Rubberlad

Legend
  • Posts

    619
  • Joined

  1. Keep your responses clean, but also lighthearted and fun.We could all use a good laugh.
  2. Quote:
    Originally Posted by Infernus_Hades View Post
    A few people on this board who are going out of their way to spew venom and discord at every post - call others a troll?

    Yeah, that's not the community I remember either.

    As time passes and you don't get the information you want to hear - you start to eat your own. That is not mature or heroic and is beneath most of you with the exception of someone who has Evil in their freaking name folks.

    Did you think he was going to spread sunshine?

    You can join the noise to help save the game or you can sit in the back looking for places to sink your daggers - I couldn't care less. I know who is expending time, money and effort and who is sitting on their keyboard at mom's house whinging because they hate their life - its not Mercedes Lackey.
    Ms. Lackey is doing a great job - really she is, and I admire her dedication, her determination and her willingness to say "Goonies never say die!"

    That said, I think everybody's going a little bit stir crazy now for a lack of hearing anything....

    Over on the Titan Network, some folks (including TonyV and Ms. Lackey) are now speculating that there are NCsoft "moles" lurking everywhere who are actively trying to pour cold water on various "Save CoH" discussions (Source: http://www.cohtitan.com/forum/index....,5275.180.html). So now we've got heightened paranoia (a la "Trust no one" like a bad Hollywood movie) AND strategic trolling to worry about...?

    Seriously folks - calm down.

    We need to dial back the hysteria quite a bit because its making *everyone* look bad. One way or another everything is going to be okay. Everyone's doing the best they can, negotiations are still "in progress" and folks should trust their own opinions about what's happening before taking anyone else's comments as virtual fact (a rational mind and cautious optimism will help fireproof each other's sanity against any "moles" actively working to kill player optimism -- if Ms. Lackey's assertions ultimately prove to be correct).

    For now, let's just play the game while we have it. And if it does comes back somewhere down the road after November 30th, then I'm sure everyone will be more than glad to share in a bottle of champagne! In the meanwhile, quit drinking whatever's in the Kool-Aid because it's making everyone on this forum (and the Titan Network) look insane.

    Just be cool - that's all I ask.
  3. Sorry, I don't have access to the Titan Network forums to reply directly but I'm reading along with "VV" this morning that she's going to approach Dr. Yoon at NCsoft one more time and try to distinguish CoH as some form of "ongoing art" but after reading this 2004 Wall Street Journal article I found this morning, I think we need to reconsider our sales pitch...

    See attached link profiling Dr. Yoon in 2004 (she's the last entry. #24): http://online.wsj.com/article/0,,SB1...465187,00.html

    The article makes it sound like Dr. Yoon is strictly motivated by innovations in science and technology more than anything else (although she appreciates human imagination as the fundamental building block for both science and art). If that's true, then any sales pitch used for the purposes of "saving the game" will be considered worthless if the pitch speaks to artistic value and "maintaining" the status quo unless it incorporates a strategic technological vision for expanding/improving the MMO engine. In other words, any succeeding developer needs to show how they can *innovate* current MMO technology assets via CoH otherwise Dr. Yoon will not be sympathetic to our requests to cut the game loose.

    If the right person stepped forward with an techno-innovative business plan, Dr. Yoon *might* agree to allowing a succeeding developer to continue working on CoH so long as NCsoft could co-own all future technology patents. Otherwise it's pretty clear that she isn't all that sentimental about the arts or outdated technology; Dr. Yoon wants to be at the forefront of future game technology and she has no second thoughts about burying an old fossil like CoH if she can repurpose the cashflow orignally tagged for CoH towards *newer* next-gen technology. That's what the market's hungry for and that's where NCsoft needs to focus in order to stay successful.

    At this point, we "Westerners" care more about CoH because partly because its a superhero game, and because we've invested so much of our daily lives into it over the course of X months/years - so much so that we're willing to overlook its outdated engine purely because the game makes us happy. That kind of sales pitch is going to be our downfall (especially if that's been our message all along when trying to negotiate with Dr. Yoon/NCsoft).

