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Posts
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Joined
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Quote:Not really. Many people use it as their only travel power. And at the low levels, how much faster is SS over Ninja Run? Between levels 4 and 14, NR isn't that much slower that travel powers you can have between 6 and 14. Yes, SS is faster and might be considered by some to be better, but is it that much better between 6-14 that NR can't be considered a decent travel alternative?Trying to define Ninja Run as an "alternative" to the 60th month Vet award is one of the biggest stretches of logic I've seen in these forums in a while. I think you shot past "that's ridiculous" all the way into "that's so ridiculous that's actually pretty impressive for its audacity" territory. Congrats to you.
I've unlocked the 60 month badge, and it doesn't feel "ridiculously faster" at those levels that NR becomes a joke.
As a side note, I was making a comparison to the "watered-down" suggestion I made for booster packs when making this comment. So it's more of a "Booster /AH power is to Vet Reward" as "NR is to Vet Reward" analogy. Does this explain the "audacity" to you? -
Quote:True, I was using hyperbole. But trying to equate the vet reward to the TP powers is as grand a statement as mine was.Wow, another 2 inf! This thread is killing me.
Any how, I view levelling faster as a very extreme example, and one you can't quantify - 5 min faster? A day, week, etc? If a player is so caught on levelling speed, then drops are the least on their mind. They can farm all they want as a 50.
Also, if a player is so full on inventory, why didn't they sell before the miss or just put stuff on email? If a low level toon gets a great drop like respec recipe, I would think they would delete a generic recipe or email item to make room. And just how often is that really?
My question is, how does a low level toon know he's about to get a respec recipe that he needs to make room for? What if he already had a KB IO? The thing is, this power does bring a great advantage to those who use the market and who make the most of the drops they get. Unless you're selling/going-to-the-market between every mission, it's not entirely unheard of when your inventory gets full. Many people can fill up on one mission.
Some might say that the devs haven't made alt-versions of Vet Rewards before, but I consider Ninja Run to be a nice alternative to having a travel power at level 6. -
Quote:I think equating a "remote access" ability to a "teleport power" is pretty darn flawed. Let's say your in a mission, and your salvage and recipes has filled. You have to keep deleting things if you want to stay in the mission, or zone (TWICE) and go to the market to unload/post/get (if you don't want potential drops to go to waste). Not leaving your mission and opening up your storage allows for a much faster gaming experience. It's not just QOL, it actually does allow for faster leveling (in real world time) if used to its advantage.The market is optional, and there is a temp power via day job or buy that brings you right to a market. I also feel it will open discussion on buying other vet rewards early. I still feel vet rewards are a thank you from the devs and that money has nothing to do with it, as much as people claim it does. Allowing it to come early goes against that thank you mentality.
But I digress. It can remain a unique QOL feature as a Vet Reward while offering slightly watered-down versions as purchasable items (like the suggestion I made above). -
Quote:Oh yeah, I plan on accolades for certain! Most of my IO'd toons gather them over time.Finally, I noticed when looking at the build that you didn't factor in bonuses from accolades. If you get the +HP/+End passives, then that's another 20% HP and 10% Endurance which will apply when you are exemplared to any level (unlike an Alpha Slot) and should solve any lingering issues you have.
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I'd love to see it opened up to all, but I'd settle for buying it as part of a booster pack. Just water it down so that the Vet Reward stays exclusive.
Something like a pet power that summons a market vendor who's on a 30 min cool-down after you close the window. All of these mechanics are in the game already, so it's not hard to do (I THINK).
And when I say PART of a pack, I mean add more to the boost than that. Like Ebil Marketeer costume pieces. You could call it the Ebil Booster. -
Quote:Hmm, I like it. I do plan on sticking to as close to level 35 enhancements as possible. I like to know I can exemp down to 32 and still have most of the bonuses I have at 50. I'll have to take a look at this when I get home, but it looks like there may be some endurance slotting issues that I'll rework as best I can without touching the bonuses you've set up. I do plan on getting the Musculature boost so if I end up taking out a tiny bit of dmg numbers I should be fine. Thanks!Took your original build and tweaked the slotting a little bit.
Same power picks; 5% More Recharge (55%), exactly 31.6% Defense to S/L/E/N and a little bit more health. Still has 8 Mag KB Protection by using a BoTZ in SJ (Can be got easy with Merits) as with inherent 'Hurdle' movement speed is still capped. The attack slotting was changed slightly to get better % numbers for accuracy/damage in them (and ED capped recharge in Lightning Rod). No Purples. One more LoTG.
