RemusShepherd

Legend
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  1. Quote:
    Originally Posted by Forbin_Project View Post
    So the horse was Loki's john? Did Loki even get paid for his sojourn with the horse? If the answer is neigh then he wasn't turning tricks. He's just a ****.
    Loki was helping Asgard on that one, and he got a lot of credit with Odin for it. See, the stonemason had bet that he could build a fortress (which would become Valhalla) in three seasons. If he won the bet, Odin was supposed to give him the sun, the moon, and Freyja. Loki cheated on Odin's behalf.

    Of course, Loki was the one behind the bet in the first place, so in one respect he was saving his own hide. And since the stonemason was a frost giant in disguise, it all turned out well. The asgardians got their fortress, the giant got vanquished, Odin got a neat eight-legged horse foal and Loki got humiliated. Pretty typical Norse myth, really.
  2. Quote:
    Originally Posted by ClawsandEffect View Post
    I can't stand the playstyle, and I hate being a buff bot to stupid teams. And a Mastermind's pets are a REALLY stupid team.
    Maybe that's the deciding factor, then. I like being a leader to teams that listen to me. MM pets are stupid, but they DO listen.
  3. On Virtue, I'm still amazed that I got 'Catdroid', 'Imager', 'Spillover', 'Pantherette', and my favorite of all, 'Sponge'.
  4. Quote:
    Originally Posted by Bad_Influence View Post
    Yeah, have to say this AT really ought to have an IQ test attached before you can roll one. The only thing worse than a careless MM is a careless Stormy - and don't get me started on THEM.
    Heh. I have an AR/Storm corruptor slotted for knockback that I play VERY CAREFULLY...unless the situation warrants it, in which case I'll ask the team if they don't mind my cutting loose. When that character cuts loose the results are impressive. Tornadoes, thunderclouds, ignite patches on top of ice slicks, superspeed-assisted hurricanes...I swear he can almost make cats and dogs rain from the sky.

    As for MMs, I play several. One I love (incarnate Thugs/Devices), two I didn't like and retired (Ninja/FF and Mercs/Poison), and two that I'm learning to like and play well (Zombies/Pain and Beast/Thermal).
  5. Quote:
    Originally Posted by Nethergoat View Post
    I recently returned from a year away no worse for the wear....so, uh.
    *shrug*
    You don't belong to a SG and you mostly play solo, am I correct?

    But I want to add and addendum to my last post. I don't want to seem too harsh. City of Heroes is an amazing game. I have played it for the better part of eight years. The only other games I can say that about are old school AD&D and Magic: The Gathering. It's an incredible achievement that our devs have managed to make it third on THAT list.

    The problem is that no games last forever without reinventing themselves -- and reinventing themselves in a good way. (So, not like new-school D&D.) Going Rogue was a reinvention that added a year or more onto the game. The incarnate system...was a mis-step, in my opinion, but at least it was a valiant attempt. You need new content of that magnitude to keep such an old game vibrant and fresh.

    Costumes, gimmick powers, and even new powersets (as much as I love those) aren't enough.

    I've loved this game and I've really enjoyed my time in it. I'm just not feeling a reason to stay, and 'taking a break' doesn't make much sense to me.
  6. I feel much the same as the OP, except that I don't think the Paragon Market is a necessary evil -- I think it's plain evil evilly evil.

    But I want to comment on the people who are saying that the solution is to take a break. That is not helpful advice.

    If I were to take a break from CoX, it means turning off my subscription, because I'm not going to pay for a game that I'm not playing. Once I do that, the following happens:
    • My SG fees can't be paid, so my SG base goes dark and eventually vanishes.
    • I miss out on months of VIP stipend, which means if I do return I'll be functionally behind -- new content that used to be given to subscribers for free now costs points, and I won't have points to pay for it.
    • All my items in the auctionhouse vaporize.
    • I lose touch with all my in-game friends, so that when I return I have to start over alone.
    • Not sure what happens to my characters -- all of them except two become locked? All of them but two are deleted?
    • Meanwhile, I'll be building persistent worth in another game (whatever game that is) that will encourage me to stay there.

    That's a lot of reasons to make any separation from the game permanent. It's not a real choice to 'take a break' and come back later. The choice is whether to stay or to go, forever.

    I actually did take a break for about a year and came back, and it was never the same. I never regained the cadre of friends that I had lost. I came back because of new content -- the IO system, the auctionhouses, and Going Rogue -- that gave me a reason to want to play CoX again. I've stuck around since then mostly out of momentum, and for lack of better choices. (Those better choices, by the way, either have just arrived or soon will.)

