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[ QUOTE ]
I was running Incin - Scorch - Crem - Scorch on my Fire/SR but it seemed to cause a *ton* of AV / Boss running behavior. Wonder if that's been toned down since. This was right after AE launched.
[/ QUOTE ]
Yup, they still run, a lot. But that's sort of a good thing, because I'm pretty sure it's tied to the damage they're taking, which only says good things about FMs damage.
Mmm, sweet burney goodness
PS- Nice build Swift, I'm so stealing bits of that -
yeah, Santorican is right,
if it's a straight up choice between getting to the HP Cap or extra regen, then the HP cap should come first (as long as you're not going overboard to do it), then the regen bonuses.
But honestly I'd put both of those as second to Recharge and Defense. those are the bonuses you should focus on first.
And Especially if you're Regen, the extra defense is vital. -
Well, Dark Regen is the games single best self-heal, but I honestly found myself falling down a lot more at the defense level you have there, whereas at 30% def I rarely have to use the heal at all.
but then that's speaking from experience, so your playstyle might make it different, so take it with a grain of salt -
It's important to ask what your primary/secondary is.
Because I would answer that more HP is more important, But - .
it's not quite that simple for two reasons.
- Some powersets will let you hit the HP cap with only a few IO bonuses (but it is impossible to hit the regen cap without external buffs)
- Regen bonuses are easier (and often larger) to come by with than HP bonuses.
Because higher HP means you can be hit more, take bigger alphas, and regen more raw HP each second.
But then more HP, (or even more regen) is only a small part of more survivability, so like I said, it comes down to your powersets, because it should be about striking a balance between it.
And PS, the 3 HP accolades are beautiful things and worth way more than IO bonuses can get you anyway. -
I'm not a big numbers guy, but I do have a high level FM/SR, and its worth mentioning that GFS is a REAL End hog.
I got to 33, was all "hey cool, I can run GFS-In-FS-Crem" and then quickly realised that just because I 'could' really meant that I really shoulldn't have, and should have put some more End-Reduction in in first.
Don't get me wrong, it's a beautiful chain, and I love my FM/SR (and am about to do the praetorian AV run with her) all I'm saying is that making sure there is enough Blue to go the distance is a bigger factor for this than any other set.
It was my experience anyway, and if i serve no other purpose in life, let it be to be a warning to others. -
lemme guess Phalanx Fighting? and how it automatically assumes one ally in range?
-
good point on Slice as a Cone, yeah, if I had to pick between that and Parry, I probably would go the cone.
but hey BS/SD offers a surprisingly high amount of AoEs and cones,which is very handy.
And Speaking of ITFs though, lets be honest, any time on an ITF above 40minutes just isn't all that good, and any decent Scrapper should be able to solo it, especially with a billion inf added. My BS/SD used to be my favourite ITF toon (but is now surpassed by my DM/Inv who picked up Confront for it) and has also carried more than one truly incompetent PUG.
Heck, if could figure a way to take down Rommy and his Nictus without a team, I'd never need real players along at all. (especially with the new I16 features on the way)
But then, I also suspect I haven't figured it out because I haven't tried, and even that may be easier than it looks.
hmm . . . -
Love my DM/Inv. Absolutely love it.
Only Scrapper I have ever taken Confront on, and now regularly use it for lead tanking on an ITF.
Shes also succesfully soloed more than a few AVs, (no temps, no insps, & all)
So yeah, love it, there maybe better sets for sheer damage output (the pylon solo time is abysmal) but for survivability, it's unmatched.
Anyway, will offer up my build, but sure it can be improved upon -->
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Dark: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Hero Profile:
Level 1: Smite -- (A)(3)(7)(7)(9)(9)
Level 1: Resist Physical Damage -- (A)(3)
Level 2: Shadow Maul -- (A)(11)(11)(13)(13)(27)
Level 4: Temp Invulnerability -- (A)(5)(5)
Level 6: Dull Pain -- (A)(37)(37)(37)(39)
Level 8: Siphon Life -- (A)(31)(31)(34)(36)(36)
Level 10: Swift -- (A)
Level 12: Hasten -- (A)(15)(15)
Level 14: Resist Elements -- (A)(31)
Level 16: Unyielding -- (A)(17)(17)
Level 18: Health -- (A)(19)(19)(21)(39)
Level 20: Stamina -- (A)(21)(23)(23)
Level 22: Shadow Punch -- (A)(27)(43)(43)(46)
Level 24: Resist Energies -- (A)(25)(25)
Level 26: Soul Drain -- (A)(40)(40)(40)(42)(43)
Level 28: Invincibility -- (A)(29)(29)
Level 30: Boxing -- (A)
Level 32: Midnight Grasp -- (A)(33)(33)(33)(34)(34)
Level 35: Tough Hide -- (A)(36)(42)(42)
Level 38: Tough -- (A)(39)(48)
Level 41: Confront -- (A)(50)
Level 44: Dark Consumption -- (A)(45)(45)(45)(46)(46)
Level 47: Combat Jumping -- (A)(48)(48)
Level 49: Weave -- (A)(50)(50)
------------
Level 1: Brawl -- (A)
Level 1: Sprint -- (A)
Level 2: Rest -- (A)
Level 1: Critical Hit -
np,
and you're right about luinge, I really never use it,
But its worth noting the Enzymes have gone up in price, (a lot) recently, and my build ends up being very short on slots as it is. Very short. (I'd love the theft of essence for the heal for instance, but honestly don't use the heal much at all anyway), which means you might want to steal those slots from lunge for useelsewhere in the build -
speaking about regen recovery, my BS/SD has just a smidge more in terms of regen, (so at that 20per sec mark) and what I've found is that in a prolonged fight, say against an AV, that it will easily cope with one or two lucky hits getting through, but the moment they get three lucky hits in a row through, I'm toast. And an AV fight goes long enough that they will ALWAYS get 3 lucky strikes in a row at some point.