    No, the only way to save CoH now is to:

    1) Produce a strategic business plan that introduces innovative, technological improvements to the core engine with minimal expenses. At the risk of Dr. Yoon asking: "Why jury-rig an outdated engine when we can invest in next-gen technology?" Our answer should be: "We can still drive next-gen innovations utilizing current-gen assets -- and here's how..."

    2) Offer NCsoft a VERY lucrative buyout offer and remind Dr. Yoon that NCsoft's bottom line could use the significant cash flow bump.

    3) If we don't have the cash in hand, ask Dr. Yoon what is NCsoft's "magic number" to let go of the IP completely and then turn to the media/Kickstarter to help fundraise the necessary funds.

    There's still time to turn this ship around in our favor but appealing to Dr. Yoon's artistic sensibilities is not going to get us anywhere - she just doesn't appreciate art and sociology like she does science and technology.
  4. Good luck! And thank you for a job very well done!
  5. Rubberlad

    Good news all..

    Quote:
    Originally Posted by SuperOz View Post
    I need to clarify my standpoint somewhat. Whilst I may not be radiating hope , I am cautiously optimistic. I'm not underestimating the team camraderie at Paragon Studios and the individuals within it. I'm not even thinking that the individuals working both within the game without it to achieve some long-term goal for the game are anything less than dedicated genuine individuals.

    However. What I am doing is my best to walk a middle ground between optimism and expectation. I've mentioned this in one other thread, but if anything needs to be made clear here, it's just what will be involved should negotiations go well so people aren't belaboring under false impressions, a lot of which seem to be doing the rounds here. I really don't expect to pick up where I left off with any of my characters; if there's a CoH 2.0, then my character, even my playstyle might be different. Or it may be a game I for whatever reason decide isn't for me.

    And that's precisely my point; if it's not being made clear that there are going to be changes, and things are not just going to be business as usual be it long-term, short-term or anything else, then that in itself is going to cause quite a lot of problems for everyone.



    S.

    No one is assuming this will be "business as usual" under new leadership. We can't. I've already said there could be a gap in service from November 30th shutdown until new leadership hits the "go live" switch.

    This type of transaction is in no way simple, but let's not pretend the new leadership and its fan base aren't aware that there is more work ahead - because they are.
  6. Quote:
    Originally Posted by DustyFarrell View Post
    The game has been removed from the public portion of the PlayNC website even though the "News" does not yet contain an official announcement. The "CoH News" does, but the main news feed does not. However, removing the game in favor of "Blade and Soul" indicates to me that NC Soft has already decided that CoH is going away and those resources will be moved to promoting and serving "Blade and Soul".

    Superheroes have been supplanted by ninjas, it seems.
    It could also mean that NCsoft has begun the process of relinquishing all rights to CoH... The game can go on without NCsoft... Don't assume the worst until the new leadership makes a statement.
  7. Rubberlad

    Good news all..

    According to ML's most recent post this morning, it's all still under consideration.

    http://www.cohtitan.com/forum/index....fhh61jkr03eav0

    (post 250)
  8. Rubberlad

    Good news all..

    Quote:
    Originally Posted by Gangrel_EU View Post
    And strangely enough, crediting everyones master account for use with other NCSoft products would have been *contrary* to what they had done previously.

    And according to the response that my GF got from Customer services, on the day of announcement, said nothing about crediting the account for another game.

    It did however say to pay attention to the forums and website for more details; and to be honest, I would believe the information from Zwill as and when he gives the information out, than any other information before hand (unless of course it was in an NCsoft mail blast).

    *shrugs* But that is me.
    I got the same message the day after the announcement (I petitioned for a refund too). At some point since then, customer service began telling folks there'd be no refunds - until yesterday's announcement changed policy.
  9. Rubberlad

    Good news all..

    Quote:
    Originally Posted by Arcanaville View Post
    It doesn't tell me anything in particular.
    Quote:
    Originally Posted by BenRGamer View Post
    ...you do realize that they would have had to provide refunds regardless of the situation, yes?
    The cutoff date isn't just pertinent to refunds. It potentially rolls back the clock on quite a few previously eligible transactions.

