Rockshock

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  1. I was impressed with the whole SSA and felt it was well told and suitably dramatic. Super wade was a bit of a push over and I expected something a little awe inspiring.

    As soon as I saw the new map at the end my mind said 'Mooooon base, hello!'

    Its a real shame that you dont get SOMETHING for doing the whole arc, even if its just a badg, ornament for the base, or the artwork for the spash pages as pictures for the base. Just SOMETHING.

    Also, Does the choices that you make in the press conferance actually have any affect on anything (apart from the attacking bit)?
  2. Finally someone said it!

    Ive thought about this for a while and was shocked that no one on this thread had mentioned it!

    Dr. Hamidon was a he. He seems to exist everywhere. The Batallion has fed thier well with the well of all the other races, and Hamidon certainly likes to chow down on anything going.

    I personally think Tyrant and Pretorian Hamidon are going to merge together in the final preatorian iTrial.
  3. Yeah i thought they said theyd never do it, i was just hoping thats all. It wont benifit the game, but I think it would good theamatically for a while while we mourn statesman and everyone Mot Nommed on.
  4. Paragon City and the Rogue Isles are really a wonderful place to live. Bright sunny days and cloudless moonlit nights. Now that certain events have made the two locations a sadder place, nice sunny days arent really in keeping with the mood of the game at the moment.

    What happens in comics when something bad happens. It rains!

    I always thought weather effects would never appear in City in Heroes, but with the arrival of the DA arc's so has the rain. In a couple of missions through out the arc its raining with heavy black clouds over head.

    Weve often been shown little teasers or hints of upcoming content before we get it. The dog during the halloween event, Dream Doctor having staff melee and even (you may have missed this one) but Antimatter having the ability to stop time in the Keyes trial before we got the time manipulation set. Could this be a clue that Weather effects are making their way to the game?

    It would be great if the tone of the game becomes a little sadder now that its main hero has passed, as though the entire game is in mourning.

    But why would it rain? Would it just be on a random timer so it just happened every now and then? I think it would be a great opportunity to introduce a new zone event and have it spawn like the current ones (The Ghost ship, Rikti attack, Zombies, Deathsurge, Miners Strike etc ).

    Im thinking of having a sudden downpour ("Strange weather patterns detected in Steel Canyon" for example) followed by a massive attack of Coralax (a seriously underused vallain), or similar mob. Lightning strikes can do large scale damage (like rikti ships) or maybe even localised flooding if thats possible.

    This would be great if paired with any underwater zones, water-esque powers or diver/sea monster cossie sets!
  5. We have EATS for Heroes and VEATS for villains, so I think the Preatorians need a couple too.

    On one side you could have a 'Disciple of Hamidon', an elemental blaster/support, able to spit out shards of crystal, hurl boulders, spore pods and also able to summon DE eminators and seedlings.

    On the other you could have 'dedicated Loyalist' Someone who still belives in Coles message. I dunno what powers they could have though, maybe an inverted mastermind, with a range of support and melee attacks but able to summon and LEAD (not control) groups of Loyalists.
  6. Quote:
    Originally Posted by Lucky666 View Post
    O.o huh? for the bolded part. Much hated I thought it was much loved almost every 50 build I see has it on live and when you gotta take that rubbish power punch/kick fills that spot nicely. Everyone else pretty much covered everything else though
    I mean its much hated by me. It seems to be the new fitness pool before it became inherant. No matter what your power set, you have to sacrifice 2 to 3 power slots just to get this into your build.
  7. I dont think the way ive set out the powers according to levels is right so I may well have taken Combat Readiness much earlier than I have. I also think I chose Jump Kick as I didnt have any powers to choose that i liked the look of. I often get to a point where I have no valid powers to chose from so I have to pick a random rubbish power for that level.

    Thanks for all the advice though. I think ill respec Acrobatics and Jump kick out and maybe use them to pick up a healing power or go for the (much hated) Kick/Tough/Weave combo.

    Ill definatley look into getting the atlas medallion. I think ill do that this weekend after my SSA marathon!
  8. Sorry, I was at work and coulnt post my mids doodaa

    Here it is!

