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Quote:Huh... Yeah, I could ho with that. Shield Defence got Shield Charge. Why shouldn't Devices get something of the sort?It should replace time bomb in Devices and traps instead. I have fun with time bomb on rare occasions but a temp power would be cool as well.

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Just to explain - this is less of a break of the cottage rule than it seems. Time Bomb can currently only be used on the ground, and it produces a large AoE explosion. Such a summon would also only be used on the ground and produce a large explosion, but for less hassle. I can still see it having a 7-8 second animation time, however, and interruptible, to boot. Just can it with the unreliable, situational bomb. -
Quote:Do you think you can maybe find some pics or footage of that? With people being so coy with game name references, it's impossible for me to search on my own.Well that Certain Other MMO had both types of Orbital bombardment.
Without the specific advantage it acted like the Ion Cannon, a massive blast of damage. However WITH the advantage it turned it into a...well..the advantage was called Anvil of Dawn (guess which game that's from).
It was probably THE most awesome power in the entire game, I regularly used it in PvP purely for the fact it did terrify people and you'd see them running from this huge column of laser death. -
No. Dopelgangers are, mechanically speaking, nothing in the slightest like our characters. They are unique constructs defined from the ground up with our characters serving only as inspiration. They share a costume... Sometimes, but in terms of powersets, they are in fact Architect critters with powers and abilities taken from there. They only thing these critters actually take from your character is the powersets used, and even then only primary and secondary.
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I actually have to go with Bill on this one. I've considered taking Presence multiple times, and every time I changed my mind because... Well, my Blasters have no use for Provoke or Challenge and my Scrappers and Brutes already have that anyway. How many taunts do I really need?
That alone deserves my support.
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Just so I don't come off as a complete "gimme" dick, let me explain: I do not enjoy pools which require me to take something I don't want to have something I do want. Travel pools (when I was still forced to respect the restrictions) at least made sense - I take something to do with my travel power before I take the travel power itself. But presence, and to some degree Fighting, have their first tier be something completely different from their second tier. Rather than having powers become stronger or more interesting the further you go into the pool, they simply become utterly different. This I do not enjoy. It's like having to learn to fly a plane before you're allowed to operate a tower crane.
At least with Bill's revamp, the pool is more logically arranged, in that I can pick the type of effect I want right out the gate and pick a stronger effect at a later time. I realise this could shaft people who only ever wanted Provoke now having to take Confront, but with the Fitness pool "revamp," I still feel this won't be such a high cost to pay. Granted, it works the other way, but I still feel Bill's revamp is more logical. -
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Hmm... A girl ninja-wizard. I like. I like. I guess that's a good alternative to Ken Ogawa, the one man army of destruction who can land a plane with his bare hands. I guess Kinetic Melee is a thematic fit for such a Mastermind, and the fact that she's a girl ought to stand out enough.
This I could get behind. -
I have to agree - we have a pretty cool community here. It's rare that I can say a game taught me something, but this one's teaching me many, many things. Hell, these very forums basically taught me English

I want to focus on two things that really caught my attention so far, as I'm starting to really narrow it down, so lest me ask the following two questions:
1. Would Yamikaze no Rikimaru translate into Rikimaru of the Black Wind well enough? That's one of the strong contenders so far as, to the best of my understanding, it has the right intrinsic meaning (i.e. it doesn't just translate right, but it also comes off right) and it's one of the few names so far that actually has the right ring to my ear. It has the benefit of also fitting in the name field character restrictions.
2. Would Shinikaze no Rikimaru translate into Rikimaru of the Death Wind well enough? This is, so far, my other strong contender. It has the benefit of being more easily recognisable by non-Japanese speakers, as "shinigami" tends to be a popular concept in anime and anyone who's watched anime for some time will have picked up on the word for death at least partially. Plus, it has a really nice ring to it. The downside is it's a symbol over the limit, which means I'll have to swap out Rikimaru's given name.
