Electric/Fire, questions and build suggestions
One thing I am not clear on is what you want to do with this guy. Is this a farmer? Support role toon? What do you want to really do with him? I always build my toons in a well rounded way, plenty of defence to survive in the wild and in AE farms. It seems like you have accomplished all your goals and if you want to hit 30% Def for S/L then just use a set of 6oblits in LR and your done.
I run a Elec/fire brute as my main and have tried many different things with it but I mostly use him as a farmer but again he can leave the world of AE behind and go wherever and handle just fine. This combo is very fun to play BTW and off the beaten down to death path of the very common SS/Fire
So recharge is your top priority if you really feel the need to stack on extra HP then that's your call, healing flames is enough to help you get out of a jam and its back up again in a hurry so adding HP and regen for me are not really all that important. I would rather have better defence than 30% for S/L to offset less HP. As I said healing flames will save you if you get in over your head.
Anyway made soome changes to your build where you were missing some things. Play the way you wanna play and tune your build that way and see if you like it. I can post my build if you like but I will repost yours with some changes.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Brohemeth: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Villain Profile:
Level 1: Havoc Punch
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Recharge
- (3) Reactive Armor - Resistance/Endurance/Recharge
- (5) Reactive Armor - Resistance
- (A) Eradication - Damage
- (15) Eradication - Accuracy/Recharge
- (37) Eradication - Accuracy/Damage/Recharge
- (40) Eradication - Damage/Recharge
- (42) Scirocco's Dervish - Accuracy/Damage/Endurance
- (50) Scirocco's Dervish - Accuracy/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (45) Doctored Wounds - Endurance/Recharge
- (45) Doctored Wounds - Heal/Recharge
- (46) Doctored Wounds - Heal/Endurance/Recharge
- (46) Doctored Wounds - Heal
- (A) Karma - Knockback Protection
- (A) Obliteration - Damage
- (9) Obliteration - Accuracy/Recharge
- (9) Obliteration - Damage/Recharge
- (11) Obliteration - Accuracy/Damage/Recharge
- (11) Obliteration - Accuracy/Damage/Endurance/Recharge
- (46) Force Feedback - Chance for +Recharge
- (A) Adjusted Targeting - To Hit Buff
- (43) Adjusted Targeting - To Hit Buff/Recharge
- (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (45) Adjusted Targeting - Endurance/Recharge
- (48) Adjusted Targeting - Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (13) Kinetic Combat - Damage/Endurance
- (13) Kinetic Combat - Damage/Recharge
- (15) Kinetic Combat - Damage/Endurance/Recharge
- (A) Jumping IO
- (A) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance/Recharge
- (17) Reactive Armor - Resistance/Endurance/Recharge
- (19) Reactive Armor - Resistance
- (A) Kinetic Combat - Accuracy/Damage
- (19) Kinetic Combat - Damage/Endurance
- (21) Kinetic Combat - Damage/Recharge
- (21) Kinetic Combat - Damage/Endurance/Recharge
- (34) Hecatomb - Accuracy/Recharge
- (42) Hecatomb - Chance of Damage(Negative)
- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (39) Efficacy Adaptor - Accuracy/Recharge
- (40) Efficacy Adaptor - EndMod/Recharge
- (A) Eradication - Damage
- (23) Eradication - Accuracy/Recharge
- (23) Eradication - Damage/Recharge
- (33) Eradication - Accuracy/Damage/Recharge
- (33) Multi Strike - Accuracy/Endurance
- (50) Multi Strike - Accuracy/Damage/Endurance
- (A) Reactive Armor - Resistance/Endurance
- (25) Reactive Armor - Resistance/Recharge
- (25) Reactive Armor - Resistance/Endurance/Recharge
- (27) Reactive Armor - Resistance
- (A) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense/Recharge
- (29) Luck of the Gambler - Defense/Endurance/Recharge
- (29) Luck of the Gambler - Recharge Speed
- (A) Eradication - Damage
- (31) Eradication - Accuracy/Recharge
- (31) Eradication - Damage/Recharge
- (31) Eradication - Accuracy/Damage/Recharge
- (33) Multi Strike - Accuracy/Damage/Endurance
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Perfect Zinger - Taunt/Range
- (A) Obliteration - Damage
- (34) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Chance for Smashing Damage
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (39) Steadfast Protection - Resistance/+Def 3%
- (39) Steadfast Protection - Knockback Protection
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (37) Miracle - +Recovery
- (37) Miracle - Heal
- (48) Miracle - Heal/Recharge
- (A) Performance Shifter - Chance for +End
I've been racking my brain for a good exotic damage output machine, and figured the best way to go would be something with /FA. Considering the AoE potential of EL/, I figured it would be the best pair up. I'm sure others have tried highlight exotic damage before, so I wanted to see if anyone had experience with EL/FA. I considered DM/FA, for it's potential to double up on heals and end-recovery, but with it's single target damage it seemed it wouldn't output as much as I'd like it to.