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Streeker: Level 45 Mutation Scrapper
    Primary Power Set: Street Justice
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Initial Strike -- Dmg(A), Dmg(3), RechRdx(3), EndRdx(5), EndRdx(5), Acc(43)
    Level 1: Focused Fighting -- EndRdx(A), DefBuff(7), DefBuff(7), DefBuff(9)
    Level 2: Focused Senses -- EndRdx(A), DefBuff(9), DefBuff(11), DefBuff(11)
    Level 4: Sweeping Cross -- Dmg(A), Dmg(13), RechRdx(13), EndRdx(15), EndRdx(15), Acc(46)
    Level 6: Jump Kick -- Dmg(A)
    Level 8: Agile -- DefBuff(A), DefBuff(17), DefBuff(17)
    Level 10: Heavy Blow -- Dmg(A), Dmg(19), EndRdx(19), EndRdx(21), Acc(21)
    Level 12: Practiced Brawler -- RechRdx(A), RechRdx(23)
    Level 14: Super Speed -- Run(A), Run(23), EndRdx(25)
    Level 16: Rib Cracker -- Dmg(A), Dmg(25), Acc(27), EndRdx(27), EndRdx(29)
    Level 18: Dodge -- DefBuff(A), DefBuff(29), DefBuff(31)
    Level 20: Combat Jumping -- EndRdx(A), Jump(31)
    Level 22: Spinning Strike -- Dmg(A), Dmg(31), RechRdx(33), Acc(33), EndRdx(33), EndRdx(34)
    Level 24: Quickness -- Run(A), Run(34)
    Level 26: Shin Breaker -- Dmg(A), Dmg(34), EndRdx(36), Acc(36)
    Level 28: Lucky -- DefBuff(A), DefBuff(36)
    Level 30: Acrobatics -- EndRdx(A)
    Level 32: Crushing Uppercut -- Dmg(A), Dmg(37), Acc(37), RechRdx(37), EndRdx(39)
    Level 35: Evasion -- EndRdx(A), DefBuff(39), DefBuff(39), DefBuff(40)
    Level 38: Conserve Power -- RechRdx(A), RechRdx(40)
    Level 41: Physical Perfection -- Heal(A), EndMod(42), EndMod(42)
    Level 44: Combat Readiness -- RechRdx(A), ToHit(45), ToHit(45), ToHit(45)
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 2: Swift -- Run(A)
    Level 2: Health -- Heal(A), Heal(42)
    Level 2: Hurdle -- Jump(A)
    Level 2: Stamina -- EndMod(A), EndMod(43), EndMod(43)
    Level 1: Brawl -- Dmg(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- RechRdx(A)
    Level 4: Ninja Run
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
  9. Hello Peeps

    I know this is a really noobish question, but im having HUGE problems with my scrapper and his Endurance.

    He's currently a level 45 StJ/SR scrapper. During hard fights I usually have the 3 toggles on, plus Combat Jumping, Sprint and Acrobatics. All his attacks are double endurance slotted, and all his toggles are single endurance slotted. And yet I cant last more than a couple of minutes before I have to rest and thats WITH conserve power and physical perfection slotted and endurance triple slotted.

    I feel that the huge collection of endurance SO and IO's could be better spent on damage, but then my guy would get out of breath going to the fridge!

    Can anyone help me with some suggestions?
  10. Quote:
    Originally Posted by Primantiss View Post
    I was half-expecting it to be a bear to be honest. I was fairly surprised when I heard otherwise.
    Exactly! The set seems silly having wolves, lions and then back to wolves again. It should have been a bear! The umbra pet is stupid too and has no place in that set. They could have least given it the skin of the demon MM pets and given it glowing eyes!

    Hopefully this will be all sorted out later when they get wind of the feedback.

    And no we dont want a cheetah travel power. We want more powers that fit in with other origins. How does a natural hero turn into a cheetah exactly?
  11. Hello peeps.

    Right from the very start, ive had an emp/rad defender that ive really enjoyed playing. He's even soloed most of his levels (that was a slog!). In team, I find that im invaluable, with my buffs, heals and rezzes, as well as a few extra helps from the rad debuffs, TP's and even emergency mob control through the mind mastery pool.

