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Posts
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Joined
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Robes for females (both regular and sleeveless) are not giving an option for Belt = none.
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In addition could we please get some layered/padded/angled armor look on the Creyarmor's back also? It very plain and boring... unlike the rest of the armor. I understand that was probably just a carry over from the npc because they all wear backpacks that cover the character's spine. But it would be nice to have the front and back match up.
back's bareness example
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Actually the bareness of the back is very handy for me and I would NOT like to see it changed -- some of the new patterns display very nicely on the back (RADIOACTIVE, STARSHOT, for two examples) and look better on the plain back than they would on a decorated one! -
I don't think 0.5 translates to 50% in this case. (that's multiplicative) To-hit debuffs are subtracted from to-hit stat. so 15% means that base to-hit is probably 4, meaning 4 - 0.5 = 3.5 would be the resulting to-hit, leaving base 12.5% for the value of the debuff, and defenders get 15% due to their higher AT debuff multiplier.
Or something like that. -
Q. Will this help us hit MoG'd Paragon Protectors?
Speculate the answer is:
A. No, because it is a change to critter accuracy, not player accuracy.
Is that right?
Q. Does this mean that Accuracy enhances will help us hit MoG'd Paragon protectors (and other very high defense PvE critters) but toHit buffs will not?
Q. Is it now completely pointless to say things like "3 slotted tactics is the equivalent of an accuracy enhancement in every power" because really that is only the case at certain values of defense, and for higher or lower values of defense, tactics is either more or less helpful than that?
Q. Will there ever be a case where we get Accuracy buffs beyond the Accuracy enhancements in a power? We have many to-hit buffs but no actually Accuracy buffs, right? BuildUp says it increases accuracy but it really increases toHit, which you know because it takes toHit enhancements. -
The cover looks much better here. Though not perfect, Psyche's stance / posture still looks to have wrong perspective.
Positron is a rad/rad defender (no, he is not a blaster). Manticore is a trick arrow/archery defender. Synapse is electric/electric blaster, I think. Sister Psyche um... mind/forcefield controller, yea... That would actually work pretty well. Plus Statesman the incarnate/tanker. -
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For those of you remember the CoV End of Beta event with the signature heroes battling all the players, we found a very curious problem during that event: It quickly became completely impossible to know who/where your target was. There were so many characters taunting continuously, that it was not only not fun, but essentially not playable.
So, we are trying to make sure that Taunt Ping Pong doesn't become a major concern in PvP. We want Gauntlet to be a bonus which helps, but it is not meant to replace Taunt or related powers.
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I don't think this is anything to worry about in actual play. How often are you going to have a situation where you have hundreds of players vs one or two, as you did then? Which is what gave you the 'ping pong' effect.
Anyway, if you have a Target box you can see what your target is, and if you press F to follow them you can go right to them. It just can't possibly be that hard as you describe it except when you're being re-taunted by so many people and outnumbered so drastically.
But in a real pvp if you were that badly outnumbered, you would be defeated so fast AND SHOULD BE, that it would hardly matter what your target was -- only because of the devs having special characters designed to fight hundreds of players at once was that not the case in the beta.
So that is a really bad reason to give tankers a poor quality gauntlet. If you're being punched by four tankers at the same time you SHOULD be a bit confused as to your targets -
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Okay, my thoughts...while I can't claim this to be inviolable truth, I did run four mayhem missions with my level 37 stalker main. Twice, I dithered awhile before going to the bank (Brickstown), taking out a buncha cops and Longbow, smashing cars and such, then robbed the bank...and found myself facing Malaise. Solo, not having the defenses of a brute or whatever, and especially facing something that kept confusing me so I couldn't even blasted hit him, I got trashed.
Twice though, I jumped right to the bank, ignored everyone and everything as only a stalker can, sliced open the vault, took the money...and got a lieutenant after me.
Please note all the above were on Villainous, all solo. This leads me to think that your mission difficulty setting means *nothing* when it comes to the level of the 'hero' after you, it's how much property damage, resisting arrest, and such that you do.
