Samuel_Tow

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  1. Quote:
    Originally Posted by Organica View Post
    It's kind of hard to feel special about your cool incarnate look and status if a level 1 guy fresh off the creation screen looks exactly the same. ^_^
    It's kind of hard to feel special with prefab costume regardless of circumstances. That's my entire point - giving people all of one set isn't the path to making anyone feel more special. It makes everyone feel even more like a copy of everyone else. Incarnate powers are bad enough with blurring the boundaries ATs, and now we're offering to dress everyone the same, too?

    Anecdote: When I bought the Animal Pack, one of the first things I thought to do was a basic tiger character. The first day I logged into the tutorial after the Pack went live (with another concept), I zoned in standing next to two basic tiger characters belonging to completely unrelated people who had not just managed to make nearly the exact same character I'd intended to make but managed to make the exact same character as each other.

    "You are a unique snowflake" is probably the worst, most depressing method of making people feel "special." When the next big shiny is the exact same thing everyone else gets, that's not unique or special. What's special is a good costume design, and a good costume design is much less a question of the precise pieces used and much more a question of design talent, freedom of imagination and good taste. To try and offer people a "better" costume is madness in the extreme, because what makes a "better" costume is not numerically definable. It's both unique to the person doing the judging and strongly dependent on practical uniqueness.

    You know how people rolled their eyes at everyone who made a Neo clone when trenchcoats came out and everyone who made a Green Arrow clone when Archery came out? Do you know how many people will roll their eyes when they see those Lineage II shoulders? When costume items stop being about good design and become about shallow flash, the costume design system has failed catastrophically.

    Quote:
    It's also kind of pointless to say, "As a reward for making it to level 50 and making to the incarnate levels, here's a cool new look" and then also offer the same thing to the level 1 guy who forked over $10. It's not much of a reward at that point.
    The reward of making it to level 50 is having a character who's massively stronger than that of a level 1 guy who forked over $10. You can fight stronger things, you can take on tougher challenges, you can use more impressive powers and you can claim that you are "better" and be quantifiably, provably correct. There are enough real, functional rewards that show up when it really matters. I don't believe we need basic vanity added to this.

    Furthermore, I will never, ever agree with a system which encourages people to want others to not have someone. Any time someone derives satisfaction from the fact that I DON'T have something, my sympathy evaporates on the spot. I still firmly believe that everyone should have access to all cosmetic options, then let those who are truly good enough at making costumes shine and those who don't care ignore that side of the game entirely.

    Quote:
    Anyway, that's what the devs apparently intended for this armor set. It looks pretty cool. If I could create a new level 1 character with this armor set tomorrow, I probably would. But I understand why they made it an incarnate reward, why they designed it as an incarnate reward from the start.
    I can understand why they did it, as well - it's simple bait. But understanding their reasoning doesn't mean I agree with them, and I have a habit of remembering my disagreements for years and years.

    Frankly, if I could make a level 1 character with that armour set, I plain wouldn't. Every single full set in the game looks absurd if used in whole. I'm not sure I'd even use any of the pieces. I don't have a concept that can use them. And unlike Matt Miller and (I presume) you, I don't believe that any costume which uses those pieces is automatically somehow better or more special than any other costume without the pieces. I'll admit, the Incarnate armour pieces are decent. But they're not God's gift to man and they don't enhance every character they're slapped on. They're just another costume set.

    I'm sorry if this insults the art team, but the pieces are just another costume set - good if used right, terrible if used wrong. No more, no less.
  2. Today was... Weird. I wanted to try a Claws Brute of mine with some Rularuu Claws, and to do so, I asked a friend of mine to help provide the story arc needed to unlock them. I was originally looking to run the Bravo of the Shadow Shard arc by Tech Naylor, but this... Didn't work. My friend couldn't start it via Ouro because I had to be in the zone, which I couldn't with a level 9 Brute, and when we tried it in his base, the game told him I wasn't in the right level range. He didn't have a character in the absurdly specific 37-39 range for Naylor's Bravo of the Shadow Shard, so we changed plans.

    Turns out he had another character with Efficiency Expert Pither as a contact, but he hadn't done his Alone in the Darque arc. I knew for a fact that this arc unlocked Rularuu weapons. However, when we finished the arc, I still didn't have Rularuu weapons unlocked on my character, leading me to conclude that I need to run the arc, myself. I didn't miss the reward in any mission, I didn't door-sit, I mixed it up in every fight (to unimpressive effect) but at the end of the arc, I got zilch.

