Righter

Legend
  • Posts

    177
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  1. [ QUOTE ]
    I remember being the only person in Atlas Park - or any of the other zones for that matter. Just me and the mobs. So when I saw players actually log on during the first days of beta it was...the...coolest...thing...ever.

    Reading these posts. Great fun.

    War_Witch

    [/ QUOTE ]

    Holy cow, it's War Witch! *throws pokeball*
  2. YFNDBA walks into the thread

    "Holy poop, someone remembered this?!"

    ...and is promptly run over by a run-away bus full of nuns.
  3. Wow, thanks to the complete Go. Hunt. Kill Skuls guide I lost 48 pounds,
    grew a full head of hair, saved 43% on my car insurance,
    AND I got an awesome loan from Ditech!

    THANKS, NOIR!
  4. you know states just said that I5 will be out sometime inbeteewn now and next year....well i guess thats better then sometime inbetween now and the end of time
  5. [ QUOTE ]
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    The reason why we don't do this is because players don't necessarily understand the effort that goes into features. Not everything can be voted on equally; some things take MUCH more effort than others. And this is not transparent...


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    I think he just meant if you had a list of QOL issues and you had an internal priority set for them, take some of the more equally matched ones and let the users vote. Not just a free for all voting on what would be next in. Obviously the "nominees" would be picked by you anyways... eh but whatever.

    /I'd definitely vote.

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    I think this is interesting. Hope it gets put in.
  6. [ QUOTE ]
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    It also leaves us in the hitherto unusual position of needing to get help *during* a mission, since we have no way of knowing beforehand whether or not there's going to be a boss in there. That will be awkward in timed missions.


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    Actually, if a boss will appear in a mission, the mission briefing mentions it. Check the text.

    [/ QUOTE ]


    Absolutely WRONG. I have had many, many, many missions that just had "rescue x", "recover x equipment", etc. as objectives. That objective is achieved, but the mission does not end. It then turns out that the mission has an undocumented "kill all" requirement. There is typically at least one boss on the map, resulting in a surprise un-soloable mission. Bosses are frequently in missions when they are (supposedley) not part of the explicit completion requirement. I am rather disappointe you are unaware of this.

    [/ QUOTE ]

    Uh, I think he means the description the contact gives you when you take the mission, not the mission title displayed in your nav bar.
  7. ...And that's what I love about the devs of this game.
  8. Hey, are you still recruiting? I'd love to join!
    Sounds like a lot of fun.
  9. [ QUOTE ]
    [ QUOTE ]
    ...Yeah, yeah. You win. I give up.
    Can we eat some pie now?

    And how is that retconning? That's just changing the mission for future players, probably so they aren't confused about the 5th and the Council. Wouldn't it only be retconning if they changed the souvenir I have?

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    Please, please dont make me regret giving you the benefit of the doubt in regards to knowing what Retconning is, at this late date bub. Seriously go have some pie, obviously your blood sugar is low at the moment. Yeah that's it!

    On a more serious note. What you suggest regarding confusion is all fine and dandy for "Joe Bloe New Guy" who buys the game after Issue 3 goes live, but um, wait a sec? What about the 200K+ of us who are here now, havent gotten to see every scrap of content yet, and have been financially supporting this game since launch? Um, don't we count for something? Or more simply, what about us existing players who happen to like our Neo Fascist Villian organizations as they are right now instead of some Vanilla, dishrag wearing Cobra Commando look-a-like? If they leave the existing badges and souvenirs that you have already collected the same, then what good is a letter from Requiem, if you never get the chance to face him? How is that less confusing?

    When you change everything from how it was to something different, right down to the history behind the story, that is what Retconning is all about. This is akin to rewriting Captain America to where instead of facing the Red Skull and using a Sheild, he faced The Red Coat and used a Flintlock? See the similarities? Same Hero, Same Villian, just repackaged as something totally different. Welcome to Retconning 101.

    Now about that pie? Will you have Blueberry or Apple? I suggest the Blueberry, I hear the Apple has fallen pretty far from the tree.

    Have fun !

