General Purpose Fire/Fire/Pyre Tanker Build


Finduilas

 

Posted

Here's yet another Fire/Fire/Pyre proposed build. Going for typed defense, but not the soft cap. This is a general-purpose PVE build.

Don't have Mids', so this is from the Suckerpunch planner output, modified in a word processor.

As is common, ignore the slot levels; had trouble replacing them in the planner and so I just cut and pasted in Word, then further abbreviated for your convenience; I don't think I did anything illegal slotwise.

----------------------------------------------------------
+ Built with SuckerPunch's Online Planner v5.0
+ http://planner.cohtitan.com/planner
+----------------------------------------------------------------
Archetype: Tanker
Primary: Fiery Aura
Secondary: Fiery Melee
+----------------------------------------------------------------

01: Scorch => 4 slots (Kinetic Combat, +3.75 S/L)
01: Fire Shield => 5 (Reactive Armor, +1.25 S/L/E/N), (Steadfast P +3% Def)
02: Fire Sword => 6 (KC, +3.75 S/L)
04: Healing Flames => 5 (Doctored Wounds)
06: Fly => 2
08: Combustion => 6 (3 Erad 3.13 E/N, then frankenslotted)
10: Blazing Aura => 6 (Erad 3.13 E/N)
12: Plasma Shield => 5 (RA, 1.25 S/L/E/N), (Steadfast P -KNB)
14: Swift => 1
16: Combat Jumping => 1 (Karma –KNB or +Kismet +6% to-hit or LOTG 7.5%)
18: Health => 1
20: Stamina => 4 (or 3 and throw the other into Health for Numina/Miracle)
22: Build Up => 3 (2 Adj Targeting plus a recharge)
24: Boxing => 4 (KC, 3.75 S/L)
26: Fiery Embrace => 3
28: Fire Sword Circle => 6 (Erad 3.13 E/N)
30: Tough => 4 (RA, 1.25 S/L/E/N)
32: Weave => 4 (LOTG incl. 7.5%)
35: Incinerate => 6 (KC, 3.75 S/L)
38: Greater Fire Sword => 6 (KC, 3.75 S/L)
41: Char => 1
44: Melt Armor => 1
47: Fire Ball => 6 (5 Ragnarok + a triple to fill in)
49: Temperature Protection => 1 (SP -KNB)

This will result in about 35.5% S/L defense and 26% E/N defense, I believe.

Concerns:

Slot-starved.

No Hasten.

Low Global Accuracy bonuses. If I put a low-level -KNB IO into Temp Protection at 49, will I have it when exemplaring down to lower levels, even though Temp protection is not active? If so, I can probably slot the Kismet global to-hit into CJ.

No Burn. I wanted it for AVs, but the slots were hard to find and I'd lose S/L defense.

thanks for comments and suggestions.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

I've done something similar with my fire/fire/pyre. Unfortunately I can't grab combat jumping/fly like you can so I have issues with immob's, but most often a break free solves that. I may try and fit burn back in or grab CJ, but I haven't convinced myself yet.

Minor point: I'd put the Steadfast -kb in Fire Shield along with the unique. Same amount of slots but with a minor recovery boost by pairing them. It's a trivial amount, but they can add up and you're not giving up anything by doing so.

Build Up: Rectifying Reticle gives a 1.88% s/l defense for two slots.

In general it looks like a fun build.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Thanks! Yeah, should have mentioned this is a 60-month "City Traveler" build.

Pairing up the two Steadfasts-- of course. It's not only a good idea, it sounded so familiar I went and looked at one of my other builds -- and I've done it before myself, on a /Dark Armor Scrapper, who also needed the -knb. Heh.

Your Build Up: Rectified Reticle suggestion sounds good too -- but I'd need another slot freed up from somewhere if I want to keep Build Up's recharge near the ED cap; Rectified Reticle only gives 16% recharge out of the 2 slots. If I put a 50 recharge IO into the lest slot I'm still only at 58.4% recharge. I guess I'd have to take that spare slot that I've been saving for a Performance Shifter, Miracle, or Numina Endurance IO.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

I wouldn't worry that much about Burn. It'd be nice for AVs, I suppose, but you'll be fine on a team with what you have. If you want to solo AVs... not sure if you'd need it. Not sure what the DPS numbers are for it (and haven't really bothered looking into it, as I don't really enjoy the soloing AVs thing... EBs yes, since you run into them, but any Tanker can do that).

At any rate, I'd rather more defense on an all around build: it helps a lot soloing or tanking for a team.