    OK, so what does that mean, then? I CANNOT get the Rularuu weapons until I'm at least level 37 and grab Tech Naylor's arc? I remember whining about the 100 Overseers defeat badge for the hero-side unlock, but at least with the Shard open to all levels, a low-level character can be helped with this task. I've had Rularuu's Bane unlocked on a level 1 Scrapper. So, what? Is it impossible to unlock these things ahead of time on villain-side? What gives?
  3. Quote:
    Originally Posted by FlashToo View Post
    I knew about the shirts, and in fact mentioned it in my post. I did not know about the arms-visible-in-stealth thing though.
    There used to be a LOOOT of clipping between jackets and the undershirt underneath them. On the Family, too. You'd see it at the elbows, in the armpits, on the shoulders and so forth. They did change transparency thereafter, though, so you can't see through jackets any more But the upper arms are... Or were still there.
  4. Quote:
    Originally Posted by Organica View Post
    But I think if there's ever a reason to have unlockable costume options, it's here -- a new cool look to confirm your incarnate status. That's practically built in to the superhero genre after all -- you power up, you get a cooler costume. Jean Grey becomes Phoenix, new look, new name, new costume and powers. Sailor Moon gets a fancy new outfit when she powers up. Pumbumbler's whole holiday "incarnate costume" contest was built around that idea, so in the end I do like the idea of having incarnate armor for incarnates only. Sorry about that.
    I usually have a question I like to ask about that: Is it wrong to ask that this be placed in the hands of the player? If someone wants to denote his rise to power with a "better" costume by his or her standards, then I heartily approve. I've done the same. The editor gives us the freedom to do so. I kind of want it to give us the freedom of not doing so and, more than anything else, not having to do so.

    Let the player decide.
  5. Quote:
    Originally Posted by FlashToo View Post
    All jackets replace the entire arm from shoulder to elbow instead of layering over it like the Shirt and Robe sleeves, and there isn't a way for the game to detect what the pattern should be underneath.
    Not true. Only the jacket sleeves that Jay made with the I13 Day Jobs pack do this. The older jacket sleeves keep the arm underneath, which you can see via clipping or stealth powers. Furthermore, Shirts have sleeves that apply over the arm, rather than instead of it. It's a choice that the artists made, rather than a costume editor limitation.
  6. Quote:
    Originally Posted by Memphis_Bill View Post
    "Almost every day?"
    I had to spend a mission drop and petition for Support three additional times in the span of two days that one time I've had missions with missing enemies very often lately, and I've had a LOT of enemies knocked into walls. Almost every time I knock one around in a pink cave map, it ends up in a wall. I've had enemies spawn in ceilings, I've had enemies knocked through ceilings, I've had enemies drop through holes in the floor, jump through walls... It's a lot of fun
  7. Quote:
    Originally Posted by Ironik View Post
    Wouldn't you also have to alter the hips/pelvis of a biped digitigrade creature? I seem to recall that a bird or dinosaur pelvis is canted forward, while ours is mostly vertical.
    If you wanted to be anatomically correct, I suppose. I don't think it's necessary, though. So long as it doesn't look horrible, I'm pretty sure any kind of pelvis will work.

    Besides, if we alter the human pelvis too much, we'll lose the ability to add sexy butts
  8. Quote:
    Originally Posted by Tunnel Rat View Post
    Creating a very small eye aura may be the answer to both of your dilemmas, however. I'll keep it in mind for future auras.
    I'd say this is the answer. A lot of the eye auras are quite large and can end up obscuring the entire head, clipping through hats, hoods, helmets and so forth. I think the smallest eye aura we have is the Alpha one, but that still clips sometimes, and is actually aligned slightly too low on Female heads, or so it seems.

    Moreover, BABs made the distance a shield is offset from the hand depend on the size of the glove the character is using. Is it possible to do something like this so that eye auras will display in front of goggles and visors? I'm specifically talking about Full Helmets, where the visors are HUGE, bulky and dense, which means eye auras display "inside" the visor, preventing flowing visor eyes. This isn't really a problem with smaller types of glasses, like the various spectacles and sunglasses props, though.

