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Posts
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Quote:Considering some (all?) levels of Miracle +recovs are going for 150-200 million, then 40 million + 100 R-Merits converted nets you 95-140 million minus the opportunity cost of rolling the merits (whether A- or R-).Do you in fact come out ahead by trading in 50 R-Merits + 20M for A-Merits? I got R-Merits sitting all over the place that I never use; I should prolly start converting them over, I guess...
With four A-Merit rolls--on a character going through its 20s, and always rolling the 25-29 range--I've spent 40 million and collected 1 LotG +rech, 1 Miracle +recov, 1 Kinetic Combat triple, 1 Gaussian's rech/end, 1 Basilisk's quad, a handful worth about 5-15 million crafted, and a bit of bupkis, zilch, zip, nada. -
You can buy/earn bigger bags:
Rikti Merits can be traded for more salvage storage
Crafting common IOs at high levels (lots of them) gets you more recipe storage
Certain selling badges get you more market slots -
The sequel:
LotG +rech 25
Gaussian's rech/end 25
Decimation and Scirocco triples
and another Aegis Rech/End -
All of them sold for <50k in recipe form, though the crafted Aegis is actually selling steady at 5 million (-2 million salvage costs), so it wasn't quite as wretched as first I thought. Because there weren't many for sale, I crafted and put up the non-procs. If everything sells it'll only be -16 million profit!
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Quote:Or in this case, rolling to increase supply of pool Cs at lower levels (some good ones which would, of course, supply ME). If I were to earn any A-merits 45+, I would probably spend them on Kinetic Combats D/Es, though I haven't looked at prices recently.I think rolling strategy also has to take into account whether you are rolling for straight marketing or are only marketing what you can't use.
With five or six A-Merit rolls so far--I've been far less obsessed with it than I would've predicted--I've scored 2 LotG +rech (both low 40s), so theoretically I've done better than break-even, though I have not added it up. -
Finally bothered to get my first low-level A-Merit roll (all others 40+), and lemme tell you, that was 20 million well-spent.
2 Tempest Chance for End Drain 23
1 Aegis End/Rech 25
1 Ghost Widow's Acc/Rech/Hold 23
1 Impeded Swiftness End/Rech/Slow 23
Sure, I suppose I could've gotten Dark Watcher's Despair Rech/End, or either of the Debilitative Actions, but this is collectively the godawfulest roll I ever saw.
Anyone got worse? -
You missed the Golden Age of Hurricane, when it pulsed every (tenth? twenty-fifth?) fraction of a section, only repelled to the edge of the graphic, and gave you a pony at the end of every mission.
A few things to help the extra-long repel:
a) slow the critters first, if you have Snow Storm, before you begin pushing
b) immobilize the critters first, if you have patron immobilize
c) cast Freezing Rain mostly behind, but still hitting, the enemy spawn*
d) move in gentle, wide arcs to corral the critters
Usually on my /storm MM, the makeup and density of the spawn, and their location with regard to surroundings helps determine whether my alpha is Hurricane or Thunderclap (maybe not available to you yet).
Gale? only for available corners, or a really spread out spawn.
*I think--though am not sure--the bug with Freezing Rain means it's actually more effective when critters leave the FR area of effect before it's over. -
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Quote:Examples of frankenslotting for two powers:(Frankenslotting: The act of slotting IOs from multiple different sets into a single power, missing out on set bonuses, but still gaining the enhancement values on the power itself)
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Level 6: Spin -- M'Strk-Dmg/EndRdx/Rchg:40(A), M'Strk-Acc/Dmg/EndRdx:40(7), Oblit-Acc/Dmg/Rchg:40(7), Erad-Acc/Dmg/Rchg:25(9), C'ngBlow-Acc/Rchg:25(9), M'Strk-Dmg/EndRdx:40(11)
Level 18: Focus -- Ruin-Acc/EndRdx/Rchg:40(A), Ruin-Acc/Dmg/Rchg:40(19), Mael'Fry-Dmg/EndRdx/Rchg:35(19), Thundr-Acc/Dmg/EndRdx:40(21), Thundr-Dmg/EndRdx/Rchg:40(21), Thundr-Dmg/Rchg:40(23)
The enhancement, respectively are + 64%acc/94dmg/73endrdx/64rech and + 58acc/95dmg/75endrdx/95rech. Compare that with 50 plain IOs 42/99/42/42, and the plain IOs will cost you half-a-million apiece, maybe a little less if you're patient. The IOs are also mostly not max level (you could push some of your stats even higher), which will save your wife millions in crafting costs.
