Idea: Costume Re-Fund Time


DarkGob

 

Posted

After experiencing glitches with the costume creation I came up with an idea. What needs to be added is a time in which one can re-enter the costume editor, maybe up to 30 seconds, being surgeon or whatever, and continue editing the character for no additional cost.

Money spent already would not be re-funded, but they could change things around and already have that credit. Sort of like a exchange of items at a store.

Updated:

Details:
Once a character has bought a costume modification, they have (my suggestion) 30 seconds to re-enter the costume editor program for the same costume slot. Here you will still have the inf you just spent available to make changes again. The setup is the same as when you left the costume editor last time, with the ability to reset your costume parts back to normal. If you spend more than the amount you did last time, the difference is billed to you. If you spend less than the amount you did last time, the difference is still spent.

The amount of time you have to re-edit your costume the second time could be anything the devs find to be proper, but 30 seconds was just the number I pulled out of a hat.

What do you think?


 

Posted

I don't have an argument with it - but I'd prefer to see (still) better lighting, etc. in both the editor and the tailor. (The current "wash out/darken the background" doesn't really do it for me.) I've had costumes look much different once I step out the door.

Probably a 5 minute window, though, rather than 30 sec.


 

Posted

Quote:
Originally Posted by Mad_Cow_Milk View Post
After experiencing glitches with the costume creation I came up with an idea. What needs to be added is a time in which one can re-enter the costume editor, maybe up to 30 seconds, being surgeon or whatever, and continue editing the character for no additional cost.

Money spent already would not be re-funded, but they could change things around and already have that credit. Sort of like a exchange of items at a store.

What do you think?

Not a bad idea but with free costume tokens and veteran tailor discounts; last minute changes don't carry as much sting anymore. Also if all you are tweaking is a color change, which is usually the case, the cost is minimal at best.


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
I don't have an argument with it - but I'd prefer to see (still) better lighting, etc. in both the editor and the tailor. (The current "wash out/darken the background" doesn't really do it for me.)
I am all for this! Maybe replace the dark blue cityscape back drop with an Icon interior background and Icon lighting. Even put the character on one of the round pedestals that they have lining the walls. Also replace the light/dark slider with a series of radio buttons for the different light sources in the game. (day, night, Rikti attack, zombie attack, etc.)


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

I'd like a "fitting room" where you can edit all your costumes free of charge, parade around in the lighting using emotes, etc, and only have to pay when you actually leave the room. I'm one of the people that likes to constantly make changes to a costume while checking it out in "real lighting" with emotes/poses.

It's cost me hundreds of millions of inf.


 

Posted

Yeah, a room (possibly with controllable lighting) where we can try out our costumes out of the editor would be very useful.

As a next best thing, could we get better control of our view in the editor, including the ability to pan the camera up and down to look at our characters more like we'd see them in-game? How about a better zooming ability that wasn't just locked to two states and nothing more? Ideally, I'd like to see right-click control of my camera orientation similar to how it works outside in the real game.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

And this would let me get other people's opinions on costumes before committing to them! As it currently is, if I'm designing a costume with somebody's help, I just have to pay for it and hope they don't have much feedback.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by Mad_Cow_Milk View Post
After experiencing glitches with the costume creation I came up with an idea. What needs to be added is a time in which one can re-enter the costume editor, maybe up to 30 seconds, being surgeon or whatever, and continue editing the character for no additional cost.

Money spent already would not be re-funded, but they could change things around and already have that credit. Sort of like a exchange of items at a store.

What do you think?
Crazy easy to abuse.

1. Create new costume in AE interface (or when creating a new character, or even in the normal costume interface).
2. Save costume to a file.
3. Change a tiny thing on your current costume.
4. Pop back in really quick, load new costume, save.
5. ?
6. Profit!

At this point you might as well remove the cost of creating new costumes entirely (of course, I can't even remember the last time I paid anything for a costume aside from tiny tweaks, so consider the damage done really).