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OK but here is the real question: I thought Malaise had gone back to being a villain. He's obviously been re-converted to heroism but when did that happen and why wasn't it announced?*quietly cheers, yay, Malaise is back*
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How about a zone event somewhere currently underused (boomtown?) that awards one "big red ball" as described above except:
- temporary one shot 'pet' power
- lasts 10 minutes
- if owner zones it vanishes
- if owner gets more than 300' from it, it goes to owner's location
- otherwise it responds as described above, bouncing around, getting kb'd by everything
Probably the event would involve special spawns of low level Lost vs Freakshow kickball games that you defeat the last guy and get to take the ball -
hah! I was just editing my above message to answer that (question about legality of commissioning artwork of characters based on screenshots)... amazing coincidence.
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Edit:
I should mention, but I don't want to double post so I'll put it here, that there is a commonly done thing that probably IS illegal under the terms provided.
That is the practice of commissioning art of characters based on screenshots. I have seen several folks who have displayed art they purchased on commission from various artists who created it based on screenshots of the purchaser's character. I think that is a commercial use of the copyrighted images that NCSoft did not give permission for and therefore is probably a copyright infringement they could sue or enjoin.
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original post begins here:
I think the case of Cafe Press/Zazzle "private" (or any one-off silkscreener) is a legitimate non commercial use of the picture, because of the following sort of reasoning.
1) The T-shirt printer makes money by decorating shirts with whatever picture the user sends. They are not using any particular picture to make a profit, the user is.
2) The user is not planning to sell the shirt but to wear it.
An analogous situation would be if you took a screenshot on a diskette to Kinkos and used their printer to print out the picture.
You are paying Kinko's a dollar for the page of printout, but it's not a commercial transaction directly about the copyrighted image.
Similarly, if you print it out at home, you paid for the printer and the ink and the paper. If you were to draw your own character on your Tshirt, you paid for the shirt and the cloth-paints. Or if you sewed the shirt yourself you paid for the cloth.
If these sort of adjacent commercial transactions weren't allowed implicitly by the statement of being able to use the copyrighted pictures for noncommercial uses, then the only way you'd be able to make that shirt was to grow the cotton yourself, knit it into Tshirt cloth (with knitting needles you whittled yourself), spin it into thread, sew your Tshirt (with a needle you smelted yourself from ore you mined yourself), make your own pigments and inks and paints (tempura from eggs laid by your own chickens, perhaps) and paint it on that way.
And that'd just be silly. -
Statesman -- Thank you for adding the correction.
Please also add numbers for the Trick Arrow to-hit debuffs before and after, once you fix your spreadsheet! -
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do you program? before you start coding you have to have some idea where the program is going first. everyone still uses flow charts to depict this, although they are more commonly referred to as SCATA systems now.
SCATA stands for something but hell if i remember
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We use UML nowadays.
Flowcharts have been renamed to "object interaction diagrams" or "sequence diagrams" or something like that.
They have vertical bars instead of funny-shaped boxes.
example 1 example 2 -
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The duration of Fulcrum Shift is 45 seconds, while with proper slotting and Siphon Speed (usually stacked) several FSs can go off in that time. Meaning that the kineticist can operate at his damage cap indefinitely.
~Gabriel
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Siphon speed and Fulcrum shift putting anyone at a damage cap requires a lot of targets to hit simultaneously. The odds are against such a perfect environment to provide enough bad guys to achieve so many hits without oh, dying from all their damage"Indefinitely" is a big exaggeration due to that factor. "for a while when factors coincide" is a lot closer.
In large teams I find it hard to even get Fulcrum shift off versus each spawn of bad guys before the blasters and scrappers have already killed most of em. I'm lucky if the melee folks get 4 buffs from each Fulcrum Shift on average. That is far from keeping me at max damage.
Solo it'd be even harder as I'd have to somehow herd up three or four spawns to fulcrum shift from if I wanted to max my damage.