So yeah you're going to want a tray full of greens for AV soloing.
Everywhere else though you're going to be fine, more than fine and be able to happily set the pace of the team, and able to laugh at the whiny tank that can't keep up.
And on the side of Attack Chains, Hack-HS-Hack-DS is what you want, no question. But if you can't have that I'd suggest throwing in a Parry instead (not Slice) yes, it does limit the DPS, but it also gives you the needed Def bonus, it's amazing how many enemies pack def debuffs in this game.
I'd go as far to set monitor your melee defense and spam Parry if it starts to drop, I know it might sound obsessive, but the moment you do your first ITF, you're going to understand why. -
Speaking form experience with my Spines Dark (and I'll post my build below) the two things you need above all else is +Accuracy and extra defense.
The reality is you will be facing large mobs of minions, really, really quick, ie - lots of little hits coming at you constantly, and believe me they build up.
With the exception of a few enemy groups such as cimerorans, this will alos include a fair amount of ranged attacks, so even though you have beautiful Melee defense, they are going to whittle you down.
I'm also going to revisit what you mentioned about the balance between Recharge and Endurance, or to simplify
The things you should have happening/be thinking about are -
Accuracy AND Defense
Endurance OR Recharge
With all of this said, the things I'd recommend are bring Oprressive Gloom back in, drop Soul Transfer for it, after all, if you need Soul transfer, you've got the balance wrong. Now I used to hate soul Transfer, with a Passion, mainly because with only a single acc enhancement it never, ever hits, But, double or even triple that accuracy 9wiith global bonuses or extra enhancements) theres no reason it shouldn't stun a whole mob. A stunned mob can't hit you, the amount of defense you get from that is incredible.
the other thing is, don't chase extra recharge, you definitely don't need Hasten. the combined damage of Death shroud and Quills is already pretty impressive. And Spine Burst, Throw Spines & ripper will do far more mob damage if you take the time to line them up. And do take your time, because you'll have the damage auras and OG affecting all around you while you do. The end result is you do MORE damage, and move through enemies quicker than spamming them when they pop. It will also help your Endurance management in a big way (the build you have does not have nearly enough End recovery for the recharge you have available)
So yeah, drop Hasten, Web Grenades and Soul Tranfer
Get Oppressive Gloom, Conserve Power, and, idk, Assault?
because frankly, everything else you have going on, is very beautiful indeed.
Anyway, I've babbled enough, below is the Spines/Dark farmer I use, it out paces the better slotted fire/kins I know, and is a whole lot of fun on the wall in cimerora, it was also cheap (theres a set of Armageddons planned to go in Spine Burst, mainly because of the proc, but the cost of everything else was less than 400mil)
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And Good luck, and happy hunting! -
[ QUOTE ]
Might want to consider a primary other than Spines if you don't want enemies running from you. Or skip Quills. It's very annoying.
[/ QUOTE ]
Again, speaking from experience, Quills and Death Shroud is an awesome experience, they do far, far more damage than you may think.
But the single best thing you can do for a Spines/Dark is Armaggeddon's in spine Burst, with the Chance for Fire Damage.
When faceing of against minions and Lts the combination of simply having the wot damage auras running, then going into the middle of the mob and hitting Spine Burst, then following up with Ripper will drop pretty much everything. I say pretty much, because occassionally there is someone still standing, and and you're right, they generally get so scared they run, but then that's why you've got Throw Spines and Lunge, Which are both ranged anyway.