I've thrown together a little build where I wanted to go for a trifecta of bonus groups. First I wanted to get as close to 30% Def for S/L/E/N and as close to 50% recharge as I could get. Lastly, I wanted to have a decent sprinkle of +HP. All of which shouldn't destroy my enhancement values in my power selections. Somehow, I'm sure there's a more efficient way to accomplish these goals (without dipping into purples or PVP-IOs). I'd say the inf I have at hand is moderate, but you will see the PVP defense IO which I saved up for on A-Merits. So, any suggestion are welcome, and if you post a build just make sure to list out the bonuses at the end (same format I'm doing now) so I can view them while at work (where I'm on a Mac without Mids). Also, if you think another power set combo would work better, feel free to mention it and the reasons you think it would out perform. Thank in advance. Villain Plan by Mids' Villain Designer 1.91 http://www.cohplanner.com/ Click this DataLink to open the build! Brohemeth: Level 50 Magic Brute Primary Power Set: Electrical Melee Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Concealment Villain Profile: Level 1: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7) Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5) Level 2: Jacobs Ladder -- Erad-Dmg(A), Erad-Acc/Rchg(15), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(42), EndRdx-I(42) Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(45), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-Heal(46) Level 6: Combat Jumping -- Krma-ResKB(A) Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(11), EndRdx-I(46) Level 10: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-EndRdx/Rchg(45), AdjTgt-Rchg(48) Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15) Level 14: Super Jump -- Jump-I(A) Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(19) Level 18: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21), F'dSmite-Acc/EndRdx/Rchg(34) Level 20: Consume -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(39), P'Shift-Acc/Rchg(40), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc/Rchg(48) Level 22: Blazing Aura -- Erad-Dmg(A), Erad-Acc/Rchg(23), Erad-Dmg/Rchg(23), Erad-Acc/Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(50) Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(27) Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(27), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(29) Level 28: Burn -- Erad-Dmg(A), Erad-Acc/Rchg(31), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(31), M'Strk-Acc/Dmg/EndRdx(33), Sciroc-Acc/Dmg/EndRdx(40) Level 30: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(37), Zinger-Taunt/Rchg/Rng(37), Zinger-Acc/Rchg(37) Level 32: Lightning Rod -- Erad-Dmg(A), Erad-Acc/Rchg(34), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(36), M'Strk-Acc/Dmg/EndRdx(36), Sciroc-Acc/Dmg/EndRdx(36) Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(43) Level 38: Temperature Protection -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(39), S'fstPrt-ResKB(39) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50) Level 44: Grant Invisibility -- LkGmblr-Rchg+(A) Level 47: Invisibility -- LkGmblr-Rchg+(A) Level 49: Stealth -- LkGmblr-Rchg+(A) ------------ Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Fury Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Numna-Regen/Rcvry+(A) Level 2: Stamina -- EndMod-I(A) ------------ Set Bonus Totals:
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One thing I am not clear on is what you want to do with this guy. Is this a farmer? Support role toon? What do you want to really do with him?
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Do I want to farm with it? Eh, if I feel the need. Sure. But all-around "bruting" is all I'm worried about.
I'll take a look at the build when I get home, but one thing that jumps out is two-slotted Hecs. I meant it when I said no purples. I have good resources, but not at levels for buying purple IOs. I get using them for keeping enhancement values decent, but there's cheaper ways to do that and get good bonuses.
@Rylas
Kill 'em all. Let XP sort 'em out.
You might find you like those 2 purps in CI but they can be replaced with makos to. At any rate they are not deal breakers just more Acc/dmg.
Best thing to do is give your build a shot and see if you like it or not. See if you think the extra HP is worth it.
I mainly just want to Brute. Deal out damage and survive at decent levels. I figured 30% defense to S/L/E/N covers a lot of incoming damage. It may not be the soft-cap, but with resist numbers to reduce incoming damage, it should be enough last between HF uses. The +HP is just to help boost the effective resistance. 50% global recharge should allow a higher damage output, and the fact that it's all fire or energy damage will mean most of it's going to get through.