Quote:
I don't have an argument with it - but I'd prefer to see (still) better lighting, etc. in both the editor and the tailor. (The current "wash out/darken the background" doesn't really do it for me.) I've had costumes look much different once I step out the door.
Man, at least give us the Ultra Mode reflection shinies on select costume pieces.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

I dunno, sounds like DarkGob has a point. How would your system guard against such abuse?


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Sailboat View Post
I dunno, sounds like DarkGob has a point. How would your system guard against such abuse?
Well maybe I am not grasping the problem where then.

Any way you look at it, you only get the 30 seconds of game play with the costume. How can this be tricked? Logging out?

Well the timer would have to be set to real time, not in game.

P.S. It is my understanding that he is saying that if you change your costume then, pop back in and load your saved costume.

That was addressed in the OP. I understand maybe my first paragraph might have been miss-leading, but I thought I had clarified this in the 2nd paragraph in saying that it was an exchange. You get what ever you put down on the first costume toward your second, but you do not get refunded. This exchange language was reffering to the exchange system in normal real stores where if you get anything more expensive you have to pay the difference, but if you got something cheaper you would lose the difference.


 

Posted

I was gonna ask you to elaborate on something since I'm still not 100% sure I understand what you're saying, but since I'm clearly a troll I guess I'll just leave you to your awesome and totally flawless idea.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by Sailboat View Post
I dunno, sounds like DarkGob has a point. How would your system guard against such abuse?
I'm not sure that I see the potential or incentive for abuse. I have characters that have over 20 unused free costume change tokens plus X number of veteran reward costume changes still waiting to be cashed in. Also with what IOs and AE have done to the in game economy I honestly don't even pay attention to the cost at Icon anymore and I am fairly confident that I am not the only one.

That being said I'm willing to play devil's advocate and counter the OPs suggestion with a suggestion that they add a costume change token recipe that can be purchased relatively inexpensively at Icon, or even as a reward for completing a short Icon related mission arc, and crafted using common and uncommon salvage.


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Quote:
Originally Posted by DarkGob View Post
I was gonna ask you to elaborate on something since I'm still not 100% sure I understand what you're saying, but since I'm clearly a troll I guess I'll just leave you to your awesome and totally flawless idea.
Okay, well sorry for the misunderstanding. I have been weary of this forum after the warm welcome I got here on day one.

I tried to re-name the thread because it is actually an exchange, but I did it too late.

Once a character has bought a costume modification, they have (my suggestion) 30 seconds to re-enter the costume editor program for the same costume. Here you will still have the inf you just spent available to make changes again. The setup is the same as when you left the costume editor last time, with the ability to reset your costume parts back to normal. If you spend more than the amount you did last time, the difference is billed to you. If you spend less than the amount you did last time, the difference is still spent.

The amount of time you have to re-edit your costume the second time could be anything the devs find to be proper, but 30 seconds was just the number I pulled out of a hat.

P.S. Rather than saying it could be abused right off the bat, please try just asking for clarification first. People tend to be less hostile.


 

Posted

Quote:
Quote:
Originally Posted by Samuel_Tow View Post
Yeah, a room (possibly with controllable lighting) where we can try out our costumes out of the editor would be very useful.

As a next best thing, could we get better control of our view in the editor, including the ability to pan the camera up and down to look at our characters more like we'd see them in-game? How about a better zooming ability that wasn't just locked to two states and nothing more? Ideally, I'd like to see right-click control of my camera orientation similar to how it works outside in the real game.

Quote:
Originally Posted by Kelenar View Post
And this would let me get other people's opinions on costumes before committing to them! As it currently is, if I'm designing a costume with somebody's help, I just have to pay for it and hope they don't have much feedback.
I love brainstorming, don't you?

So we take the idea of a dressing room (possibly with controllable lighting) where a player can check out their costume, control the camera and play emotes and power animations to their hearts content to get really good feel for their new look. Add another (possibly instanced) room, complete with a catwalk where players can hold costume contests and other players or judges can view them and vote on their favorites. The winner would get their costume fee waived plus another free costume token.