I would like to avoid using "shinigami" itself just because it's too popular a concept and I wouldn't want to take the easy road of cashing in on it. There's a certain level of pride I hold for coming up with unique concepts, even when they're not nearly as unique as presented. The main point is to have a name and a look that doesn't make people go "Oh, you mean like that other thing?" Death Note's shinigami, Bleach's shinigami and Soul Eater's shinigami make the concept too popular for me to use as original work.
I feel really good about this. It feels like I'm pretty much one step away from doing a rename. Thank you so much!
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On "aka:" Being a Naruto fan (just about), that was one of things I considered. Kiba's little pup Akamaru was explained to be called that because he turned red (well, orange, but they said red) when it hulked out, so it was one of things I considered. Unfortunately, "Akakaze" just doesn't have the right ring to it, and I think it's the redundancy of the "ka" sound that prevents it from flowing well. That's certainly not a strong reason to reject it, but pretty much half the reason I rejected Kazeguro was because the name's flow irked me. Still, thank you for the suggestion. -
On the subject of infinite universes:
If we assume they are infinite, then we don't get to double-back and say they are finite, just very, very many. Even if we assume that not every difference can be expressed, not every difference has to be. Even within a single aspect, such as one person's hair colour, there could be infinite, imperceptible variations, and there are many other aspects to take into account. Again, this brings up the question of cardinalty which I REALLY don't want to tackle here. Suffice it to say that some infinite sets of things "expand" faster than others and you can kind of measure them against each other, where this is relevant.
It is irrelevant here, because the assertion that alternate universes must be unique from each other (hence bringing up differences) is not substantiated by game lore. For all we know, there could be an infinite number of exact copies of our Earth that we just don't know about, and the extra-dimensional incursions we occasionally receive could well be just the tiniest, most insignificant traffic going on to parallel instances of our own universe that we happen to receive by luck of the draw. Therefore, even with no differences whatsoever, I still assert that the possibility of factually infinite universes exist.
Now, this may be a tangible prospect if we looked into the concept of an infinite amount of time, but this comes into complex territory such as the time of creation, and whether that was a finite or infinite amount of time ago, and whether there's the same moment of creation for the multiverse as a whole or it's separate for each universe. The game provides no lore on how the different parallel universes are formed, whether the multiverse spawned with a set number, whether new ones are born via big bangs all the time, or whether existing universes split up every time a "decision" is made. Say for instance you are given the choice to kill a criminal or bring him to trial. No matter what choice you make, an alternate universe is spawned in that very moment where you made the other choice, and it segments from there. Such a theory could actually paint the multiverse as a tree structure, with a traceable origin back to a single point, but that's already far beyond the scope of this thread.
On the subject of plains of existence:
I've always liked the "layer cake" design of dimensional mathematics. You have physical space, then you have mystical space, then you have dimensional space, so to speak, with the alternate planes of existence being integral parts of their own particular universe. If Infernal is indeed from another plane (which I admit I don't know), then the easy explanation of why he's in all dimensions is that there is an "Infernal plane" attached to every dimension, and it makes that aspect far simpler.
On the other hand, I enjoy the prospect of non-segregated universes, where some aspects of them are unique and separate, but others intersect. Just as a practical example, we here on Primal Earth have access to the Infernal Realm and to the Netherworld. However, people from Shadow Earth also have access to the same Netherworld, and can dive into that and come out in our Earth, whereas people on, say, War Earth have access to the Infernal Realm and can use that to travel. Kind of like a single sewer zone linking two otherwise unconnected zones.
Or, in other words, like the offset bricks in a brick wall. Imagine a brick wall and you'll know how a brick sits on top of two bricks below, sharing those two with the two bricks on either side. Where we would picture a universe as a uniform column of bricks with all of its planes of existence stacked on top of each other, I would picture it as a section of a brick wall, where each plane of existence is offset and intersects with a neighbouring section.
This might be pretty interesting to try and model mathematically, actually. -
The only missions I hate are "gimmick" mission like the 30 Fir Bolg one or simultaneous clicks or anything that's either impposible to solo or too damn hard. Hostage escorts I highly dislike, for the simple fact that they're boring. A few minutes of dead air while I haul a hostage through five floors of empty real estate.
