Is there something special you can do with solo only content?
So would there be any benefit to creating solo only content? |
But beyond that, honestly? I never want to see solo-ONLY content. I'd much prefer to be able to start (and fail) everything by myself than EVER force anyone to solo that doesn't wish to do so.
Be well, people of CoH.
There are some special solo-only missions in the new DA content where you get to play as an NPC and go "behind the scenes" of the main story - they're very cool.
@Golden Girl
City of Heroes comics and artwork
There are some special solo-only missions in the new DA content where you get to play as an NPC and go "behind the scenes" of the main story - they're very cool.
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Besides the morality missions, which Bill already mentioned, almost all missions convert easily enough from solo to team. The only mission I can think of that might be strange is the mission from Sondra Costel in Atlas. It's the mission where you have the perspective of the reporter going in to talk to the Skull boss. Has anyone done this mission while on a team?
I find your lack of signature disturbing.
As one of the more avid and loud about it soloists, it appears that the only time it's a good thing for solo-ONLY content is for things like the morality missions. It keeps your teammates from unknowingly taking part in something they may not want to deal with like an alignment shift.
But beyond that, honestly? I never want to see solo-ONLY content. I'd much prefer to be able to start (and fail) everything by myself than EVER force anyone to solo that doesn't wish to do so. |
Now Solo-friendly content is another matter. I'd love a few more solo-friendly bits here and there. There's those new story missions in the DA content where we get to see a little of their lives outside being the mission-giver. Those are a nice addition. Not for everyone/everything but occasionally, just for a little extra spice.
Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
Even morality missions are not solo-only. I ran one last night on a team of 8. First of all, other team members would have to have reached a full bar of 10 of that particular alignment's alignment missions for any chance for them to change alignment, otherwise the mission just counts as another alignment mission completed. Second of all, they would have to accept the alignment change to actually change alignment -- they can always refuse, no harm, no foul.
Just about the only thing in the game where solo-only gives you an advantage is the new tutorial mission, and you wind up working with other players anyway after you've actually chosen an alignment. The Praetorian tutorial I'm less sure about... never tried to run that as a team, but that might be a problem if one wanted to go Loyalist and another Resistance.
my lil RWZ Challenge vid
I believe that the OP is asking if there is any reason why there would be solo only content, not if there was some.
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Outside of that though, yeah, there's nothing in this game or its engine that really benefits from making content only do-able by 1 person.
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Death is part of my attack chain.
@Golden Girl
City of Heroes comics and artwork
I much prefer soloing because I like reading the mission text and immersing myself in the story, but I am not big on advocating solo-only content. I think designing missions that can be solo or team by preference is the best way to go.
"Home is where, when you have to go there, they have to let you in."
@Golden Girl
City of Heroes comics and artwork
Only if the player chooses not to turn off their pets for non-combat missions
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Especially the first time it happened, when I ran into the Hellion's base with a Demonling following me around. Being warned about the Hellions and how dangerous the demon worshippers are is so much funnier as a Demon Summoning MM.
On topic, though, outside of engine-restrictions, I don't there there should be any solo only content, but I think the same thing about team only content.
Some content in the game seems team unfriendly - lots of reading, running fedex missions, basically anything besides endless fighting.
If you were to make content that was limited to solo only would that open up any possibilities (tech allowing) that you cannot do with team content?
I cannot think of any off-hand.
I was thinking you could adjust encounter size - a solo running into a group with 3 extra is a much bigger deal than a team doing it. But you can already adjust encounter size with the difficulty slider.
I suppose timed things - click this blinkie then run over and click the other within a minute - that with multiple people they could just park 1 at each. But that doesn't seem very compelling.
So would there be any benefit to creating solo only content?