Roderick

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  1. Quote:
    Originally Posted by Nalrok_AthZim View Post
    I'm not sure how you're not seeing it. newchemicals was saying that Pacify is a cottage rule violation against Placate. However, it has no hide/defense/critical bonus, so it's not the same power. This is the same for Provoke/Challenge and Taunt.
    No he/she wasn't. The Cottage Rule doesn't care about any other powers. It cares about changing the core functionality of the power. Changing a Taunt to a Placate violates the Cottage Rule. There is no arguing the fact, provided that the Cottage Rule is properly understood.
  2. http://paragonwiki.com/wiki/Cottage_Rule

    Quote:
    An existing power will not have its core functionality and purpose changed, though its strength may be altered and effects secondary to the power's true purpose may be added or removed.
    Changing a Taunt to a Placate does indeed change the core functionality of the power. It is a breaking of the Cottage Rule.

    However, I think that in this case, it is warranted, and will break very few, if any, builds.
  3. Quote:
    Originally Posted by newchemicals View Post
    *Tosses flag in air*

    Cottage rule violation!!
    Yes, but previously, the first two powers of Presence were a single target Taunt, and an AoE Taunt. Is there ever going to be a time when the Single Target Taunt is tactically superior? And does anyone ever actually TAKE that ST Taunt?
  4. Quote:
    Originally Posted by daveyj3 View Post
    OH MY GOD I JUST REALIZED I NEED TO PUT MY OVERWHELMING FORCE PROC INTO WHIRLWIND!


    ^_^

    [Whirlwind]
    doesn't take damage enhancements, so it can't take Overwhelming Force.
  5. Quote:
    Originally Posted by Obitus View Post
    So just to be super-duper-redundantly-crystal clear, the proc will still take away all knockBACK effects from Tornado and Bonfire; the knockDOWN on those powers will simply be less consistent?

    Awesome solution, if so.
    Correct. And the change only applies to these two powers. All other powers will continue to function as they currently do.
  6. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Power pools being revised

    Fifth Power to all pools without one
    He also seemed uncertain, but said something about T3 and 4 powers only needing 1 prerequisite, and T5 needing 2 - so it'll be similar to, but not the same as the existing 5-power pools (ie, travel)

    Quote:
    Standardized: More damage, 27.72 end, 2m25s cooldown across the board for all 'crash' nukes. THIS WILL CHANGE FOR KHELDIANS LATER APPARENTLY?
    Specifically, he said that Khelds do NOT get the change to their crashing nukes currently, but that's the next logical step.
  7. Quote:
    Originally Posted by Snowzone View Post
    Bonfire/Tornado will have a chance of knockdown on each tick rather than 100% chance with the Overwhelming Force proc.
    To be specific, it will change from a 100% chance for KB every 2s to a 40% chance for KD/60% chance for nothing* every 2s.

    *Written this way because the last time I said "40% chance for KD", it was assumed to mean 40% KD/60% KB.
  8. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Check the linked thread, Rod; I got your back.
    I know, but there were no replies in this thread when I started typing.
  9. That is NOT all.

    1- The crash is being removed.
    2- The base end cost is being normalized at 27 End.
    3- The recharge is being reduced and normalized at about 2m25s.
    4- The damage is being reduced by a VERY small amount. However, you can use the power far more often, AND any "Chance of damage" ticks in the nuke are being removed, and added to the base damage.
  10. Quote:
    Originally Posted by saviour123 View Post
    Infact, I am pretty sure you cannot even copywright a name.
    This is correct. Names are Trademarked, not copyrighted.
  11. If your playerslot.txt file is corrupt, it can make characters vanish from your character select screen. Please read this thread and follow its instructions:

    http://boards.cityofheroes.com/showthread.php?t=292457

    Though the thread addresses a different problem, the cause is the same, and even if it doesn't help, following the steps listed in the thread will not harm your account in any way.
  12. Quote:
    Originally Posted by Techbot Alpha View Post
    I know. And everyone time one of them says it, I feel the pressing urge to perform percussive maintenance to the face with a keyboard. Because that logic is FALSE. If the old stuff, i.e. the majority of the game, is BAD, then it doesn't matter how shiny the new shiny is; it will just make the old stuff look even worse.

    This is especially true for zones and missions, but still true for sets. Where every new set so far has been pretty unique and very hard to say any bits, except with proliferation, are a copy of 'X', there are TONS of old sets that are exact carbon copies. Looking at you, Sword, Mace and Axe...
    I agree with you 100%. There's so much old stuff that could be vastly improved, and with less work than adding new stuff. But you can't sell fixes to old stuff. You can sell new stuff.

    I know it's not very likely, but I have this crazy theory about the devs that keep getting shifted from CoH to "the secret new project": Those devs are still with Paragon Studios. Paragon Studios is for City of Heroes only; other NCSoft titles are produced by other studios. The shifted devs are being moved to City of Heroes 2.0. Not CoH 2 (a sequel), but CoH v2.0 (an updated program with everything rewritten from the ground up to remake CoH as a current-gen MMO, while still keeping the game we've all spent so much time with).

    I know it's not likely, but it's possible, and until that project is revealed, it's what I choose to believe is coming.
  13. Quote:
    Originally Posted by Tartyrsause View Post
    I know you've seen them at one point or another ( mostly if your villian ).... the Family Capos running around in buckets, jumping up and down just to get away.

    how about a whole sewer mission with nothing but them in it?

    maybe a re-playable AE mission to help get the crowds in?.
    It'll never happen. Those enemies give full XP based on the base enemy type, but can't attack because they're locked in their bucket-feet animations. The devs are (rightly) against handing out risk-free rewards.