    But since the introduction of the incarnate powers, im finding that my skills are of less use than they used to be. Ageless restores peoples end, Incandesence TP's people about, Rebirth heals all injuries, Clarion keeps teammates mind clear and theres even one that revives defeated allies. Multiple ones!

    In some itrials, I find myself dispencing individual buffs (fortitude and AB) and attacking. Defenders attacks are fairly weak (compared to actual 'damage dealers'), so I bearly feel like im contributing.

    Oh yeah sure, im good for keeping the tank or portal alive or saving that stupid guy who though he was a tank, but apart from that i dont feel as useful as I was.

    Anyone else get this feeling?
  12. Buffs are definately of importance to empathy. Heals are great, but with healing incarnate powers, I find that im only good at dispensing buffs these days.
  13. Ive recently started to enjoy blasters.

    My Ice/Ice blaster is great as most of his secondary attacks are holds, slow downs or other benifical effects. They work really well with each other, same as Energy/energy. As long as you skip the melee attacks, youll have enough slots to really bulk out the helpful powers.

    Sadly, I think that melee attacks go against what the AT is supposed to be about. Ranged Damage. RANGED damage. We ARE squishy, so were supposed to stay back and lash out from afar. If a foe can punch you, then your too close!

    Another gripe is that the second part os a bit out of whack. Ranged DAMAGE. Our power is awesome in the early to mid stages, but as we get into the higher levels, other AT's tend to do much more damage than we can dish out. Id like to see Blasters get a bit more bang for their buck, making them more valuable in a team than the evil corruptors that tend to steal our thunder!
  14. Although I would love to have various skins on my henchmen as someone else suggested (Nemisis looking bots, Mook/family Thugs and arctic wolves or coyotes), having pets that had half a brain between them would be better.

    I know my zombies are disposable, dime a dozen walking corpses, but I dont want to have to raise another bunch just because they decided to go for a walk into a mob because I didnt stop them quick enough. Even worse is when I click heel, they start to walk back to me, get attacked by the mob they aggroed and turn around and dive back into the fight.

    Luckily, I tell myself its because zombies ARE stupid, but it really annoys me on the other sets.

    Also, make the 1st set of pets just a tiny bit more resiliant at higher levels. Its frustrating spending all that time summoning and buffing them only to have them all keel over from one Aoe from a minion mob. In later missions, I dont even bother summoning them.
  15. Im also seeing that Tough and Weave powers appearing all over the place. Are they actually necassary for a truly sustainable build? I've really liked having to take powers just to make you more rugged, just like I hated having to take the Fitness pool before it becmae inherant.

    Im liking the Non tp builds!
  16. Quote:
    Originally Posted by New Dawn View Post
    There are a lot of powers that don't really benefit you in your business of tanking. They're fun and nice for you but not ideallic to your role and theyre taking slots from powers that can be a bit more ideallic.

    Out of Granite, Rooted is your mezz protection.
    In Granite or whilst mezz protected Rooted, your answer to the ledge problem seems to be Spring Attack.
    Super Jump and Superspeed won't happen without Mezz protection turned off.
    Burnout is on a long rechg, whilst in Granite, an even longer rechg. It's usefulness is someone limited and far from frequent.
    Fault would be better than Stalagmites.
    Tremor is good for your damage output.

    Are you prepared to TP self about, so you are zippy whilst Mezz protected?
    Would you be prepared to give up SJ, SS, Spring Attack, and Burnout?

    After we know what you are prepared and not prepared to change we could go into your slotting, which is to me in requirement of a dramatic change.
    So, really, youre giving me the same advice as everyone else; Rooted is an absolute must for this set. This is a shame as I loathe the power and prefer to be a little swifter in my movement. I like being out of granite mode as my recharge and damage output is higher.

    But if you belive that I can massively improve my build by taking Rooted, then please let me know what i can do. I still enjoy super speeding about when im not in granite or rooted but i can get over this by coyote running about instead. And i can 2nd build it so i can still keep my non rooted build.

    Any advice would be lovely!
  17. Hello!

    My main toon is a Stone/Stone/Stone tank named Rockshock. Hes always been a bit of a soloer and his build is built around that, but ive noticed that he just cant keep up with a large team or other tankers. I cant stand toe to toe against most big guys for long, and if I do survive their attacks, I dont dish out enough damage to over come their regen.