    And as already stated in other threads, no they didn't have to give us refunds. They could have credited everyone's master accounts for use with other NCsoft products as originally stated by customer support. NCsoft reversed that policy yesterday for various reasons - and its probably best not to openly speculate why while negotiations are still underway.
  10. Rubberlad

    Good news all..

    Quote:
    Originally Posted by Bill Z Bubba View Post
    If this actually goes down as described, and I truly hope it does, then I'd resub hard.

    And then harass the living hell out of Mr. Miller to fix solo incarnate progression. So, hey, he's got that to fight for as well!
    Keep in mind, this *has* to be a win/win for NCsoft especially otherwise they won't let it happen. I'm sure "no news is good news" means they have Finance and Legal probing every angle to ensure there's no unforeseen liability and that such a separation only helps NCsoft's bottom line look stronger next quarter (which it will if this is all handled correctly...).

    Of course the deal could still fall apart but it's ok to be cautiously optimistic at this point now that an arbitrary cutoff date for refunds has been assigned.
  11. Rubberlad

    Good news all..

    Quote:
    Originally Posted by Bill Z Bubba View Post
    Well? Share with the class.
    I *think* they're trying to legally uncouple the studio and all its assets from NCsoft/NCwest so it becomes it's own separate legal business entity (assuming NCsoft agree to relinquish "ownership" over several pieces of... "stuff." The negotiations would require a hard separation date between companies (for a variety of reasons) but that August 24th cutoff date for refunds is *very* telling.

    Plenty of complications and financial implications arise from this kind of transaction (not accounting for global legalities as well) and there's a chance the game could be "inaccessible" after November 30th until such time as service is restored...

    Tricky and I'm oversimplifying all the legalities and risks involved to do something like this, but I think NCsoft's intent to provide refunds is a pretty good reason to stay hopeful.
  12. Rubberlad

    Good news all..

    Well, I'll be damned. Now I understand what they're negotiating... Risky as it may result in a gap period before service is restored... And it would leave NCsoft to go their own way but...

    (Said in his best maniacal Young Frankenstein voice)

    IT. COULD. WOOOOOOOOOOOOOOOORK...!
  13. Hate to say it but now that NCsoft has posted an update on the front page, I think the days are numbered for these forums (as soon as September 30th).

    I think the barrage of emails sent to NCsoft executives recently shocked the **** out of them - and now they're wise to folks using these forums to get organized. Kill the forums but leave the front page up and they'll eliminate the centralized voice being used by we, the protesters.


    If you haven't found a *new* CoH forum community by now, I suggest you find one soon.
  14. Quote:
    Originally Posted by Captain-Electric View Post
    And THIS was posted by Positron less than ten minutes ago.
    Right but let's emphasize the most important part of his statement:

    Quote:
    Originally Posted by Positron
    If there is a miracle and somehow CoH is saved...
    That, good sir, is a big "IF" and tells us all we need to know. If negotiations were moving forward in such a way that there was a light at the end of the tunnel, I don't think Positron would've posted the lore guide. It just wouldn't make sense to do so now.

    Quote:
    Originally Posted by Golden Girl View Post
    The campaign needs to continue and will continue - it's always been focused on getting NCSoft to sell CoH instead of closing it - and that's the message we'll continue to send them.
    No... we need to recruit other developers, other publishers than NCsoft and see if they'd be actively interested in picking up the IP. It does us no good to beat NCsoft over the head with a demand that they sell the game if there's no one lined up to actually buy it... We need bidders to go knock on NCsoft's door for us and say "We'll buy CoH from you" and see what happens. As NCsoft is in the red, I'm sure they'll consider a lucrative cash offer for the CoH IP. Problem is, not that many companies in the gaming industry have cash to spare (and who knows how greedy NCsoft will be when naming their price to allow a buyout...).


