Is Martial Arts messed up?


Arcanaville

 

Posted

I read about the new change on Cobra Strike so I was thinking about making a Stalker MA. I've tried MA Scrapper a bit and while it's not the best set, it is ok with at least one aoe attack.

I looked at MA again last night just to plan the build. The more I look at it, the more I think the whole set is pretty much messed up... like poorly designed, or with lack of "focus".

Well, for one, I think Martial Arts is the worst set on Stalker because it stands out NOTHING. It doesn't stack stun the way Energy Melee can (also has no aoe attack) and has no secondary damage type. It has a pretty far knockback and one immb attack.

Now with the additional of Cobra being a good attack, why bother taking Crane kick? Now you can change animation so it's not like you feel you have to choose a theme, either all Punches or Kicks.

On Stalker, I almost don't even want to take the first two attacks Thunder and Storm even though Storm has probably the best activation time for damage but it has no secondary effect. T_T


I think Eagle Claw's damage is just too low for the activation time. With Cobra strike doing Crane kick damage, it's almost like you are better off not using Eagle for the best DPS attack chain? The mag 3 stun is nice but the damage is poor. They can move the recharge up IMO to at least 16s. By the way, mids is showing Stalker's Eagle Claw having 16s recharge. I thought it's 12s? Scrapper is showing 12s.


For a set that has no AoE, I feel Martial Arts only has style and nothing else. You can at least stack stuns with Energy Melee and having dual damage type.


What's your take on it? I was glad that "oh, they did something nice for Cobra strike" but then when I look at it, it's like "why bother taking so many ST attacks"? I mean a melee toon only really meeds 3 ST attacks in the end and get more from patron. It's better to skip some ST attacks in Martial Arts and take aoe or range attack from epic/patron.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
I think Eagle Claw's damage is just too low for the activation time. With Cobra strike doing Crane kick damage, it's almost like you are better off not using Eagle for the best DPS attack chain? The mag 3 stun is nice but the damage is poor. They can move the recharge up IMO to at least 16s. By the way, mids is showing Stalker's Eagle Claw having 16s recharge. I thought it's 12s? Scrapper is showing 12s.
Umm, Eagle Claw's damage is HUGE for Stalkers because it has a 16 second recharge and a corresponding DS. Build Up-> Assasin Strike->Placate->Eagle Claw


 

Posted

Quote:
Originally Posted by JuliusSeizure View Post
Umm, Eagle Claw's damage is HUGE for Stalkers because it has a 16 second recharge and a corresponding DS. Build Up-> Assasin Strike->Placate->Eagle Claw
Mmmm, so Mids is right? Stalker's Eagle is 16s and Scrapper is 12s? When did they change that? I thought it's always 12s?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
Mmmm, so Mids is right? Stalker's Eagle is 16s and Scrapper is 12s? When did they change that? I thought it's always 12s?
Oh yeah-- it was during Beta. The Stalker version hits like a truck. It's pretty much top tier for single-target DPS now. (Martial Arts, that is.)


 

Posted

Quote:
Originally Posted by JuliusSeizure View Post
Oh yeah-- it was during Beta. The Stalker version hits like a truck. It's pretty much top tier for single-target DPS now. (Martial Arts, that is.)
OH..they changed it during GR beta? What about Scrapper's version? Untouched?

Weird... so now Martial Art probably has the best ST dps chain while Energy Melee has the best burst ST damage.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

The Scrapper version has a unique mechanic-- it basically causes the attack you use immediately after it to have its critical chance increased by 33%. So, it can increase the AoE damage of the sweep attack by 33% or give you up to a 43% chance of critical on a powerful follow up attack like Cobra Strike or Crippling Axe Kick.


 

Posted

Quote:
Originally Posted by JuliusSeizure View Post
The Scrapper version has a unique mechanic-- it basically causes the attack you use immediately after it to have its critical chance increased by 33%. So, it can increase the AoE damage of the sweep attack by 33% or give you up to a 43% chance of critical on a powerful follow up attack like Cobra Strike or Crippling Axe Kick.
Oh interesting... Scrapper's version is more interesting.

Stalker's version is still kinda weak with zero aoe but I may give it a try later. ST damage on an AT that excels in ST damage with Assassin Strike doesn't stand out that much.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

I ran the DPA numbers accounting for Arcanatime for the new Stalker MA - throwing out Thunder Kick as "most likely to be skipped" and Assassin's Strike as "wait, you're using this out of hide?!", the lowest DPA in the set is Eagle Claw - which, after the damage scale change, is tied for Focus from Claws.

I don't know that "messed up" is the word I'd use.


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Originally Posted by Siolfir View Post
I ran the DPA numbers accounting for Arcanatime for the new Stalker MA - throwing out Thunder Kick as "most likely to be skipped" and Assassin's Strike as "wait, you're using this out of hide?!", the lowest DPA in the set is Eagle Claw - which, after the damage scale change, is tied for Focus from Claws.

