can I have more than 18 storage?


American_Angel

 

Posted

I'm pretty clueless when it comes to base building, I inherited the SG when my buddies stopped playing CoH, I now use it for my own toons and my kids only. The most complex thing I ever did was replace the TPer with the hacked ones.

It looks like I have a small plot and even though I have plenty of room to add both enhancement and salvage storage, the editor tells me the maximum amount for this plot has been placed.

when I look at upgrading plots, it looks like the max storage if 18 for all of them though. Did I exceed my limit?
It looks like the 18 is salvage+enh, can I do any mix I want, for example 17 enhancements and one storage?


 

Posted

yeah... it's 18 total, mix & match, including the storage vault, no matter the size of your base.

A useful thing, if you want the overall stats of your entire base (not just by room), is to pretend you want to upgrade your plot. You don't actually have to purchase a new plot, but when you go into upgrade plot mode, it will show your overall stats.

You can also use this mode if you want to adjust the way your base grid is set. Just pick the same plot grid that you currently have, and overlay a "new" grid how you want it. You won't actually end up paying for it.

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Posted

Power User Tip

When base editing, especially when changing room dimensions, it's helpful to choose a larger base plot until you're done editing. Granted you have to have the required Prestige, but it saves alot of tricky room rotation issues.

On-Topic

I would love to have more storage, but 18 is generally more than enough or atleast was until they knocked them down to 30 items per storage unit. :-/


 

Posted

18 * 100 = 1800 items in Enhancement/Inspiration storage
18 * 30 = 540 items in Salvage storage

I'd be perfectly fine with them giving us a max of 12 storage items (Enhancement, Inspiration, Salvage and Vault) that each held 100 items (with the exception of the Vault, of course).


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Posted

Quote:
Originally Posted by Redlynne View Post
18 * 100 = 1800 items in Enhancement/Inspiration storage
18 * 30 = 540 items in Salvage storage

I'd be perfectly fine with them giving us a max of 12 storage items (Enhancement, Inspiration, Salvage and Vault) that each held 100 items (with the exception of the Vault, of course).
I wouldn't. My SG stores well over 1200 Enhancements and Inspirations already; we'd lose a lot on that proposition. If they'd just change a "3" to a "10" in their code and make it 100/Salvage, that tiny effort would do just fine.

@MetaFusion
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Posted

You can always make another storage SG, link it to your main SG as a coalition so toons will have access to your porters. If your a RP'er just make it an apartment for one or a few of your toons.


 

Posted

on a side note...you can right click a plot then click info and have a window to compare capacities from the plot you have to the one you are thinking about buying...the depressing thing is that for the largest plot...you can still only have two control items...which is a bummer because the supercomputer and it's arcane equivalent just look cool...and you would think that for a larger plot you could have more storage and what not...how do we let them know?


 

Posted

Quote:
Originally Posted by OmegaS View Post
You can always make another storage SG, link it to your main SG as a coalition so toons will have access to your porters. If your a RP'er just make it an apartment for one or a few of your toons.
Yeah, but the point is that we'd like the old storage capacity back. :-/


 

Posted

Quote:
Originally Posted by OmegaS View Post
You can always make another storage SG, link it to your main SG as a coalition so toons will have access to your porters.....

But, but, waiiiiiiittttaminute....
I thought it was stated at the last player summit that the Devs don't want the players to make so many bases (the reasoning given for low salvage caps and no offline invites).

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Quote:
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Posted

Quote:
Originally Posted by mereman View Post
If the storage capacity was raised I could shut down some of my bases.
/DEVil's advocate

Oh, but WOULD you? Surely, you would think to yourself, "Hey look, now I can have even moar salvage stashed away!". And like a little squirrel, you would instead be tempted to make even more bases *just* for the the storage.

/end DA

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Quote:
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What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
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Posted

Quote:
Originally Posted by MetaFusion View Post
I wouldn't. My SG stores well over 1200 Enhancements and Inspirations already; we'd lose a lot on that proposition. If they'd just change a "3" to a "10" in their code and make it 100/Salvage, that tiny effort would do just fine.

@MetaFusion
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After they went to the trouble of changing the code of the Salvage bins from "2500" to "30" back in Issue 13? Not likely we'll ever see that change after 4 years.


 

Posted

Quote:
Originally Posted by Impish Kat View Post
/DEVil's advocate

Oh, but WOULD you? Surely, you would think to yourself, "Hey look, now I can have even moar salvage stashed away!". And like a little squirrel, you would instead be tempted to make even more bases *just* for the the storage.

/end DA

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It didn't stop me from making bases, and I had one base with over 16,000 pieces of salvage back before I13.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
It didn't stop me from making bases, and I had one base with over 16,000 pieces of salvage back before I13.
The beer drinking squirrel makes my point!

... or does that actually make the dev's point?....

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Quote:
Don�t say things.
What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
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Posted

Quote:
Originally Posted by Impish Kat View Post
The beer drinking squirrel makes my point!

... or does that actually make the dev's point?....

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It makes both points actually.


 

Posted

With this game getting up there in years...and eventually winding down, you would think they would throw us a bone and simply just increase our salvage racks storage capacity. Just another quality of life freebie before we close the book on this awesome game.