Since you used a level 50 Common EndRed and didn't specify that the Set IOs all had to be level 35, I used the maximum level of each Set in order to get the maximum enhancement numbers out of them, but if you're dead set on exemplaring to a certain level then you can swap them back to lower level versions without too much impact. -
Quote:The only thing about saying this is that it assumes the amount of people making it to 84 months out numbers those who don't by enough to off set what they could make in offering it as a booster pack item. While 84 months cost 126 times more than one booster pack, it may not be more than 5 people who have played 4 years each and each of them buying said booster.If you hang around for seven years at $15/month, they will have sold you the equivalent of 126 $9.99 booster packs. Or, if they just convince six-year vets to stick around for another year, they will have sold you the equivalent of 18 booster packs.
Long-term subscribers are probably worth more to them than short-term subscribers who buy several one-shot items. Nice vet rewards give players an incentive to stay in for the long haul.
I, for one, am glad to see a company take the long view instead of the get-a-quick-buck mentality that's so prevalent these days.
Now, I'm not saying this very generous gift should be sold. I'm saying a watered down option would be viable. I agree, incentives are nice. This game should be incentive enough on its own, but the vet rewards are a great way of saying "thank you" and being a semi-incentive item.
Still can't wait 24 months to have this reward. NCSoft, please don't stop providing the game before then! -
Yeah, not the same as remote access. I have the day job powers, and I'd still prefer avoiding zoning times. I'm not ********, mind you. I'm just saying they missed out on some extra $ opportunities by making it a vet reward and not a booster pack item. No need for snarky remarks.
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Any other thoughts out there on Elec/Fire? Or has anyone else noticed other ways of slotting that would open up more bonuses?
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Quote:This is both excellent and crappy. Excellent reward; Crappy it mean that it can never be a booster pack item. I'd totally pay real money to have this ability. Running back and forth to the auction house is "teh suxxor" sometimes. Any chance on a watered down version (lengthy cool-down power) being purchasable?84 Month Veteran Reward
- Loyal Customer: 84 Month Veteran Badge
- In addition to the badge, for 7 years in City of Heroes you will be able to remote access the Auction Houses with the slash command /auctionhouse and gain an additional Character Slot.
Great rewards! Can't wait 2 years to be eligible! - Loyal Customer: 84 Month Veteran Badge
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Quote:I mainly just want to Brute. Deal out damage and survive at decent levels. I figured 30% defense to S/L/E/N covers a lot of incoming damage. It may not be the soft-cap, but with resist numbers to reduce incoming damage, it should be enough last between HF uses. The +HP is just to help boost the effective resistance. 50% global recharge should allow a higher damage output, and the fact that it's all fire or energy damage will mean most of it's going to get through.One thing I am not clear on is what you want to do with this guy. Is this a farmer? Support role toon? What do you want to really do with him?
Do I want to farm with it? Eh, if I feel the need. Sure. But all-around "bruting" is all I'm worried about.
I'll take a look at the build when I get home, but one thing that jumps out is two-slotted Hecs. I meant it when I said no purples. I have good resources, but not at levels for buying purple IOs. I get using them for keeping enhancement values decent, but there's cheaper ways to do that and get good bonuses. -
I've been racking my brain for a good exotic damage output machine, and figured the best way to go would be something with /FA. Considering the AoE potential of EL/, I figured it would be the best pair up. I'm sure others have tried highlight exotic damage before, so I wanted to see if anyone had experience with EL/FA. I considered DM/FA, for it's potential to double up on heals and end-recovery, but with it's single target damage it seemed it wouldn't output as much as I'd like it to.
I've thrown together a little build where I wanted to go for a trifecta of bonus groups. First I wanted to get as close to 30% Def for S/L/E/N and as close to 50% recharge as I could get. Lastly, I wanted to have a decent sprinkle of +HP. All of which shouldn't destroy my enhancement values in my power selections. Somehow, I'm sure there's a more efficient way to accomplish these goals (without dipping into purples or PVP-IOs). I'd say the inf I have at hand is moderate, but you will see the PVP defense IO which I saved up for on A-Merits.
