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Posts
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Joined
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I agree a ton with Laevateinn.
Speed pool for hasten goes onto every toon, as well as Fighting for tough and weave.
manuevers and tactics if needed to soft cap. (tactics takes rectified reticle for S/L defense) If they arent needed than stealth as I like to stack it with the celerity proc to ghost through missions if I'd like.
Last is for travel. I prefer the versatility of flight. Plus it helps hover and afterburner take LotG and knockback protection. A toon usually needs one or the other if not both. -
I have a Street/Fire Brute worked out on paper and done a couple different builds in MIDS that looks like It'll be sick. Have a couple new 50s that I'm working on first tho.
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Clearly the Dev's think we have become too overpowered and future slots will have mediocre effects with outrageous costs.
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Love the concept, hate the name.
I think it would give some great story lines and missions.
Now just make the leader a super powered villain playing it off that he doesnt have powers (getting rid of other supers means he has less to stop him) and I'll back the idea up 200%. -
Decided to throw something together. My build achieves soft cap to both S/L and to E/Ne and has more recovery all while keeping your power choices. Downside is less regen, by about 3 hit points a second, and hasten recharges 7 seconds longer than your build. But with the force feedback proc that shouldnt be a problem.
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Malevolency: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Damage/Endurance/Recharge
- (36) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Numina's Convalescence - Heal
- (46) Numina's Convalescence - Heal/Endurance
- (46) Numina's Convalescence - Heal/Recharge
- (A) Superior Brute's Fury - Accuracy/Damage
- (9) Superior Brute's Fury - Damage/Recharge
- (9) Superior Brute's Fury - Accuracy/Damage/Recharge
- (11) Superior Brute's Fury - Accuracy/Endurance/Recharge
- (25) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
- (36) Superior Brute's Fury - Recharge/Fury Bonus
- (A) Reactive Armor - Resistance/Endurance
- (36) Reactive Armor - Resistance
- (37) Reactive Armor - Endurance
- (37) Reactive Armor - Resistance/Endurance/Recharge
- (42) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (13) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (17) Basilisk's Gaze - Accuracy/Recharge
- (19) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Luck of the Gambler - Recharge Speed
- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (15) Kinetic Combat - Damage/Recharge
- (17) Kinetic Combat - Damage/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (37) Reactive Armor - Resistance/Endurance
- (40) Reactive Armor - Resistance
- (42) Reactive Armor - Endurance
- (42) Reactive Armor - Resistance/Endurance/Recharge
- (A) Discouraging Words - To Hit Debuff
- (21) Discouraging Words - To Hit Debuff/Recharge/Endurance
- (21) Discouraging Words - To Hit Debuff/Recharge
- (34) Numina's Convalescence - Heal
- (48) Numina's Convalescence - Heal/Endurance
- (A) Rectified Reticle - To Hit Buff
- (19) Rectified Reticle - To Hit Buff/Recharge
- (A) Performance Shifter - Chance for +End
- (46) Performance Shifter - EndMod
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Defense/Endurance
- (A) Jumping IO
- (A) Eradication - Accuracy/Damage/Recharge
- (27) Eradication - Accuracy/Damage/Endurance/Recharge
- (27) Eradication - Damage/Recharge
- (29) Cleaving Blow - Accuracy/Damage
- (31) Cleaving Blow - Damage/Endurance
- (31) Cleaving Blow - Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Defense/Endurance
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (33) Eradication - Accuracy/Damage/Recharge
- (33) Eradication - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Force Feedback - Chance for +Recharge
- (A) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod
- (A) Empty
- (A) Numina's Convalescence - Heal
- (48) Numina's Convalescence - Heal/Endurance
- (48) Numina's Convalescence - Heal/Recharge
- (A) Thunderstrike - Accuracy/Damage/Endurance
- (50) Thunderstrike - Accuracy/Damage/Recharge
- (50) Thunderstrike - Damage/Recharge
- (50) Achilles' Heel - Chance for Res Debuff
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 50: Spiritual Core Paragon
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Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (43) Miracle - +Recovery
- (45) Regenerative Tissue - +Regeneration
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (43) Performance Shifter - EndMod
- (43) Endurance Modification IO
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Knockdown Bonus
Level 1: Sprint- (A) Run Speed IO
- (A) Empty
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Set Bonus Totals:- 6.5% DamageBuff(Smashing)
- 6.5% DamageBuff(Lethal)
- 6.5% DamageBuff(Fire)
- 6.5% DamageBuff(Cold)
- 6.5% DamageBuff(Energy)
- 6.5% DamageBuff(Negative)
- 6.5% DamageBuff(Toxic)
- 6.5% DamageBuff(Psionic)
- 32.88% Defense(Smashing)
- 32.88% Defense(Lethal)
- 7.25% Defense(Fire)
- 7.25% Defense(Cold)
- 22.25% Defense(Energy)
- 22.25% Defense(Negative)
- 6% Defense(Psionic)
- 21.31% Defense(Melee)
- 16% Defense(Ranged)
- 8.5% Defense(AoE)
- 3.6% Max End
- 40% Enhancement(RechargeTime)
- 25% FlySpeed
- 253 HP (16.88%) HitPoints
- 25% JumpHeight
- 25% JumpSpeed
- MezResist(Confused) 1.65%
- MezResist(Immobilize) 13.2%
- 5.5% (0.09 End/sec) Recovery
- 66% (4.12 HP/sec) Regeneration
- 2.52% Resistance(Smashing)
- 2.52% Resistance(Lethal)
- 25% RunSpeed
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Going to bed right now so just took a quick look but foot stomp without the force feedback +recharge proc makes me sad. It has a 10% chance to give you 100 to your recharge for a short burst. That 10% is for each target you hit. move a slot over to rage and put two rectified recticles in place of the one Gauassians you wont lose your S/L soft cap as two rectified provide the same defense as 6 oblits.