On the flip side, I enjoy complex maps like the PTS and Oranbega. It reminds me that we exist in a three-dimensional word, rather than a two-dimensional planar one. I pine for the old days of Descent where game maps weren't just as simple an open field or a 2D shape drawn on a black background, and where actual 3D awareness was required to play. I miss that game, and all of its sequels are just too old to bother with. -
You gave no explanation in the actual post, and your title suggest that your problem is your mouse double clicking. Unless you provide some more information, I'm going to suggest you have your mouse neutered. It might stop double-clicking when they no longer care about mating.
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Quote:Unless you want to employ some fuzzy math, it's impossible to conquer all of infinite anything. It's infinite because no matter how much of it you explore, there's always an infinite number more left to explore. If universes are truly infinite, then it's physically impossible to conquer them all. Either they weren't infinite after all, or you defied the laws of interdimentioal travel, which would sooner cause the multiverse to cave in on itself as produce the desired result.But what about the reality wherein the people of Earth develop interdimensional travel and conquer all parallel earths? It cannot happen, since in one reality Earth is never conquered by interdimensional invaders (since that is another variable that must be expressed) meaning the whole design collapses in on itself in paradox.
It's actually part of a few simple rules of limits that infinity minus any finite number equals infinity nevertheless. It CAN get complicated if you get creative with your formulas, but this simplest expression always holds true. No matter how many universes you conquer, there's always an infinite number left to conquer. -
Quote:And that's not even the Ion Cannon I had in mindHmn....Hand-held laser is plausible...Ion Cannon looks more badass.
Sam wins this one, methinks.
That's the US Particle Cannon from Generals. The GDI Ion Cannon from Tiberum Wars is... Rather a lot bigger
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We'll see how it develops. I don't know why the budget was cut, but watching one of the oldest Naruto episodes alongside one of the newest Shippuuden episodes is depressing. The art STYLE has devolved into genericnessnessness and the art quality is such assnessness that it's depressing. But I still hope it could improve. In the meantime, I'll be watching D. Grey Man

To go back on topic. I do believe Naruto and anime in general ought to be considered a viable inspiration for at least SOME part of Ninja Masterminds, for the same reason things like Equilibrium and Wanted were considered for Dual Pistols - JUST guys in pyjamas is boring. One tier, sure. Two tiers, kind of. But at least the boss level henchman NEEDS to stand out. Whether the Oni in particular was a good call, I honestly don't know. I was never a fan, actually. And I'm not even against "just a guy," either, but this just a guy needs to stand out somehow. I keep bringing up the Commando because he ALMOST manages to stand out, but ends up being pretty unremarkable, all told.
Even if I were to agree that the boss level henchmen should actually be human and wrapped up in a pyjama, I still feel that his powers would need to be somehow WELL fantastic. Shadow clones, fast teleportation, elemental attacks, summons, you know the drill. If anything, Ninja Blade's Ken Ogawa might be a good fit, what with spells, super strength and the ability to ride a bike on the side of a bus both of which are falling through the air towards a giant monster. IF the boss level henchman will be a lot like the lieutenant level henchmen, then his abilities need to be so over the top in terms of visuals that they do stand out nevertheless. -
Quote:While I'll agree with you that caves make this worse, this is precisely what my experience of ANY 8-man team on ANY map is. Stick eight heroes fighting 8-man spawns in the Construct if you will, and you'll still get nothing more than a huge clusterhug. The way enemy numbers scale up or, alternately, the way my cognition scales down with enemy numbers, means that any team over about... Three becomes chaotic and impossible to appraise strategically. I've no idea how people led Hamidon raids.With standard group size of 8, plus pets, and taking into account that this game (compared to wow) has higher speeds, more teleporting, a lot more enemies and more blinding special effects - tight caves are problem. With no strategic overview over the situation, we are venturing outside what would be considered "intended game play", I'm pretty sure. I sure don't enjoy it as much, and I think there's a fairly good reason no game trailers ever show a fight in a narrow cave tunnel - because the end result is just blind chaotic mayhem.
