire zone ten times over before you were even half-way through. On a good day.

    Outdoor missions, yeah, I'm with you on that one. You're there to kill stuff, so keeping track of your henchmen is part of game balance. But with overworld hunting, I disagree, because a large part of overworld hunting is travelling and NOT fighting.
  24. Touching primary and secondary powers is a bad idea. They're fine as they are.

    However, I would very, very much be on board for opening up Epics earlier. As someone who stick to mostly primary and secondary powers (because most pools aren't that impressive), I can tell you one thing: by about level 28, I run out of "choices." Each level gives me exactly one power to pick - the power that opened up that level. 32, 35 and 38 all give me one power to pick from: final primary, penultimate secondary power and final secondary power, respectively.

    I suggest we open up Epics at level 35, with Tiers designated thusly:

    35: T1 Epic powers, which is the first and second of the pool.
    38: T2 Epic powers, which is the third and fourth power of the pool.
    44: T3 Epic power, which is the final power of the pool.

    This both gives us more options for a build in real time, as well as allowing us to take our final Epic power earlier, thus never running into the 47+ slot problems.

    In fact, I'd actually go 32 -> 38 -> 44
  25. To my mind, being unable to travel with your henchmen is a case of "balance by annoyance." I'm not entirely convinced it's even intended as a balancing mechanic.

    Of course, of Group Fly and Group Teleport didn't suck so hard, this probably wouldn't be an issue, but some great power out there decided that both powers were SO GOOD they needed to be terrible. Oh, well.