    Finally - would it be too much to ask for Dark/subtractive versions of existing auras?
  9. Quote:
    Originally Posted by NeoSaturn View Post
    nice, I got to say That is so smart its stupid.
    Thanks... I think I never really had a concept or an AT in mind for this costume, but I've been mulling it over for some time. I keep wondering if I can't make something useful out of it with other Vanguard weapons.
  10. Quote:
    Originally Posted by Organica View Post
    Anyway it's kind of funny that you offer up a booster and people cry "why don't we get free stuff anymore?" and then you introduce a free (and gated) armor set and people want to pay for it.
    In your example, there's a difference between "people" and "people" that you can't catch with that phrasing. "One set of" people were displeased with Booster Packs and insisted on free costume updates, as well. I can name Bad Influence off the top of my head, but there were others. These are not the people offering to buy in this thread. "Another set of" people are now asking to buy these things instead of unlock them, and I've always, always been in this camp. I've HATED costume unlocks ever since I2 and the "Capes at 20" fiasco, and my opinion hasn't changed. Sure, I have more financial stability now, but my opinion remains the same - I would rather buy costumes than unlock them in-game.

    This is a simple case of different people wanting different things. I still suspect that if you give costume items both an unlock and a paid option, you will end up pleasing all but the most extreme fundamentalists.
  11. Quote:
    Originally Posted by 2short2care View Post
    Thanks Ironik that helps alot.
    I was about to post Ironic's brightened pic, myself, but it seems like he beat me to it

    However, I did a slight cheat which you can't see even there. The bottom uses a Pencil Skirt (obvious), as well as a combo of Stilettos/Matte and the Pants lower body texture. It looks really goofy if you can see it without the skirt, because it has the belt hoops, the button, the pockets and so forth, but since you can only ever see the knees on this costume, it looks like matte fabric that's part of the boots.

    I may retcon this costume to use the Thigh High boots later on when we get that patch which allows female Steampunk jackets to be used with Sleeveless Jacket torsos, which will allow me to use the Witch long gloves.
  12. Yeah, that's the sort of anatomy I was looking for, one where the digitigrade foot is upright when the leg is standing upright, potentially with a bend in the knee and ankle. That's a lot like the Tautha pic I posted (way back when), too.
  13. Quote:
    Originally Posted by Gaspard View Post
    That's kinda like Castlevania: SOTN lol.
    And also kind of like Final Fantasy VII. As well as kind of like the almost original Samuel Tow
  14. Something else to point out - City of Heroes seems to be fully capable or rendering multiple items on the same slot. This was hilariously proven in the dawn of weapon customization. As weapons were changed into permanent costume pieces that just swapped between visible and invisible, it meant they occupied their own costume slot. Problem is that if you swapped between too many weapon types, old weapons would linger in the slot, causing weapons to overlap. Using a similar bug, Thessalia invented the BOW-TANA.
  15. Ah, the mole machines. Here's a fight I usually conduct while watching something vastly more exciting on TV. Like Mike Rowe scrubbing the inside of a bear brewery tank for about 5 minutes straight.

    *edit*
    More to point: Fights you cannot lose have no excuse to be long and boring. Balance by annoyance is a bad way to implement things. Mole Machines, the Shivan meteorite and others should either have fewer hit points or less damage resistance. Or both. Either that, or they should spawn ambushes, which the meteorite kind of does... Once.
  16. Quote:
    Originally Posted by Dispari View Post
    As long as they cost 35 empyrian merits each and can only be used by level 50s.
    Thank you, I needed that

    Quote:
    Originally Posted by reiella View Post
    I don't think we've gotten a time-frame. More so than anything, I thought it was testing the waters to see if it's worth the time investment to add normal maps to other faces.
    Well, David talked at length about updating older costume pieces to have higher-resolution textures, better meshes and more contemporary effects. Then David fell into a black hole and has only been able to get out one post per few months, so we don't know what became of that. Curse you, black holes!

    Quote:
    Originally Posted by reiella View Post
    The faces themselves had a fairly mixed reception in the feedback thread, so I dunno myself.
    They received a mixed reception because they're just BAD, and a lot of this comes from the fact that aside from normal mapping, the faces themselves are horrible. They're low-resolution, their textures are not very detailed and their normal maps aren't all that fine yet still have dense black shadows, leading to faces that look like head candles and are even more fake than older faces.

    I hope that with a higher-resolution face texture and a more fine-grained normal map, these faces can look more impressive. It won't change the fact that the people depicted in them apparently fell off the top of the ugly tree and hit their faces on every branch on the way down, but we have plenty of ugly person faces in the editor since before, and those have their place, too. So long as the faces are technically sound, I can get over the aesthetic ugliness of them.
  17. Overall, I agree with you. The powers we've been getting with Booster packs aren't outwardly problematic... For the most part. However, you touch on a problem that I feel is more important than you let on - these are permanent additions. One or two or three don't really matter, but we're starting to amass an amazing quantity of these things.

    When GvE came out, I had no problem with the GvE jump pack because while it helped with jump and ESPECIALLY with fly, it was fairly limited. But now we have the Steam Jump pack. It's still relatively limited and not all that problematic... But now I have both of them. This has the potential to give me a LOT more special jump buff than either could separately.