The single best pleace for Spines/Dark though, is the Wall in Cimerora, you can use Throw spines to aggro, and then they will run INTO your damage auras, by the time the last of the mob gets close enough to be in range of spine burst the first few will have already dropped from nothing more than the combination of the initial Throw Spines, and that suprisingly high double damage Aura damage.
it's late here, and I'm probably not describing the glory of these moments well enough, and its times like this I wish I'd bothered to figure out demorecord, but trust me, its awesome, and if using lunge to hit the occasional runner is the price, then it's more than worth it. -
fair call,
lots of global acc was the solution I used, but it definitely isn't the only solution
At the end of the day though, if you give it only one Accuracy enhancement, you're doing it a disservice, so give it 2 or 3 Acc SOs, bump your global acc, whatever, just make sure that it will hit as much as possible. -
[ QUOTE ]
Ummm.... OG is standard accuracy. You only need the extra accuracy if you actually take Cloak of Fear, and really, that power is just so completely gimped when compared to OG that I'd only take it if I have Fears to stack with it.
[/ QUOTE ]
Sure, OG does have standard accuracy, but speaking from ingame experience, I didn't notice it contributing heaps to my survivability till my global accuracy became huge as well, it definitely needs more than a single Accuracy Enhancement slotted.
That was my ingame experience anyway.
The important thing was that Spines/Dark is hella fun and an instant AoE god. -
okay, I'm going to say straight up that my favourite for AoE damage is Spines/Dark, its truly insane against minions or anything white (or yellow)
With that out of the way,
Dark Armor is around the middle for survivability, relies on its heal heavily, and also needs extra accuracy to buff whichever mez aura you take. You'll also need to get a KB protect IO to fill the gap. It's not a bad set (theres no such thing for scrappers) but those are its issues.
Fire Armor? Well, I honestly haven't tried it, but have been meaning to roll an MA/Fire and call him "Super-Gimp" after all, they're the two least liked of the scrapper sets, so . . . .
Shields? They are AWESOME!! but they're not cheap, don't bother unless you're prepared to spend a billion inf on it (there are better sets for an all SO build) but yeah, the AoE potential of Shields is huge!
Anyway, I'm still voting Spines/Dark based on what you asked, but if you've been gone a year AND have some spare inf in the wallet, go Shields, it's the new black. -
I've played it with both ATs,
As a set? Well, it's not Granite, heck it's not even Invunerability, but it does give you that delicous Damage Aura and Shield Charge. Which makes for a very high damaging Tank.
A Scrapper will always do more damage though, and the Tank will always be more survivable.
It's also easier to hit the softcap on a Tank, (and therefore cheaper)
So at the end of the day, do you want to take damage or deal it? then check your wallet and let that be the decider. -
Congratulations!
even if Bobcat is one of the easier AVs, she is still very tough, and has that annoying MoG to worry about.
Remember Katana has Divine Avalanche, include that in the chain to stay at the melee soft cap.
Other than that, Aid Self is very useful for the defense based sets. (VERY useful)
And the biggest single tip I can give is Slot an Achilles Heel proc in at least one attack, it's way better than any damage proc when you're talking about AV fights.
As for Pain Level? Well it'll vary, Most of the Praetorians can be put down easily enough in under 10minutes (I say most because this depends entirely on your build, some will be nigh impossible and I've seen Vids posted of almost hour long fights against some of the even tougher AVs) the key here is patience, and an almost compulsive addiction to hitting the same attack string for the whole fight.
Truthfully, I'm to impatient to comtemplate an hour of mashing 1-2-3 repeat, (but I'm in awe of those that do) but I have done the Praetorian AVs on both my Dark/Inv and BS/SD, (and about to try again with a Fire/SR) and it's having done them with Defense based set that I'm strongly suggesting you take Aid Self (trust me the AVs will get lucky and when they do get 3 consecutive shots in, and well, that will be enough to drop you, which is annoying if you'd gotten them down to 20% health when they get lucky)
Anyway, hope my ramblings help a little,
Edit - Dang, phone rang while I was posting, thought I was going to be first reply, doh -
Claws/Regen - sure it's cliched, but its a heck of a lot of fun, its very quick, with lots of damage, with a great balance of AoE and single target (my first 50 was claws/regen)
Regen is also well complimented by the Parry of Broadsword or Katana (and QR goes well with BS too)
Oh heck on second thoughts, they're all good, so just roll em all. -
By coincidence I'd just been playing with a Fire/Shield in Mids before coming here, anyway, Below is what I had.
It's not a cheap build, and will need the Gladiator unique to hit the softcap, but includes Aid Self and should be able to seemlessly chain GFS-Inc-Crem-FS.