Not only that but blaster damage max is 5 x 100% = 500% whereas defender max damage is 4 x 66% = 264% -- not much more than half. And blasters can situationally maintain their damage near that cap with Defiance, which is only a little harder to do than to keep 10+ live mobs in Fulcrum-shifting range ... if that. -
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Actually, I would consider Tankers to benefit more from 50% resistance than a Blaster. Whether you look at it as a damage to kill (a Blaster goes from 112.5% of a base Kheldian's damage to kill to 225%, while a Tanker goes from 175% to 350%) or time to live (what would kill a blaster in ten seconds normally goes to 20 seconds, and a tanker undergoing the same rate of damage would normally survive 15.7 seconds goes to 31.4 seconds). Unless you consider 10 seconds to live to be the same as 15.7.
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And in those 10 seconds the blaster can do 1000 pts of damage, while the tanker can only do 500 pts of damage in his 15.7 seconds, so in a certain number of times the blaster has the advantage, being able to defeat his opponent before he dies, while the tanker can't.
The overall picture is just too different between blaster/tanker ATs to view only part of it at a time like this. You can easily choose your numbers to seem to favor whichever you would rather favor. -
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There is no WhiteSands. I tried WhiteSands, White_Sands, WhiteSand, White_Sand... notta. As such, we still have one nomination to go.
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There is so? What the heck were you searching, I typed it correctly.
WhiteSands -
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The inherent problem of course with flat duration-limited buffs is that if it lasts too long, you'll get large SGs essentially running them for hours on end in PvP zones. Most likely the buffs will have to remain uselessly inconvenient in PvE so that they don't become godly in PvP.
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This is already probably going to be a problem with the empowerment stations. 15 minutes is long, and while it isn't long when considering using it to leave a mission, use it, return to the mission and spot within the mission (esp if you don't have a travel power, or have only superspeed in Terra Volta or something) it's quite long when you consider organized use of being invited, teleported via recall friend to the entrance to the pvp zone, then zone in and use buff for 15 mins.
They might make Empowerment buffs wear off if you enter a PvP zone, then make them a bit more powerfulWe know they can make all buffs go away on entrance to a zone - it happens by bug often enough. So if they can't make just the Empowerment buff go away, they could just make entrance to a PvP zone remove all buffs. You can reapply them in the 25 second leeway or restart your toggles etc.
Once that is working just make it last longer. In Everquest, they had a very similar idea of tribute buffs. You went to a tribute person in your home city and donated an item and got a tribute buff, which might be regeneration or defense or something. It lasted an hour or even two. But it really was not successful; they ended up changing it to allow you to toggle it on or off and just making it less powerful.
Though maybe it is intended only to help people solo Elite Bosses who currently have difficulty with it (EG Dominators who have a whole thread about this). I can see a Dominator finishing off the mission except the EB, Going and getting Empowerment station buffs, building up dominate again on mobs on the way to the mission, then hurrying to the EB and unleashing on it. Sorta. Needs to be tested thoroughly but it sounds possible.
What I can't see is a group who failed the (hero) Respec on the very last bit of it, going to get the buff while in the Reactor core on their 2nd try... well maybe the ones who died could -
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Empowerment station buffs are currently set at 15 minute durations (far longer than any other non-toggle buff in the game). They are bestowed on you as soon as you craft them, and last 15 minutes from there. The idea is to have enough time to get you past that sticky part of a mission that was giving you trouble.
15 minutes is the time we are going to the Training Room with. If it turns out that that's not enough time for you to Empowerment Buff, get to the mission, and get you through the tough fight, then it will be increased.
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I would suggest 10 minutes of use in 90 minutes of real time. Example: if your really tough fight is the final battle of a respec -- you can't spare the time to run back to your base, craft it, and go back, you pretty much would have to make it before starting the final mission of the respec which can take quite some time. -
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Just off hand -
Blaster inherant name changed to Defiance.
Police Bots in Portal Corps.
And yes - the Sonics changes and Alliance chat were big ones in my mind. There really are a lot of player suggested changes that have been made.
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I knew this thread had the chance to make the big time and it has.
There really ARE a lot, aren't there, BlackAmaranth? -
auto logout: I think also players explained that being auto logged out while in missions would be bad esp. while solo - you'd have to start the mission over - and that's why you don't get auto logged out while in a mission.
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I made this list on the Champions board but I'd like to enlist the help of everyone to make a longer, more complete list of everything in game that was suggested by players on the boards, and then implemented by the Devs in game.