    I prefer not to be in Granite Form hence the focus around the non granite defense powers, and I refuse to take rooted as a power. Ive always hated it and im not going to start loving it now!

    I know this build is missing a few IO's and stuff, but this is how it looks at the moment.

    Please can someone take a look at it and tell me where im going wrong?

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Rockshock: Level 50 Magic Tanker
    Primary Power Set: Stone Armor
    Secondary Power Set: Stone Melee
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Earth Mastery

    Hero Profile:
    Level 1: Rock Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(3), LkGmblr-EndRdx/Rchg(3), LkGmblr-Def/EndRdx/Rchg(5), LkGmblr-Def(5)
    Level 1: Stone Fist -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Dmg/EndRdx/Rchg(9)
    Level 2: Stone Skin -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(9), Aegis-ResDam(11), Aegis-Psi/Status(11), TtmC'tng-ResDam(13)
    Level 4: Combat Jumping -- SprngFt-Jump(A), SprngFt-EndRdx(13), SprngFt-EndRdx/Jump(15), Zephyr-ResKB(15)
    Level 6: Stone Mallet -- Dmg-I(A), Acc-I(17), EndRdx-I(17), RechRdx-I(19)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19)
    Level 10: Earth's Embrace -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(23)
    Level 12: Heavy Mallet -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dam%(29)
    Level 14: Super Jump -- Zephyr-Travel/EndRdx(A)
    Level 16: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(29), Zinger-Acc/Rchg(31), Zinger-Taunt/Rng(31), Zinger-Dam%(31)
    Level 18: Mud Pots -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34)
    Level 20: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-ToHit/EndRdx(36), GSFC-Build%(36)
    Level 22: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
    Level 24: Brimstone Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(36), Aegis-EndRdx/Rchg(37), Aegis-ResDam/EndRdx/Rchg(37), Aegis-ResDam(37)
    Level 26: Minerals -- RedFtn-Def(A), LkGmblr-Def(39), DefBuff-I(39), DefBuff-I(39), RechRdx-I(40)
    Level 28: Crystal Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(40), Krma-ResKB(40), RedFtn-Def(42), RechRdx-I(42)
    Level 30: Hurl Boulder -- Zinger-Taunt(A), Dmg-I(42)
    Level 32: Granite Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(43), Aegis-ResDam/EndRdx/Rchg(43), Aegis-ResDam(43), RechRdx-I(45)
    Level 35: Spring Attack -- Dmg-I(A)
    Level 38: Seismic Smash -- Dmg-I(A), EndRdx-I(45)
    Level 41: Salt Crystals -- CSndmn-Acc/Rchg(A), CSndmn-Acc/Sleep/Rchg(45)
    Level 44: Fossilize -- Lock-Rchg/Hold(A), Lock-EndRdx/Rchg/Hold(46)
    Level 47: Stalagmites -- Stpfy-EndRdx/Stun(A), Stpfy-Stun/Rng(48)
    Level 49: Burnout -- RechRdx-I(A)
    ------------
    Level 2: Swift -- Run-I(A), Run-I(46)
    Level 2: Health -- Numna-Heal/EndRdx(A), Numna-Heal(48), Numna-Regen/Rcvry+(48)
    Level 2: Hurdle -- Jump-I(A), Jump-I(46)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(50), P'Shift-End%(50)
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
  18. I definatly agree with the changes that need to be made to the sonic set. Id like the option for high pitched screaming and deep roars for toons that use their voice, and maybe something more electronic for robot toons using speakers.

    One of the problems I have at the moment is my Dark Control powers. Some of them have a strange 'Wumm wumm' to them which seems disjointed from the set. Can we have some quiet screaming or moaning when the spirts are swirling around a mob instead? Also with the AoE hold, id like a haunting roar as the shadow hands come out and wrap around the mob. I feel silly having to add my own sound effects.
  19. I went with a name that fits my character. Since my long fang is a snake/human hybrid (his mum was bitten by a Snake while she was pregnant), ive named him Operative Sidewinder.

    My fortunata is named Madame Backlash. In an old Xmen game, one of the enemies had the power to inflict a memory backlash which caused the victim to remember a time when they were in pain and relive it. I thought this was a great idea and worked it into her powers!
  20. After mulling over the choices (there arent that many) I decided to go for the Ring master and circus animals route.