Here's my Fire/Fire/Pyre build, though I went for a good amount of recharge. You could easily get more Smash/Lethal defense if you went for Kinetic Combats, but I didn't want that headache on this build: it's an alternative build for my Fire/Fire Tank. About 22% defense is plenty nice, from the experience I've had so far. Anyway, take from it what you want, and go for what you want on your build.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Grey Pilgrim Offensive Build: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(3), S'fstPrt-ResDam/Def+(15), S'fstPrt-ResDam/EndRdx(19), RctvArm-ResDam(25), RctvArm-ResDam/Rchg(45)
Level 1: Scorch -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(21), S'ngH'mkr-Dmg/Rchg(46), S'ngH'mkr-Dmg/EndRdx/Rchg(46), Zinger-Dam%(50)
Level 2: Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/Rchg(9), C'ngImp-Dmg/EndRdx(11), Zinger-Dam%(34)
Level 4: Combustion -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Dmg/EndRdx/Rchg(5), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(11), Oblit-Dmg(13), Oblit-%Dam(40)
Level 6: Healing Flames -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Rchg(15), Dct'dW-Heal(17), Dct'dW-Heal/EndRdx(19), Dct'dW-EndRdx/Rchg(33)
Level 8: Consume -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(9), Efficacy-Acc/Rchg(25), Efficacy-EndMod/EndRdx(42), Efficacy-EndMod/Acc(43), Efficacy-EndMod(45)
Level 10: Combat Jumping -- DefBuff-I(A)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(17), RctvArm-ResDam/Rchg(27), TtmC'tng-ResDam/EndRdx(27)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(23), Sciroc-Dmg/EndRdx(23), C'ngBlow-Acc/Dmg(33), C'ngBlow-Dmg/EndRdx(34), Sciroc-Dam%(42)
Level 24: Temperature Protection -- S'fstPrt-ResKB(A)
Level 26: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(37), Mocking-Rchg(43), Mocking-Taunt/Rng(46)
Level 28: Fire Sword Circle -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-Acc/Rchg(29), Oblit-Dmg(31), Oblit-Dmg/Rchg(31), Oblit-%Dam(43)
Level 30: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(31), AdjTgt-ToHit/Rchg(34), AdjTgt-Rchg(37)
Level 32: Fiery Embrace -- RechRdx-I(A), RechRdx-I(33)
Level 35: Incinerate -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(36), S'ngH'mkr-Dmg/Rchg(36), S'ngH'mkr-Dmg/EndRdx/Rchg(36), F'dSmite-Acc/Dmg/Rchg(37)
Level 38: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dmg/Rchg(39), T'Death-Dmg/EndRdx(40), T'Death-Dam%(40)
Level 41: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42)
Level 44: Melt Armor -- AnWeak-Acc/Rchg/EndRdx(A), AnWeak-Acc/Rchg(45)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rng(50), RechRdx-I(50)
Level 49: Rise of the Phoenix -- Heal-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Sailboat, I couldn't tell for certain, but are the 6 slots in Blazing Aura and Fire Sword Circle 6 Eradication, or 3 or 4 Erad with some other set IOs? You mention 3 Erad + frankenslotting for Combustion, but don't specifiy for the other two.

If it is a full set of Eradication in those two powers, that's a really bad idea, especially for Blazing Aura since an Erad set only has about 15% end reduction in 6 slots. I strongly recommend that you just use 3 or 4 Erad, then drop in another 2 or 3 slots from another set, heavy on the end reduction. I like using Scirocco's Dam/End & Acc/Dam/End for that purpose since 2 slots gives a 10% regen bonus. For BA, if you use the Scirocco's you'll also want to incude the Erad Acc/Dam/End/Rchg for a little bit more end reduction.

P.S. Yes, you can get a low level Steadfast -KB (and a +Def for that matter) slot them in TP, and have them work at lower levels--three lower than the IO level, to be exact. But note that the Kismet +Acc does NOT work that way; in a toggle like CJ, you have to have the power toggled on to get the bonus.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Here's another soft-capped S/L defense build, with 25% Haste and 27% global Accuracy. It runs fine against most enemy types that do primarily S/L damage (Council, Malta, Nemesis). My only complaint is that solo on x8 I tend to run out of end sooner than I'd like, so I sometimes have to slow down attacks as when finishing off the bosses.

Weirdly, Mids indicates 38% psionic defense, though in-game it's listed as 13%.

This is a build you can "grow" into. I originally slotted Smashing Haymakers instead of Kinetic Combat, and as funds allowed I bought KC sets and slotted them. You could do the same thing for the AoEs by slotting Multistrikes and switching to Obliteration as you get those sets.