    I swear I'm not trying to be a "Debbie Downer" here but neither do I want to see people encouraged to carry on in denial of the facts. There are still action items we can take as a community but none of those involve NCsoft any longer - at least not that I can see after today's post.


    Bottom line: They want out.
  15. Quote:
    Originally Posted by Captain-Electric View Post
    THIS.
    NOTHING HAS CHANGED, PEOPLE.


    Calls to Action will move on as normal, I would imagine. What we're seeing here is formalities.
    Dude, that message is NCsoft officially telling us it's "game over" as far as they are concerned. There are no more action items to take on our side. Either someone else buys the IP or they don't. Everyone did they best they could, now it's time to accept the reality of the situation and make the most of it. If there's no successor announced by November 30th, then there's no successor. No point living in denial in the meanwhile.

    Sorry (and yes, I still wish it wasn't true but it is; time to move on).
  16. For Free/Premium players like myself who, as of the August 31st shutdown, weren't able to log in and experience I24 in all its glory, be advised the door is now open for everyone and there's a TON of new stuff waiting to be discovered and enjoyed by all (just make sure you do a hard search for new powersets, costume sets and super packs in the Paragon Market). Just being able to log in and enjoy I24 is probably the best thing folks can do right now to pass the time. There's a lot of fun to be had by all and I can think of no better way to recognize the dev team's efforts.

    Keep in mind, this may well be our last hurrah with regard to experiencing new content in City of Heroes, so if you haven't yet seen I24, or played with the new Rogue/Vigilantes Superpack and soooo much more you probably didn't even know existed...

    Then now's the time to log in and enjoy the final issue of City of Heroes in all its true glory!
  17. Two questions:

    1) These executives are Korean - are we sure they can read/communicate in English or do they need a translator?
    2) Where is NCwest in all of this? Those executives should be getting emails just as much as the folks at NCsoft...


    And a comment:

    Try speaking in fiscal terms. Make a case for how the game was profitable, can be even more profitable and help raise their bottom line. Ultimately, the executives are concerned with profits for investors so emails that outline a credible business plan to improve CoH's profit margin (in a way that will greatly benefit NCsoft's IR) will be more appreciated.
  18. Rubberlad

    Blade and Soul

    Quote:
    Originally Posted by SteelDominator View Post
    Soooo dump COH for this piece of garbage.....really?!
    That was my first impression as well. Just felt like a real kick in the teeth - especially when they've said absolutely nothing in response to the rally last weekend (which I missed due to being on vacation in Savannah). I unsubscribed from their emails but I REALLY wanted to send a nastygram telling them where to stuff Blade and Bone...


    *Sigh*
  19. I'm very tired of the gaming industry right now, and this post especially convinced me why:

    Quote:
    Originally Posted by Starsman View Post
    As an indie game developer I can vouch a bit here. The reason the Pay-ToWin/Nickle And Dime model is becoming so prevalent is because players don't want to pay anymore.

    For a game to make any money they have to be played by thousands, hundreds of thousands. If it does not, it won’t get momentum, there won’t be word of mouth to spread it or sustain it.

    You are forced to spend insane budgets into marketing that sometime exceeded development costs (marketing costs for new titles were between the things blamed for NCSoft losses last quarter.)

    The alternative has become clear: just give the game away for free. People play it then, and the voice spreads more effectively. Plenty won’t pay, just as many pirate and never buy standalone single player games, but others will start sinking money into the game out of pure support or falling victim to those schemes we tend to come up with (despite me saying we, I have not shipped a game doing this... yet.)

    If lucky, the free game becomes popular enough to the point where the 3% that end up spending money amount to enough people to cover development and marketing costs.

    It's annoying; I hate it but at the same time feel forced to do this. Both large and small studios are being forced against a wall to do this. The piracy driven mentality of the newer generation is a huge reason for this mentality. No one wants to pay even 99c for a game they will play for a week or more.

    There is still some money to be made off sales if you manage to get a viral marketing campaign going, but that’s as likely as winning the lottery without playing, by having the winning ticket accidentally be dropped on your lap while you are at the local junkyard.

