Fencing animations through broadsword!


ClawsandEffect

 

Posted

Someone recently had an idea earlier that really interested me when I was mentioning how much I'd love a fencing powerset.

While I'd still love a one handed fencing powerset, this idea was also good.

How about giving broadsword secondary animations and access to rapiers and the like to allow them to have fencing? I think that this would be really great, and the second best thing to actually releasing a powerset tailored for fencing.

Let me know what you think! =)


 

Posted

I was thinking about a fencing set awhile back. I even came up with some rough powers..based on three styles of fencing (which I found on Wiki..bless the Wiki) with a basic fast/medium/slow style.

While I still think the idea is cool (who doesnt want to Fence after seeing the 3 Muskers?) I think it would be a struggle to actually make different styles..difference, enough. Technically we already have Fast-Katana, Slow-BS and mediumish0dual blades. Having another 3 sword variants..might be a bit much.

Still..that was just were my ideas were going..Fencing could still work. Maybe as a companion for a gun set..like Sparkblade, the sword/pistol guy in the CoH comics.


 

Posted

Yes, please. The current Broadsword (and axe and mace, for that matter) 'style' looks NOTHING like any sword technique EVER. You might as well be beating them with a lead pipe. Oh, wait, you can! Because it uses the exact same animations as Axe and Mace! -_- Old set is old and in dire need of some animation love...


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Posted

It'd probably be more likely that a Fencing set is made than new animations from Broadsword.


 

Posted

I'd love to see better animations for Broadsword, though I have to admit to a bit of bias: My main is BS/Shield. However:

Quote:
Originally Posted by Techbot Alpha View Post
Old set is old
... and in MMOs it's more common for new stuff to be added than old stuff be revamped. The devs have even said a few times that they're more likely to do new stuff than do major reworks on old stuff - even when asked about sets that are in drastic need of reworking. Therefore:

Quote:
Originally Posted by Snowzone View Post
It'd probably be more likely that a Fencing set is made than new animations from Broadsword.
But with four different sword sets already (Broadsword, Katana/Ninja Blade, Dual Blades and Titan Weapons), I can't see ANOTHER sword being high priority.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
I
... and in MMOs it's more common for new stuff to be added than old stuff be revamped. The devs have even said a few times that they're more likely to do new stuff than do major reworks on old stuff - even when asked about sets that are in drastic need of reworking.
I know. And everyone time one of them says it, I feel the pressing urge to perform percussive maintenance to the face with a keyboard. Because that logic is FALSE. If the old stuff, i.e. the majority of the game, is BAD, then it doesn't matter how shiny the new shiny is; it will just make the old stuff look even worse.

This is especially true for zones and missions, but still true for sets. Where every new set so far has been pretty unique and very hard to say any bits, except with proliferation, are a copy of 'X', there are TONS of old sets that are exact carbon copies. Looking at you, Sword, Mace and Axe...


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
I know. And everyone time one of them says it, I feel the pressing urge to perform percussive maintenance to the face with a keyboard. Because that logic is FALSE. If the old stuff, i.e. the majority of the game, is BAD, then it doesn't matter how shiny the new shiny is; it will just make the old stuff look even worse.

This is especially true for zones and missions, but still true for sets. Where every new set so far has been pretty unique and very hard to say any bits, except with proliferation, are a copy of 'X', there are TONS of old sets that are exact carbon copies. Looking at you, Sword, Mace and Axe...
I agree with you 100%. There's so much old stuff that could be vastly improved, and with less work than adding new stuff. But you can't sell fixes to old stuff. You can sell new stuff.

I know it's not very likely, but I have this crazy theory about the devs that keep getting shifted from CoH to "the secret new project": Those devs are still with Paragon Studios. Paragon Studios is for City of Heroes only; other NCSoft titles are produced by other studios. The shifted devs are being moved to City of Heroes 2.0. Not CoH 2 (a sequel), but CoH v2.0 (an updated program with everything rewritten from the ground up to remake CoH as a current-gen MMO, while still keeping the game we've all spent so much time with).

I know it's not likely, but it's possible, and until that project is revealed, it's what I choose to believe is coming.


@Roderick

 

Posted

I'll second the idea of a new Fencing specific animation, as a power set. Asking for 3 different styles, however? Think that's a bit much.

This is something I LIKE, rather than expect to see. I have a friend who's a big Hawkeye fan, and while he enjoyed the new Avengers movie, he couldn't help but go on about how in the movie, and in the comics, Hawkeye seldom uses proper archery techniques. The existing sword powers do an OK job for what they are.