On the one hand, I agree with you. Having larger caverns with occasional tights spots would be ideal. In theory. In practice, what that materialised as was pink caves (also known as Troll or Shadow Shard caves), which are the single most boring tileset in the entire game, bar none. Arachnos maps, at least, have that weird alien design to them, but pink caves are just unremarkable. It's like being sat in a railroad tunnel and be told your mission was to go from one end to the other. Yeah, it'd be cool once, but every other time it's just more featureless tunnels. And they ARE featureless. It feels like the entire tileset has, like, ten pieces to it - corridor, curved corridor, dead end corridor, large round room and two different intersections, with exactly one turn.Quote:You have to admit that's a funny choice of words: "cavernous". All I asked for was for the caves to be... well, cavernous. I have absolutely no problem with offices and sewers. They have more than enough space to provide me with a proper situational overview.
I don't dislike pink caves because they're wider. I dislike pink caves because they suck. For all I bash on them, their remakings are, at the very least, decent. And also incredibly rare. Snake caves are VERY detailed, but they show up in all of a dozen missions, and Cimeroran caves aren't half bad (though still bland), but they only really show up in Cimerora and a few Midnighter missions. There are exceptions, but they're rare.
They're like ship maps. Each ship map consists of two or three giant holds with containers in different arrangements. Maybe if I were dockworker, I might be able to feel they were more different, but to my eyes, it's one big square hold after another, and to boot, it feels like there are a total of five hold sections, if that, with the first and last always being the same. Always.
For some reason, at one point the developers decided to do what WoW did (or so it seems) and cram the game full of humongous chambers and ginormous, high-ceiling corridors, and the result is... Bland beyond description. Convenience at the cost of artistic depredation and decay is not a good tradeoff.
You are not the only one. I grew up on things like Tomb Raider and the Prince of Persia, I enjoy complicated terrain that needs to be navigated, as opposed to the standard MMO fare of outdoor flatlands. Nothing bores me more than endless plains and forests, and that's a large part of what has turned me off practically every MMO I've ever played. City of Heroes' indoor instancing is a strong contender for the biggest reason I'm still here. -
To avoid making a huge compound quote, let me respond in freehand text.
From what I'm able to gather so far, the Japanese language has multiple ways to say many, if not most things, depending on which alphabet is used to write them and which pronunciation of said alphabet is used. That would at least begin to explain the significant use of puns that Japanese make, when you can SAY one thing, but mean something completely different based on context, be it intentional and unintentional. I've also gathered that the ability to make such puns is far beyond my ability to create or request, so that's that on that front.
However, something interesting has come out of this, which is the reading of wind that was given as "yami," which I assume would transform into "Yamikaze no Rikimaru." My calibrated eyeball detects this at a length of 20 symbols, which should fit the name field, and for the first time in my quest for a name, I've actually found a last name that both has meaning AND sounds good in my head. I will be the first to admit that Kazeguro sounded off and Gurokaze even more so, but it was something I was willing to put up with. Yamikaze, provided this actually works as a word, on the other hand, sounds like something I would very much use with pride.
Now, "yami" was given as meaning dark or blackness. I want to ask: In what context? I realise it may be an unnecessary question, but I ran afoul of that once already. Are we talking dark in terms of dyes and paints, dark in terms of lack of light, or dark in a figurative sense meaning depressing and unpleasant? Or is there some other context entirely that I'm missing? I ask this question primarily because I'm a foreign speaker of English to begin with, and have seen numerous faulty translations in both ways. One my classmates in school kept making was saying "according to me" when they meant "in my opinion," both of which translate into the exact same thing in Bulgarian. I just want to know not just what I'm saying, but what I actually mean by it
Provided this works, it means I'm for another bout of power customization to swap out the red. I'm due for one anyway, to be honest, because the more I use the bright red winds, the more they feel like the kind of gas you'd get out of a signal flare than actual blood, and I know why that is - the sprites are designed display smoke (yes, smoke), so they don't do too well with "blood." I guess I could make it either figurative, in that it's bloody wind or some such, but I'll have to look for options. If I could make it tar black, though, I would. No Dark themes for Storm powers, though. Will experiment. Maybe a darker or paler blue? Or maybe just darker red. I don't know. We'll see.
