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I would guess that many players don't sell purples. They envision themselves slotting multiple purple sets, probably on multiple characters, and expect to find a slot for every purple they ever see drop. Selling one they will eventually slot anyway means buying it back; either with the expectation that prices will fall or someone will make a glaring mistake -- and they're getting hit for market fees in the process.
I sold one or two purples early in my career specifically because I never envisioned being able to complete a set. Now that I can actually buy some purples, I find myself essentially unwilling to let any slip out of my grasp once they've dropped (surely I have an alt who can use THIS one!), except perhaps extra copies of some of the more obscure sets that typically don't sell for nearly as much anyway.
Hence, I suspect that a lot of players complaining about the cost of purples are trying to make their fortune selling less-desirable IOs and "trade up" to purples.
Don't count me among the ranks of those complaining. I understand all too keenly that demand and competition are gong to keep the most desirable items expensive. I just grin and bear it. -
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I've been under the possibly mistaken impression that I could do morality missions and accumulate Alignment merits and trade them in for IO recipes without GR, just that I could not actually choose a different alignment.
Is that possible? -
Another question: if I have 3 alignment tips, can I get more to drop, or is that a cap? Is the morality tip dropping part of the same cap, assuming there is one?
I am carrying 3 alignment tips and so far no morality tip has dropped. But I am possibly misunderstanding something. -
Quote:Fiery Aura Tankers get knocked back, which can be counterproductive to people's ideas of fun. Invulnerability Tankers have trouble with Psi (and sometimes even other exotic damage types), which can be counterproductive to people's ideas of fun. Dark Tankers can have stunned foes wander off, which can be counterproductive to people's ideas of fun. And so on.Given that I'd be 100 % sure that sometimes someones RTTC will lose aggro when other types of tankers will not. This loss can be counterproductive to peoples ideas of fun.
I'm trying to understand why Willpower should get special treatment. -
Time to update for new Fiery Aura changes!
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Archetype: Tanker
Primary: Fiery Aura
Secondary: Fiery Melee
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01: Scorch => 4 slots (Kinetic Combat, +3.75 S/L)
01: Fire Shield => 6 (Reactive Armor, +1.25 S/L/E/N), (Steadfast P +3% Def, Steadfast P -KNB)
02: Fire Sword => 6 (KC, +3.75 S/L, then frankenslotted)
04: Healing Flames => 5 (Doctored Wounds)
06: Fly => 1
08: Combustion => 6 (3 Erad 3.13 E/N, +3 Cleaving Blow)
10: Blazing Aura => 6 (Erad 3.13 E/N, then frankenslotted for acc/end)
12: Plasma Shield => 4 (RA, 1.25 S/L/E/N)
14: Swift => 1
16: Health => 1
18: Burn => 6 (3 Erad 3.13 E/N, +3 Cleaving Blow)
20: Stamina => 3 (2 Efficacy Adaptor for the +life)
22: Build Up => 3 (2 Adj Targeting plus a recharge)
24: Boxing => 1 (nothing or 1 Acc)
26: Fiery Embrace => 2
28: Fire Sword Circle => 6 (3 Erad 3.13 E/N, +3 Cleaving Blow)
30: Tough => 4 (RA, 1.25 S/L/E/N)
32: Weave => 4 (LOTG incl. 7.5%)
35: Incinerate => 6 (KC, 3.75 S/L)
38: Greater Fire Sword => 6 (KC, 3.75 S/L)
41: Char => 1
44: Melt Armor => 1
47: Fire Ball => 6 (5 Ragnarok + a triple to fill in)
49: Temperature Protection => 1 (SP -KNB)...OR Consume?
This will result in about 29.55% S/L defense, 33.31% E/N defense, and 10.8% F/N defense (but 90% resistance) I believe.
Concerns:
Slot-starved. I REALLY want to get another slot into Fiery Embrace now, but I'd have to break up a set or underslot Stamina or something. I already gave up one of my Kinetic Combat sets to get the slots for Burn (painful!).
No Hasten AND I give up one LOTG +recharge IO (by losing Combat Jumping).
