Sailboat

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  1. <only read the first page of the thread>

    Eh, I'd make lots more random rolls if I could set the level of the recipe. The vast majority of recipes I slot are below 50; I exemplar a lot. One of the main reasons I hoard merits and do direct-buys is to get a specific level recipe. If I could pick the level for my random rolls, any character's merits could be used at any time to generate the recipes I am looking for, and all the rolls I don't slot would go on the market. Well, all that will sell for anything , that is.
  2. Honest response: I opened this thread just after reading a thread about destroying influence intentionally to reduce the money supply and curb inflation, and from the title of this thread, assumed it would be about RAISING base rent to serve as another influence sink.

    "Good idea," I thought.

    No, it turns out you think it's too high.

    My main SG has a moderately tricked-out base and we pay a tiny, negligible four-digit amount of prestige per month. I can make it in two radio missions. Our reserve of prestige is over 2 billion and steadily growing even though most of us have dropped out of SG mode on our higher-level characters.

    If base rent were multiplied by a factor of TEN I wouldn't even notice the effect.
  3. @Sailboat

    Pure of heart, murdered.
    Reborn -- to mete out Justice
    with a flaming sword!

    Villains fear the touch
    of Sister Power's lead-filled
    platform go-go boots.

    I am a Tanker.
    Though the foes be numberless,
    I will hold this line.
  4. Quote:
    Originally Posted by Barbie_Ink View Post
    Next you're going to deny you're the reincarnation of Buddha, too.

    You're not fooling anyone.
    "I'm not the messiah!" "Only the messiah would deny his true existence!" "Well, what chance does that give me?! Alright, I am the messiah!" "HE IS! HE IS THE MESSIAH!"
  5. Ah, is that how it works? I'm 19. Makes sense, thanks.
  6. Why is my solo Defender getting 28.5% damage bonus from Vigilance -- not 30%? I'm not in a PVP zone...it appears that Vigilance itself is 28.5% without any listed subtractions. Shouldn't it be 30%?
  7. Quote:
    Originally Posted by Catwhoorg View Post
    Items have to be taken out of free circulation somehow..
    Yeah. They don't want you to "save" all the IOs from a character. They want IOs to use up time and influence; they exist as a goal you can choose to spend effort on, but they are consumables.
  8. I dunno, sounds like DarkGob has a point. How would your system guard against such abuse?
  9. I enjoyed Shield/Axe very much. As Starflier says, the knockdowns from Axe help shore up Shield while you're leveling, and Shield buffs your damage nicely. Also Shield Charge is another knockdown attack; it can be a knockdown-themed character.

    I'm currently enjoying two Fire/ Tankers. Although neither is /Axe, it seems to me like I'd be stronger if I had a lot of knockdown in my attacks, and Fire/Axe would probably be a nice pairing.

    Edit: ah, I see Heraclea also concluded that.
  10. Quote:
    Originally Posted by Dechs Kaison View Post
    the tank should be the first guy dead on the team. If anyone else died, it was probably something he could have prevented.
    Sadly, this only works if the other players work with the Tanker. Fairly regularly I run into PUGs whose players have one of these flaws:

    1) They don't actually follow the Tanker. Even when they SAY "Follow the Tanker!" they don't seem to be able to do it. I've had the team leader message me "You're split," and I look at the map and the team turned left when I went straight...but this is a team leader who said "Everyone should stick with the Tanker." I replied "Am I? At least I'm with the Tanker." Caveat: you don't actually have to follow the Tanker; Tanks can travel with the team and just run forward for alphas. But if you repeatedly wander away from the Tanker there's not much he or she can do for your safety.

    2) One or more players, usually Blasters and Peacebringers, opens up with big AoE attacks just as I start to run in for alpha. Of course, I don't actually HAVE the aggro yet. Maybe the first rank of enemies have seen me and turned toward me and attacked, but they're not aggroed to me specifically, and the back rows may not even know I'm near. Boom, a dozen-odd foes wasterize the Blaster. Repeatedly. I try to be nice and say things like "If you'd like me to be more effective at holding aggro so you don't get hit much, please wait two seconds* for the enemies to get focused on me before opening fire," but it often doesn't work. I don't get it. It's like someone told Blasters they won't get exp if someone else gets the kill, so they gotta spam early. I'm not talking about waiting while I herd; I know some folks like that and some don't. I'm just talking about letting the enemies pick me, letting my aggro aura tick once or twice, and ideally letting them shoot their ranged attacks and then close in tightly around me while I start saturating them with Gauntlet. THEN they're grouped nicely and they will be hard to pull away; do your worst!