These examples are meant to be as cheap as possible, as long as you buy them in recipe form. The Multistrikes (M'Strk), Cleaving Blow (C'ngBlow), Ruins, and Maelstrom's Fury (Mael'Fry) can all be picked up for next to nothing (a few 10k each at most), while the Thunderstrikes (Thundr) will require some patience or spending about 1 million apiece (I think; I haven't bought any in a while). The Eradication and Obliteration are technically "rare" (orange-colored) IOs, but they actually drop a lot, so there should be plentiful supply.
The only expensive piece of salvage is the Soul Trapped Gem (2 million or so, I think) required for the Oblit, as long as you buy the Cleaving Blow and Eradication at level 25.
If your wife frankenslots here powers, she will probably decide to dispense with soloing 'heroic'... -
1 These be the words which Smurphy spake unto all Paragon on this side Crey's Folly in the wilderness, in the plain over against Independence Port, between Croatoa, and Eden, and Cimerora.
2 And it came to pass in i18, that Smurphy spake unto the children of Paragon, according unto all that Wentworth's had given him in commandment unto them;
3 After he had slain Another Fan, which dwelt in Heshbon, and eryq2 the king of Bashan, which dwelt at Astaroth in Edrei:
4 Turn you, and take your journey, and go to the mount of the Black Market, for it hath mergeth, and unto all the places nigh thereunto, in the plain, in the hills, and in the vale, and in the south, and by the sea side, to the land of the Luddites, and unto Cap, unto the great river, the river of inf.
5 Behold, I have set the recipes before you: go in and possess the IOs which Statesman sware unto your fathers, peterpeter, Fulmens, and Cap'n Canadian, to give unto them and to their seed after them.
6 The LORD your Smurphy hath multiplied your inf, and, behold, ye are this day as the stars of heaven for multitudes of inf.
7 (The LORD Smurphy of your fathers make you a thousand times so many more as ye are, and bless you, as he hath promised you!)
8 Take you wise men, and understanding, and known among your supergroups, and I will make them super leader over you.
9 And ye answered me, and said, The thing which thou hast spoken is good for us to do.
10 So I took the Superleader of your SG, wise men, and known, and made them heads over you, captains over billions and officers among your SGs.
11 And I charged your judges at that time, saying, Hear the causes between your brethren, and judge righteously between every recipe and its crafted IO, and the gap between how they are priced.
12 Ye shall not respect persons in judgment; but ye shall hear the common salvage as well as the great pool Cs;
13 And I commanded you at that time all the things which ye should do.
14 Behold, the LORD thy Smurphy hath set the inf before thee: go up and possess it, as the LORD hath said unto thee; fear not, neither be discouraged by that which didn't sell.
15 And ye came near unto me every one of you, and said, We will flip salvage before us, and they shall search us out the drop rate, and bring us word again by what way we must go up, and into what is most profitable of the rolls.
16 And the saying pleased Smurphy: and he took twelve market slots, one for each tribe.
17 And they took of the fruit of the land in their hands, and brought it down unto us, and brought us word again, and said, It is a good market which the LORD Smurphy doth give us.
18 And the LORD said unto me, Say unto them, Go not up, neither fight; for I am not among you; lest ye be smitten before your enemies. But flip and craft and sell.
19 So I spake unto you; and ye would not hear, but rebelled against the commandment of the LORD, and went presumptuously up into the hill speaking of the prohibitive cost of items.
20 And ye returned and wept before the LORD; the marketears of the downtrodden, but the LORD would not hearken to your voice, nor give ear unto you. -
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Quote:Emphasized for obtuseness.Ok, my mistake. I figured that since most of these sets (Focused Smite, Smashing Haymaker, Cleaving Blow, Multi-Strike, Maelstrom's Fury, Ruin, Airburst, Detonation, Serendipity, Red Fortune, Harmonized Healing, Reactive Armor, Titanium Coating, Essence of Curare) are hard to get in a short time frame (1-2 weeks) at reasonable prices, they had recipes in other pools. Guess I have more reason to dislike market flippers.
Note: I'm fine with paying 30k to 50k for mid level set recipes. Any thing higher usually gets ignored. This attitude is mostly due to high prices on some ingredients. Cheaper ingredients would mean more money for recipes. I should also mention that I won't be getting a single set recipe for my 50 through the market, I'm using merits and AE tickets only.
