Trip Mine Slotting?


Biowraith

 

Posted

I just got trip mine on my traps defender (which is actually *fun* to play, unlike every other defender set I've tried), and I'm looking a little ways down the road as far as slotting is concerned...

Would it be better to slot for Damage, or just proc it up? When all is said and done I'll more than likely be using the mines for toe-bombing, but I'm not sold in either direction as which option gives more mileage.


 

Posted

I'd say the bare bones SO slotting should be 3 damage, 2 accuracy, 1 recharge. It is a great source of burst AoE damage and mild knockback mitigation through toe-bombing, aswell as being good for setting up as your set's namesake for when you need to do a tactical retreat.


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

Posted

I'd go for damage slotting before procs; more reliable, and quite a bit more damage if you average it out over multiple uses.

Still, there's nothing to say you can't do both - 3 slots of damage and then a proc or two - but it does mean potentially sacrificing some accuracy and/or recharges. There's merits to both, though I'd not skip accuracy completely.


 

Posted

No procs, you don't use it that much.

Acc/Dam/Rech

I actually depend on my global acc and then used the D/Rech from Cleaving Blow, Erad, Dervish, and Multi-Strike to cap it. All are cheap, if I remember correctly.


 

Posted

If I remember correctly, global bonuses do not carry over to summoned type powers like pets, Rain of Fire, Freezing Rain, Tornado, Lightning Storm, Sleet and (more or less) the entire Traps set. So your global accuracy bonus is not helping Trip Mine at all.

I could be wrong and if so I'm sure someone will come in and put me in my place. But this is essentially what I've been told on how these types of powers work since IO's were introduced. If it's changed or if I've been misinformed, then I have a lot of relearning to do.


Losing faith in humanity, one person at a time.

 

Posted

Quote:
Originally Posted by Ynaught View Post
If I remember correctly, global bonuses do not carry over to summoned type powers like pets, Rain of Fire, Freezing Rain, Tornado, Lightning Storm, Sleet and (more or less) the entire Traps set. So your global accuracy bonus is not helping Trip Mine at all.)
I know they ignore the bonus from Targeting Drone, which makes me think you're on the money here.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

It does have 1.2x acc though so you can skimp a bit on acc slotting.


 

Posted

Quote:
Originally Posted by Frosticus View Post
It does have 1.2x acc though so you can skimp a bit on acc slotting.
Be carefull with that number - its probably the accuracy on the summoning power, not on the pet itself which is almost always 1.0 accuracy. For some reasons the dev's chose to display powers that summon pets stupidly - they frequently have huge accuracies on the summon power itself (which can't miss anyways) but not on the pet power that actually carries out the attack.

For slotting I second many of the earlier recommendations - acc/dam/recharge is what you want and if you expect to fight anything higher than +1's and want the pet accuracy capped at least 60% accuracy is going to be needed.


Globals: @Midnight Mystique/@Magik13

 

Posted

But in this case, it is the other way around. At least per City of Data. The summon is normal base 1 accuracy while the actual explosion is 1.2 accuracy.


 

Posted

Quote:
Originally Posted by EricHough View Post
Be carefull with that number - its probably the accuracy on the summoning power, not on the pet itself which is almost always 1.0 accuracy. For some reasons the dev's chose to display powers that summon pets stupidly - they frequently have huge accuracies on the summon power itself (which can't miss anyways) but not on the pet power that actually carries out the attack.

For slotting I second many of the earlier recommendations - acc/dam/recharge is what you want and if you expect to fight anything higher than +1's and want the pet accuracy capped at least 60% accuracy is going to be needed.
Careful is my middle name. I have the power and have checked it in game and via Red Tomax.


 

Posted

I shoved Hami - Os into mine. Slotting for endurance is the one thing I wouldn't feel the need to do.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Frosticus View Post
Careful is my middle name. I have the power and have checked it in game and via Red Tomax.
I keep forgetting that the powers list now shows the actual pet powers in addition to the summon power, so you can see accuracy on the actual trip mine itself as opposed to the summon power.


Globals: @Midnight Mystique/@Magik13

 

Posted

I usually frankenslot acc/dmg/rech and dmg/rech to get ED-capped damage and recharge and whatever acc I can manage. I use 30-40 level sets or so just for cheapness and not to wait until 50. Some of them are expensive but some are cheap.

95% recharge and Hasten and whatever global recharge I can manage makes setting multiple mines not so bad.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog