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Posts
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Joined
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I'm not a drinker, but I too have dived head first into comfort food. Friday night my duo partner and I stayed up until about 2:30 in the morning crying on each others shoulders on chat. Then Sunday night my husband and I took the girls to see The Avengers again, and things kept popping into my head like, "I'm not gonna be able to fly like that for much longer," and "I love capes."
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I'm taking the Ben Franklin approach to this. Expect the worst, and be pleasantly surprised if it turns out differently.
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Nice look. And before the lights go out, I'd like to thank you for a long ago thing you did. I was still pretty much a newbie to the game, and didn't know you could get ambushed while talking to a contact. I was too used to single player games that freeze during dialogue. I came out of dialogue to find myself surrounded and being pounded, at a time when dying still had consequences.
You came to my side and wiped out the ambush. I thanked you for your help, and you said something breezy like 'any time'. Your name stuck with me, because I thought it was a really interesting one. I have been helped by many players, and helped others in return, but you were the first one to show me what a great, open-hearted community this was. Thanks for rescuing a newbie empath trying to solo. -
I think some people are getting hung up on the word 'boycott'. Most of us are not planning some sort of organized media campaign. We are simply refusing to give money to a company we no longer want to do business with.
Years ago, there was an auto shop I liked and trusted. Then one day I arrived to discover that I didn't recognize anyone working there. I was told that there was a new owner, and he had let all the previous mechanics go. I was only there for something minor like an oil change, and immediately they started trying to talk me into a zillion unnecessary services. I never went back.
Was I boycotting them? No, I just didn't trust them anymore. That's how I feel about NCSoft. -
Thanks for the suggestion, but no. I'm not really an MMO fan. I tried this game expecting not to last the free trial. But I stayed, because of friends and the community. That won't be at any other MMO.
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I very much recommend this course of action. I have dealt with enough customer service departments to know that written letters make a much bigger impact than any other method. Online petitions are worthless. Emails are worthless. Written letters get attention, because they can't be just zipped off in a flash. The fact that the customer wrote a real honest to goodness letter, printed it out, addressed an envelope, stuck on a stamp and mailed it shows that the customer truly cares about the issue. I'm typing mine now.
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Not the ones I play. And the few that have net access only have it turned on for patches. The rest of the time it's closed off. I avoid games that require full time net connections.
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I just paid our base rent just fine. But the base wasn't locked, just a couple of days past due. Hopefully people will be able to keep their bases until the end as long as they don't let them get locked.
You have my sympathies. I've been screenshoting our base like crazy, trying to hold on to at least the memory of a great place. -
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I am perfectly willing to say it wasn't GW2's fault that CoH is folding. But that doesn't make me any more inclined to fill NCSoft's coffers.
And to be honest, I wouldn't have played it anyway. I much prefer single-player games, and only tried this game because friends whose opinions I trusted assured me that this one wasn't like most other MMOs. So NCSoft has lost their one and only shot at my money. -
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All I can say is that if this is true, that's *two* companies who aren't getting a nickel of my money.
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I'll be going back to single player games. At least none of those companies have shown up at my house to take my game discs away.
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Apple doesn't have to be a CO player to have @Yuck attached to his name. All it takes is enough of Orange's friends convincing the CoH devs. As I'm sure you knew.
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Quote:I don't have a lot of trouble naming alts simply because I don't want the 'old names'. I didn't want Flame Guy, I wanted Lord Pyroclast, and I got him. Sometimes it takes a second try, I admit. This weekend I tried Shroud, and it was taken. Bloody Shroud, however, was not, so a new dark/dark blaster got to start patrolling Atlas Park.It's also "I want old names! Gimme old names! Naming system BAD because I didn't get old names!"
In all fairness, though, I sometimes wonder if the solution isn't so much 'be more creative' as 'try another server'. I'd lay good odds that something like my Shattered Mirror is taken on Freedom and/or Virtue. But on Pinnacle, my stomping ground, there are fewer players, and therefore more names available. -
Quote:Or maybe Apple is an active player and doesn't see why he should have to be called Apple@Rhutabega because some johny-come-lately wants his name.Also, apple is level 10 and hasn't played since 2004, is it really fair for him to stop orange from calling himself apple? And why would apple really care, anyway, if someone he'll never meet is also called apple (instead of apple., or appIe).
Apple shouldn't be so petty. -
Quote:When you leave the super group the name is lost and you just appear as Obsidian - Anaconda once again.
It's an interesting suggestion. But sure as the world, someone would be on the forum in five seconds complaining about how they had been forced to join a supergroup to get the name they wanted. Or how they tried to create a solo supergroup for that, and they couldn't get the name of the *supergroup* they wanted. -
Quote:Also, merely having the same name does not take away individuality. If you were to create a character named "Blue Bolt" and that character had blue colored lightning, and I name a character "Blue Bolt" and that character was a speedster, they would be completely different characters, with different costumes, backstories, and powers. The only similarity would be the name.
Maybe it has been lost in the shuffle, but what exactly is your solution to the problem other than 'let everyone use whatever name they like'? Because if Blue Bolt invites me to a taskforce, how do I know if I am being invited by Blue-Bolt-who-leads -a great-TF or Blue-Bolt-who -couldn't-lead-a-TF -if-his-life-depended-on-it? Because costumes and powers mean nothing on a chat channel or when the person is five zones away.
The only solution I've seen anyone suggest is adding the global to the name which, quite frankly, is hideous. I cannot think of anything more anti-comic book/superhero feel than running around with a name like Bob@suchandso. I have yet to see a superhero with a name like an email address. -
I much prefer soloing because I like reading the mission text and immersing myself in the story, but I am not big on advocating solo-only content. I think designing missions that can be solo or team by preference is the best way to go.
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It might indeed be a matter of perspective, and/or server difference. As I said earlier, I joined the game when it was a year old. It might have been more active at that point and I didn't notice because I didn't have any high level toons yet, but by the time I did the Hami raid was a rare event. There might have been 'private' raiding groups that I just didn't know about, but a public Hami was a novelty.
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Quote:I stand corrected on the time WoW started. But ever since I started playing CoH (just after the first anniversary), the mantra I have repeatedly heard has been "Wow has lots of raids, why don't we?" from the fans of that playstyle. And since I have never heard anyone claim CoH invented raiding, I assume it was at least a known element of MMORPGS when the Hami was created.There were no "WoW refugees" on April 27, 2004, when City of Heroes launched, with a level 40 Hamidon raid in the Hive. Hamidon was upgraded to 50 when levels 41-50 were added in issue 1. WoW launched on November 23, 2004, 194 days later. It was one of the few pieces of repeatable content that existed at level 50 for some time, for that matter.
Quote:What you chose to see Hamidon raids as is not relevant to how they were intended, which was endgame content with what were at the time fairly powerful rewards. It's been overshadowed intentionally with further additions such as IOs and the Incarnate system, but what you're saying here has little connection to accuracy.
Your analogy is also false, as Hamidon enhancements have also been part of the game since the beginning, and they did have a fairly profound impact on gameplay, especially given that some of the balance issues that led to the global defense reduction and ED were caused by extensive HO slotting.
Anyway, no one is saying that HOs are just like Incarnate powers. My own point was that the devs have in the past designed around the idea of gating rewards behind raid-level content. That this was not a new decision or direction for the game.
Maybe I am misunderstanding your point. The main discussion in this thread has been team vs solo options for the Incarnate system. Are you bringing up the Hami raid as an example of how that model has been tried before and failed? Because I certainly wouldn't consider it a success, even back before the introduction of IOs. -
Increase the number of storage bins allowed per base. It would just need changing a single variable in the code. Or remove the limit entirely. Otherwise I'll be building *another* satellite base for storage.
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And they were always incredibly rare in the market, because they required raiding. You might see a corrolation there.
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Quote:True that they could have said no but they like money and mine is as green as everyone else's.
I'm with Bill. They set up Freedom using the Incarnate system as a major carrot to get people to pay for VIP status. Why, then, would they make it so that only a portion of their player base, the portion that likes raiding, would be attracted by that carrot? It would be silly for the devs to ignore the rest of us with money we are willing to spend on a fun game. Because why would I spend money so that the game will let me do something I'm not going to do?