Lower S/L defense.
If I ditch Temp Protection for Consume (mostly to get the endurance drain protection) I lose one of my two -knb Ios. However, I've read that there are few cases where 2 are useful; most people recommend either one or 3+.
I'd probably be better off six-slotting Scorch now instead of Fire Sword -- it has the Bruising debuff -- but this is a "flaming sword" based concept, so I have to use it.
Thoughts? -
One thing I have trouble understanding when people skip attacks is what they are replacing those power picks with. My own Tankers take pretty much all their defensive powers -- including things like the Invulnerability passives -- and Tough and Weave...and Stamina...and still have room for 5-7 attacks. I've made some very tough Tankers without giving up damage.
Months ago, a Brute sent a /tell to one of my Invulnerability Tankers during an ITF that had gone wrong: "HOW are you STILL ALIVE???" That same Tanker, without respeccing, is the one I mentioned who did 601 damage with one punch while soloing (no help from Fulcrum Shift or any external buffs or debuffs). And this is feasible for anyone...I'm not claiming to be a genius. -
The Heroic option is to "Diffuse the Nemesis bomb threat."
Diffuse means to spread through a medium. Do they REALLY want me to spread the bomb threat around the city? That's heroic?
Defuse (de-fuse...get it?) would be the term of art for shutting off a bomb's fuse before it explodes. -
In my personal experience, I've met several Tankers who hesitated to take aggro. However, ALL of those Tankers, without exception, were built badly, typically having few or no shields and especially no status protection.
No wonder THOSE guys don't want to go into the maelstrom.
If you meet players like that, some of them respond to polite, helpful suggestions and will learn more and improve their tanking experience (and maybe even their skills). I recommend approaching them via /tells so as not to embarrass them in front of the team. I also usualy ask if they already know this, since they could be running a concept build intentionally. -
Hrm. I don't suppose he could be talked into turning over the star (or at least promoting some active players) in the Iron Eagles Super Group so we can set base permissions and stuff like that?
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Quote:Not only can knockback increase the clumping of enemies for AoE (if used competently), your entire complaint is about AREA knockback only. You're keenly aware of area damage powers, yet you make no distinction between area and single-target knockback.An easy majority of the time the presence of KB dramatically reduces the effectiveness of everybody on the team. On almost every team I have joined by telling the KBer to stop doing so our kill speed went up noticably.
Many power sets rely on area effect.
Electric Control is just one of them with Static Field, Conductive Aura and the Chains.
Radiation Emission has two anchored AoE debuffs, I assure you, you are slowing down the team by knocking the anchors away or knocking enemies en-mass out of thier effect.
There are numerous ground fields that dramatically affect the ease of defeating enemies: Quicksand, Earthquake, Tar Patch, Ice Slick, Freezing Rain, Sleet, Caltrops, Oil Slick Arrow and I'm probably missing a few.
Everybody loves Fire Blasters, I know I do, but a fire blaster loses a lot of effectiveness when half the enemy pack is knocked away. Fire Blasters are far from the only AoE attackers too.
Knockback is simply put the worst kind of damage mitigation. It extends the life of enemies far more than it extends the life of the player team.
People complain about single-target knockback mostly because of comments like this they see on the forums, never realizing that if a Scrapper Crane Kicks one guy out of the AoE, he's going to finish that one guy off in a second or two and the AOE isn't going to be wasted. Same with Energy Blasters using their single-target attacks.
edit: Oh hey, UnicyclePeon makes almost the same point in the post right above me. I shoulda read the whole thread. -
Although this only helps already-considerate players, I like toggling Walk on and off as I enter WW. This kills all my toggles at once, without having to shut each off individually.
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I am quite pleased with how well my Inv Tanker exemplars down, even to very low levels where his set bonuses are gone.
Quote:Invuln has the second best aggro control, behind Shield, due to Shield's equal aura duration and damage buffs. Everything else falls behind by several thousand threat points at any given moment.
Does Invincibility's to-hit buff count as offensive? -
A Martial Arts-like set, sure. Martial Arts itself with anything like its current numbers would be pretty overpowered on a Blaster, wouldn't it?
