Trip Mine Slotting?
I'd say the bare bones SO slotting should be 3 damage, 2 accuracy, 1 recharge. It is a great source of burst AoE damage and mild knockback mitigation through toe-bombing, aswell as being good for setting up as your set's namesake for when you need to do a tactical retreat.
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I'd go for damage slotting before procs; more reliable, and quite a bit more damage if you average it out over multiple uses.
Still, there's nothing to say you can't do both - 3 slots of damage and then a proc or two - but it does mean potentially sacrificing some accuracy and/or recharges. There's merits to both, though I'd not skip accuracy completely.
No procs, you don't use it that much.
Acc/Dam/Rech
I actually depend on my global acc and then used the D/Rech from Cleaving Blow, Erad, Dervish, and Multi-Strike to cap it. All are cheap, if I remember correctly.
If I remember correctly, global bonuses do not carry over to summoned type powers like pets, Rain of Fire, Freezing Rain, Tornado, Lightning Storm, Sleet and (more or less) the entire Traps set. So your global accuracy bonus is not helping Trip Mine at all.
I could be wrong and if so I'm sure someone will come in and put me in my place. But this is essentially what I've been told on how these types of powers work since IO's were introduced. If it's changed or if I've been misinformed, then I have a lot of relearning to do.
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It does have 1.2x acc though so you can skimp a bit on acc slotting.
It does have 1.2x acc though so you can skimp a bit on acc slotting.
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For slotting I second many of the earlier recommendations - acc/dam/recharge is what you want and if you expect to fight anything higher than +1's and want the pet accuracy capped at least 60% accuracy is going to be needed.
Globals: @Midnight Mystique/@Magik13
But in this case, it is the other way around. At least per City of Data. The summon is normal base 1 accuracy while the actual explosion is 1.2 accuracy.
Be carefull with that number - its probably the accuracy on the summoning power, not on the pet itself which is almost always 1.0 accuracy. For some reasons the dev's chose to display powers that summon pets stupidly - they frequently have huge accuracies on the summon power itself (which can't miss anyways) but not on the pet power that actually carries out the attack.
For slotting I second many of the earlier recommendations - acc/dam/recharge is what you want and if you expect to fight anything higher than +1's and want the pet accuracy capped at least 60% accuracy is going to be needed. |
I shoved Hami - Os into mine. Slotting for endurance is the one thing I wouldn't feel the need to do.
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Globals: @Midnight Mystique/@Magik13
I usually frankenslot acc/dmg/rech and dmg/rech to get ED-capped damage and recharge and whatever acc I can manage. I use 30-40 level sets or so just for cheapness and not to wait until 50. Some of them are expensive but some are cheap.
95% recharge and Hasten and whatever global recharge I can manage makes setting multiple mines not so bad.
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I just got trip mine on my traps defender (which is actually *fun* to play, unlike every other defender set I've tried), and I'm looking a little ways down the road as far as slotting is concerned...
Would it be better to slot for Damage, or just proc it up? When all is said and done I'll more than likely be using the mines for toe-bombing, but I'm not sold in either direction as which option gives more mileage.