    Sometimes it's comical to see Fireball hitting every time just as I arrive at the spawn. And predictable.


    *edit: maybe the problem is 'Blaster seconds' are like 'dog years,' and two seconds to another player is an eternity to a Blaster. Maybe they think they are waiting two seconds when they fire before I even reach the spawn.
  11. Quote:
    Originally Posted by Frosticus View Post
    I like my BS/Shield quite a bit. The only thing that bugs me is the redraw right after Shield Charge, but what can you do really.
    Eh, it's not like the enemies are doing anything in that timespan.

    Broadsword/Shield feels to me like it has a lot of tools. Slice recharges very quickly for a Scrapper PBAoE, which is nice; Parry is awesome defense; Disembowel gives a surprising amount of mitigation too if you time it right and use it on the right enemies. Headsplitter is all kinds of awesome: a cone, huge damage, knockdown, defense debuff, extra crit chance...and it's back up again really fast if you slot it right. Shield has a ton of offense generally, decent defense that becomes studly with Parry, and some AoE help with Shield Charge. And even some aggro management of sorts with AAO. I've been running one on a Hardcore team, where we delete the characters if they die, and he's still alive at 32 and climbing, outliving numerous Tanks. He's often the aggro manager, main damage dealer, principal alpha eater, and AoE support for the medium-to-small teams we've been running.

    I have numerous Scrappers with a wide variety of powersets and I think BS/Shield is quite tasty. You can play the character with confidence.
  12. Sailboat

    Ice/Dark?

    Quote:
    Originally Posted by Rylas View Post
    It's true what others have said about DM, it's a utility set, but I felt the damage was better than just "decent numbers." Single target-wise, it's pretty evil. Tanks being built for AV soloing have used the set to achieve the necessary DPS to take down an AV.
    I'd add that in my own experience, Dark Melee damage didn't seem particularly noteworthy until I got Soul Drain. Soul Drain really beefs it up impressively. So if it seems underwhelming early on (and since you're coming from Blasters, it might) don't dismiss it until you've seen the good part.
  13. I usually frankenslot acc/dmg/rech and dmg/rech to get ED-capped damage and recharge and whatever acc I can manage. I use 30-40 level sets or so just for cheapness and not to wait until 50. Some of them are expensive but some are cheap.

    95% recharge and Hasten and whatever global recharge I can manage makes setting multiple mines not so bad.
  14. Sailboat

    Tf / sf

    The main problem with the Shadow Shard TFs is the gravity geysers don't work consistently enough to get you everywhere. Some of them jump way short or long (even if you correctly turn off your own travel toggles) and some just go nowhere.

    If they worked reliably, the Shard TFs would just be long, not long AND bafflingly frustrating.
  15. Quote:
    Originally Posted by Ironblade View Post
    A controller can take the Psionic Mastery epic and get Indomitable Will. It gives mag 10 protection vs stun, sleep, hold, confuse, terrorize. The down side is that it lasts 90 seconds and has a 6 minute recharge.
    A Controller should have hit the enemy with controls and debuffs, if available, and not have any real problems. Unless ambushed, the player has the initiative -- strike first and disable them before they mez. Learn what foes are able to mezz you and prioritize on them. If you don't have enough area controls yet because you're low-level, don't solo on x3 yet.
  16. I find putting teleport on my mouse thumb button to be even easier than the shift key, since I can then use one hand. Thumb, aim circle, left click, thumb again while teleporting. Works like a charm. Depressing the mouse wheel lets me swing around the view and change directions for my next port without taking my hand off the mouse or using the other hand. The only thing I have to worry about is not teleporting twice before the first one is finished -- you don't go anywhere and the view shifts dramatically. The cure for that is to hesitate a split second and let the first port complete -- you can still use the thumb button to create another teleport circle, just wait for the first port to finish animating. In open air, the teleport targeting circle will appear at maximum range, so just point, click, thumb up another circle, hesitate, click, and so on.