    [/ QUOTE ]
    A Neo-Fascist by any other name would still smell as sweet, would it not?
  10. [ QUOTE ]
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    The Council is made up of the Nictus-controlled people, etc, of which Requiem was one from the start. It would appear that him and the rest of his troops decided now was the time to take over.

    [/ QUOTE ]

    Take over WHAT?

    Requiem was already in charge.

    I'm really annoyed with the change (though happy that they claim they are restoring the history plaques), and even more annoyed that a repackaging of an existing villain group is being labeled as "new content", but I will say this:

    ONE Story Arc or TF to explain the 5th/Council conflict and takeover would be enough to satisfy me. If Statesman, or any other Dev for that matter, posted in this thread saying "there is a story arc/TF that goes into detail about the 5th/Council war" I will be satisfied. I would also (obviously) be satisfied if someone who has actually seen something of this nature on the Test server, says that it is already there.

    Another thing of note is that we were promised two things in Issue 3: a council and a war. What we got was a renamed villain group we already had as the council, and a couple of spawns and newspaper articles as a war. There is obviously no turning back on the Council thing, but at least we could ask for more in the "war" department.

    War is a big word, it doesn't describe a couple of fights. If all they are giving us is spawns, at least we could get them all over the place (like 4 or so spawns per zone), especially in Steel Canyon, Boomtown, and Brickstown, the three major areas of 5th/Council influence. And it would be nice if they had dialogue that might help explain what is going on, I didn't see any when I watched and fought them in IP.

    Striga Isle is very cool, I'm thrilled to finally have alliance chat , and I'm moderately happy with the mission difficulty slider (there should be some way to restore pre-Issue 2 +0 only missions to the low-end game). Just wanted to add some positives in there.

    [/ QUOTE ]

    Have you considered that maaaaybe...JUST MAYBE...
    There might be an event about it on the live servers?
  11. ...Yeah, yeah. You win. I give up.
    Can we eat some pie now?

    And how is that retconning? That's just changing the mission for future players, probably so they aren't confused about the 5th and the Council. Wouldn't it only be retconning if they changed the souvenir I have?
  12. [ QUOTE ]
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    Uh, I don't think they were retconned into the Council. The Council is made up of the Nictus-controlled people, etc, of which Requiem was one from the start. It would appear that him and the rest of his troops decided now was the time to take over. How is that retconning?

    [/ QUOTE ]

    Yes and the "The Center" and his band of merry Cobra Commandoes broke into Portal Corp and changed every mission and Story Arc to erase any evidence of the 5th ever existing in this or any other Dimension, and essentially rewrote the history of all worlds, because it was something to do on a lazy Sunday afternoon. Is this the story you are refereing too? You are familiar with the before and after look of Story Arcs like Ubbelman and Axis Amerika right?

    Seriously bub, no offense meant, but unless you are really up to speed on everything that has been changed, you really should try and put off making statements like this one you posted. I mean I am giving you the benefit of the doubt here that you know what retconning is right?

    Have fun !

    [/ QUOTE ]
    I know what retconning is, and I was pretty sure that it didn't change the souvenir that I had... let me go double check.
    If it did, then I retract all my statements and need a bonk on the head.
    EDIT: I checked, and indeed, I still have my letter from Requiem, describing my adventure, same as before.
  13. [ QUOTE ]
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    Auxiliary Power Pools - levels 40 up -------cool
    Kheldians - level 50--------------------------kinda cool
    Council - all levels----------------------------so sad
    Striga Isle - levels 20 - 30-------------------eh
    Mission Customization - all levels-----------yawn
    Global Chat - all levels----------------------worthless

    [/ QUOTE ]

    I like pie.

    [/ QUOTE ]
    I agree. Let us all have some pie.
  14. [ QUOTE ]

    This pretty much sums up my feelings on the changes as well. For me what made it even more distasteful was being fed this "Bible" line, which to me implied advancement of actual story, with purpose, when on closer inspection the only story changes made were retconning of the 5th into the Council. As stated earlier, I have yet to find, nor read anything on Test that explains this "story". I am still looking for it.

    Have fun !