If you're only gonna shell out peanuts for things that make you about half as effective as the million-inf sellers, then why would anyone post them for sale for cheapskates like you?
Second, it's not true. None of these sets bar Red Fortunes and the max levels of Reactive and maybe Harmonized, Serendipity and Titanium Coating are expensive at all in recipe form. You can put those cheap-*** 50k bids out and grab any of those sets in two weeks' time. No one but no one flips these, barring Red Fortune and/or max levels of the other ones. The profit rate is so tiny that anyone who was clever enough to figure out they could flip them would realize their efforts would be better rewarded elsewhere.
Quote:I should also mention that I won't be getting a single set recipe for my 50 through the market, I'm using merits and AE tickets only. -
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Caveat: I've never run robots, but I did experience the same thing with the paper tissue pets, er, I mean the genin, before level 20.
One tool you have in your box that is very effective, that no one mentioned yet, is Darkest Night. It's slow to cast, but you can cast it and get out of Line-of-Sight before it activates, meaning you can usually avoid putting your bots out of defensive. (Have them goto'd waiting on the other side of the corner.) DN not only pulls and typically compacts the spawn (helpful for future AoEs), it also stacks with the -tohit in Fearsome Stare, and helps even more with -dmg. -
Theft of Essence end proc, Cloud Senses A/E/R and proc, Shield Breaker A/E/R and proc, Call to Arms D/E/R and def bonus proc, and maybe Impeded Swiftness proc. The Shield Breakers and the Cloud Senses were hovering about 100 million or more sometime in the last month, though I ain't looked at them in a couple weeks.
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...I buy a stack of things a year ago, and then somebody orders one up now.
...I can afford to give away res/+defs and -kbs to SG mates.
...I log in and have snagged 3 Theft of Essence +ends since I last checked. -
Fairly sure I have a 33 or 34 Decimation D/E if you want that...
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Lazy method with virtual zero market time:
Mail yourself a million inf.
Level 4, grab email, run to market, put in bids for stacks of 10 acc, dmg, endrdx, rch, and (insert toon's specialty) lvl 15 crafteds, so that you don't even have to figure ahead your slots at 12-ish. Slot the ones you don't use at 13, 15, 17, and/or sell 'em for profit. -
Finally, paratroop ninjas and self soft-cap!
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I put up a Scirocco D/E lvl 27 recipe for 1,111,111, if you like. I know I have another somewhere, but I got tired of looking for the toon with it...
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I'd definitely take Caltrops and the 3 blasts out of the choices at the beginning, maybe putting off Entangling and Beacon for forever.
The only rub I really see with Sonic is the cone AoEs don't jibe particularly well with the PGT/Acid/Trip Mines, since you want those roughly in the center of the spawns.
Even though their damage is unimpressive, I'll put in a plug for Siren's Song and Shockwave for their utility, especially soloing. -
Several places don't have very efficient slotting choices--you've put too much or little of a set in, or you've enhanced the wrong portion of the power.
Set Issues: If you put in 5 Gaussians or Makos, you should go ahead and put in the 6th for the defense bonus in the 6th slots. Almost no one puts a 5th LotG in a power, since that slot is a crummy bonus, and you've already usually ED-capped the defense with 4 high level LotGs.
Enhancement Issues: Reconstruction, MoG and Hasten should get max recharge (95%). MoG doesn't need any defense enhancing, unless you're just looking for a place to mule set bonuses.
Neither Instant Healing or Resilience deserve so many slots. Heal enhancement doesn't give much bang for buck on IH, and Resilience is a terrible power except for the purposes of slotting a Steadfast res/def (which you should do). -
Only 2 rolls, but 10% of the results have been LotGs!
These also from the 35-39 range. With the intro of A-Merits (since you can really buy on demand easy), the fact that I have collected a handful each of the cool-rare <31 recipes (Cloud Senses, Theft +end, Shield Breaker procs, et al), and the case that I have my lifetime needs of End/Rech/Slow 'C's, I've quit rolling in the 30-34 range. -
Yes, you can use someone else's morality mish--though I assume you've got to have the 10 pts of proper alignment.
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Unless you've borrowed goods from someone, you can't technically sell short, right?
You could--provided the price falls far enough that the market fee doesn't eat away your profit--sell the stock you have on hand now, and then buy it back in the future at lower rates. Thus you'd have the same stock and some inf, which--if prices continued to fall--would be worth even more than when you acquired it.