    The end result is a lot less trouble. COnsidering the amount of time my Superspeeders have spent trapped in bus shelters and my Super Jumpers have spent missing a ledge, it's probably no more trouble to use Teleport, so I let concept rule the choice.
  17. Quote:
    Originally Posted by Fireheart View Post
    And so we are left with the 'real' question and answer. That being "What is the best AT/Powerset for ME?" To which the answer is "How the heck would we know? Go out and try them all!"

    Even if you were to tighten the focus of your question and ask, "What is the best for this particular situation?" the answer would still be "Whatever works for you!"

    The ultimate answer is that there is no 'best'. Making one something 'best' would be a stupid tactic for the Devs to take. If they did so, the game would become City of 'Best' - which is the most boring game I can think of. I much prefer City of 'Variable', where the Players are what makes the difference.

    So quit looking for a shortcut to greatness and go out and Try Things, read lots of guides, come back to the forums to discuss/research tactics and strategies, and in a year or so, you might be able to answer your 'best' question for yourself.

    Be Well!
    Fireheart
    There may be no "best" Tanker or even one that's "best" for survivability, but this is the best post you've made yet, Fireheart.
  18. Quote:
    Originally Posted by GATTACA View Post
    Hello Scrapper forums,

    I am currently leveling a MA/Invuln and as far as end game leveling
    What's "end game leveling?" Usually people want either a leveling build or an end-game build.
  19. In some other games, there's a definable "strongest" character type for all uses and everything else is second fiddle. That's not a problem COH/V has.

    It's especially true of Scrappers. The Scrapper sets are better balanced against each other than most of the other ATs are.
  20. Sailboat

    The markets

    In the past, although you could buy a heroside item with a hero on any server (which hasn't changed), it was kind of like pulling the item out of the cross-server market pool and onto a specific server. Once your Justice hero bought the item, it was a Justice item. The only way to get it to another server at that point was to put it back on the market -- which exposed it to a chance of being bought by someone else before you could buy it on the server you hoped to move it to.

    The new e-mail system eliminates that concern. Once you buy the item on Justice, you can e-mail it to your global and pull it off the e-mail on any hero on any server (still subject to the North American/Euro divide described in previous posts).
  21. Quote:
    Originally Posted by jackal913 View Post
    Eesh, complaining about drive-by buffing/healing is really obnoxious - someone does a random act of kindness and everyone immediately latches onto to some incredibly minor detail to ***** about.
    I wonder sometimes about the "kindness" aspect of buffing people who are standing in the auction house, for example. Is the auction house a hotbed of hitherto unsuspected danger?
  22. Quote:
    Originally Posted by Futurias View Post
    So exactly why is 1 Minion and 1 Boss considered balanced on duos?

    Then you add +1 level to the primary mission holder...

    ...and your sidekick is suddenly facing off against a +2 (purple) Boss.

    Sorry, I'm just really frustrated with dying constantly as a sidekick at level 19 because of the 'new' mob difficulty that they implemented a few issues ago.

    It's no fun team wiping with your friend every two or three spawns.
    OK, maybe I've forgotten...but didn't the old system have the sidekick at -1 to the mentor...or lower? So wasn't that leaving the sidekick facing worse level disparity against enemies?
  23. Quote:
    Originally Posted by Dechs Kaison View Post
    Notice that EM is only behind fire for damage with brutes, and it's the top performing scrapper set.
    What level is your EM Scrapper?
  24. Quote:
    Originally Posted by RabidBrian View Post
    You dont hear someone mention either set without having the arguements come up. If the arguement is that prevalent, you need to at least look into it.
    Uh...if this were true then hundreds of stupid conspiracy theories wold be true, because we keep hearing them. It's entirely possible for large numbers of people to be completely wrong about something and argue their point tirelessly. Even something they themselves use and observe all the time.

    Just look at driving cars. Large numbers of people drive cars every day and think they are good at it, but are objectively poor drivers when observed.
  25. Hint: if you e-mail rep to yourself, you can go over the cap.