    [/ QUOTE ]

    Uh, I don't think they were retconned into the Council. The Council is made up of the Nictus-controlled people, etc, of which Requiem was one from the start. It would appear that him and the rest of his troops decided now was the time to take over. How is that retconning?
  15. [ QUOTE ]
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    *cough*
    Just thought I'd chip in my 2 inf. here...
    "Mission Customization" doesn't refer to the mission difficulty slider, but rather to the new mission art\graphics\etc. in certain missions.

    Example: Lous Garage, mission in a low level clockwork arc, now *looks* like a garage.

    [/ QUOTE ]


    *cough cough*
    Just though I'd refund you your 2 inf. here...
    Yeah that Lou's garage thing was a nice change in Issue 2, only problem is I think we are refering to Issue 3 here not issue 2. And sorry but if they add additional design elements to existing missions (which is a great thing btw), but players have outleveled that content already (for instance the new art for Dr. V's lair) well that hardly makes it available for all does it?

    Have fun !

    [/ QUOTE ]

    *cough cough cough*
    I was giving an EXAMPLE of what HAS been customized, because I'm not sure what they've done in Issue 3.

    Thanks for missing the point.
    EDIT: Looked through and found some. A Revenant Hero Project mission or two has been customized, along with a few 5th missions about making the Mek Men.
  16. [ QUOTE ]
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    What does Statesman mean by "Council"?

    [/ QUOTE ]

    Replacement villain group for 5th column.

    [/ QUOTE ]

    So the game can be sold in Germany.

    [/ QUOTE ]

    Hasn't this been disproven about six times by now?

    The Council are no less Nazi-like than the 5th. How does replacing once neo-Nazi group with another make the game sell better in Germany?

    Addendum: The 5th aren't gone, either. You can still see them in PI (and reportedly IP).

    [/ QUOTE ]

    And how does replacing Vanilla with Chocolate make the story move forward when there is nothing in the missions storywise explaining what happened and or why? Leastwise none that I have heard about or seen in the missions I have done on Test. Sorry but this is the same exact Ice Cream cone, not even a different flavor just added food coloring. So why the Food Coloring?

    Have fun !

    PS: This kind of thinking reminds me of an old Sunday School song we used to be forced to sing. I will adjust it as appropriate for this instance:

    "Statesman loves me, this I know, because his "Bible" tells me so"

    [/ QUOTE ]
    *sigh*
    People just can't accept it, can they?
  17. *cough*
    Just thought I'd chip in my 2 inf. here...
    "Mission Customization" doesn't refer to the mission difficulty slider, but rather to the new mission art\graphics\etc. in certain missions.

    Example: Lous Garage, mission in a low level clockwork arc, now *looks* like a garage.
  18. I don't really have any questions, I'd just like to give a big welcome to you, Bridger. Welcome!
    I hope your stay is enjoyable.
  19. [ QUOTE ]
    i heard the 3rd issue is going to go live bypassing the training room so it will be the same surprise for everryone.

    [/ QUOTE ]

    And I heard that Santa Claus himself delivers it straight to your computer. Don't believe everything you hear.
  20. This thread needs some pie.
    When you were with Elvis, did you have any pie?
  21. Righter

    Villain Emotes

    We totally need the evil Snidely Whiplash mustache twirling, and the "Scooby-Doo mask ripping" thing, so you can reveal yourself to be Old Man Witherspoon.
  22. [ QUOTE ]
    For continuity's sake, Gravitomiton then labors to get the moon back up into regular orbit.

    [/ QUOTE ]
    'Y' respawns.
    "Psh, continuity. As if there was any continuity here."
    He proceedes to use his Rabid-Woodchuck-Weasel-Hybrids to eat Statesman, who he covered in a delectable honey-BBQ sauce.
    Oh, and then Immortal respawns, and Gary Coleman kicks him in the shins, killing him again.
  23. YFNDBA respawns, and recycles some old kills also.
    The giant river of molten cheese\jello falls into the thread, killing millions as it carves a swath of destruction throughout Paragon City.
    Oh and it destroys the steamroller.