    So...yeah. Paragon has to give people a reason to want to play. Taking a break from something stale makes it seem new for maybe five minutes; after that, there has to be a more substantial reason to stick with the game.
  7. Didn't the Avengers fight and defeat an army of Ultrons at some point?

    I don't think there's much difference between an Ultron army and a Terminator army. If anything, I'd expect the Ultrons to be tougher. Winner: Avengers.
  8. Quote:
    Originally Posted by Socorro View Post
    I'm considering creating a web comic.

    There's tons of web comic hosting sites out there; does anyone have a knowledgeable opinion about which ones would be good to use to host one's creative endeavors? I'd prefer a 'free' one *haha* but don't mind paying a small hosting fee, especially if the hosting site has good message boarding and donation support.
    The free comic sites I've been on are Drunkduck.com and ComicGenesis.com. They're both pretty easy to use and have pretty good message boards. Drunkduck used to be less stable, but they recently upgraded their software so I don't know how reliable they are now.

    There are a ton of other sites. Webcomicsnation.com, Comicfury.com, and SmackJeeves.com come up in a quick search.

    In general none of these sites offer 'donation support'. If you want a donation button you'll have to set it up yourself, usually with PayPal. And none of the free sites will allow you to display outside ads -- they display ads for you, because they want your ad revenue.

    You might also consider creating your own site. You can buy a domain name for $10/year and get a good web host for $10/month. (My current comic is on Bluehost.) The software for running the site is free; Wordpress and Comicpress add-ons. It takes a little knowledge of CSS design, but once set up you can do anything you want.

    You could also set up a blog site like LiveJournal or Blogspot as a webcomic. There are a lot of comics on Tumblr these days, and they do quite well. (In fact, I think Tumblr has so many customizations for comic creators that it might qualify as a comic hosting site.) You probably can't advertise on any of these blog sites, but setting up a donation button shouldn't be a problem.

    I've been doing webcomics for ten years now, so if you have any other questions let me know.
  9. Quote:
    Originally Posted by CrazyJerseyan View Post
    It seems that the military was more concerned with the SSS fine tuning a soldier's physical and mental abilities to peak levels versus making him/her "look cuter".
    That's true. But now that you mention pretty boys...wasn't Starfox an Avenger? I wonder if he might show up in the sequel to fight his brother Thanos. Or is the movie audience ready for a hero with super-orgasm powers?
  10. Quote:
    Originally Posted by Agent White View Post
    Why don't you like fun? Like, ever?
    I like fun. I'd like to have more fun and less gimmicks, that's all.
  11. MrBones, you seem to be looking for an old-fashioned setting, muted color effects, and noir-like stories. With that in mind I'm going to point you at Will Eisner's The Spirit. The movie was terrible, but the books are amazing stories with lots of noir fun, by one of the best comic book artists ever.

    If you don't mind stretching your boundaries a bit to include some ridiculous, over-the-top settings and scenarios, you might try Eric Powell's The Goon. Wonderful art with subdued, nuanced colors. The story is a noir parody, with heroic gangsters fighting zombies, communist octopi, and giant radioactive monsters. It's also supposed to be a movie soon.

    On the superhero side, you *might* enjoy The Punisher. I don't know enough about that book in its current form, but it's the most noir-like, gritty superhero book I can think of.

    Maybe The Question, who was the inspiration for Rorschach in Watchmen. But the Question doesn't have his (or her) own book anymore...
  12. Everyone should be aware by now of how video games try to make you addicted. The 'free friday' promotion would fall under 'Making the players press a lever'.

    The time the devs spent creating this slot machine system would have been better spent on game improvements. I prefer games where the players are there because they *want* to play, not because they are *compelled* to.
  13. Quote:
    Originally Posted by Inazuma View Post
    No, Leader works better. Hulk already had a throw-down with Abomination. Rulk would just be a repeat. Having him face off with the super-smart Leader would make for a better sequel.
    The Leader *could* work as a movie villain, but they would have to remake him. The Leader in the comic books is BORING. He almost never shows his face until the final fight, and his motivations are crap. (He wants to rule the world because...he's the smartest?)

