can I have more than 18 storage?


American_Angel

 

Posted

Quote:
Originally Posted by Impish Kat View Post
The hoarding argument doesn't hold even a drop of sense (never did).

They have since implemented other ways to acquire and hold salvage. Don't like the prices at the market? go to the AE. Heck, an individual toon can now carry more salvage than one salvage rack. But even so, a single toon may not necessarily be able to carry the salvage needed for various crafting purposes.

The point of keeping salvage at the base is to share the salvage amongst several toons/players. This is supposed to be an advantage, a perk, for joining a Supergroup. Sure, we could technically share salvage through global e-mails now, but, besides being very limited, it's a pain in the patootie and becomes very un-fun for the designated mule (especially for a group). The whole reasoning for having larger storage capacity becomes one of convenience and functionality for bases and supergroups.

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One salvage rack? Between the /vault command and a maxed out slotted 50, you have nearly the capacity on a single toon that an entire base has and STILL don't have a drop in the bucket of enough storage needed to maintain more than one toon without constantly having to shuffle/sell/etc salvage. It's gotten to the point that I only keep salvage on my SG leader toon(s) and sell at "whatever location I feel like at the time" because of the rediculous lack of storage. Except for the porters and rez stations (and looking pretty), they've just about cut the main reason for multi-person bases.

I remember when we had all that storage and this big thing of personal storage vaults was coming. Everybody cheered because some people wanted the ability to control some of the storage (IE: I give new SG members a set of the costume slot salvage should they inquire about how to go about getting it during off season). Then I come back (i19-ish) and my storage racks read something like 2000/30 and thought it was a bug.


 

Posted

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Originally Posted by Ironblade View Post
Minimal effort? It's not a question of effort. They intentionally, deliberately changed the capacity of the storage racks. Changing it back would be virtually effortless, since the higher capability was already implemented.

They CHOOSE not to make that change.
Precisely.

@MetaFusion
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Posted

Quote:
Originally Posted by WanderingAries View Post
One salvage rack? Between the /vault command and a maxed out slotted 50, you have nearly the capacity on a single toon that an entire base has and STILL don't have a drop in the bucket of enough storage needed to maintain more than one toon without constantly having to shuffle/sell/etc salvage. It's gotten to the point that I only keep salvage on my SG leader toon(s) and sell at "whatever location I feel like at the time" because of the rediculous lack of storage.
That sounds like successfully meeting a design goal, rather than a problem.


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Posted

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Originally Posted by StratoNexus View Post
That sounds like successfully meeting a design goal, rather than a problem.
It's a problem for Supergroups.
Which is what these sub-forums focus on.

The Devs have consistently said that Supergroups and bases are supposed to be group content.
Yet they do things that undercut the functionality of said group content. Then they wonder why everyone is making solo SG's.
What's the design goal for the Supergroup content?

Is it a success when something meets one goal, but creates a problem elsewhere?

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Posted

Quote:
Originally Posted by Impish Kat View Post
It's a problem for Supergroups.
Which is what these sub-forums focus on.

The Devs have consistently said that Supergroups and bases are supposed to be group content.
Yet they do things that undercut the functionality of said group content. Then they wonder why everyone is making solo SG's.
What's the design goal for the Supergroup content?

Is it a success when something meets one goal, but creates a problem elsewhere?

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I have to agree. I'm a new player, and having more than 2-3 players in a supergroup rapidly decreases how useful it is.

I'm only level 32 and have a SG with 2 friends. We find the storage racks the most useful thing of a SG base, but only if each player can have several racks.

The Teleporters are occasionally useful. In another MMO I've played, items of the same type would stack in the "Guild Bank" up to a certain point. Something like that would be useful here as well. (also as global mail attachments).


 

Posted

Quote:
Originally Posted by Impish Kat View Post
It's a problem for Supergroups.
Which is what these sub-forums focus on.

The Devs have consistently said that Supergroups and bases are supposed to be group content.
Yet they do things that undercut the functionality of said group content. Then they wonder why everyone is making solo SG's.
What's the design goal for the Supergroup content?

Is it a success when something meets one goal, but creates a problem elsewhere?

.
Now that is what I call hitting the nail right on the head.

Quote:
I'm a new player, and having more than 2-3 players in a supergroup rapidly decreases how useful it is.
Welcome to the game. You are exactly the kind of player I feel for the most when it comes to supergroup issues. All I can say is the devs have a long history of being very much opposed to increased storage... but some of us still try to change their minds.


One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.