    And there would have to be a reason to actually have a mission full of these guys. And no, "It would be funny, and I want free expeez" isn't a good enough reason.

    Finally, what do you mean by "get the crowds in"? If you mean getting people into AE, they're already there, and they don't need some new farm to get them using it. If you mean getting new players to play the game, that's not the way. That's the way to get new players to get bored and uninstall the game 5 minutes after logging in.
  14. I'd love to see better animations for Broadsword, though I have to admit to a bit of bias: My main is BS/Shield. However:

    Quote:
    Originally Posted by Techbot Alpha View Post
    Old set is old
    ... and in MMOs it's more common for new stuff to be added than old stuff be revamped. The devs have even said a few times that they're more likely to do new stuff than do major reworks on old stuff - even when asked about sets that are in drastic need of reworking. Therefore:

    Quote:
    Originally Posted by Snowzone View Post
    It'd probably be more likely that a Fencing set is made than new animations from Broadsword.
    But with four different sword sets already (Broadsword, Katana/Ninja Blade, Dual Blades and Titan Weapons), I can't see ANOTHER sword being high priority.
  15. It is supposed to exclude the current enhancement when doing in-set conversions, and the current set when doing out-of-set conversions.

    I think that it's most likely that it swapped between the two non-special IOs - The last time I did something similar (I tried to switch a Celerity: Run to a Celerity: Stealth) it took 7 conversions, even though each had a 50% chance to become the IO I wanted. Two conversions is hardly a large enough sample size to say if the odds are off though.

    If it actually is converting to the original enhancement then yes, that is a bug. A screenshot showing the conversion, and maybe the chat window results would be the best way to report a bug like this though.
  16. Roderick

    Pads....

    Why does it matter then? They're there. They're not really in that great of number. And most of them have the common decency to not share their proclivities with those that don't want to be involved.

    Shooting down the idea because "Some group that I don't like or approve of might use it" is pretty much the worst possible reason to do so.
  17. Quote:
    Originally Posted by SmegHead View Post
    Can you say Marty?

    Might be...
    Nope. In the redname discussions about MARTy, they said that you'd get notification in your rewards window if you were triggering MARTy. They also said that it would be impossible to trigger MARTy through normal gameplay (and implied that that included farming). MARTy is only there to block exploits, like the old Bullbe and Meow farms in AE.
  18. Roderick

    Pads....

    Quote:
    Originally Posted by Forbin_Project View Post
    Do we really want to make the ERPers more comfortable?
    Because ERP is the ONLY possible reason someone might want some better sports-themed costume pieces.

  19. I'm pretty sure that the Alignment tokens only go to the full alignments because the devs don't want people to have access to the "in-between" alignments unless they have access to the alignment system.

    And if they did do this, I can't think of any good reason why its cost would be any different than the existing Alignment token's.
  20. Roderick

    Paragon rewards

    Quote:
    Originally Posted by TheGrouch View Post
    I just bought $30.00 worth of paragon points today, and all I got were 2 paragon reward tokens.

    WTH is this right? If it is it doesn't seem fair at all.
    As a subscriber, you receive 1 Token per $15 spent, with an option to get them cheaper by buying in bulk (multi-month subscriptions).

    As a Premium, you get one token per $15 spent, with an option to get extra tokens when you buy in bulk (which essentially translates to a per-token discount).

    How is this unfair? You're paying the same price per token either way. And by buying points, you get your tokens up front, instead of having to wait.
  21. The Alignment System makes it so that Alignment and Morality Tips will drop (allowing you to change alignment). It will also give you access to Fort Trident and The Crucible (If you are Hero or Villain, respectively), and will allow you to earn and use Hero Merits from both Tips and Signature Story Arcs (SSAs are only accessible to Premiums if you purchase them, they are free to VIPs).
  22. Quote:
    Originally Posted by Gemini_2099 View Post
    Hasten with enough recharge to avoid the crash is good
    There's no such thing. Hasten always crashes 2 minutes after it's activated, no matter how short its recharge is.

    [Rage] is the only power that you can avoid the crash on by making it recharge fast enough, and that only offsets the -Defense, not the -Damage or Endurance Crashes.
  23. Quote:
    Originally Posted by Zaloopa View Post
    But that's the same reason I skip build up most of the time too. Powers like that tend to sit on my bar gathering dust because I forget to use them.
    I used to be that way too. Then I got a mouse with a thumb button.

    /bind button4 powexecname build up changed my game.
  24. Quote:
    Originally Posted by Hatred666 View Post
    What if your actual real life name is Josef Stalin, Michael Jackson, or Barack Obama? And the character you create is suppose to be yourself with your own name?
    The EULA prohibits identifying yourself in-game by your real name. So your example would be gerericable too.

    Edit: This prohibition used to be explicitly stated, but it isn't any more. However, from the EULA, Section 11, Paragraph (iii):

    Quote:
    ... You warrant and represent that You will not use any Service, Content or Software to provide any information that could be used, directly or indirectly, by another user of the Game to identify You in the real world. ...
  25. For a while, a lot of players were pushing to get "Average Wait Time" changed to "Number in Queue", or even getting both listed.

    Personally, I would find "Number in Queue: 2" far more useful than "Average Wait Time: 5 minutes (Based on 2 solo players who have been queued for the last 8 hours and 1600 players that preformed and started a second after they entered the queue)".