    They need to re-imagine the Leader as a more dynamic and interesting character if they want to use him as a Hulk villain in the movies. I think a bigger, flashier villain would be better -- Fin Fang Foom, Nightmare, MODOK or maybe even Maestro. (Red Hulk has a bunch of his own baggage that would make him terrible for the movies.)
  14. Quote:
    Originally Posted by Razai View Post
    I still dont see a difference... Many of you fail to realize that people "pay to win" and have been before the PM. There were outside sources that sold in-game inf for sooooo long and still do.
    Game developers fought hard against those outside markets, and often would ban the account of people found to be buying items that way. In fact, the existence of the Paragon Market is in large part because of the outside markets -- the developers wanted to control what could be purchased and what could not, and they wanted a piece of the action.

    The current microtransaction craze in online gaming may seem normal now, but people like you need to remember that it is a recent phenomenon. In the past, subscription was the only way to play and there was no official way to spend more money to advance in the game more quickly. There were sound reasons for these limits; breaking them is bad for the game. If players can spend money to win they have no reason to stay loyal. They have less skill, have put in less effort so they value their accomplishments less, and they can easily switch to another Pay-to-win game. The turnover in Pay-to-win games is so high that it would make a game manager from the year 2000 crap their pants.

    But today's game developers don't care about managing their game competently, they care more about maximizing their revenue. That's why Pay-to-win has become commonplace, and why the average gamer bounces between three or four games a year instead of staying loyal to just one.

    CoX is trying to walk a thin line, allowing some Pay-to-win exchanges but hoping that their players stay loyal. I expect them to fail someday. They can't juggle their players conflicting urges forever.
  15. Quote:
    Originally Posted by Razai View Post
    It's funny how loosely people use the term "pay-to-win" when it comes to Purple IO sets on the market, when you are doing the exact same thing with WW and BM in-game... I dont get the referrence...
    'Pay to win' implies real-world money used to get an advantage in the game. In-game money doesn't matter, because you accumulated it through skill and/or dedication within the game. (Unless there's a way to buy in-game money with real-world money. But CoX doesn't officially have that.)

    A rich kid that just entered the game could buy purples with his wallet. He couldn't do it with in-game money. That's why it's called 'Pay to win'.
  16. So I'm hearing this, for secondary powerset mitigation:

    Staff Fighting --
    • 11.25% Melee defense for 10 seconds (stackable)
    • 7.50 % +Resistance for 10 seconds
    • 75 % Regen buff for 10 seconds
    • 50 % Recovery buff for 10 seconds
    • Knockdown in some powers.

    Ice Melee --
    • -Recharge in almost every attack (mostly single-target)
    • Frozen Aura has sleep and can be slotted with a Chance to Heal IO.
    • One single target hold.

    Dark Melee --
    • -To hit in almost every attack (mostly single-target)
    • One powerful self-heal.
    • An endurance leeching AoE.
    • A single-target fear.

    I was putting Staff behind Dark Melee for tanker mitigation, with Ice Melee third, but after looking at these lists Staff might belong on top.

    With that said, who cares how much damage it deals? As long as it isn't unplayably weak -- and it isn't -- it's a golden secondary for tanks.
  17. Quote:
    Originally Posted by dugfromthearth View Post
    so why are you not playing a crab SoA?
    And have you tried one?
    My crab VEAT, "Leggy Blonde" is a terrific character. Durable, hard-hitting, and with a nice bag of tricks. She's also pure evil, a proud villainess, and the only character of mine that backstabbed Tielekku in the DA arcs.

    Crabs do have some minor drawbacks. The beginning levels up until 24 are rough, but they go more quickly than ever these days. And there is the backpack, which some players can't get over. They also run enough toggles that endurance management must be carefully planned.

    Those who say that Crabs do poor damage have not tried one extensively. They do not provide spike damage, true. But they have a stackable -res debuff (and more in the patron powers), a quick-recharge no-crash nuke, and potentially six high-damage pets. They put out an incredible amount of sustained damage, and can do it in an area of effect. Once you get to incarnate abilities you can really optimize the Crabs' damage. You can also get more pets. Leggy Blonde is an arachnophile, and can summon 7 mechanical spiders, plus a Bane that she calls 'Bob'. An optimized Crab is an armored artillery platform with its own squad of bodyguards. It's a unique and very powerful archetype.

    I much prefer my Crab to my Widow. I haven't tried the Fortunata route. I tried Bane, didn't much like it. And the less mention of the HEATs, the better...I can't stand playing them. In my opinion the Crab is the best epic archetype in the game.
  18. Quote:
    Originally Posted by New Dawn View Post
    Nah, there are always pluses and minuses. It could be the best set ever for those that struggle with slotting builds to positive effect with such things as DA. Dark Armour isn't actually end heavy.
    I have a DA tank, and I know you're wrong about that.