Do I want to farm with it? Eh, if I feel the need. Sure. But all-around "bruting" is all I'm worried about. I'll take a look at the build when I get home, but one thing that jumps out is two-slotted Hecs. I meant it when I said no purples. I have good resources, but not at levels for buying purple IOs. I get using them for keeping enhancement values decent, but there's cheaper ways to do that and get good bonuses. |
Any other thoughts out there on Elec/Fire? Or has anyone else noticed other ways of slotting that would open up more bonuses?
@Rylas
Kill 'em all. Let XP sort 'em out.
Any other thoughts out there on Elec/Fire? Or has anyone else noticed other ways of slotting that would open up more bonuses?
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Same power picks; 5% More Recharge (55%), exactly 31.6% Defense to S/L/E/N and a little bit more health. Still has 8 Mag KB Protection by using a BoTZ in SJ (Can be got easy with Merits) as with inherent 'Hurdle' movement speed is still capped. The attack slotting was changed slightly to get better % numbers for accuracy/damage in them (and ED capped recharge in Lightning Rod). No Purples. One more LoTG.
Since you used a level 50 Common EndRed and didn't specify that the Set IOs all had to be level 35, I used the maximum level of each Set in order to get the maximum enhancement numbers out of them, but if you're dead set on exemplaring to a certain level then you can swap them back to lower level versions without too much impact.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Brohemeth: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Villain Profile:
Level 1: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/Rchg(42)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/Rchg(5)
Level 2: Jacobs Ladder -- Erad-Dmg(A), Erad-Acc/Rchg(15), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(42), C'ngBlow-Dmg/EndRdx(46)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(45), Dct'dW-Heal/Rchg(45), Dct'dW-Heal(46), Dct'dW-Rchg(46)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(11)
Level 10: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(45), GSFC-Build%(48)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam/Rchg(19)
Level 18: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg/Rchg(34)
Level 20: Consume -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(40), Efficacy-Acc/Rchg(48)
Level 22: Blazing Aura -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(23), Erad-Dmg(23), Erad-Acc/Dmg/Rchg(33), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dmg/EndRdx(50)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(25), S'fstPrt-ResDam/Def+(27), S'fstPrt-ResKB(48)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(29), LkGmblr-Def/EndRdx/Rchg(29)
Level 28: Burn -- Erad-Dmg(A), Erad-Acc/Rchg(31), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(31), C'ngBlow-Acc/Dmg(33)
Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(37), Mocking-Taunt/Rchg/Rng(37), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(39), Mocking-Rchg(39)
Level 32: Lightning Rod -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(34), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Dmg/EndRdx(36)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(43)
Level 38: Temperature Protection -- GA-3defTpProc(A)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 44: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 47: Invisibility -- LkGmblr-Rchg+(A)
Level 49: Stealth -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- EndMod-I(A)
------------
Set Bonus Totals:
- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 23.5% Defense(Smashing)
- 23.5% Defense(Lethal)
- 10.38% Defense(Fire)
- 10.38% Defense(Cold)
- 23.5% Defense(Energy)
- 23.5% Defense(Negative)
- 6% Defense(Psionic)
- 16.63% Defense(Melee)
- 16.63% Defense(Ranged)
- 10.06% Defense(AoE)
- 9% Max End
- 18% Enhancement(Accuracy)
- 55% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 10% FlySpeed
- 275.49 HP (18.38%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 2.75%
- MezResist(Immobilize) 11.55%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 4% (0.067 End/sec) Recovery
- 30% (1.877 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 10% RunSpeed
Took your original build and tweaked the slotting a little bit.
Same power picks; 5% More Recharge (55%), exactly 31.6% Defense to S/L/E/N and a little bit more health. Still has 8 Mag KB Protection by using a BoTZ in SJ (Can be got easy with Merits) as with inherent 'Hurdle' movement speed is still capped. The attack slotting was changed slightly to get better % numbers for accuracy/damage in them (and ED capped recharge in Lightning Rod). No Purples. One more LoTG. Since you used a level 50 Common EndRed and didn't specify that the Set IOs all had to be level 35, I used the maximum level of each Set in order to get the maximum enhancement numbers out of them, but if you're dead set on exemplaring to a certain level then you can swap them back to lower level versions without too much impact. |
@Rylas
Kill 'em all. Let XP sort 'em out.
Hmm, I like it. I do plan on sticking to as close to level 35 enhancements as possible. I like to know I can exemp down to 32 and still have most of the bonuses I have at 50. I'll have to take a look at this when I get home, but it looks like there may be some endurance slotting issues that I'll rework as best I can without touching the bonuses you've set up. I do plan on getting the Musculature boost so if I end up taking out a tiny bit of dmg numbers I should be fine. Thanks!