 

Posted

I wonder if maybe the Devs would be amenable to increasing base storage based on how many Global Names are associated with an SG (Note i didn't say characters)? As the proud owner of a solo SG, I'm relatively fine with the current limits... they're a -bit- low, but I can live. But if a group has 30 different players in it, they need FAR more capacity than they do now.

Another thought occurs to me... SGs aren't very good for holding salvage, but they're GREAT for holding insps and Enhancements. For a larger SG, isn't that's what's more important anyway?

Of course, if the Devs were to do an about-face and allow us to access the current inventory of any of our alts, I certainly wouldn't complain ^_^


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Originally Posted by EmperorSteele View Post
Another thought occurs to me... SGs aren't very good for holding salvage, but they're GREAT for holding insps and Enhancements. For a larger SG, isn't that's what's more important anyway?
That's another part of the logic behind the devs decision to castrate salvage storage. It forces players to either dump the extra salvage or craft the recipes to make room for more salvage because there's a lot more enhancement storage capacity than salvage storage now.


 

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Originally Posted by MetaFusion View Post
Do you think the game is winding down? Why so?

@MetaFusion
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I think it was...until Freedom came out. Many people could not justify the cost in a bad economy.

Now, in my case for example, I am on a monthly fixed income. I'm currently VIP but I went months without being able to play before Freedom came out because I was waiting for disability to kick in.

Ironically, the US Government was unable to pay me all my back pay at once and worked out a 12 month plan, lol.

This game will die down eventually though. Not soon, but eventually. No idea who they'll get to make CoH2, since the debs cannot seem to fix half of CoH1 (such as bases for example).

There have been several attemp5s at besting this game but all have fallen short. Eventually something will come out that's better. DCU came close in some areas. The Marvel project is back on, so who knows? Or it could be some entirely new concept.

Nothing lasts forever. I posted on going F2P with CoH 12 months before it was announced and people called me crazy.


 

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Originally Posted by OmegaS View Post
PHENOMENAL MASSIVE BASE! ... Itty-bitty storage space.
Heehee. You are awesome.


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Originally Posted by Fulmens View Post
The plural of anecdote is not data.

 

Posted

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Originally Posted by American_Angel View Post
Nothing lasts forever. I posted on going F2P with CoH 12 months before it was announced and people called me crazy.
Respectfully, I don't recall your post in particular but if it was anything like the other F2P threads then most of the arguments being made (maybe not by you) to justify the predictions that the game would go F2P were based on claims that the game was doomed and dying, and doom posts are always met with derision and dismissal in games with healthy a subscriber base.


 

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Originally Posted by Forbin_Project View Post
Respectfully, I don't recall your post in particular but if it was anything like the other F2P threads then most of the arguments being made (maybe not by you) to justify the predictions that the game would go F2P were based on claims that the game was doomed and dying, and doom posts are always met with derision and dismissal in games with healthy a subscriber base.
Many of the F2P posts I read were bringing up said 'predictions' because other MMOs were starting (what seems to have turned into a trend) to do so at the time of writing.


 

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Originally Posted by WanderingAries View Post
Many of the F2P posts I read were bringing up said 'predictions' because other MMOs were starting (what seems to have turned into a trend) to do so at the time of writing.
The MMO's in question were switching because for them it was that or shut down.


 

Posted

there is of course and elegant solution to ALL of these problems:

Reduce the variety of Salvage, cut the diversity in half, and suddenly base storage is adequate, individual character personal and vault storage is adequate, Auction house supply and demand equate at a closer ratio.


 

Posted

Quote:
Originally Posted by Parse View Post
there is of course and elegant solution to ALL of these problems:

Reduce the variety of Salvage, cut the diversity in half, and suddenly base storage is adequate, individual character personal and vault storage is adequate, Auction house supply and demand equate at a closer ratio.
But why have simple when you can create ten million things for us to collect and store in our tiny vaults forcing us to purchase the in-store expansions?


 

Posted

No one's forcing us to collect anything. We choose to be pack rats and hoard stuff.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
No one's forcing us to collect anything. We choose to be pack rats and hoard stuff.
*glances at Forbin's avatar, gets an Ice Age (the movie) flashback*


 

Posted

I'm not saying there's anything wrong with the habit on an individual scale, but the devs were able to do datamining and see how much was going on in the entire game. They saw how much was sitting idle never being used, not being sold on the market, not being crafted into enhancements, just collecting digital dust, and decided that SG salvage storage needed to be cut back as a result.


 

Posted

Right...However, there's a difference between trimming your fingernails back for necessity, and cutting them to the quick.

When it comes to base storage, the Devs have done the latter.