The only sacrifice I wish I didn't have to make was six-slotting Ring of Fire with an immob. set. Its damage wouldn't be all that bad if I could slot it with a damage set, but the S/L bonus for Enfeebled Operation is too good to pass up.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Fiery Wrath: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(3), S'fstPrt-ResKB(13), RctvArm-ResDam(13), RctvArm-ResDam/Rchg(25)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 2: Healing Flames -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Rchg(17), Dct'dW-Heal/EndRdx/Rchg(34)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(23)
Level 6: Combat Jumping -- Krma-ResKB(A)
Level 8: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 10: Swift -- Run-I(A)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(37), S'fstPrt-ResDam/Def+(40), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(42)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(19), M'Strk-Dmg/Rchg(19), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-End%(21)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(25), S'fstPrt-ResKB(42), RctvArm-ResDam(43)
Level 24: Consume -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc(27), Efficacy-Acc/Rchg(27), RechRdx-I(46)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(43)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(43), Mocking-Taunt/Rchg/Rng(45), Mocking-Taunt/Rng(45)
Level 32: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(37)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40)
Level 41: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(48)
Level 44: Char -- HO:Endo(A)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Dmg/Rchg(50), Posi-Acc/Dmg/EndRdx(50)
Level 49: Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run


 

Posted

OP, get rid of Melt Armour, it sucks. Only the thermal version is good.


 

Posted

Quote:
Originally Posted by Rodion View Post
Weirdly, Mids indicates 38% psionic defense, though in-game it's listed as 13%.
If you recently upgraded your version of Mid's, it's probably set to PvP mode. (Look for a button in the upper right corner.) Drove me nuts until I figured out what was causing the problem.

Either that, or you have an accolade toggled on that has Psi defense.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Thanks for the opinions so far!

Quote:
Originally Posted by Grey Pilgrim View Post
Level 30: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(31), AdjTgt-ToHit/Rchg(34), AdjTgt-Rchg(37)
Interesting. However, still not ED-capped recharge, even if I slot top-level IOs (looks like 84%). That would make about a 3-second difference in the recharge time of Build Up...but get me 2% damage bonus globally. I wonder which is more effective.

Quote:
Originally Posted by Finduilas View Post
Sailboat, I couldn't tell for certain, but are the 6 slots in Blazing Aura and Fire Sword Circle 6 Eradication, or 3 or 4 Erad with some other set IOs? You mention 3 Erad + frankenslotting for Combustion, but don't specifiy for the other two.

If it is a full set of Eradication in those two powers, that's a really bad idea
Sorry, I was posting in haste before logging off. All the Erads will be short sets of 3-4. I toally concur; I'd rather have the better enhancement values of semi-frankenslotting than get the fire/cold defense bonus for six Erads (considering fire resistance will be capped anyway).

Quote:
Originally Posted by Finduilas View Post
But note that the Kismet +Acc does NOT work that way; in a toggle like CJ, you have to have the power toggled on to get the bonus.
That's cool; I will need to run CJ pretty much all the time anyway, for defense and immobilization protection.

Quote:
Originally Posted by Kioshi View Post
OP, get rid of Melt Armour, it sucks. Only the thermal version is good.
Sure! But I have to replace it with one-slotted Fire Blast or one-slotted Ring of Fire (assuming I want to keep Fireball). My assumption is that a one-slotted immob or blast will also suck, and at least Melt Armor will occasionally increase the damage of one of my six-slotted attacks. But I'm willing to listen to arguments in favor of the other two powers.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Rodion View Post
Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(43), Mocking-Taunt/Rchg/Rng(45), Mocking-Taunt/Rng(45)
I really wanted to cram Taunt into this build for the Mocking Beratement bonuses. If I could make myself drop something six-slotted, I would. But it would have to be six-slotted; once I start getting Mocking's bonuses, I find myself unable to turn down that lovely recharge bonus for the last slot(s).


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Yes, I find that having Build-up recharge in 44 seconds is more than enough for me, especially with Fiery Embrace to throw in the mix. Kind of up to you if you want it up more.

I would agree with your assessment of Melt Armor as well. The debuff values aren't high, but it's an AOE and lasts for 40 seconds, which is nice. It's also okay with fewer slots, which you noticed. Fire Blast would be nice, but I didn't have the slots that it needs, either. Melt Armor looks quite spectacular, too.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Okay, I've been plotting (in my own way) how to slot the click PBAoEs (Fire Sword Circle and Combustion) and also the PBAoE aura (which doesn't need recharge, so I can slot it slightly differently).

I'm using a spreadsheet of my own devising. Values over around 100% (for schedule A) hit the 95% ED cap.

