Hero of Villain, tougher than I thought


Chyll

 

Posted

I'm a new player and I just levelled my first Praetorian to level 20. Actually 22, but that doesn't matter.

I now have to choose to become either Hero or Villain.

I find this more difficult than expected. All my other characters are basically Villains or Rogues, as the Super Group me and my friends have started is on the Villain side.

I want to make the choice so I can do the Valentine stuff. I've tried to do it as a Rebel, but it's not working properly.

There are several reasons I'm posting here. I'd like to know how others see/handled this:

- Apparently I'm supposed to leave Praetoria at level 20, never to return. Is this correct? In character I've made friends there in the Resistance, why should I leave forever? Why is going to First Ward not a problem?

- I don't feel like either a Hero or a Villain. My character is anti-authoritarian, has been fighting the law, PPD and such her whole life. Becoming a law abiding citizen isn't exactly what she's good at. But going Villain doesn't sound right either, she wants to fight the good fight.

I'm thinking the closest thing would be Vigilante. But am I right that that would exclude me from joining the Villain Group I have with my other characters? Rogue then? Is it just game mechanics and role-playing not being in sync here?

I'm trying to figure out what to do from the info I have of the Paragon Wiki and the forums.

Thanks for any advice or corrections, I might just have misunderstood how some things work.


 

Posted

- Apparently I'm supposed to leave Praetoria at level 20, never to return. Is this correct? In character I've made friends there in the Resistance, why should I leave forever? Why is going to First Ward not a problem?


yes that is how the arc is written, but most adapt it to suit their Characters own story, for example, my GD toon crossed to Primal to counter Cole-ite activities, set up safe houses for wounded resistance fighters and work with Primal side factions to help fight Cole. She often returns to Praetoria to make raids and work with her new primal contacts. As First ward was written after the orginal arcs its is a bit out of place. The contacts for it are primal side so there is no issue with returning to it.


- I don't feel like either a Hero or a Villain. My character is anti-authoritarian, has been fighting the law, PPD and such her whole life. Becoming a law abiding citizen isn't exactly what she's good at. But going Villain doesn't sound right either, she wants to fight the good fight.


TBH the Hero / Vill tag covers a whole mess of character types and moral views, no one is going to moan at your villian being a good guy .. the whole thing is a bit redundant these days as you can swap between them all quickly.


 

Posted

As far as the story goes, it still makes very little sense to me, especially because I find Praetoria one of the nicer parts of CoX design wise.

It makes no sense.

But thanks for the reply.


 

Posted

Really, I would advise ignoring the story of Praetoria, or at the very least, ignore the missions your character does while there, especially if they don’t fit. For one thing, while the story is pretty good, it is still a one size fits all plot not tailored to individual’s characters, motivations etc.

The other is the simple fact that, baring genetic missions, in can’t be the case that almost every Praetorian ended up discovering Praetor White’s girlfriend was a traitor and killed her. I mean, not killed her. Wait no, I totally killed her. But this other person didn’t. And how did we both discover this secret in the exact same circumstances....

Like most story arcs in the game, they don't work if you’ve done them IC without altering them heavily, otherwise we are left with the silly situation that every high level villain and their dog has been part of a team that kidnapped Ms. Liberty and beat up Statesman. Not to mention the fact that every Praetorian who goes blueside ends up meeting the Emperor on the other side of the portal.

My only Praetorian, Venessa, completely ignored the in game plot regarding Praetorians. In character, she was a TPN reporter, a resistance sympathiser and secretly psychic. She was very much a civilian. The only time she ended up joining a mission IC was as an embedded reporter, where she ran around taking photos and trying not to get in the way of the horrible people with swords.

She only ended up stuck on Primal Eath because she was doing a story on the place and thought she could sneak in by pretending to be her primal counterpart, which she discovered she had by talking to the nice people in Pocket D. This would have been a... passable plan, unfortunately, her primal counterpart also turned out to be the ever competent Fateweaver Venom, and Venessa was fairly swiftly captured by Arachnos.

Various stuff has since happened, including her being ousted as a psychic (which really prevented her from going home), several of Mother’s goons going after her, causing a fairly nice Praetorian cop to defect, and she even joined Vanguard as part of the Herald. Oh, and she got married. Recently she was kidnapped and replaced by evil Carnies from another dimention. A lot of stuff has happened, almost all of it has been RP plot we made up, and not tied down to cannonical in game missions.

Pretty much the only way I used the in game stories was sifting through them for delicious, delicious lore information, and to build up and understanding of how Praetoria works and the look and feel of the place.


This message brought to you by Sarcasm. Accept no substitutes.

9/13 - Never Forget.
8/31 - Never Forget even more.