Player suggested content that has been implemented:
[*] biker type leather jackets were requested after seeing the other type of motorcycle jacket. they are in game now[*] fishnet stockings were highly requested. two types are now in game.[*] trenchcoats. not actually live yet but has been / is being implemented. Many people posted wanting these. [*] many other costume items! One specific recent very quickly added one is bare legs for men. [*] ED was suggested originally on these boards. [*] Suppression was suggested originally on these boards. [*] both having phase shift suppress ability to click blinkies, stealth do likewise, and stealth doing likewise being a bad idea were suggested here. all implemented. [*] sonic and archery as new powersets were suggested and implemented. electric melee/armor powersets coming in I7 were suggested on boards. [*] "epic" badges for extreme amounts of healing, damage taken, etc were suggested on boards and are in game now [*] name for 200 badges badge was suggested on board and implemented (I think it is Trailblazer) [*] giving special inherent powers to all ATs was requested on boards and has been done: all ATs have inherents now [*] redoing various scrapper animations (already in game for martial arts, katana, and upcoming for claws) has been requested on boards and implemented. [*] changing Unyielding Stance for Invulnerable to allow invs to move while status effect resistant was requested on boards and implemented [*] Dance Club improvements were requested on board and implemented [*] vast changes to Sonic bubbling graphics due to widespread headaches were requested -- BEGGED for -- and implemented [*] also the name of Sonic bubbling was changed from "Sonic Buff" to "Sonic Resonance" after complaints on the board about the genericness of the name and suggestion of the new name. [*] Global chat and Coalition chat were both very requested by players before being implemented. Coalition chat itself came about because of requests that Global wasn't *exactly* what some had been asking for and so they made Coalition chat too. They had most definitely not been planning on doing it.
Also I got from Ice Ember reminded that the "Kill Skuls" badge was added due to the chat about Killing Skuls here.
What else have our community suggested that's been implemented? I'm hoping for a HUGE list so throw em out please! -
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Surly some of these things could be fixed with a simple run through with a spell checker.
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You should see far fewer typo's in powers with I7. Thing's like "it's" for "its" on the other hand, are still likely to crop up and be low priority fixes.
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Man, Castle's Irony power is 6-slotted, pre-ED.
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It would've been funnier if he'd written "fix's" instead of "fixes" though
How about the indeterminate nature of the correct pronoun to use for Doc Buzzsaw or for Calystix? Is there a spellchecker for using "she" and "him" on the same NPC? Quite a few NPCs in CoV share this gender confusion... -
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I picked up an enzyme recently at a Hami raid and... is it just my imagination or is an enzyme really providing a 33% defense BUFF ?! That would make it better than Cyto's which only provide a 20% defense buff.
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It's a bug. It'll be fixed.
EDIT:
More specifically, Enhancements should only effect the things they are listed as effecting. Dual and Multi enhancements (such as Hami-O's) sometimes break that due to a flaw in our system. That flaw will be being closed in the not so distant future.
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The reason for this is pretty easy to understand. Normally, a Damage enhancement and a Damage Resistance enhancement are kinda the same thing. Except different powers allow them to be slotted, and they enhance on different Schedules. If you *could* put a Damage enh into a shield power, it would enhance the DR by the higher Schedule 1 percentage.
Now with Hami O's sometimes you can slot one (say a Damage/End) into a power that normally takes Damage resistance but not Damage enhs. So it's going to actually do a higher percentage where it isnt supposed to be there at all.
I suspect this fix will be tricky to implement. -
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..Is that supposed to blend in with the background?
A great deal of people use the red side too..
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grrr...forgot about the dual board views. I'm not versed enough with avatars to make one that senses which board is viewed and switches
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To make it really switch from one avatar to another when it's from a different board, you'd have to make it a cgi that checked the page name it was being loaded from, or set the webserver to serve a different image depending on that parameter.
Easy to do if you have a scripting host or your own webserver, but I don't think that it's possible at any free pic hosting site. -
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So Castle likes chess, and Castle works on Game Development.
DEEP BLUE ANYONE?
Castle 3
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This picture looks amazingly like one of the Items of Power you can get for your base. One of the unique ones even, I think.