I don't know that "messed up" is the word I'd use.
You are absolutely right. My MA/Nin Stalker is great now. Add the Crit chance increase from teammates and it is even better. I18 gave MA/Nin just what it needed.


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Posted

Martial Arts is fine as is with the current changes.


 

Posted

Still think Eagle's Claw for Scrappers needs about 2.5-3 seconds to add a critical to another attack, as 2 seconds is really short, and a server hiccup or power not firing properly is asking for the effect to do nothing. The changes do help a fair amount, even though the set was pretty good before.


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Posted

Quote:
Originally Posted by Siolfir View Post
I ran the DPA numbers accounting for Arcanatime for the new Stalker MA - throwing out Thunder Kick as "most likely to be skipped" and Assassin's Strike as "wait, you're using this out of hide?!", the lowest DPA in the set is Eagle Claw - which, after the damage scale change, is tied for Focus from Claws.

I don't know that "messed up" is the word I'd use.
"Messed up" in a way that MA has whole bunch of ST attacks and some of them synergize and some don't. I guess I am mostly talking about Stalker MA.

So MA now does more ST damage than Dark Melee? I think DM > EM in terms of dps right? And DM at least has one narrow cone in Shadow Maul.

I just don't see how MA competes with other Stalker primary. It may do more ST dps but Stalker's problem is having a set with zero aoe. If I want ST dps set, I will definitely go with Dark Melee and maybe Energy Melee. And it's not like I can skip both Thunder and Storm and just rely on Crane/Cobra, Axe and Eagle.

I looked at Detail info in the game and Scrapper's Eagle Claw doesn't mention that critical buff but I am sure it's there. Scrapper's Storm Kick is listed having higher % to critical. 10% against Minion and 15% against others. Does Stalker's Storm have this innate critical bonus?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

I may be mistaken, but I think what you are seeing is the Scrapper Crit potential that is part of their inherent. Most, but not all, Stalker powers Crit out of Hide, and they have an increased chance of Crit (even out of Hide) depending on how many teammates are in a 30' radius.

Yes, its true that Stalker MA lacks AOE powers, but I would offer that it doesn't really need them. Its ST attacks are now very strong. The only enemy that has given my MA/Nin significant trouble so far has been Polyphemus.


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Posted

Quote:
Originally Posted by Stealth_Bomber View Post
I may be mistaken, but I think what you are seeing is the Scrapper Crit potential that is part of their inherent. Most, but not all, Stalker powers Crit out of Hide, and they have an increased chance of Crit (even out of Hide) depending on how many teammates are in a 30' radius.

Yes, its true that Stalker MA lacks AOE powers, but I would offer that it doesn't really need them. Its ST attacks are now very strong. The only enemy that has given my MA/Nin significant trouble so far has been Polyphemus.
No, I do know that Stalker gets innate critical chance and it improves with teammates around you. Stalker still does less damage on average because you are not going to have all the teammates within 30' radius but that's not my point.

My point is Storm Kick seems to have 5% more critical chance and I have to assume that it's because it has no secondary effect like stun/knockback. I just want to know if Stalker's version has 5% more "base" critical chance as well and if it doesn't, why not?


And trust me, Stalkers DO need some aoe attacks...even just one.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Scrapper EC now gives a window where your next MA attack will auto crit if you queue it early during EC's animation.

Stalker EC is now just plain more damaging. This makes sense, as they can deliver a controlled crit with it right out of the gate.

Given these designs, I don't especially recommend that a Stalker use EC in an attack chain because of the long animation, bit I do think it's good to have and use out of hide. Deciding to put it it in your chain is less a function of its DPA (which is now more respectable) but more that the DPA of your other attacks are now very good.

You should not want to skip Storm Kick. It is a good attack.

And no, Stalkers do not need AoE attacks. I have an MA/Regen that plays and survives quite well. But having (more) AoEs is going to make a Stalker more attractive to a team, and make them able to survive taking on more foes at a time. Would most Stalkers want to do that? Of course. "Need" I don't buy into so much.


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Posted

[QUOTE=UberGuy;3156872]Scrapper EC now gives a window where your next MA attack will auto crit if you queue it early during EC's animation. /QUOTE]

AFAIK, it's not auto (as in 100%), but increases the chance to crit by 33%.


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Posted

Sorry, yes, I said that very badly. I... don't really know what I was thinking there, but I knew it wasn't a 100% chance.


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Posted

I made a MA/Elec Scrapper and so far I like it. Having Cobra and Crane at lvl 8 is very good but I have huge endurance problem ATM.

I am going to need Lightning Field for some aoe damage.