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Life
Has a meaning the protected will never know.

 

Posted

Quote:
Originally Posted by GunnTharr View Post
With this game getting up there in years...and eventually winding down, you would think they would throw us a bone and simply just increase our salvage racks storage capacity. Just another quality of life freebie before we close the book on this awesome game.
Do you think the game is winding down? Why so?

@MetaFusion
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Posted

Quote:
Originally Posted by OmegaS View Post
You can always make another storage SG, link it to your main SG as a coalition so toons will have access to your porters. If your a RP'er just make it an apartment for one or a few of your toons.
Now, I could be mistaken because I haven't tried this... I was told you cannot take items from storage in a coalition base. So you would be stuck e-mailing them to your global to move things right? It works... but with one item per e-mail and one e-mail per 15 seconds that SUCKS if you're trying to move a lot of stuff.

I really would love to be wrong on this, please tell me I'm wrong and you can place/remove items from coalition storage. Please?


 

Posted

Quote:
Originally Posted by Humility View Post
Now, I could be mistaken because I haven't tried this... I was told you cannot take items from storage in a coalition base. So you would be stuck e-mailing them to your global to move things right? It works... but with one item per e-mail and one e-mail per 15 seconds that SUCKS if you're trying to move a lot of stuff.

I really would love to be wrong on this, please tell me I'm wrong and you can place/remove items from coalition storage. Please?
No, what they're probably talking about is what many multi-account users likely do (atleast the ones I talk to ingame). They have account A with a base that eventually gets full so they use account B to create base for the sole purpose of personal (or group) storage. If anyone wants something from the overflow base, then they have to log into account B, grab desired stuff, meet up with person wanting stuff, do a character-item-trade, and all is well.

The same trick is also used to get alts from one account all into the same base without the need of a 2nd person every time.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
After they went to the trouble of changing the code of the Salvage bins from "2500" to "30" back in Issue 13? Not likely we'll ever see that change after 4 years.
Crap, that means that the whole base storage limit thing was my fault to begin with because that's when I retired (from game) originally. Hrm, I guess the game going F2P would by the result of me coming back then too. Noooooooo...now I'm never allowed to leave!!! But who will push the buttons and keep the base lights on when I pass from this lifetime to the next? :-p


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
After they went to the trouble of changing the code of the Salvage bins from "2500" to "30" back in Issue 13? Not likely we'll ever see that change after 4 years.
Never said it was likely. Said I'd like it. Sad, that they won't likely put forth even that minimal effort.

@MetaFusion
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Posted

Answer: No, next question?

Regarding the huge base plots available and storage limits:

PHENOMENAL MASSIVE BASE! ... Itty-bitty storage space.


 

Posted

Quote:
Originally Posted by MetaFusion View Post
Never said it was likely. Said I'd like it. Sad, that they won't likely put forth even that minimal effort.
Minimal effort? It's not a question of effort. They intentionally, deliberately changed the capacity of the storage racks. Changing it back would be virtually effortless, since the higher capability was already implemented.

They CHOOSE not to make that change.


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Posted

Quote:
Originally Posted by Ironblade View Post
Minimal effort? It's not a question of effort. They intentionally, deliberately changed the capacity of the storage racks. Changing it back would be virtually effortless, since the higher capability was already implemented.

They CHOOSE not to make that change.
One reason the capacity was large originally was because there were a LOT of different kinds of base salvage. You basically needed to hoard all the salvage you found in order to have any chance of finding the piece you needed when you finally wanted to craft something. Since the only thing you could do with salvage was make base items and temporary character buffs, demand was pretty low because most people didn't do either of those things.

When they reduced the capacity of salvage racks they also eliminated base salvage drops, switching over to invention salvage for base and buff crafting. That meant that even more things needed invention salvage, and certain pieces of invention salvage were already in extremely high demand. If salvage racks could still hold 2500 items, everyone would have hoarded the salvage in their bases instead of putting their excess on the market.

That could have driven invention salvage prices even higher, and made many players even more unhappy.

Even now, people still complain about how much Luck Charms cost, and it's trivial to get them by the truckload with tickets and random common salvage rolls. Today I needed seven, so I spent five minutes in a fire farm and quickly rolled everything I needed. You don't need to hoard salvage in your base, nor do you have spend a ton of inf if you don't want to.


 

Posted

The hoarding argument doesn't hold even a drop of sense (never did).

They have since implemented other ways to acquire and hold salvage. Don't like the prices at the market? go to the AE. Heck, an individual toon can now carry more salvage than one salvage rack. But even so, a single toon may not necessarily be able to carry the salvage needed for various crafting purposes.

The point of keeping salvage at the base is to share the salvage amongst several toons/players. This is supposed to be an advantage, a perk, for joining a Supergroup. Sure, we could technically share salvage through global e-mails now, but, besides being very limited, it's a pain in the patootie and becomes very un-fun for the designated mule (especially for a group). The whole reasoning for having larger storage capacity becomes one of convenience and functionality for bases and supergroups.

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Quote:
Don�t say things.
What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
The BIG consolidated LIST for BASE LUV
YUMMY Low-Hanging Fruit for BASE LUV