can I have more than 18 storage?


American_Angel

 

Posted

Quote:
Originally Posted by WanderingAries View Post
They did that when they got rid of the base only salvage and introduced more than we had before while getting rid of necessary capacity. The point being that they wanted to get us be less self sustaining and use the market more.
Which is exactly what they've been telling us since Issue 9 when they explained why they don't allow us to store recipes in bases. Forcing us to craft items or sell them on the market has never been a secret.


 

Posted

Quote:
Originally Posted by Impish Kat View Post
Right...However, there's a difference between trimming your fingernails back for necessity, and cutting them to the quick.

When it comes to base storage, the Devs have done the latter.

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I'm not disagreeing with you luv, just explaining the philosophy they have concerning bases, and how the way we want to use them doesn't mesh with the way they want them to be used.


 

Posted

Quote:
Originally Posted by Impish Kat View Post
I disagree. I do not think it should scale in this manner.
The current limits are too restrictive for even one account with several alts.
And just because there may be several accounts in an SG doesn't mean they are all using it (active).

IMO, the flat limit should simply be raised to be on par with the other storage units, and the number of allowed salvage units should increase with base plot size.

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In my experience the amount of base storage you need doesn't really scale with the number of alts you have, as each alt has it's own Personal Vault access.
The need for Storage does scale with the number of accounts there are in your SG, unless all members agree that salvage stored in the base can be taken by all, but the problem there is that some items are needed a lot by all.

I find the need for storage also scales as you level, as more types and tiers of salvage open up. I store stacks of 3 for common salvage, 2 for uncommon salvage and 1 for rares. In total that means 7.2 rack or 8 storage racks once I have characters in all three tiers. So I'm fine for a 1 or 2 person SG, but more will put strain on things. I store stacks of 3 for common salvage, 2 for uncommon salvage and 1 for rares. In total that means 7.2 rack or 8 storage racks. So I'm fine for a 1 or 2 person SG, but more will put strain on things.

We use the Personal Storage a lot, as we're nowhere near having access to /vault.

But I'm a new player, there might be uses for Storage that I'm not yet aware of. I mostly use it to move stuff between alts, as using the mail system for that is a pain.

How do others use the Storage?


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Given the chance players hoard as much as possible. We are willing to jump thru hoops to increase our hoarding potential by creating multiple accounts in order to create solo storage bases for salvage. The devs can see how many solo SG's have been made, how many bins are in them, how much stuff is in each bin, and probably how long the stuff has been in the bins.

So yes it is the same thing.
So this datamining of player IO storage levels the devs supposedly did IN ADVANCE (per your post) to establish these ridiculous low levels is being circumvented by players anyway through the rise of solo bases. Got it. I agree on the second part. Sounds to me like the devs' logic behind this "cure" has resulted in nothing more than a larger "disease" (the growth of solo bases and the end of bases as a means for group content). It's typical of dev base related pretzel logic... no matter how you try to explain it. [edit add: If you want to talk about real datamining: I really don't get how the players doing all these "games" with solo bases, the personal vault, etc. like mentioned above isn't some kind of flag that their basic premises (more salvage storage bad, recipe storage bad) are totally off base (or at least easily circumvented) in the first place.].


One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.

 

Posted

Quote:
Originally Posted by Cardiff_Giant View Post
*DING, DING, DING* = We have a winner!

I betcha they'd sell us more... Oh wait, they already (kinda) did = IF you have (or buy up in the "Tiers" to get) the "/vault command" you can buy more Salvage Vault space. Which isn't all that expensive/bad, _IF_ you have lots of Alts & play on lots of servers the cost/space rate get cheaper & cheaper - so the cost feels less like getting bent over, and more like a "deal".
In a way the devs have given us a little bit of extra personal storage in the way of purchasible Salvage, Enhancement, etc storage slots. Gotta love F2P solutions. :-X


 

Posted

Quote:
Originally Posted by Fire_Away View Post
So this datamining of player IO storage levels the devs supposedly did IN ADVANCE (per your post)
Sorry Charlie,

IO salvage was added to the game on Tuesday, May 1, 2007 when Issue 9 went live. The devs didn't change the salvage bin storage capacity until Tuesday, December 2, 2008 when Issue 13 went live.

The datamining they did was based on the information acquired from player activities between Issues 9 and 13.

So as much as you'd like to spin doctor what I said so you can dismiss it, the fact remains the devs based their decision upon information that was readily available to them.


None of us like the devs decision, and we all hope they one day change their minds.


 

Posted

I'm kind of half awake, so bear with me.

It's been my understanding that items in storage count towards the server load and having massive amounts of storage can add to instabilities with the decorative item counts.

My suggestion is this: Have all stored items count as decorative thus keeping it under the limit before your base has a chance of getting bug'd and going "poof"

put simply, more storage/less decor = balance?

Does that sound do-able?

Or even right?

Am I making sense?

Tacos!


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