    This is actually somewhat compounded by Veteran Reward powers. At the very moment of character creation, each of my characters are born with over two bars of powers not associated with their build. I have three attacks, a self-rez good enough to put Revive/Resurgence to shame, three different teleporters, three different pets, two mutually-exclusive travel powers, extra experience gain, a self buff and a few other odds and ends that I don't care to mention. Sure, for some of these powers you have to wait until level 4, but at level 4 my characters have more powers than Launch characters would have had at the level cap.

    Booster Pack powers are not a zero-sum game. They add up. The more Boosters we see, the more of a power stockpile our characters will be created with, and that could easily become problematic over time. The reason I feel that Booster Pack powers are all-caps-exclamation BAD isn't so much because of the powers themselves - they're mostly OK. It's because I dislike the PRACTICE of including powers in Booster packs, as these powers enter our inventories and they never leave. Sooner or later, this has to blow out somewhere.
  18. Quote:
    Originally Posted by Ashtoreth_NA View Post
    Why do people keep saying the female hair under the top hat with curls isn't tintable? I got blue hair when I was playing with my new pack live...
    Unless you can find a quote saying that, I'd say you misunderstood. What people are saying is that the MALE hair under the top hats isn't tintable. And it isn't. But it should be, once the fixes roll around.

    ---

    I really have to commend that list again, by the way. If I'd sat down and written a list of all the things I wanted to be fixed with the Steampunk pack, we'd have an over 80% overlap, and considering people claim I'm unpleasable (even if they're wrong), that's pretty dang amazing. I love the detachable ascots, the tintable hair, the changes to the jackets, the HIGH-RESOLUTION FACES!!! and so on. I don't think there's a single item on that list that I'm "meh" about, let alone hate. Everything is pure gold... And it's not even a complete list!
  19. Quote:
    Originally Posted by Bubbawheat View Post
    How would you feel if 1 out of 10 missions were unplayable?
    Pretty much exactly like how I feel now, actually. It's almost every day that I'll knock an important enemy into a wall, find a locked door with the key to it on the other side, find a door blocked by another unopanable door, end a mission with an enemy apparently having taken a stroll off the map and so on and so forth. Some of these I reset, some I petition, some I mission-drop, and life goes on, apparently.

    To be perfectly honest, the expediency in response to non-showstopper bugs around here is kind of disappointing, and that's not a new phenomenon. There's a reason we get the weekly "One Issue fixing bugs!!!" suggestion threads over at S&I.
  20. I have to say, the incomplete list of changes is AMAZING! I tried distilling it down to the one or two items I like, but I like ALL of them! High-rez faces, tintable hair, sleeveless jackets... The list goes on and on and on! I love it.

    I still hope there's a fix for the colour of the steam boiler backpack and its placement on the back, but everything in there is just golden. Cannot wait! Hell, just jackets without ascots will be amazing.
  21. Quote:
    Originally Posted by Zombie Man View Post
    I'm sure the Devs wouldn't want anyone in the world at large to wear barbed wire or to go around with an exposed brain, either. That's not the point.
    If I were the sort of person to put quotes in his sig, that would definitely be sig-worthy. Even out of context, that's just golden!
  22. Quote:
    Originally Posted by Crimson_Archer_EU View Post
    There times when I come up with a character concept or idea for a name and would really like to check if the name is available, but can't get to the PC I have CoH installed on. I would love to see access to the name check facility without having to launch the game itself for those times.
    You may want to alter your title, because that's not an "offline" name check. You still need to get online, connect to a server and check its name database. What you want is, perhaps, an in-browser name check.
  23. Quote:
    Originally Posted by Jophiel View Post
    Down along the shore in Port Oakes is a bit with some angel-esque statues and stuff. Maybe there?
    Hey, Port Oaks has that Villa Montrose and Marconeville. Those might fit. I'd have to check those out. Thank you I'll try to avoid the old cobblestone roads in Mercy Town, however. High heels and cobblestone don't work well together.
  24. Quote:
    Originally Posted by Ironik View Post
    It's your pic to do with as you will, I just ran it through Photoshop for you.
    Thanks!
  25. Quote:
    Originally Posted by Pixel View Post
    That's just your opinion. Some players want decorative loot - a badge of honor to wear to show off their accomplishments in-game. (Not me, fyi - I could care less.)
    Isn't that what badges are for? You know, as a badge of honour to show off accomplishment? Why not give Incarnate badge titles their own unique colours?