This would be great fun for the fashionistas and pull costume contests out of laggy areas like Atlas Park and Pocket D. You could even tie a badge to winning a certain number of times on the Icon catwalk.


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Quote:
Originally Posted by McBoo View Post
I love brainstorming, don't you?

So we take the idea of a dressing room (possibly with controllable lighting) where a player can check out their costume, control the camera and play emotes and power animations to their hearts content to get really good feel for their new look. Add another (possibly instanced) room, complete with a catwalk where players can hold costume contests and other players or judges can view them and vote on their favorites. The winner would get their costume fee waived plus another free costume token.

This would be great fun for the fashionistas and pull costume contests out of laggy areas like Atlas Park and Pocket D. You could even tie a badge to winning a certain number of times on the Icon catwalk.


>
OH cool ideas!


 

Posted

Quote:
Originally Posted by McBoo View Post
I'm not sure that I see the potential or incentive for abuse. I have characters that have over 20 unused free costume change tokens plus X number of veteran reward costume changes still waiting to be cashed in. Also with what IOs and AE have done to the in game economy I honestly don't even pay attention to the cost at Icon anymore and I am fairly confident that I am not the only one.
Like I said, consider the damage done. "Abuse" was probably the wrong word (as a verb or a noun), since it's really only making an existing problem worse and isn't actively exploitable.

I really like McBoo's idea of a "dressing room". Let the player take their character out of the costume editor without paying (yet) and put them into a kind of preview mode. Practice dummies to test powers on, all that good stuff. (Ultra Mode reflective mirrors?) If it looks good, pay for it. If it's not quite right, hop back into the editor for further review. If it's complete garbage and you hate yourself for even making it and can't stand to look at it anymore, revert everything.

I'm not entirely sure, but I believe this idea is similar to something that was implemented in Champions Online -- there's a "Danger Room" sort of area where you can test out new powers before really choosing them. (This is based on my recollection of the admittedly brief time I spent in CO Open Beta.)


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by DarkGob View Post
I really like McBoo's idea of a "dressing room".
Not my idea originally, I just extrapolated on ideas offered by MondoCool, Samuel_Tow and Kelenar.


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Quote:
Originally Posted by McBoo View Post
Not my idea originally, I just extrapolated on ideas offered by MondoCool, Samuel_Tow and Kelenar.
>
Can't really take credit for the dressing room idea, myself. It's something that's been floating around the forums for pretty much as long as Icon has existed, because the creator has never been wholly representative of the real game world. It was actually made worse with power customization because of how transparency works. The hero-side editor is blue, making blue powers feel more solid than they are, and whitening or blackening your background doesn't really do much to point that out. I've lost count of the number of times I've left the tailor with powers that looked solid but ended up looking about as solid as tinted cellophane.

I honestly feel we should be given a "holo" dressing room that we can change to a piece of city street, a piece of cave, a piece of lab, daytime, night time and so on, just so we can test the transparency of our powers against different backgrounds, as well as the ability to test how much powers match a costume and how much they match costume auras.

My latest creation, the eponymous Slime Girl, had a costume that was Spring Green, with Spring Green lightning. Only when night fell, her Spring Grean turned into something between Cyan and Teal, while her lightning colour remained unchanged, causing a really odd effect that the editor would never have shown me.

Oh, that and the editor will NEVER show you the bottoms of your feet. It wasn't until I'd finished the costume and ran around for a while that I realised even Tights boots have uncolourable soles. Can't see that in the editor, since you can't pan vertically.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I updated my OP. Hope this is clearer.


 

Posted

Quote:
Originally Posted by Mad_Cow_Milk View Post
What do you think?
Not a bad idea... but a rather unnecessary one IMO. There are so many ways now to reduce the cost of a Tailor session (and money is rather plentiful.. esp. now that it is e-mailable) that this, to me, would serve little purpose. Though, if this were to roll out tomorrow on live, I wouldn't put up a fuss.