    The little twist I made was making him evil. The animals follow him and obey his orders out of fear rather than an empathy with him. For a good pairing with Beasts, im having Pain, which goes well with the concept.

    I would have liked the option for having the MM hold some sort of tool, such as a shamans / druids staff, riding crop or whip with which to tame and command the animals, but it seems thats not happening

    Other ideas I had for beast mastery include:

    Zoo Keeper
    Huntsman
    Druid / shaman
    Forest spirit / Dryad
    Wild/beast/feral man
    Circus act
    Fellow animal (Alpha wolf kinda guy)
  21. Rockshock

    Beam Rifle!!!

    Its very fun to see the 'Disintegrate' alerts AND the 'Scourge' alerts from my Corruptor!
  22. I would like to see some equality in the masterminds sets already out there.

    All of the MM sets (except robots and demons) have pets that are all male. The ninja, thugs, mercs and zombies are all guys. Be nice to see some females added to the rosta.

    Plus, with the Thugs, you get a random thug each time you call them. Some times a black guy in an orange shirt, sometimes a white guy in a blue shirt and so on. This makes it really hard to name your guys. I named my first thug 'Ginger Joe', which didnt work when he came back as a black guy the next time I called him.

    As for new sets, id like

    A more modern looking zombies
    A mutant type of henchment, like Hydra, Arachnoids, Failed experiments or Wailers or at least something that poison works with!
    Something like ghosts, or nightmares.
    Some elemental henchment like plants, wind and water pets.
  23. Rockshock

    I14 ideas?

    My suggestions are:

    More base improvements - second floors, doors (both open and just decorative), more household items like beds, nice sofas, TV's, grandfather clocks etc

    New areas - Underwater and moonbase seem to be good ideas, but alternate dimensions and suberbia would be nice additions too. And by areas, we dont mean dull Cimorea additions. Lvl 50's need somewhere new too!

    Area updates - continue the renovation of Faultline, and finish the building of Skyway. Build city improvements that most citys have like football stadium, museum, theatre, war memoria / superhero museum, mass commercial district (like times square or tokyo!). Dark astoria is creepy, but it really needs something doing to it to make it great and worthwhile! Some thing also needs to be done to eden.

    New powersets - new ones that AREN'T melee! Shield defenders, natural blaster sets (guns seem to be popular, and longbow use them all the time!) and more controller sets!

    More costumes - Hawian shirts, baggy shorts, hairy chests (please!), robes, better helmets, sideburns and more scrappy armours so our tech origins can look a bit more home made.

    New TF's and mini TF's - Sometimes getting enough people together for a tf is hard work, let alone keeping them all for the whole TF! Make it possible to kill the end boss without a certain type of power set, make some new tf's with fun and intriguing plots, and some smaller tf's for solo or small groups. The Jade Spider missions were great! More of those!

    Giant Monsters - I know many people think that GM's aren't worth it anymore. I love GM's but think they would be better suited to the end boss in new story arcs, such as the arch-demon or pretorians in the lvl 50 missions. I want a Freakshow GM, Troll GM, Carnival GM, wailers GM or Coralax GM.
  24. I've been playing CoH for what seems like ages and I think the following things would add a bit more to the game.

    Powers:

    Water - Mainly for blasters, barrage your foes with mighty blasts of water, similar to the coralax

    Burrowing - instead of jumping or flying, why not tunnel!

    Streching - punch those villains from meters away with rubber arms and legs, even form a massive hammer or wall from your bouncy body!

    Shapshifting - you can control your form. Turn from massive behemoth, to agile wolf if you need a get awy faster!

    Earth MM - you have a strong connection with the earth, and can summon earth based minions, such as rock elementals, magma lords and quartz.

    Events:

    Since the rogue islands is mostly water, allow Lusca to pop up every now and then, to wage war with the villains.

    Make more of the Skulls, Outcasts, Trolls and Hellions by setting them against each other in massive gang riots.

    Use logged off characters as random villains or heroes in safeguard and mayhem missions!
  25. Thank you!

    I understand that they were needed, but because I don't pvp, the changes im experianceing on the pve side seem pointless.