This is what I've come up with so far:

Code:
Click PBAoEs best defense, using Eradication and Cleaving Blow:
enhancement	acc	dmg	end	rech
30 Erad a/d/r/e	15.2	15.2	15.2	15.2
30 Erad a/d/r	17.4	17.4	0	17.4
30 Erad d/r	0	21.8	0	21.8
35 CB a/r	22.9	0	0	22.9
35 CB d/r	0	22.9	0	22.9
35 CB d/e	0	22.9	22.9	0    .
Totals	        55.5    100.2   38.1    100.2
Code:
Click PBAoEs best endurance reduction
enhancement	acc	dmg	end	rech
30 Erad a/d/r/e	15.2	15.2	15.2	15.2
30 Erad a/d/r	17.4	17.4	0	17.4
30 Erad d/r	0	21.8	0	21.8
50 Obl a/d/r/e 	18.6	18.6	18.6	18.6
50 Fury a/d/r/e	18.6	18.6	18.6	18.6
50 MS d/e/r	0	21.2	21.2	21.2    .
Totals	        69.8    112.8   73.6    112.8
Note the second plan is vastly more expensive (that's an Oblit quad and a Fury of the Gladiator quad, heh) and has slightly lower defense bonuses, although the end use is much better.

For the toggle, Blazing Aura (using Eradication, Scirocco's Dervish, and Multi-Strike):

Code:
Toggle PBAoE best endurance reduction
enhancement	acc	dmg	end	rech
30 Erad a/d/r/e	15.2	15.2	15.2	15.2
30 Erad a/d/r	17.4	17.4	0	17.4
30 Erad d/r	0	21.8	0	21.8
35 SD a/d/e	18.4	18.4	18.4	0
35 SD d/e	0	22.9	22.9	0
50 MS a/d/e	21.2	21.2	21.2	0   .
Totals	        72.2    116.9   77.7    54.4
Can I improve on this slotting?


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Any particular reason for the enhancements being at the levels that you're showing?

What are your main goals for the slotting? Better defense, better end redux, better dmg, best combination?



Bah. For some reason I'd read that you had the Fury in Blazing Aura... I'm a dork. Sigh...


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Definitely trying to get typed defense, at least 3 Erads' worth.

Levels -- Erads cap at 30; I generally try to get set bonuses around 30-35 to permit some exemping, so I cranked the non-Erads to the top of my customary range, 35, for better enhancement.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Time to update for new Fiery Aura changes!

----------------------------------------------------------
+ Built with SuckerPunch's Online Planner v5.0
+ http://planner.cohtitan.com/planner
+----------------------------------------------------------------
Archetype: Tanker
Primary: Fiery Aura
Secondary: Fiery Melee
+----------------------------------------------------------------

01: Scorch => 4 slots (Kinetic Combat, +3.75 S/L)
01: Fire Shield => 6 (Reactive Armor, +1.25 S/L/E/N), (Steadfast P +3% Def, Steadfast P -KNB)
02: Fire Sword => 6 (KC, +3.75 S/L, then frankenslotted)
04: Healing Flames => 5 (Doctored Wounds)
06: Fly => 1
08: Combustion => 6 (3 Erad 3.13 E/N, +3 Cleaving Blow)
10: Blazing Aura => 6 (Erad 3.13 E/N, then frankenslotted for acc/end)
12: Plasma Shield => 4 (RA, 1.25 S/L/E/N)
14: Swift => 1
16: Health => 1
18: Burn => 6 (3 Erad 3.13 E/N, +3 Cleaving Blow)
20: Stamina => 3 (2 Efficacy Adaptor for the +life)
22: Build Up => 3 (2 Adj Targeting plus a recharge)
24: Boxing => 1 (nothing or 1 Acc)
26: Fiery Embrace => 2
28: Fire Sword Circle => 6 (3 Erad 3.13 E/N, +3 Cleaving Blow)
30: Tough => 4 (RA, 1.25 S/L/E/N)
32: Weave => 4 (LOTG incl. 7.5%)
35: Incinerate => 6 (KC, 3.75 S/L)
38: Greater Fire Sword => 6 (KC, 3.75 S/L)
41: Char => 1
44: Melt Armor => 1
47: Fire Ball => 6 (5 Ragnarok + a triple to fill in)
49: Temperature Protection => 1 (SP -KNB)...OR Consume?

This will result in about 29.55% S/L defense, 33.31% E/N defense, and 10.8% F/N defense (but 90% resistance) I believe.

Concerns:

Slot-starved. I REALLY want to get another slot into Fiery Embrace now, but I'd have to break up a set or underslot Stamina or something. I already gave up one of my Kinetic Combat sets to get the slots for Burn (painful!).

No Hasten AND I give up one LOTG +recharge IO (by losing Combat Jumping).

Lower S/L defense.

If I ditch Temp Protection for Consume (mostly to get the endurance drain protection) I lose one of my two -knb Ios. However, I've read that there are few cases where 2 are useful; most people recommend either one or 3+.

I'd probably be better off six-slotting Scorch now instead of Fire Sword -- it has the Bruising debuff -- but this is a "flaming sword" based concept, so I have to use it.

Thoughts?


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog