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Posts
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Quote:I know a lot about programming and a little about game programming and I know that making good AI is one of the hardest things to do. One of the main problems is that the server has to run all AI, which might be thousands of mobs or more. Anything that makes the AI smarter thus has to be very efficient in CPU cycles, or it easily becomes something that slows down the server.I know if I knew anything about game programming my first priority would be to make sure buggy behavior in the A.I. would be ironed out before anything ever hit live. I'm just saying.
Everyone can come up with smart AI. The problem is coming up with smart AI that's also very CPU efficient. I know that in a game I once worked on (a decade ago), that the server spent most of it's time handling the mobs. It's usually very optimized code, and thus often hard to understand and change. -
I think the buyable travel powers have an annoyance factor to make them less good than the ones you can actually take as powers.
If for example the hover board did everything that Fly did, a lot of people would probably see it as freeing up a slot for another power choice and never pick a travel power.
I think hoverboard and ninja run are extremely good, given that once bought, they are basically free. I don't have all of the others, so I can't compare. I think hover board is even faster than standard fly, so you can spend the time you arrive earlier at missions to turn your toggles back on. -
Yeah. And it's really hard to figure out what is and isn't in a costume bundle. The Paragon wiki usually only has pre-Issue21 information, referring to Super Boosters and such. (I assume it's pre-Freedom, I've only started playing in December).
It seems they are trying to make the store confusing on purpose, so you buy the same things multiple times and spend more points and thus Dollars/Euros. It's the only sane explanation I have for the way things are set up.
The store does know what's in a costume set. It shows you a list after you bought it. -
Quote:Sorry that I keep asking questions, but with the double XP weekend I'm now quickly approaching on level 35 with my first toon (The SJ/Regen brute) so this discussion has a lot of interest to me.I rarely see people put more than 1 slot into DN, and even if they did it doesn't matter. Soul Mastery is incredibly superior to Energy Mastery for survivability, period.
Can you explain why Darkest Night makes Soul Mastery good for survivability, compared to Energy Mastery? The latter seemed a lot more survivability focussed. -
Thanks. Now I can find out what this program is about. Is it up-to-date? It shows Fitness as a Power Pool selection, but I have that as an Inherent power.
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Quote:I have to agree. I'm a new player, and having more than 2-3 players in a supergroup rapidly decreases how useful it is.It's a problem for Supergroups.
Which is what these sub-forums focus on.
The Devs have consistently said that Supergroups and bases are supposed to be group content.
Yet they do things that undercut the functionality of said group content. Then they wonder why everyone is making solo SG's.
What's the design goal for the Supergroup content?
Is it a success when something meets one goal, but creates a problem elsewhere?
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I'm only level 32 and have a SG with 2 friends. We find the storage racks the most useful thing of a SG base, but only if each player can have several racks.
The Teleporters are occasionally useful. In another MMO I've played, items of the same type would stack in the "Guild Bank" up to a certain point. Something like that would be useful here as well. (also as global mail attachments). -
Quote:Thanks for the reply. Something else that's unclear to me: Can you pick powers from both an Ancillairy Power and a Patron Power, or are they exclusive? I've read on the Paragon wiki that you can choose only one Ancillairy Powerset, but I can't find if that rules extends to Patron Powers as well. I'm playing Rogue, so I have access to both once I reach 35, right? I need to do one of the Patron unlock missions to gain access to the Patron Powersets I think.If I wanted to add AoE to my Brute through an ancillary powerset, it would be between Pyre Mastery and Mu Mastery.
Pyre Mastery gives you:
- Highest DPA AoE attack in Fire Ball.
- A nice power against EB's/AV's/GM's in Melt Armor.
- No need to travel villainside to obtain it.
Mu Mastery gives you:
- Second highest DPA AoE attack in Ball Lightning.
- Another solid AoE power in Electrifying Fences.
- Second highest DPA ST attack in Mu Lightning.
- End drain(which is good if you're Elec Armor).
Aside from ancillary powers, you can get Spring Attack from the leaping pool, which deals good damage but has a painfully long recharge timer.
I'm playing SJ/Regen. -
What makes Gloom so good?
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Quote:Agreed. I for example had no clue what was going on, until I just happened to read this thread...Well, if you look at it from the perspective of a brand new player, it's a big issue. Let's say they are doing Twinshot's arc, and get sent to Kings Row to talk to Blue Steel who will tell you to defeat 10 Skulls. If all the Clockwork are there, no Skulls will spawn, therefore a new player will be stuck.
Not a good first impression for the game.
I'm not an entirely new player, but have mainly played Villains. -
Jumping forward seems ok, sideways or backward seems to be wrong. Super Jump suffers the same problem. Ninja Jump looks weird as well but in a different way.
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I'm playing a SS/Regen Brute, and it feels like the Hulk. Each time I press Rage and Instant Healing, I'm like "RRaaaaaRRGG, HULK Smash!!!" in my mind. Hulk is much more powerful when he's raging, not just strength, but also healing factor and resistances.
I'm only level 30. I first made the character as SS/Invul, but that felt more like Superman, which wasn't what I was looking for. -
Quote:Any advice on what would be good options from Power Pool, Ancillary Powers and Patron Powers would be to give more AoE options?Street Justice offers great single target damage, but its AoE is lack-luster.
I really like the animations on Street justice, they fit well with my Rogue's background story. It's now my highest level toon! -
I find the OP an interesting observation. Shouldn't the main difference between a single player RPG and a MMORPG be the grouping? Shouldn't that be one of the main things to focus on when making such a game?
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I'm a new player. I've got a SuperStrength, a Fiery Melee and a Street Justice Brute to about level 30.
I was wondering how the Street Justice stacks up against the other two, which I understand are good choices. Or any tips on how to slot it going forward. somehow I find that I need more accuracy to be effective, compared to my other two brutes. I like the moves and animations a lot so was thinking on focussing on levelling the SJ to 50 first.
A poster above already said that each powerset is able to kill things, the differences aren't very big. I wondered what people think about it.
My Super Strength character was the first I made. She happens to be green skinned. This was long before I understood how SS worked. Now every time I use Rage, I feel like "Hulking out". It gives a very nice flavour to the character, RP wise. -
So currently The Conclave has two very active players, me and XanthosII. There are some more, but they just muck around a bit on free accounts and we join them for an evening on some single digit level toon.
Me and Xanthos now have several characters who are in the 20-30 range, the first one just got 30 yesterday.
I've seen a few events on this board, like the Tanker Tuesday and the Hamidon raids. but neither are really an option for us.
I've seen things being advertised in the Union Chat, and sometimes Union Roleplayers. (I have a tab for both channels on all my toons). But I have no clue what most of it means or what would be required and I don't want to spam the channel with questions everytime someone starts an event, as at that moment they're focussed on organizing the group, not helping a newbie.
I did some Valentine missions with someone yesterday (Don't remember the full name, but I got some great help, made a note in game). I noticed that this person was way ahead of me in combat skills and effectiveness. Therefore I'm also wondering what is needed in experience and skill and other things for certain events.
I'm also not sure if the archetype and/or powersets would make a difference. We currently have several Brutes, Blasters, a Master Mind and a Stalker at 20+. Two are Rogues, the rest are Villains. (Some could go Rogue)
There is a lot of fun stuff we're doing with just the two of us, but I'd like to try some of those Task Force things as well. I'm trying to expand the number of people from The Conclave playing this game, but for now the only two who have seriously gotten hooked are me and XanthosII.
Any answers to the questions above would be welcome. We've just done missions and the SSA 1/2 so far. -
Quote:I'm a new player, what's so great about them? I understand they allow for six destinations instead of two. but even with the current telepads, you only need 4 or so to go everywhere you'd need. Mercy Island, Port Oakes, Cap au Diable, Sharkhead, Nerva, St. Martial, Grandville.At least we got those new shift, ctrl, alt functions when editing. I can't begin to tell Paragon Studios how much I love appreciate and am grateful for that. I don't want to tell you what I went through to convince them to put those in.
In i22 we are getting hacked tpads, also very grateful for that.
Or am I missing something?
Quote:Until this game has the budget of a certain 800lb gorilla, I don't think we will be seeing mega investments or changes of the likes for quite some time. Small ones here and there, yes.
This is a pick and choose your battles wisely kinda thing.
Again, Thank you everyone at Paragon Studios for all your hard work and efforts.
I greatly appreciate all of it. -
Quote:I have only been in this game since Christmas. They are new to me. I've searched the Paragon Wiki, this Forum and the Vidiotmaps site before making my post. None mention it in any way. I've taken the liberty of making a page for it on the Paragon Wiki, if there ever is another hapless soul like me who can't figure it out.By the way, Board Transit missions are not new to the Valentine's Day event, they've been in the game for ages (possibly since the beginning, not sure about that though). I would guess that the CTA doesn't count because I don't think there are any such missions in Praetoria.
My gripe about the Valentine event was more about what I needed to do to get to the point where I could get my first Tip mission.
1) I was level 12 Resistance when the event started. I did the missions from Gaynemede, the second one with help from a friend on a Villain.
2) Then I was stuck until I found a thread on this forum mentioning that I also needed to help a Villain complete their mission to progress. After that I could do the Snaptooth mission.
3) I didn't get any Tips and figured out from the Paragon Wiki that I needed to be level 20. So I levelled to 20. Still no Tips. Talk to DJ Zero. Just the Snaptooth mission. Talk to Scratch, no longer Gaynemede, he gives me a new mission to talk to DJ Zero, which still only has the Snaptooth mission.
4) Then I get a hint from another player that I need to speak with DJ Zero in person, not use the call button in Contacts. This works and makes me "Attuned". I now receive messages that I'm getting Tips but they don't show in the interface.
5) After more digging, I get to hear Praetorians don't have a Tip window tab. I need to finish Praetoria and choose Hero or Villain to see the Tips I've been receiving.
6) So I take a day to make up my mind what I want to do and then go Villain like my friend and my other characters. All of a sudden I now have this tip window full of Valentine and Alignment Tips. I then try to do my first tip and I get the choice to deliver to two Praetorians (according to Paragon Wiki): Siege or Anti-Matter. At first I am lost, because from the wiki and the mission text I understood that you can't actually go to Praetoria after you leave it.
7) Then someone points out that this is not true and you can go though Pocket D. I spend the next hour searching for Siege until I made this post. I even tried what the mission said, to board the transit. The only transit I know is the Cole Transit Authority. Apparently there's one in Paragon City as well, but my character is a Villain now. I have one low level Hero but he's only been to Atlas and Perez Park, I understand it's the monorail thing from the wiki.
8) I get a nice quick answer from Justaris and can finally complete my first Valentine Tip mission.
Without Paragon Wiki, these forums and a lot of help from more experienced players in game channels, I would probably not have figured this out. There are too many things where the game itself doesn't give you any clues. -
There is some kind of cursor setting in the graphics options. I don't remember what exactly, you might want to see if turning that off helps.
Are you running Ultra mode?
I'm running with the Razer driver for my DeathAdder mouse, if you have a Razer Naga, you might want to try that. Or maybe you're running it, it doesn't really show up in the Dock or menu bar, only the configuration tool does.
I don't think it would likely make a difference for graphics issues though. I'm thinking a graphics card driver or graphics settings issue there is more likely.
If I look on the Nvidia website, I don't see a driver for Lion for your card. This might have something to do with it. -
Do you mean that OSX has specific support for the different models of MS mice, or that it defaults to the generic mouse, like it did with my Logitech?
Can you use any extra buttons on the mouse, can you set the sensitivity and acceleration separately from the standard Magic Mouse?
A gaming mouse has a much higher resolution than the standard Magic Mouse from apple, or generic office mice. I found that at least for my Logitech mouse, it didn't work well with the default OSX control options.
If what you're using is just a generic 3 button/scroll wheel office mouse, then it will work. -
Quote:If it was that simple, it would have been fixed ten minutes after Zwillinger talked to the guys. Usually the complications aren't on the technical side, but on the organisational side. Probably after someone messed up the website years ago, every minute change now has to go though a lot of read tape to be approved or something like that. I've seen things like that happen, especially in big companies.Except there's no way to complicate it. If I were to have the image files with correct dimensions, the correct text and links for the news section, a logon to the FTP server hosting that HTML element, and 10 minutes of time, I'd be able to update the launcher.
My position at the company I work for is 25% webpage updates. It takes almost no time at all compared to the other things I do.
I can come up with a dozen plausible stories.
I'm not saying that I don't think it's sloppy. Any update should automatically update both, or preferably not even have separate content.
I will LMAO if my prediction comes true.
Quote:What I really want to know is this: The assets for the updated launcher are made. They show up in the Windows NCSoft Launcher. Why on EARTH has it taken them SEVEN WEEKS (and now eight, looks like) to change an HTML? Do they need more web guys? I live in Seattle, I'm great with web, I'll help! -
Quote:Oh. Thank you very much."Board Transit" missions are instanced and can be reached via any multi-destination transit point (trams, ferries, ouroboros). Just head to the nearest one and you'll see your mission as a destination option at the very top, separated from the regular destinations by a divider.
Incidentally, I happen to agree about the complexity of the Valentine's tip system - it's a bit cumbersome just to figure out how to unlock it, since even vet players who've already done the Ganymede/Scratch content have to do it again, and the tip assignment seems to be completely random, making charaacters who are pure hero or pure villain unable to complete certain Tips if they can't access those zones. It's a neat idea and there's a lot of clever writing in the Tips (both comedic and dramatic), but the implementation could have used some polish. Maybe next year.
I've been trying to find this guy for over an hour.