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BS/Shield can indeed be reasonably tough -- I have one at 38 who has never been defeated (he's in a "hardcore" supergroup). He has a Steadfast 3% IO but no other defense bonuses from sets, so he runs a measly ~30% positional defense (before Parry) and that's been pretty solid with help from Broadsword (and teammates!). Broadsword is a great set, it just kills stuff, and it's awesome with Shields' damage boost. It's not super fast-animating, but that doesn't seem to matter -- the blade tolls like a bell, boom boom boom, at a measured pace, and your enemies are just...gone.
True Grit makes the protective effect of your defense even better, since the problem with defense sets is big hitters spiking you, but True Grit gives you a nice cushion of extra life for those embarrassing "hit a large green" moments.
edited to add: your first attempt way overslotted Phalanx Fighting. Slots in it give pretty limited return; they only add some defense when you are teamed and near one or two teammates. One slot in it until you've finished everything else to your satisfaction...you'll have plenty of other slot-hungry powers. -
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Quote:Well, as long as you're waiting, you could try going even lower. I've gotten many steals by parking an absurdly low bid (I call it a sniper bid) and ignoring it for weeks at a time. It won't happen on the super-popular IOs like the Luck of the Gambler +recharge, but on most IOs, eventually somebody lists low when no one else is bidding, and the last five sales wind up looking like this:Well, I'm starting to think it's going to be well over a month before the market returns to normal. At least for high end enhancements. I've placed multiple bids on both lvl 30/35 reactive armor and check the market daily. Not just for those two lvls of enhance but 20s-40s. I've placed 5mil each bids but it's turned up nothing.
50 million
51 million
135,000 <---that one's the snipe bid
43 million
60 million
It costs you nothing to bid and when you start shopping seriously after the market stabilizes, you can pull those bids, get all the money back, and use it for something else. -
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Quote:I like to slot lower-than-50 IOs for examplaring. At least at those levels, Gaussian's doesn't have ED-capped recharge, so putting it into Aim means I can't use Aim as often. That may be a bigger penalty than the difference between the proc being checked on demand (when you hit Aim) or randomly (in TD).By the by. The Gaussians set belongs in AIM for an Arch/Dev not in Targeting Drone. If it is in Aim the +damage proc is much more likely to fire off before you unload your most powerful attacks rather than while you are standing in Wentworths, traveling to the mission location, between spawns while you are setting up, or just as you are firing that last snap shot to finish off the last mob in the spawn.
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Quote:I'll add that a defense-based tank using a secondary with a lot of mitigation can be pretty durable at lower levels of defense. This isn't happy talk, it's quite real. I eventually got around to adding some defense to my Shield/Axe Tanker mostly because I wanted to "complete" the character, but Axe's knockdown was a gigantic help even in large crowds.Shield likewise takes time to mature... it's the nature of defense sets that until they get into the 25% defense range they feel naked and they don't feel strong until about 35% defense. Once they hit the 45% soft cap they're godly.
Quote:Don't get me wrong, Shields does awesome damage, but some of the FA/SS tanks I've been seeing lately, the damage is just nasty.
Hey, I like Dark too, but "enough defense to easily softcap" seems to be a stretch. How much defense are we talking about? -
Quote:A six billion SS/WP (Tank? Brute?) shouldn't be dying while farming. You should post this awesome build and ask for help.Can you hook me up with the build for your tank from Mids? I need a tank with a SOLID farm build. Something that isn't going to die and that can deal DMG. I have a SS/WP that I just spend 6 BIL on and he is awesome, but dies after +2 x8 mobs on that AE farm thats called WTFarm? Please help!
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It's also worth noting that a Shield Tanker can give some direct protection to teammates who stand next to him, which is pretty unusual. Other sets provide indirect protection of course, by soaking up aggro and disabling or defeating foes.
Although not as durable as a Granite or Invuln or maybe a Willpower, we're splitting hairs somewhat, and Shield is pretty tough. It might be a good choice if you want to protect one or more friends. -
Lotus Drops is better than Spin in which universe? Hint: not this one.