Failing that, the "murdering wind" idea is still interesting to me, but I'd really want to use something without a preposition (so not "something no something") and ideally something I could jam together in the same word. I don't know if that's possible, but I couldn't fit it within the name field restrictions otherwise. It may not be proper form to just glue words together like this when they should probably be written apart, at least in romanization, but Quin says names don't always follow proper norms of grammar, so we could perhaps make an exception.
Even with an exception, however, I'd need something that doesn't contain many words. Less "wind that is such" and more "such wind." It's easy enough to spin around in English, especially if you don't mind being ambiguous, but I've no idea when it's possible in Japanese and how it would work.
So far, though, I really enjoy this thread
I'm clearly WAY out of my depth, which is why you're not very likely to get much meaningful participation in the linguistics side of the discussion, but I enjoy reading about it a lot nevertheless 
Once again, thank you kindly for your help. -
So basically, the consensus is that it's a power that may be useful in what I would describe as an "elaborate" way, but isn't something that I'm going to want to pin my build around? OK, I can deal with that.
The likelyhood that I'll 'spec out of Hurricane is small, since I don't have much else I want to take, and I can still use it on repel-resistant single targets, such as downgraded EBs. Obviously, that's hardly a common occurrence, but if I can get ANY use out of the power, then why not? Probably won't bother slotting it much, however.
As far as Freezing Rain goes, this power confuses me. It's another one of those "It's a pseudo pet, but we really want to pretend it isn't." powers the real numbers for which are complete crap in-game. The new Red Tomax's City of Data, however, lists with a tick time of I believe .2 seconds, and with each tick applying a 30 SECOND DEBUFF! The hell?!? How does that even work when the pesudopet itself lasts only 15 seconds? Is it a 30-second, non-stacking, self-refreshing debuff that goes on for 15 seconds' worth of summon plus another 30 seconds' worth of lingering debuff? What gives?
Back to topic - with Freezing Rain and/or immobilization, the tactics needed to make Hurricane useful in broad-spectrum application are too precise and labour-intensive to be something I want to do again and again and again every fight. Once in a while with a particularly hard spawn, maybe, but not every other fight. Considering Hurricane is costs more than my soul, to boot, it's unlikely that'll be something I'll want to run very often anyway.
And to head it off at the pass - I don't think I'll take Leadership on this guy. It's a bit sideways of his concept, plus he has a ton of toggles to run besides. And now that "just take Stamina" is no longer an issue, I'll reconsider the decision next time I rebuild the character.
Far as Gale goes, I try to use it as "soft control" type mitigation, but it costs a lot and recharges very slowly for an effect that only lasts a second and a half most of the time. Will investigate.
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Thank you for your help
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This is my first time playing a Stormie high enough to have this power, and I picked it up pretty much on a whim. I figured, hey, it has a decent debuff and I could probably afford the cost.
The problem, however, is that the power comes with a fairly consistent repel effect, which has two pretty unpleasant side effects: it repels people out of my own debuff and it scatters spawns to the four winds. Literally. I guess I could try to shove people in corners with it, but I've had extensive practice doing that with Force Bubble, and even with a power THAT big, it's still a crapshot most of the time, let alone with something much smaller as Hurricane.
So here's my question - what do I do with this power? How do I us it? How do I make this power work for me more than against me?
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On that note, what do I do with Gale?
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They were apparently working on this in GR Beta, or at the very least this feature existed on the Beta server, probably accidentally left in.