CoH replicates super hero/comic book action. Expecting it to replicate real life combat? Probably not gonna happen.


 

Posted

I've never seen *anyone*, in comics, films or reality, use a sword in the same way as a mace or axe. And in a 'style' that can only be called 'bludgeoning'. Not to mention 'Whirling -' just, imo, looks stupid no matter what set it's for


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NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

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Originally Posted by Snowzone View Post
It'd probably be more likely that a Fencing set is made than new animations from Broadsword.
This.

It would take the exact same amount of time to create new animations for an existing set as it would to create a brand new set. This is because the vast majority of the time spent is in coding the animations, the people who actually come up with the powers and the numbers for them are a separate department.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

They should be updated... Old stuff looks terrible compared to the new. Bring the whole game up to date!


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Posted

Quote:
Originally Posted by ClawsandEffect View Post
This.

It would take the exact same amount of time to create new animations for an existing set as it would to create a brand new set. This is because the vast majority of the time spent is in coding the animations, the people who actually come up with the powers and the numbers for them are a separate department.
If that is always followed, then old sets will simply be left to die, because newer sets will be better built, have better animations and be of a far higher quality than the old junk.

You can make a car as shiny as you want on the outside. Doesn't matter none of the chassis is rusting through...


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Originally Posted by Zwillinger View Post
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I must be really sick... Today I totally agree with Techbot Alpha :P


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Posted

Pfft, all fleshlings, living or slightly-mouldy not-dead, will eventually bow to my infallible logic


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
If that is always followed, then old sets will simply be left to die, because newer sets will be better built, have better animations and be of a far higher quality than the old junk.

You can make a car as shiny as you want on the outside. Doesn't matter none of the chassis is rusting through...
It generally IS followed.

We got alternate animations for MA and SS, and alternate animations that were shared among all the blast sets for the most part.

In 8 years, what else have we gotten that was not just a replacement of an animation that didn't fit a revamp?

I can't think of anything else. In 8 years we got.....fewer than 30 alternate animations for existing sets, and they were all very recently. Doesn't necessarily mean we'll never see alternate animations for Broadsword, but I'm not going to hold my breath.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Yeah, and the stupid thing? That they could have added ALL the variant blast animations to every set. Instead they stuck only one or two tops in each set. Which...kind of makes me wonder why they bothered in the first place, given they put in WAY less alternatives than they easily could have done.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Yeah, and the stupid thing? That they could have added ALL the variant blast animations to every set. Instead they stuck only one or two tops in each set. Which...kind of makes me wonder why they bothered in the first place, given they put in WAY less alternatives than they easily could have done.
I think they were kind of limited by the variety of cast times in the various sets.

Like if the cast time is between 1 second and 1.33 we can use this animation, between 1.67 and 2.03 we can use this one, and above 2.07 we can use this one.

But we can't use the 1 second animation for a 2.03 cast time power, because there would be a 1.03 second gap where the character is just standing there and can't do anything.

Similarly, they can't use the 2.07 second one for a power like Blaze, which has a 1 second cast time, because the animation is significantly longer than the amount of time the power takes.

That's probably how they planned it out. They had a selection of alternate animations and they matched them up by cast time.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
I think they were kind of limited by the variety of cast times in the various sets.

Like if the cast time is between 1 second and 1.33 we can use this animation, between 1.67 and 2.03 we can use this one, and above 2.07 we can use this one.

But we can't use the 1 second animation for a 2.03 cast time power, because there would be a 1.03 second gap where the character is just standing there and can't do anything.

Similarly, they can't use the 2.07 second one for a power like Blaze, which has a 1 second cast time, because the animation is significantly longer than the amount of time the power takes.

That's probably how they planned it out. They had a selection of alternate animations and they matched them up by cast time.
Given edits they've made in the past, and the nature of animation, it is more than possible to slow down or speed up an animation. I don't buy that as an excuse, frankly. Seems like a waste, anyway, to have all that stuff and only some combinations useable...


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Given edits they've made in the past, and the nature of animation, it is more than possible to slow down or speed up an animation. I don't buy that as an excuse, frankly. Seems like a waste, anyway, to have all that stuff and only some combinations useable...
Eh, I can't see it being too feasible to speed up a 2.33 second animation to fit a 1 second cast time power.

A 1.67 second one? Sure, they've done that before. But there is likely a limit to how much they can speed up or slow down an animation.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Well, given they should have known that when they were making the new animations, I find it incredibly daft that they didn't take that into account and add extra frames or take frames out to make all the animations shareable. That would have increased the possible animations for ALL non-weapon blast sets at least three-fold.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.