(and as an added bonus, with AAO saturated, should approach 300DPS, which is insane)
Also has slightly more Endurance to work with, but is definitely going to rely on Conserve Power, anyway, offering it up for comparison, hopefully you'll be able to steal from it liberally,
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okay, for the OP, the build is good. But on the invunerability side of things, you really want to push the smash/lethal defense as high as you can, combine that with your 70% S/L res and you'll start wondering if you need a Tank at all, and asking if you can slot the Taunt into the character.
At least, that's been my experience of /Inv. And heck, if you can drop SJ for the Taunt, do it, and then Tank on ITFs, cos seriously, you're survivability will be in the stratosphere.
Below is my own /Inv build, I'm not saying its better, it just illustrates the benefits of the Kinetic Combats, anywho -->
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P.S. - Werner is a clever guy, heed his advice, the man knows his numbers in a crazy mixed-up kind of love kind of way. -
So I've got a Spines/DA,
And I LOVE my Spines/DA,
So I'm going to vote Spines/DA!
Why?
Well, theres only one reason to opt for spines, its for crazy AoE damage, and the issue with any Defense based set is that enemies still have a minimum 5% chance to hit you, so if you enter a mob of 20, which is not unlikely on a Spines, at least one from the mob will hit you, and you'd be surprised how quickly those "lucky" hits build up.
With Res, sure you get hit, but it's slightly more manageable.
Now, the Thing about DA as a set, and what makes it so good to compliment Spines, is that it offers a mix of Def & Res, while offering a Mez aura, and Mezzed enemies cant hit you.
Now my personal experience with it as a set is that it offers less survivability than most other scrapper sets, and seems to rely heavily on its heal, but thats based on the SO slotted version of the set
But, if you've got some inf to pour into it, it opens a world of possibilities. Oppressive Gloom is a nice power IF you have a large accuracy bonus (but incredibly Meh at low acc). The Def can be pushed pretty high with a few set bonuses, and all that resist is nice to. And slot that heal right, (Theft of essence proc) and it will actually GAIN you endurance.
The other thing about spines, as a set, is that it really doesn't need a lot of +Rech, some sets demand it, but spines not really, because the auras do a lot of damage all by themselves and its very easy to chain a good attack chain.
And yeah, concerns about Endurance are valid, but its really not as bad as you may think. You are going to NEED Conserve power, but the gap while its down is pretty manageable (and its another reason you dont want to crazy on +Rech)
Anyway, below I'll post the build I've been using, it is a phenomenal machine of death and carnage, and a joy to farm the cimeroran wall with (pretty meh against EBs, AVs and such though) and i hope its some help anywho,
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Spines?
Well, my current favourite Scrapper is a Spines/DA, because it has truly outrageous mob owning potential, of course, its got about buckleys chance of taking out an AV solo, still it can clean the wall in cimerora like nobodys business.
So yeah, thats why Spine is prolly rarely mentioned here, it is the king for AoE, but it's ST dmg is lacking.
PS - Yeah, I wasn't dissing your build werner, just noting that it was heavily ST oriented, and would consider at least one AoE or cone a must for any group play -
My first Billion plus build was a BS/SD, so yeah, I'm going to second it, ridiculous amounts of damage, can solo AVs easily enough (though you'll want to squeeze Aid Self in for that) and the level of AoE damage it can put out is suprisingly high.
Which is going to lead me to mentioning Werner's build misses both Slice and Whirling Sword, which are going to be a must if you head into AE for big boss mishes.
Below is my build (sort of, a respec is pending) but I've used it a few times for AE boss mishs and it is devastating,
Anyway, not perfect but here it is
(oh and you can prolly guess what goes in the empty slot on True Grit, which certainly catapults it into the 'very expensive ' range.)
-->
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|7|
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Kat/Inv?
Sure, I see no reason that couldn't be up there in the realm of godliness.
The reason i suggest /Inv, is because with a few IOs (Kinetic Combats being a good pick) it can easily reach both the Smash/Lethal Defense AND Resist Caps, which is some ridiculous survivability right there.
And I'll let Werner extol the virtues of Katana. -
[ QUOTE ]
Primaries that I've never heard of anyone using for AV soloing: Martial Arts, Spines, Broadsword
[/ QUOTE ]
Ditto on the "I've used Broadsword to take down AVs"
my Broadsword/Shield has pulled it off a few times,
But I've had far more consistent luck on my DM/Inv, who has yet to die against an AV (the BS/Shield has a few times) but has also ran into the occasional stalemate due to lower DPS (from what I hear it was just poor luck watching Shadowhunter self-heal so many times, and apparently everyone has trouble with Dominatrix)
At the end of the day though, it depends how dedicated to AV soloing you want the character to be, making a highly focused AV killer isn't overly hard, just expensive, and requires a lot of trade-offs for other kinds of play (ie skipping your AoEs & travel power, compromising your low lvl attack chain)
So to it might be important to think about how much your wishing to spend and how finely focused you need the character to be.