On a more pertinent note, I've always said that auto-teaming and random game joining would be a great way to make the game feel a LOT more populated than it necessarily is, and represents both a good way to provide constant teams to people who want that, as well as a less personal means of teaming for those of us who don't, meaning we might just team from time to time anyway. Making that a reality would be a good call.
Maybe that's what they're testing in that Beta everyone's been speculating about? -
Quote:I don't actually have a problem with Dragonball Z/Kai's way of doing things. Truth be told, I've never been a fan of loads and loads of characters. And I will agree, the Shippuuden timeskip does indeed improve the character of Naruto. However, you are correct in that I don't read the manga, and all I have to go on is the highly, highly, HIGHLY declining quality of both the art style and the writing for the show. Maybe it doesn't do the manga justice. I wouldn't know. But the artists have been phoning it in pretty much since the Fire Temple filler, and it's only getting worse. People in the background are starting to look like the kind of faces I used to draw when I was six. This is getting to beyond Heavy Metal Movie levels of bad.Gotta disagree on that one, I've followed the episodes and manga since the early times and I like Shippuuden more actually. Naruto doesn't act like a clown as much and it has a more serious feel to it. I don't know if you've kept up on the manga or are the type that doesn't want to ruin it for yourself, but it just keeps getting more and more intense to me. the only problem I can see with it is the same as DBZ, in the later on episodes previously cool characters like Shikamaru and Gaara/Piccolo and Tien, etc. all take a backseat to the 2 or 3 most powerful caracters.
And the story so far is just... Blah. Maybe it's the stupid fillers with made-up non-canon ninja who fight with soap bubbles, maybe it's the Dragonball Z style WASTING OF MY TIME on pointless closeups and panorama shots that go on for 17 hours, maybe it's the Ghost in the Shell 2 overblown philosophy, or maybe it's the fact that I saw Naruto actually DO something for the first time in around 150 episodes, and he still ended up getting his *** kicked and getting talked down into a catatonic state of "I don't know how to achieve world peace, so Imma let this guy destroy cities to achieve his vision." To be honest, I preferred the idiot Naruto who was too stupid to quit and whose spirit was too strong to break, inspiring people who watched him. The current emo Naruto who basically ceases up with depression and confusion just because he can't give Pain a simple answer is just that - blah.
Do you realise that I watched four or five episodes, that's five weeks AT LEAST, of just about nothing? Pretty much the whole show tanked after the off-model fox episode. Afterwards, they talked for a full episode with, like, 2 minutes of action. Then people talked for a full episode, then Naruto and Pain talked for a full episode, then we saw two episode of Pain's flashbacks, none of which were necessary, and both of which looked like they were ret-cons, then we saw an episode of Narutos' flashbacks, and all of that to flashbacks THAT WE'D ALREADY SEEN LESS THAN 20 EPISODES AGO!!! Oh, but if that weren't bad enough, there was a two-week special FILLER in the middle of this, then they descended into about four episodes of filler. And now they're not airing an episode this week.
I have been sitting on my hands waiting for something to happen in this stupid show for TWO MONTHS now. If something doesn't happen soon, I'm done. I am so done. -
Quote:I more meant an actual orbital laser coming down from space, with you just using a targeting laser like what they had in Tribes 2. If Robotics Masterminds can seem to have a space ship to airdrop Drones and tunnels everywhere to deliver Protector Bots, why can't all Pulse Rifle Blasters have an orbiting death ray?Well...there is. FinalFantasy Tactics Advance Famfrit style 'Uber energy beam' blast, direct from the gun. If you think Dual Pistols bulelt curving is daft, just how little sense does firing a laser up to come down make? Shoot a GIANT smegging laser at them in the face.

The bigass laser is a cool idea, but I tend to have a problem with these unless they're very well done. The bigger you make a laser beam, the more scattered it looks, especially if it comes out of a small rifle. I could see a big-ish laser beam being used as as kind of Piercing Rounds knockoff, but a laser from space making a huge explosion, Ion Cannon style would just make my day
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"Fat Cat City" indeed

I'll have to think about that one. That cat looks like it's just looking up at the dude who's down to one knee, holding the camera to the ground. I know that's kind of the point of these pictures, but this one just doesn't seem to grab me.