It finally worked when I boarded a Ferry. Going from one area to another in Praetoria, or using the Cole Transit Authority there, or using the teleport at my SG's base, or going to Pocket D didn't give me anything.
Only when using the Ferry did I get an extra option. -
Quote:Thanks. Someone in Union Chat also just pointed that out to me.Mechanically, you can go back to Praetoria, there is the entrance in Pocket D that leads to Studio 55, as well as the entrance via First Ward. There just wont be any mission content for you once you leave.
This is totally not obvious. For example the Paragon Wiki has an explicit Editors Note with the following warning:
Quote:there is currently no method to return to Praetoria once you enter the door behind the Resistance Representative.
Quote:Completing this mission will send you out of Praetoria and into Primal Earth. If you have anything left to finish in Praetoria, now would be the time to do it. -
So after much trouble, I can now finally do Valentine Tips.
The first one I get needs to go to a guy called Siege.
I find from the Paragon Wiki he's a Praetorian, but no location and I can't find him anywhere.
The Location on the mission says "Board Transit". I tried boarding the Cole Transit Authority but that doesn't work.
I've searched Paragon Wiki, these forums and looked at the maps on Vidiotmaps. I can't find a clue anywhere.
Can someone explain what "Board Transit" might mean and how to get to Siege?
I'm starting to get rather fed up with how hard all this Valentine stuff is. Too many things are just not obvious: You need to be level 20+, you can't do it as a Praetorian, you need to do both the Hero and the Villain missions. The winter event was a lot less complicated. -
Quote:Thanks for the lengthy reply. It's exactly the kind of stuff I was looking for.Really, I would advise ignoring the story of Praetoria, or at the very least, ignore the missions your character does while there, especially if they dont fit. For one thing, while the story is pretty good, it is still a one size fits all plot not tailored to individuals characters, motivations etc.
The other is the simple fact that, baring genetic missions, in cant be the case that almost every Praetorian ended up discovering Praetor Whites girlfriend was a traitor and killed her. I mean, not killed her. Wait no, I totally killed her. But this other person didnt. And how did we both discover this secret in the exact same circumstances....
Like most story arcs in the game, they don't work if youve done them IC without altering them heavily, otherwise we are left with the silly situation that every high level villain and their dog has been part of a team that kidnapped Ms. Liberty and beat up Statesman. Not to mention the fact that every Praetorian who goes blueside ends up meeting the Emperor on the other side of the portal.
My only Praetorian, Venessa, completely ignored the in game plot regarding Praetorians. In character, she was a TPN reporter, a resistance sympathiser and secretly psychic. She was very much a civilian. The only time she ended up joining a mission IC was as an embedded reporter, where she ran around taking photos and trying not to get in the way of the horrible people with swords.
She only ended up stuck on Primal Eath because she was doing a story on the place and thought she could sneak in by pretending to be her primal counterpart, which she discovered she had by talking to the nice people in Pocket D. This would have been a... passable plan, unfortunately, her primal counterpart also turned out to be the ever competent Fateweaver Venom, and Venessa was fairly swiftly captured by Arachnos.
Various stuff has since happened, including her being ousted as a psychic (which really prevented her from going home), several of Mothers goons going after her, causing a fairly nice Praetorian cop to defect, and she even joined Vanguard as part of the Herald. Oh, and she got married. Recently she was kidnapped and replaced by evil Carnies from another dimention. A lot of stuff has happened, almost all of it has been RP plot we made up, and not tied down to cannonical in game missions.
Pretty much the only way I used the in game stories was sifting through them for delicious, delicious lore information, and to build up and understanding of how Praetoria works and the look and feel of the place.
I wasn't not planning to use the stories of the missions directly as background for my character. My problem was more with not being able to return to Praetoria. It's so much nicer than Mercy Island or any of the other Rogue Islands and even most of Paragon City. (at least what I've seen so far).
And I find that it if you would follow the in game story it makes no sense. I can make up my own like Nitro did, where it does make sense never to go back to Praetoria, but not with the standard story.
Oh, and I didn't want to have anything to do with any of the Praetor's girlfriends. Cleopatra, Bobcat, my character didn't want anything to do with them. (there might have been more, those are the two I found). -
Quote:I was already doing the First Ward missions.You can abandon the mission to leave Praetoria and there is an entrance to First Ward (I forget where). You do no need to leave to go to Primal.
Of course, once you level cap FW you are left with nothing new to run...
My problem is that I could not do the Valentine Event stuff, because as a Praetorian you don't have Tips. I get the message that I received one, but it's not in the user interface.
Because of the Valentine stuff I felt pressured into making a choice, while I wasn't really done with Praetoria. That more than anything was what ticked me off.