I like Stalkers and I team a lot but I can't stand not having even one aoe attack until lvl 41. This is unacceptable to me. Stalker excels in soloing and having a set that focuses on soloing seems over-lapping to me. Even Spines can solo. It's harder but Impale makes it better and once you have Throw Spines, soloing with Spines is just as easy in most parts. I am sure MA solos better than Spines.


The best solo Stalker set is probably Dark Melee but I am biased when it comes to EM/DM VS MA.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

MA's numbers for lolpvp are greatly buffed as well. Eagle's Claw in pvp does more damage that Head Splitter. Nothing terribly amazing since it's still smash damage but it's something to remember.


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Posted

It's still pretty weaksauce for Scrappers, honestly. It lacks the single-target dps of DM, and the crit chance, while nice for the AOE, doesn't make it the be-all. Could use some more oomph (make Storm Kick a cone like Crow Control?) including another AOE and a better DPS chain. None of the top pylon-killing builds are MA. MA/Shields got hit pretty hard by the Shield Charge nerf.


 

Posted

Quote:
Originally Posted by Granite Agent View Post
MA/Shields got hit pretty hard by the Shield Charge nerf.
I find that hard to believe, since MA is pretty good on its own and "nerfed" Shield Charge is still excellent.


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Posted

Quote:
Originally Posted by Vel_Overload View Post
MA's numbers for lolpvp are greatly buffed as well. Eagle's Claw in pvp does more damage that Head Splitter. Nothing terribly amazing since it's still smash damage but it's something to remember.
Yeah, I figure Eagle Claw on Stalker should do a lot of damage in pvp but is it higher than Energy Melee?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Granite Agent View Post
It's still pretty weaksauce for Scrappers, honestly. It lacks the single-target dps of DM, and the crit chance, while nice for the AOE, doesn't make it the be-all.
Are we so sure about that? I didn't run the numbers, but some fairly expert Scrapper forum people posting in the beta thread on the changes were rating it's optimal DPS very highly.


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Posted

Quote:
Originally Posted by Granite Agent View Post
It's still pretty weaksauce for Scrappers, honestly. It lacks the single-target dps of DM, and the crit chance, while nice for the AOE, doesn't make it the be-all. Could use some more oomph (make Storm Kick a cone like Crow Control?) including another AOE and a better DPS chain. None of the top pylon-killing builds are MA. MA/Shields got hit pretty hard by the Shield Charge nerf.
I'm not sure we've seen optimized pylon runs with the new MA yet. But even if MA loses to DM on single target at the highest levels of recharge, its performance as you're leveling up in the first place is almost certainly higher than DM's is now due to the higher number of high DPA attacks that can be assembled into an attack chain.

Nobody (well, almost nobody) wanted or needed MA to be "the be-all" especially in AoE, but its certainly not "weaksauce" either. In fact, I'm always suspicious of anyone that doesn't seem to acknowledge there exists anything between weaksauce and be-all.

I actually strongly recommended that a particular change in beta that would have made it even stronger in top-end ST damage than it is now be backed off a little because I was worried it would have made MA overpowered and a target for a post-live nerf. Just because I worked for MA buffs for over four years, doesn't mean I wanted it to be stupidly overbuffed.


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Posted

Quote:
Originally Posted by Arcanaville View Post
I'm not sure we've seen optimized pylon runs with the new MA yet. But even if MA loses to DM on single target at the highest levels of recharge, its performance as you're leveling up in the first place is almost certainly higher than DM's is now due to the higher number of high DPA attacks that can be assembled into an attack chain.

Nobody (well, almost nobody) wanted or needed MA to be "the be-all" especially in AoE, but its certainly not "weaksauce" either. In fact, I'm always suspicious of anyone that doesn't seem to acknowledge there exists anything between weaksauce and be-all.

I actually strongly recommended that a particular change in beta that would have made it even stronger in top-end ST damage than it is now be backed off a little because I was worried it would have made MA overpowered and a target for a post-live nerf. Just because I worked for MA buffs for over four years, doesn't mean I wanted it to be stupidly overbuffed.
Look, it's just my opinion based on my 50 MA/WP scrapper and other toons (other scrappers, brutes, etc.). Certainly the Smite-MG-Smite-SL chain on my DM/Shields *feels* like it packs more ST oomph (and has a nice self heal) relative to MA chains I've tried or read about, but I could be wrong (you're the expert). And certainly the 1 AOE in MA, Dragon's Tail, seems pretty weak to me relative to other melee toons AOE chains -- for example, my WM/SR brute that can chain Crowd Control, Whirling Mace, and Shatter, or even my Kat/WP with Whirling Sword (whatever its called), Slice (? the cone), and Dragonfly (? the Shatter/Headsplitter equivalent)

I suppose you could say it's unfair to compare Scrappers to Brutes, but given we all have a choice of either AT, it's something to consider. (I would concede that DT is probably better AOE than Shadow Maul). That's all I'm trying to say. I would have hoped they would buff it a bit more.

*shrug*