regen question


ClawsandEffect

 

Posted

wasn't sure if this is where i'd post this, i'm new to the forum, but i had a question about regen. You can get little regen bonuses from sets, like 4%, 8% etc, but is there a point where getting the hp bonuses would benefit more. Cause the more hp you have the more you are regening. So i guess my question is, if u already have so much regen, which is better, more regen? or more max hp?


 

Posted

I went for more regen. Reason being that I can cap my hp with DP and the Accolades. Build for some regen and recharge and you're set. Looking at my Spine/Regen, with DP on, he gains 82.1hp a second and hp is capped.


 

Posted

sky hit the nail on the head. You want to build more recharge and regen into your build over HP buffs, this would allow you to keep DP up more often and therefore make the most of your regen.


Roxy On DA...Finally!

 

Posted

Assuming the OP is refering to regeneration as a game mechanic rather than as a power set, I'd like to weigh in.

I was gonna spend an hour or so throwing out some numbers to demonstrate this, but a late night Dr. Q and other sources of sleep deprivation were making me wonky in the head. Suffice it to say that, until you get to about 300% regen, you're better off getting more +regen IO set bonuses than +hp set bonuses. If you get the accolades, this increases the number to about 400% regen before you want to start investing in +hp. The reason for this is that +regen is simply given in larger doses than it is for +hp where set bonuses are concerned (and for good reason too) to such an extent that the 15% +regen you're getting is generally outweighed by the multiplicative benefit that the +hp has upon it.

Here's a simple formula to help:
+hp functional +regen = (percent of baseMaxHp * regenRate)
If this number is larger than the +regen you're getting, the hp is better. If it isn't, the +regen is better.


 

Posted

It's important to ask what your primary/secondary is.

Because I would answer that more HP is more important, But - .

it's not quite that simple for two reasons.
- Some powersets will let you hit the HP cap with only a few IO bonuses (but it is impossible to hit the regen cap without external buffs)
- Regen bonuses are easier (and often larger) to come by with than HP bonuses.

Because higher HP means you can be hit more, take bigger alphas, and regen more raw HP each second.

But then more HP, (or even more regen) is only a small part of more survivability, so like I said, it comes down to your powersets, because it should be about striking a balance between it.

And PS, the 3 HP accolades are beautiful things and worth way more than IO bonuses can get you anyway.


 

Posted

Don't go after HP bonuses and here is why, you get close to 200 extra hp from accolades and with enough recharge you'll have permanent dull pain and sometimes it might even double stack so that puts you at the scrapper hp cap of 2403 or around that number, without it you'll probably be around 2200ish so it isn't really worth it to go for hp.

My advice Recharge and Defense bonuses are what you should be aiming for.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

yeah, Santorican is right,

if it's a straight up choice between getting to the HP Cap or extra regen, then the HP cap should come first (as long as you're not going overboard to do it), then the regen bonuses.

But honestly I'd put both of those as second to Recharge and Defense. those are the bonuses you should focus on first.

And Especially if you're Regen, the extra defense is vital.


 

Posted

I worked some extra HP into my build because it was cheaper to get than enough recharge for perma Dull Pain.

My regen with only Integration running is at 686% and my HP without Dull Pain is 1812.

I'm missing 2 LotG recharges from my live build, when I get them I will be at 70% or so recharge, and I don't have Hasten.

Add all that to around 18-20% defense to most positions and types, and 20% or so resistance to smashing/lethal and you have a regen scrapper that in most normal situations will very seldom need to hit a heal. Or at least that's what I ended up with.

I did everything wrong according to the advice given in this thread, yet my character is extremely survivable and my build cost under 200 million to put together. This is just posted as a counterpoint and a reminder that there is no right or wrong way to build a character if it works for you.

Since I don't need to hit my heals as often I don't need an overwhelming amount of recharge, which makes Hasten less crucial for my particular build. As long as I have enough recharge to run my attack chain with no gaps I'm happy.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Depends, if you're looking to PvP (which most /Regen scrappers can do successfully), then go with more +HP. If you're gonna PvE, go for Recharge, Defense, Regen, and HP bonuses in that order.

You can get to 18% or 20% defense to all positions, 50+ hp/sec, 50 (ish) global recharge, and around 1500 base HP with the accolades and a relatively cheap build.