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Quote:
Don�t say things.
What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
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YUMMY Low-Hanging Fruit for BASE LUV

 

Posted

Quote:
Originally Posted by Forbin_Project View Post
I'm not saying there's anything wrong with the habit on an individual scale, but the devs were able to do datamining and see how much was going on in the entire game. They saw how much was sitting idle never being used, not being sold on the market, not being crafted into enhancements, just collecting digital dust, and decided that SG salvage storage needed to be cut back as a result.
I guess... if you mean that datamining of the now defunct base salvage hoarding led to the current restrictions on invention salvage in a base. That's really not the same thing as the kind of analysis you imply (of IO crafting/market action etc.). IO salvage levels started out lousy and never changed.


One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.

 

Posted

Quote:
Originally Posted by Forbin_Project View Post
I'm not saying there's anything wrong with the habit on an individual scale, but the devs were able to do datamining and see how much was going on in the entire game. They saw how much was sitting idle never being used, not being sold on the market, not being crafted into enhancements, just collecting digital dust, and decided that SG salvage storage needed to be cut back as a result.
They did that when they got rid of the base only salvage and introduced more than we had before while getting rid of necessary capacity. The point being that they wanted to get us be less self sustaining and use the market more.


 

Posted

It would be nice if it scaled with the number of members or accounts in the SG. This limit is fine for a small SG, but I assume it's a pain for a big SG.


 

Posted

Quote:
Originally Posted by RogerWilco View Post
It would be nice if it scaled with the number of members or accounts in the SG. This limit is fine for a small SG, but I assume it's a pain for a big SG.
I disagree. I do not think it should scale in this manner.
The current limits are too restrictive for even one account with several alts.
And just because there may be several accounts in an SG doesn't mean they are all using it (active).

IMO, the flat limit should simply be raised to be on par with the other storage units, and the number of allowed salvage units should increase with base plot size.

.


Quote:
Don�t say things.
What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
The BIG consolidated LIST for BASE LUV
YUMMY Low-Hanging Fruit for BASE LUV

 

Posted

Quote:
Originally Posted by WanderingAries View Post
But why have simple when you can create ten million things for us to collect and store in our tiny vaults forcing us to purchase the in-store expansions?
*DING, DING, DING* = We have a winner!

I betcha they'd sell us more... Oh wait, they already (kinda) did = IF you have (or buy up in the "Tiers" to get) the "/vault command" you can buy more Salvage Vault space. Which isn't all that expensive/bad, _IF_ you have lots of Alts & play on lots of servers the cost/space rate get cheaper & cheaper - so the cost feels less like getting bent over, and more like a "deal".

On the plus side if you have the /vault command & everyone in your SG does too... Or you have a true "solo base" - You can get rid of the "Personal Storage Vault" which (iirc) costs 100,000 Prestige to place and adds to the silly "rent".
Neither of which are all that significant unless you're just starting out (or starting a new SG = maybe on a new server).

On the Definite "plus side" you can place another Enhancement Table to store an extra 100 IO's!

AND, if it's largely just a "storage base" removing the Personal Storage Vault will eliminate your need for Power/Control meaning you can ditch the Oversight Center (room) & the Combo Power/Control item!!


BETTER STILL, You don't have to worry about Base Rent until (if/when) you get locked outta your base!

See, This way there's no hassle if the SG Registrar 'decides' that your Base Rent is paid up, But for some arcane reason, you've got still got the good ole' Power/Control outage bug!
*Which a /petition to a GM = can normally solve pretty quick {If it's not a major holiday}. TBH, IDK how big a headache it its for GM's to actually do, but in my experience they're pretty familiar with it buy now.*

Note: Normally, by the time you get locked out the "bug" has resolved itself - I think the server doesn't check until you've been logged in for an hour or 2, or on more than one Alt = IF it's a SG on a Server where you haven't played/logged-in on - in a couple months.


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Originally Posted by Arcanaville View Post
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Posted

Quote:
Originally Posted by Fire_Away View Post
I guess... if you mean that datamining of the now defunct base salvage hoarding led to the current restrictions on invention salvage in a base. That's really not the same thing as the kind of analysis you imply (of IO crafting/market action etc.). IO salvage levels started out lousy and never changed.
Given the chance players hoard as much as possible. We are willing to jump thru hoops to increase our hoarding potential by creating multiple accounts in order to create solo storage bases for salvage. The devs can see how many solo SG's have been made, how many bins are in them, how much stuff is in each bin, and probably how long the stuff has been in the bins.

So yes it is the same thing.