 

Posted

Personally, the same holds true for whatever Arc you follow Red, Blue...whatever. How many times can "Arrogant Hero" be convinced/beaten to a pulp by different aspiring heroes before he throws his hands up and walks away. Can Statesman die over and over depending on when one group does the Arc as opposed to another? I just look to them as "fun" and fodder for the events going on around my characters that they cant control.


 

Posted

Quote:
Originally Posted by RogerWilco View Post

- Apparently I'm supposed to leave Praetoria at level 20, never to return. Is this correct? In character I've made friends there in the Resistance, why should I leave forever? Why is going to First Ward not a problem?
You can abandon the mission to leave Praetoria and there is an entrance to First Ward (I forget where). You do no need to leave to go to Primal.

Of course, once you level cap FW you are left with nothing new to run...


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

Quote:
Originally Posted by Chyll View Post
You can abandon the mission to leave Praetoria and there is an entrance to First Ward (I forget where). You do no need to leave to go to Primal.

Of course, once you level cap FW you are left with nothing new to run...
I was already doing the First Ward missions.

My problem is that I could not do the Valentine Event stuff, because as a Praetorian you don't have Tips. I get the message that I received one, but it's not in the user interface.

Because of the Valentine stuff I felt pressured into making a choice, while I wasn't really done with Praetoria. That more than anything was what ticked me off.


 

Posted

Quote:
Originally Posted by Nitro View Post
Really, I would advise ignoring the story of Praetoria, or at the very least, ignore the missions your character does while there, especially if they don’t fit. For one thing, while the story is pretty good, it is still a one size fits all plot not tailored to individual’s characters, motivations etc.

The other is the simple fact that, baring genetic missions, in can’t be the case that almost every Praetorian ended up discovering Praetor White’s girlfriend was a traitor and killed her. I mean, not killed her. Wait no, I totally killed her. But this other person didn’t. And how did we both discover this secret in the exact same circumstances....

Like most story arcs in the game, they don't work if you’ve done them IC without altering them heavily, otherwise we are left with the silly situation that every high level villain and their dog has been part of a team that kidnapped Ms. Liberty and beat up Statesman. Not to mention the fact that every Praetorian who goes blueside ends up meeting the Emperor on the other side of the portal.

My only Praetorian, Venessa, completely ignored the in game plot regarding Praetorians. In character, she was a TPN reporter, a resistance sympathiser and secretly psychic. She was very much a civilian. The only time she ended up joining a mission IC was as an embedded reporter, where she ran around taking photos and trying not to get in the way of the horrible people with swords.

She only ended up stuck on Primal Eath because she was doing a story on the place and thought she could sneak in by pretending to be her primal counterpart, which she discovered she had by talking to the nice people in Pocket D. This would have been a... passable plan, unfortunately, her primal counterpart also turned out to be the ever competent Fateweaver Venom, and Venessa was fairly swiftly captured by Arachnos.

Various stuff has since happened, including her being ousted as a psychic (which really prevented her from going home), several of Mother’s goons going after her, causing a fairly nice Praetorian cop to defect, and she even joined Vanguard as part of the Herald. Oh, and she got married. Recently she was kidnapped and replaced by evil Carnies from another dimention. A lot of stuff has happened, almost all of it has been RP plot we made up, and not tied down to cannonical in game missions.

Pretty much the only way I used the in game stories was sifting through them for delicious, delicious lore information, and to build up and understanding of how Praetoria works and the look and feel of the place.
Thanks for the lengthy reply. It's exactly the kind of stuff I was looking for.

I wasn't not planning to use the stories of the missions directly as background for my character. My problem was more with not being able to return to Praetoria. It's so much nicer than Mercy Island or any of the other Rogue Islands and even most of Paragon City. (at least what I've seen so far).

And I find that it if you would follow the in game story it makes no sense. I can make up my own like Nitro did, where it does make sense never to go back to Praetoria, but not with the standard story.

Oh, and I didn't want to have anything to do with any of the Praetor's girlfriends. Cleopatra, Bobcat, my character didn't want anything to do with them. (there might have been more, those are the two I found).


 

Posted

Quote:
Originally Posted by RogerWilco View Post
I was already doing the First Ward missions.

My problem is that I could not do the Valentine Event stuff, because as a Praetorian you don't have Tips. I get the message that I received one, but it's not in the user interface.

Because of the Valentine stuff I felt pressured into making a choice, while I wasn't really done with Praetoria. That more than anything was what ticked me off.
Ah, was taking that question as a stand alone issue, not tied into the spring fling stuff. My apologies for misunderstanding.


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

Quote:
Originally Posted by RogerWilco View Post
My problem was more with not being able to return to Praetoria. It's so much nicer than Mercy Island or any of the other Rogue Islands and even most of Paragon City. (at least what I've seen so far).
Mechanically, you can go back to Praetoria, there is the entrance in Pocket D that leads to Studio 55, as well as the entrance via First Ward. There just won’t be any mission content for you once you leave.


This message brought to you by Sarcasm. Accept no substitutes.