    Not saying you have to do the pay-to-win thing though. But it’s sadly a model that has proven a bit more effective than pay-for-cosmetic-trinkets.

    I've tried to write a reply four times to this post and I've deleted every single version because there's just no reasoning with the logic in this post (much as I can appreciate that Starsman is really trying to be sympathetic to the thread's focus rather than antagonistic).

    Starsman, I think you set yourself up for failure the minute you say "players don't want to pay anymore." That's ignoring the fact that the gaming industry constantly puts itself at risk by soliciting investors to support their business - which is why the emphasis shifts from "let's make a great game" to "let's make a game that will get players to shell out more money."

    When you say "No one wants to pay even 99c for a game they will play for a week or more" I keep thinking, Folks pay $10-20 a shot for Monopoly - and that's a board game with incredible replay value that's survived the gaming industry for *decades* -- so why wouldn't they pay 99c for a video game? Why not $20-$30 for a video game if its done well?

    The fact that Guild Wars 2 sold 1 million preorders on a retail MMO game with a one-time fixed cost should be a wake-up call to the industry: yes, we CAN do better but first we need to focus on making a great game with *incredible* replay value first and foremost.

    People *will* pay for games - but they have to be *good* games, not "bare minimum" games catering to the lowest common denominator (keeping in mind that the lowest common denominator probably aren't interested in playing games right now; they're looking to get off the unemployment line and earn sufficient income to keep their homes and feed their families). If the gaming industry hasn't figured this out by now and it isn't willing to re-assess the investors' smothering demands on their bottom line then I'll have no sympathy for the next game developer/publisher to go under quite suddenly and inexplicably.

    Me personally, I believe the burden of having to pay back investors first and foremost is what's keeping businesses from getting out from under their worsening debts and holding them back from achieving sustained success and long-term profitibility -- and game developers are seeing the worst of this more than any other industry right now. Any game developer that's foolish enough to seek investors rather than try to finance their projects independently is just asking for trouble - which is why your industry is obsessed with the "what game can we make that will get players to pay out more and help us appease our investors?"whereas we're all thinking "when are they going to make a good game that doesn't cost me an arm and a leg to play?"
  20. Aye, I got that one too... But there's more - spamming in game, spamming on Twitter and Facebook, spamming in emails... (still not sure how they got mine but okay). It's just a little too much and takes away the focus from where it really needs to be (ie. "Save CoH" and not "Join my CoH Website").
  21. I'm glad everyone's putting their best foot forward to help save the game (assuming it can be saved) and I'm happy to play my part to help further the cause. That said, I see a lot of people using the demise of City of Heroes as a reason to aggressively recruit new members for their own third-party websites (I'm talking unsolicited PMs, emails, and more) and the sheer volume of people blindly spam-soliciting on behalf of their own websites is diluting the main message we need to focus on --- ie. "Save City of Heroes!"

    That said, Zwillinger was nice enough to post a thread dedicated to CoH/social networking: http://boards.cityofheroes.com/showthread.php?t=296387

    Please use it, and let's keep the PM/email solicitations focused on Saving CoH.


    Thanks.
  22. Quote:
    Originally Posted by Golden Girl View Post
    The bit that sounds really good is "Paragon management" - not "some of the developers" - it makes it sound like they are still holding the studio together in at least some way.
    That's what I thought too...

    This is good news (even if nothing ultimately comes of it). I'm cautiously optimistic that the game still has a future -- but still hopeful nonetheless. Hopefully they can bring everyone back that was laid off last week too.
  23. If the game can be saved, then I'm all for Sony, EA or whomever wants to take it over. Ideally, it'd be wonderful if they hired back the entire Paragon Studios staff as well.

    Let's see what happens. I'm more than willing to commit if the game and staff get picked up.
  24. Think about it: what's the worst thing you've always disliked about City of Heroes that now, upon learning the game is coming to an end, you wouldn't give up for more than anything in the world?

    For me, it's gotta be those damn blue caves that are virtually impossible to navigate!