Do you use boxing as part of your attack chain? cause right now you have punch, haymaker, and knock out for single targets.
My advice, drop spring attack, pick up jab and throw kinetic combat in it. Lose the Glad armor proc. There is a -to hit enhancement that gives smashing lethal defense. you can slot that into rise to the challenge. As i said, the force feedback proc in foot stomp. I would also keep laser eye beams as it provides -def and can take the anchilles heel proc. -
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Every single one of my toons is mutant other than the SoA for obvious reasons.
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We really need an extra power choice and slots. It was hard enough fitting the first sets in. These are going to be a pain when they come out. Having to rebuild my toons to fit them and still maintain soft capped to whatever and high recharge.
And before the "you dont have to use them", the brute and scrapper procs are must haves. Kinda like the ones in the first set were must haves. -
pros: it has holds. So make your controller really able to lock down everything.
Cons: I only saw one form of -regen and it was -50. which is garbage.
Also, if you really want the extra holds time manip will give them to you as well but with the added bonus of extra recharge and defense. -
On my server, Champion, when I wanted the elusive mind power for my main I got on the forums and asked for help and ended up making an event out of it.
Hopefully your server is also filled with incredibly helpful individuals.
My main is a villain btw. -
Quote:Maybe not, but than after you and the 200 other players who relinquish their bank account info get a bazillion slots total that small amount of space it takes up will amount to a lot.This would be absolutely amazing. I would just mail in my bank account information and let them have at it if that were to happen. I don't imagine characters information takes up that much space on the server.
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Quote:Please tell me someone recorded this or that it's going to be available for offline viewing.
http://www.twitch.tv/mmorpgcom/b/313935925 -
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Quote:Oh, in that case I have screen shots for whoever wants them. Just have to upload to a host.I think that tney mean the I23 overview, not the Tyrant Trial stream
And here it is. (We'll see how long it lasts put up)
http://img.photobucket.com/albums/v4...3ScreenCap.jpg -
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Quote:You can still watch it. I just found its recorded. I missed the second half. Had to leave just after tyrants "nuke".I knew I should have skipped that design meeting to watch the stream. I always miss the fun threads.
http://www.twitch.tv/mmorpgcom/b/313935925 -
Quote:This. Hopefully there'll either be a bit more, or it won't take all Spring and Summer.
Also a bit bummed out the final, climactic battle that wraps up this story line will be yet another Incarnate Trial. Just kind of takes away from the impact of finally beating the big bad leader of the Praetorians and saving the dimension from tyranny, along with 20-something others. I hoped the big confrontation with the man behind it all would be a bit more personal, like a special Incarnate Taskforce or something. Then that would lead into something more suitable for a Trial, the battle against Hamidon as the people of Praetoria evacuate from the Devouring Earth.
Oh well :\
So it takes anywhere from around 16 to 24 of us to beat up on his generals but you want it to only take 8 to defeat tyrant? -
Quote:Is this the part where ZWill comes and offers us all some points or merits if we "Forget we ever saw anything and stay silent"
I have screen grabs so it'll take a little more than that.
Quote:My dark scrapper is only level 47. What destiny offers def debuff resistance? -
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Quote:Not his suited form, his armored evil statesman look.I seriously doubt Praetoria will end with an entire league pilling onto the rahter plain white suited dictator, but rather will be his 'modified' form...
I think it would speak volumes if he was taking hits from a whole league. He is the wells champion after all.
I''ll be pretty disappointed if he "transforms" before we get a chance to beat him up the way he is now first.
Transformations should be brought upon by desperation and being near defeat. Transforming first seems anti climatic.