9/13 - Never Forget.
8/31 - Never Forget even more.

 

Posted

Quote:
Originally Posted by Nitro View Post
Mechanically, you can go back to Praetoria, there is the entrance in Pocket D that leads to Studio 55, as well as the entrance via First Ward. There just won’t be any mission content for you once you leave.
Thanks. Someone in Union Chat also just pointed that out to me.

This is totally not obvious. For example the Paragon Wiki has an explicit Editors Note with the following warning:
Quote:
there is currently no method to return to Praetoria once you enter the door behind the Resistance Representative.
And the mission itself says:
Quote:
Completing this mission will send you out of Praetoria and into Primal Earth. If you have anything left to finish in Praetoria, now would be the time to do it.


 

Posted

Quote:
Originally Posted by Nitro View Post
Pretty much the only way I used the in game stories was sifting through them for delicious, delicious lore information, and to build up and understanding of how Praetoria works and the look and feel of the place.
I've built a lot of Praetorians, mostly because I like the background better than Paragon or the Rogue Isles.

I'd echo what Nitro said. I may have played most of the story arcs through in Praetoria but I come up with my own stories as to why each of my characters have left to Paragon Earth.

  • One is a spy working for the Powers Division delivering intelligence back to Cole's government, pretending to be a hero of paragon but actually aligned as rogue or vigilante.
  • Another is simply a fugitive who got caught working for the Resistance and just fled to Paragon Earth to avoid capture. He's a good guy and is aligned as a hero but feels no strong loyalty to Scott's rebellion or liberating his world of origin. He's just glad to be out of there.
  • Another is an idealist so fanatical to a perfect world she do whatever it takes to make it happen. Outwardly she's loyal to Emperor Marcus but her long term goal transcends Cole. She wants a true utopia at any cost. She's a vigilante but may ultimately slide into villainy in her pursuit of an ideal. She's a sort of a mixture between Rorschach and Ozymandias.
  • Still another one, to get highly confusing in terms of multiversal travel, is from a near duplicate of the Praetorian Universe--Praetoria Double Prime. But that version of Praetoria was successful in invading and occupying a near duplicate of the Paragon universe--Paragon Double Prime. There is no Resistance in Praetoria Double Prime but there is a Resistance in Paragon Double Prime. He was using the metacosmic portal to return to Praetoria Double Prime from Paragon Double Prime but a terrorist bomb damaged the machine and he was randomly sent to Paragon Prime. He immediately got in trouble.
There are lots of ways to build a story for a character from the background. I find it easier to build a story from the background because there already is a complex interplay of politics and tensions. Although the backgrounds in Paragon and the Rogue Isles are rich, the political forces are simpler and painted in broader strokes so I have to improvise and create more detail myself.

I haven't built characters around the First District stories yet.


"Civilization advances by extending the number of important operations which we can perform without thinking of them."

 

Posted

Quote:
Originally Posted by synthozoic View Post
I've built a lot of Praetorians, mostly because I like the background better than Paragon or the Rogue Isles.

I'd echo what Nitro said. I may have played most of the story arcs through in Praetoria but I come up with my own stories as to why each of my characters have left to Paragon Earth.
For sure. Might as well share mine too, might help to see other examples.

  • The Praetorian version of my main (a teen cyborg). Instead of being victim to an accident rebuilt better than ever and using her powers to help people, she's a spoilt, pampered brat, 'upgraded' with wireless and time-altering cybernetic networks to give her a huge edge in life. Too young to be a proper Powers Division member, she mostly serves the Emperor symbolically, appearing in media and propaganda. Runs a one-girl-several-robots 'courier' business on the Rogue Isles on the side because she's just too ambitious to stick with just the possibilities Praetoria has for her. Pretends not to be Praetorian on Primal Earth not to protect her interests there but to protect her Praetorian life. (Loyalist -> Rogue)
  • A member of the Dregs with a strong frost-manipulating mutation who was converted to the Talons of Vengeance. Among the treasures in the Midnight Manse, the Carnival of Light found the Links of the Eumenides, chains from Classical Greek myth. They bound Orestes at the trial that persuaded the Furies to relent from seeking his death. Testing them by binding the strongest Talon they could corner, they found that she became clear-headed and a true Kindly One. She now lives with the Carnival, but sometimes escapes to Primal Earth to avoid the Talons. Wherever she is, she strives to fight evil, not to punish the guilty but to protect the innocent. (Resistance -> Hero)
  • A girl genetically modified with guinea pig traits. She was a 'safe' test subject from the same project that created Bobcat. Lives in Underground Imperial, scavenging for anything she needs. Sometimes trades and works with the Resistance. Occasionally visits Pocket D by sneaking into the Studio 55 portal, where she's made some friends. Has been invited to Primal Earth, but is too scared of the unknown. (Resistance -> First Ward -> Future Praetorian Content)