Nevertheless, thank you for your effort
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Quote:This is my best attempt at making it a single word, but it could be all wrong:
Kazechi or kazeketsu.
I will repeat that it could be all wrong.Hmm... Well, I have no pressing need to rename RIGHT NOW, so I think I'll let this roll for a little bit before I make a decision which will cost me as much as a low-budget title game. A few things to comment, nevertheless:Quote:Wouldn't that not apply if using "black" as an adjective? I think, when conjugated to describe the wind as black, one would use either kuroi kaze, kurokase, or the kanji unification of kokufuu.
On Kazechi or Kazetsu, could you please explain how these actually attain their meaning? It's not mandatory that I know this, but that's purely for my own curiosity. With Kazeguro, I knew that kaze stood for wind and guro, I thought, for black, but wich these... I'm seeing kaze for wind, but then... "Chi?" "Ketsu" I have an easier time picturing as "black" or "blood," but the Japanese to English dictionary I usually use translates this to "*** (col), ****, buttocks"
Well, among other things, like "larva" and suchforth. I'd just like to know how these words form, if it is at all possible to explain to a complete idiot when it comes to Japanese.
Also, Atheism, you quoted me saying "this" a couple of times and didn't leave a link to the original post, so I don't know what I was talking about at the time. Was it "black wind" from the original post or "blood wind" from later on?
Moving on to the next quote: kuroi kaze, kurokase or the kanji unification of kokufuu. Kuroi Kaze Rikimaru is actually 22 symbols, which is two more than the name field would hold. Now, I'm not adamant about retaining the name Rikimaru as a personal name. I mean, I basically took it out of Tenchu. I can just as easily turn around and pilfer Onimusha 3: Demon Siege and take Ranmaru Mora's first name. However, that would still only save me a symbol, and would not be enough.
When it comes to Kurokase, I remember I found a long PDF of Japanese last names and the ways in which they formed from meaningful words. Black was listed as "kuro" if it came in the beginning of the word and "guro" if it came in the end, as concerns two-word names. I basically picked the "guro" suffix an put in "kaze," a word not in the list, but which I knew from elsewhere. I will admit, I aped Naruto here, drawing from the word "kazekage." The flaw in my logic, however, is that "kazekage" does not mean "shadow wind," i.e. a wind made out of shadows, but rather "wind shadow," i.e. the shadow of the wind. The four (five?) shadows in Naruto are the leaders of the main villages, and each has its own "qualifier" so to speak. What I needed, however, was the reverse, and the reverse does not work unless I invert the word order. I should have thought of that when I was making it
However, the reason I didn't and still won't turn the words around is because I will not use the name "kuro." It may not mean much to you, but saying that out loud in my language comes out as something like "dickman." Knowing it has a meaning is one thing. Constantly referring to the guy as "winddick" in my head is not something I can do. I know it's a stupid problem, I know it doesn't make sense, but it basically means the word "kuro" is unusable for me. I would sooner change the meaning I want.
As far as "kokufuu" goes, I don't assume that has any explanation, being a single word? Or do I have that wrong? Assuming there is no "why" this means what it means... What exactly does that mean? I realise it could mean black wind, but I also realise that's probably more a figurative translation. Does it literally mean that? Because if it does, I'll use it, provided it still fits into the "... no Rikimaru" framework.
Incidentally, I actually like the "Gurokaze" idea, as it's somewhat of a play on words. It does come off as seeming like it should mean "black wind," in what sense I don't know, but it could also mean "grotesque wind," if I understand it right, and most of his wind powers are a pretty thick red colour.
I guess, if I wanted to be really anvilicious, I could go for something like "murder wind" or "murdering wind," though I'm not sure if that would sound any better. I checked my trusty online dictionary, and it gave me one word for "kill" that I recognised, which was "satsu," but I know I've heard at least one more spoke, which sounded something like "kurus." Now, I don't know whether that's exactly what that meant, where it wasn't a declarative statement (I will kill you) or an order (kill him) or whatever. I'd be interested to know if killing wind or murder wind is possible.