So, any suggestion are welcome, and if you post a build just make sure to list out the bonuses at the end (same format I'm doing now) so I can view them while at work (where I'm on a Mac without Mids). Also, if you think another power set combo would work better, feel free to mention it and the reasons you think it would out perform. Thank in advance.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Brohemeth: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Villain Profile:
Level 1: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5)
Level 2: Jacobs Ladder -- Erad-Dmg(A), Erad-Acc/Rchg(15), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(42), EndRdx-I(42)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(45), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-Heal(46)
Level 6: Combat Jumping -- Krma-ResKB(A)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(11), EndRdx-I(46)
Level 10: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-EndRdx/Rchg(45), AdjTgt-Rchg(48)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 14: Super Jump -- Jump-I(A)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(19)
Level 18: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21), F'dSmite-Acc/EndRdx/Rchg(34)
Level 20: Consume -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(39), P'Shift-Acc/Rchg(40), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc/Rchg(48)
Level 22: Blazing Aura -- Erad-Dmg(A), Erad-Acc/Rchg(23), Erad-Dmg/Rchg(23), Erad-Acc/Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(50)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(27)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(27), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(29)
Level 28: Burn -- Erad-Dmg(A), Erad-Acc/Rchg(31), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(31), M'Strk-Acc/Dmg/EndRdx(33), Sciroc-Acc/Dmg/EndRdx(40)
Level 30: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(37), Zinger-Taunt/Rchg/Rng(37), Zinger-Acc/Rchg(37)
Level 32: Lightning Rod -- Erad-Dmg(A), Erad-Acc/Rchg(34), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(36), M'Strk-Acc/Dmg/EndRdx(36), Sciroc-Acc/Dmg/EndRdx(36)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(43)
Level 38: Temperature Protection -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(39), S'fstPrt-ResKB(39)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 44: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 47: Invisibility -- LkGmblr-Rchg+(A)
Level 49: Stealth -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- EndMod-I(A)
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Set Bonus Totals:- 21% Defense(Smashing)
- 21% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 22.25% Defense(Energy)
- 22.25% Defense(Negative)
- 6% Defense(Psionic)
- 13.5% Defense(Melee)
- 14.13% Defense(Ranged)
- 6% Defense(AoE)
- 7.2% Max End
- 27% Enhancement(Accuracy)
- 50% Enhancement(RechargeTime)
- 264.24 HP (17.63%) HitPoints
- Knockback (Mag -8)
- Knockup (Mag -8)
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Quote:This part jumped out at me. Just in case you didn't know, if your Positional defense is at the soft cap or higher, it really doesn't matter what your typed defense is outside of Psi.Here is what I've got, Melee 62%, Ranged 66%, AoE 64% and all other defense is low to mid 30's.
The reason for this is that when checking defense, an attack checks against the highest applicable number. So, if a ranged attack comes in that has both fire and smash damage types, here's how it would check to the numbers you gave: Ranged 66, Fire 30~, Smash 30~. Since Ranged def has the highest number then it would ignore the other two and check against range. A few Psi attacks don't have a positional flag on them, so that's about the only time it would matter to have a typed def outside your positional defense. -
First one off the top of my head:
Flaming Lips' song, "Ego Tripping at the Gates of Hell"
That's all I got right now. -
SWEET! I really like the fact that this is an account related reward, rather than a per-character reward. If only the other anniversary badges had been this way.
Nice way to celebrate 7 years! -
Quote:This. Considering the fact that it's a rock star singing a song mocking rock stars, I kind of figured none of it was to be taken to seriously. From the land that brought us Kids in the Hall...i always took the narrator of the song to be a satirical character, a yahoo who is shooting his mouth off about how easy rock stars have it while whining about how tough his job is...
and SCTV, you'd think satire would be more easily recognized.
And of course, there's notable mention for Space Teens. -
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/Stone is a great secondary for Elec. The KB abilities allow for a lot of mitigation on top of your resists. Add in HP bonuses if you IO and moderate defense for an extremely durable tank.
At least, that's what I did with Elec/
Elec/DM would also be a great combo. Two exotic damage types and Siphon Life should really compliment the heal.
Now you got me thinking of it.... THANKS!
Oh, and Elec tanks aren't that rare from what I've seen. It's a good solid set. -
I'm still standing by my suggestion of changing CP into a toggle aura that drains and gives an End Reduction bonus per foe in range to add up to CP's current numbers.
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I'm thinking of changing my DM/Ice/Earth tank's name to Stalemate. She can't be killed, but she really can't kill them either. Not at a reasonable pace, anyhow. But she's fun to play. I turn on all the toggles and just start throwing out the control powers.
As a side note, I should mention she's soft-capped to S/L/E/N. -
Like when you said tanks can't solo AV's? Were you right when you said that?
Quote:Nice try at trolling me though.
By the way, I don't expect je_saist will bother making anymore comments in this thread now that too many have pointed out his error. It's just his style.
To the OP: Well, for the longest time, tankers only had 4 primaries. Then there was an explosion of new sets, which we should be thankful for. But at the same time, I can't help but throw in a "/signed".
*shrug* What can I say? I love me some tank! -
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We made it up.
Quote:Massively: Are there any big plans for CoH's near future that can be discussed at this time?
WW: Sure! We have the Issue 19 Strike Pack, which is all the information I'm going to reveal just now (you're probably thinking, didn't they already release Issue 19? Yes, we did, but we have more for you); Issue 20 is in the middle of production, and I'm sure our players are going to very excited about that as it offers even more of our unique take on End Game systems; and we have an upcoming Booster Pack that players have been asking for, and that is going to be pretty awesome. -
Considering she mentions the Strike Pack in addition to a booster pack within the same answer? Doubtful. Sounds like it's free.