    I'd honestly like to see Staff Fighting evaluated for its tanking benefits. I'd like to see those plusses and minuses added up. It seems to me that it might be the second-best tanking secondary after Dark Melee. Then again, since I don't know how long staff's buffs last or if they're stackable, it might actually be number one.

    Evaluating a tanker secondary for damage output is like measuring the speed of a Porsche's windshield wipers. Yes, they're important, but they do not contribute to the vehicle's primary purpose.
  19. Considering that Staff Fighting has a +end discount, and it is the only melee powerset with a +resistance buff, perhaps you should evaluate whether or not it is the best melee powerset ever for tanking?
  20. Quote:
    Originally Posted by bpphantom View Post
    Is it wrong that once a thread has introduced math I immediately look for Arcanaville's posts...? <.<
    Wrong? No. It's sensible. She's proven time and time again that she has a better grasp on the mechanics of this game than almost anyone including the devs.

    I've got the math to argue with her, but I don't have the free time nor the obsessive-compulsive attention to detail. Every game needs someone like that; more power to her.
  21. There's a new martial art craze sweeping across Europe, and it's time that we implemented it in City of Heroes. Yes, I am of course talking about CHESSBOXING!

    The rules of Chessboxing are simple: A four-minute speed chess round, then a three-minute boxing match, then repeat. You can win by either getting a checkmate or knocking your opponent out with your fists. It's the sport for people with brains and brawn and the ability to keep your brain working after being pummeled. Google 'chessboxing' and you'll find tons of material and Youtube videos that will introduce you to the sport.

    This martial art is a natural for City of Heroes. At last, a powerset that allows you to both out-fight Marauder and out-wit Nemesis! I humbly suggest the Chessboxing melee powerset go like this:

    Reti Opening -- All combat stops while the hero and his target sit down for a five-minute speed chess match. This power needs to be the first in the powerset so players understand immediately what the powerset is all about.

    Bishop's Cross -- A left cross that does Moderate damage with a chance to reduce the target's chess rating four points.

    Sicilian Defense -- While this toggle power is on, the hero cannot lose his queen in a chess match and has high resistance against pawns and minion-level opponents.

    Symmetric Attack -- Whatever the target does next, the hero will copy. If both the hero and the target are chessboxers then fighting stops while they both complain to a judge.

    Dragon Variation -- A High damage kick to the target's rooks, if you know what I mean.

    Castle -- This click power gives the hero twenty points of protection against teleport, knockdown, and queens. (Might be overpowered versus the Carnival of Souls.)

    Endgame -- A double-fisted attack that does Superior damage. If the target is in check, this attack will critical hit.

    King's Gambit -- With this powerful Tier-9 attack, the hero picks up the chessboard, table, and both chairs and flings them in an Area of Effect for Extreme damage.

    City of Heroes has to keep up with modern fighting styles. I believe that implementing Chessboxing would draw in thousands of concussion-addled, steroid-addicted jock wannabes from all over the world. Make it happen, Paragon!
  22. Quote:
    Originally Posted by Golden Girl View Post
    But with multiple paths to 50 and dozens of power sets already in the game, aren't new zones and power sets just optional add-ons by now?
    I play these games to explore. When I get a new zone, I explore that. When I get a new power set, I explore what it can do and the different ways that it can be built.

    You may consider zones and powersets optional; I consider them core content.

    Similarly, I couldn't care less about costume diversity but some people are citing that as their most important element.
  23. Quote:
    Originally Posted by Golden Girl View Post
    Don't costume parts and count too?
    No, because I don't care about costume parts, nor do they affect gameplay. The only optional pieces that are essential to the core of the game are gameplay add-ons like powersets and expansion zones. As long as my stipend pays for those, I'm content.
  24. If they release too many powersets too quickly and expect us to purchase them, then I'll quit. That will indicate that they no longer expect VIP players to be getting a complete game with their subscription. If I'm not getting a full game after paying a monthly sub, then I never will get it, and it would feel pointless to continue.
  25. I'm not a big melee person, so I'm probably missing something. But could someone explain to me how Staff Fighting is mechanically different from Street Justice, Titan Weapons, Dual Blades, or Kinetic Melee? They all follow the same formula -- hit something to get a buff that charges up a higher level attack.

    Aside from the aesthetics -- which *are* cool -- it just doesn't feel that new. More of the same old combo melee mechanic.