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Concerning Endurance slotting, it's probably not as bad as you think:
Looking at the attack powers individually- Burn doesn't need any Endurance Reduction, it's very low cost already and has a fairly long activation time. Thunder Strike's large cost looks bad initially but it has a *very* long activation time, so once your attack has finished animating you've usually recovered whatever endurance you've spent on it. Lightning Rod has the same EndRed value as before, just a lot more Recharge. Jacob's Ladder is therefore the only attack that has a noteworthy change to it, and that's only about half a SO's worth (26.5% compared to 42.4%) so I'd be be surprised if you notice any difference.
Taken as a whole, the "tweaked" build actually has more Recovery than your original build (by ~0.1 End/Sec), and Consume is slotted up for 74% Acc, 47.7% EndMod and ED Capped Recharge (which you can probably leave in place as level 50 IOs as the only set bonus it gives is 1.88% HP...)
Finally, I noticed when looking at the build that you didn't factor in bonuses from accolades. If you get the +HP/+End passives, then that's another 20% HP and 10% Endurance which will apply when you are exemplared to any level (unlike an Alpha Slot) and should solve any lingering issues you have.
Finally, I noticed when looking at the build that you didn't factor in bonuses from accolades. If you get the +HP/+End passives, then that's another 20% HP and 10% Endurance which will apply when you are exemplared to any level (unlike an Alpha Slot) and should solve any lingering issues you have.
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@Rylas
Kill 'em all. Let XP sort 'em out.
I've been racking my brain for a good exotic damage output machine, and figured the best way to go would be something with /FA. Considering the AoE potential of EL/, I figured it would be the best pair up. I'm sure others have tried highlight exotic damage before, so I wanted to see if anyone had experience with EL/FA. I considered DM/FA, for it's potential to double up on heals and end-recovery, but with it's single target damage it seemed it wouldn't output as much as I'd like it to.
I've thrown together a little build where I wanted to go for a trifecta of bonus groups. First I wanted to get as close to 30% Def for S/L/E/N and as close to 50% recharge as I could get. Lastly, I wanted to have a decent sprinkle of +HP. All of which shouldn't destroy my enhancement values in my power selections. Somehow, I'm sure there's a more efficient way to accomplish these goals (without dipping into purples or PVP-IOs). I'd say the inf I have at hand is moderate, but you will see the PVP defense IO which I saved up for on A-Merits.
So, any suggestion are welcome, and if you post a build just make sure to list out the bonuses at the end (same format I'm doing now) so I can view them while at work (where I'm on a Mac without Mids). Also, if you think another power set combo would work better, feel free to mention it and the reasons you think it would out perform. Thank in advance.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Brohemeth: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Villain Profile:
Level 1: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5)
Level 2: Jacobs Ladder -- Erad-Dmg(A), Erad-Acc/Rchg(15), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(42), EndRdx-I(42)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(45), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-Heal(46)
Level 6: Combat Jumping -- Krma-ResKB(A)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(11), EndRdx-I(46)
Level 10: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-EndRdx/Rchg(45), AdjTgt-Rchg(48)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 14: Super Jump -- Jump-I(A)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(19)
Level 18: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21), F'dSmite-Acc/EndRdx/Rchg(34)
Level 20: Consume -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(39), P'Shift-Acc/Rchg(40), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc/Rchg(48)
Level 22: Blazing Aura -- Erad-Dmg(A), Erad-Acc/Rchg(23), Erad-Dmg/Rchg(23), Erad-Acc/Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(50)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(27)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(27), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(29)
Level 28: Burn -- Erad-Dmg(A), Erad-Acc/Rchg(31), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(31), M'Strk-Acc/Dmg/EndRdx(33), Sciroc-Acc/Dmg/EndRdx(40)
Level 30: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(37), Zinger-Taunt/Rchg/Rng(37), Zinger-Acc/Rchg(37)
Level 32: Lightning Rod -- Erad-Dmg(A), Erad-Acc/Rchg(34), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(36), M'Strk-Acc/Dmg/EndRdx(36), Sciroc-Acc/Dmg/EndRdx(36)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(43)
Level 38: Temperature Protection -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(39), S'fstPrt-ResKB(39)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 44: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 47: Invisibility -- LkGmblr-Rchg+(A)
Level 49: Stealth -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- EndMod-I(A)
------------
Set Bonus Totals:
@Rylas
Kill 'em all. Let XP sort 'em out.