I apologise for running you guys around so much. I really appreciate the time and the help and I actually really enjoy this. The sounding of the name is still a bit... Off, which is the only reason I'm still exploring options. -
Exactly. Established canon never claimed that universes had to be uniquely different and that exact duplicates didn't exist. That's all I'm saying, only I assert that every unique universe has an infinite number of identical duplicates. You can have a thousand dimensions draw a thousand Infernals from Infernal Earth and you may still find Infernal there afterwards anyway.
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Quote:Within the context of the show, no, it doesn't make a whole lot of sense. I like to think that the last time he hurt his arm, it was because he did the thing three times, and because he sucked at it, to boot, whereas this time it was just once with the clear understanding of what it is, plus he held on to it for a shorter time. Nevertheless, I realise it's just an excuse on my part.Everytime you link to that and I watch it, I hate that attack more and more...
The resenshuriken is suppose to slice up his chakra network every time he uses it, right? It's suppose to be dangerous/life threatening (and I'd presume that shippuuden movie was before the Pain fight so he probably doesn't have sage mode or control of the kyubi so that's not healing him...). Hell, the explosion itself should have ripped his clothes apart (if not the majority of his body).
I like huge OMGWTMFH!1 attacks as much as the next guy but...uhg, I'm just not liking that omni-weapon anymore. Much prefer Asuma's more subtle version of the whole 'cut stuff with wind' skill.
What I like is the effect, however nonsensical it may be. Shippuuden has been scraping the bottom of the barrel in terms of animation budget practically since Hero's Comeback, and it's only going more and more downhill, to the point where just bringing it up make me feel like Spoony talking about TNA, and I do not know why I still watch this real-time train wreck. That one off-model high-budget episode with the 9-tailed fox was, admittedly, very sweet, but even a dead man could tell it wouldn't last, and sure enough, next episode is back to "drawn by a kindergartener." Seriously, check out the faces of people in the foreground. It makes the Powerpuff Girls look like Avatar.
It doesn't really make sense, but by anime standards, that's a very creative use of animation. And I know what I'm talking about, considering I'm watching Dragonball Kai in parallel
Anime tends to make big explosions at the same time ridiculous and boring. I'm not sure how they manage that, but I dare say limited budgets are partly to blame. This one had what felt like an unlimited budget, or closer to it than the show has seen in the past few years, and I just enjoyed the nice explosion. It brought me back to the old days of Naruto's fight with Shukoku where the encounter as seen from the ground resembled a powerful storm. Yeah, it's nonsensical, but I'm easily distracted by the shiny, if the shiny is done well enough. I yearn for the romantic simplicity of bigger explosions, and the Shippuuden movies provide in spades.
However, I will agree with the dissenters: Shippuuden sucks, and has sucked... Pretty much always. In fact, the old Naruto slowly started sucking from episode, like, 150 on, basically from the start of the fillers. What was truly badass was from inception up to about the end of the Chunin Exam and the fight with Gaara. Everything since then has been a constant downward spiral that's just on the verge of making me stop giving a crap about the whole thing... Pretty much unless it improves within the next two, at most three episodes. -
Personally, I just feel it's a missed opportunity for fairly little overhead. The Black Market can literally have a sewer grate right next to it which leads to a capped-off sewer entrance with a few stalls of "extra exclusive goods" which are too obvious to be held topside, like long-range missiles, vehicles and suchforth.
I'm not sure it'd be as cheap to make for Wentworth's, but I would personally be happy with an emptied-out office building with crates piled up, or indeed even a generic warehouse. It'd be like... Well, you can browse our catalogues, or if you really really want to, you can search our warehouse. We have many things already stocked. See if you spot something you like. That's basically what super markets here are, anyway - giant hangar warehouses where the first two rows are presentable and everything from there up is boxed crates and shrink-wrapped pallets.

