Is there something special you can do with solo only content?


Agent White

 

Posted

Some content in the game seems team unfriendly - lots of reading, running fedex missions, basically anything besides endless fighting.

If you were to make content that was limited to solo only would that open up any possibilities (tech allowing) that you cannot do with team content?

I cannot think of any off-hand.

I was thinking you could adjust encounter size - a solo running into a group with 3 extra is a much bigger deal than a team doing it. But you can already adjust encounter size with the difficulty slider.

I suppose timed things - click this blinkie then run over and click the other within a minute - that with multiple people they could just park 1 at each. But that doesn't seem very compelling.

So would there be any benefit to creating solo only content?


 

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So would there be any benefit to creating solo only content?
As one of the more avid and loud about it soloists, it appears that the only time it's a good thing for solo-ONLY content is for things like the morality missions. It keeps your teammates from unknowingly taking part in something they may not want to deal with like an alignment shift.

But beyond that, honestly? I never want to see solo-ONLY content. I'd much prefer to be able to start (and fail) everything by myself than EVER force anyone to solo that doesn't wish to do so.


Be well, people of CoH.

 

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There are some special solo-only missions in the new DA content where you get to play as an NPC and go "behind the scenes" of the main story - they're very cool.


@Golden Girl

City of Heroes comics and artwork

 

Posted

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Originally Posted by Golden Girl View Post
There are some special solo-only missions in the new DA content where you get to play as an NPC and go "behind the scenes" of the main story - they're very cool.
I believe that the OP is asking if there is any reason why there would be solo only content, not if there was some.

Besides the morality missions, which Bill already mentioned, almost all missions convert easily enough from solo to team. The only mission I can think of that might be strange is the mission from Sondra Costel in Atlas. It's the mission where you have the perspective of the reporter going in to talk to the Skull boss. Has anyone done this mission while on a team?


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Posted

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Originally Posted by Bill Z Bubba View Post
As one of the more avid and loud about it soloists, it appears that the only time it's a good thing for solo-ONLY content is for things like the morality missions. It keeps your teammates from unknowingly taking part in something they may not want to deal with like an alignment shift.

But beyond that, honestly? I never want to see solo-ONLY content. I'd much prefer to be able to start (and fail) everything by myself than EVER force anyone to solo that doesn't wish to do so.
Yeah, I'd love it in limited doses like for the Praetorian Moral Choices since the actions inside determine the alignment change rather than the handy table at the end of Morality Missions but not any great degree.

Now Solo-friendly content is another matter. I'd love a few more solo-friendly bits here and there. There's those new story missions in the DA content where we get to see a little of their lives outside being the mission-giver. Those are a nice addition. Not for everyone/everything but occasionally, just for a little extra spice.


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Even morality missions are not solo-only. I ran one last night on a team of 8. First of all, other team members would have to have reached a full bar of 10 of that particular alignment's alignment missions for any chance for them to change alignment, otherwise the mission just counts as another alignment mission completed. Second of all, they would have to accept the alignment change to actually change alignment -- they can always refuse, no harm, no foul.

Just about the only thing in the game where solo-only gives you an advantage is the new tutorial mission, and you wind up working with other players anyway after you've actually chosen an alignment. The Praetorian tutorial I'm less sure about... never tried to run that as a team, but that might be a problem if one wanted to go Loyalist and another Resistance.



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Originally Posted by Frost Warden View Post
I believe that the OP is asking if there is any reason why there would be solo only content, not if there was some.
And I was giving an example of it


@Golden Girl

City of Heroes comics and artwork

 

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I wouldn't mind seeing some soloable incarnate content for those of us that can't stand monstrously huge Trials.


 

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Originally Posted by Frost Warden View Post
I believe that the OP is asking if there is any reason why there would be solo only content, not if there was some.
Right and that still answers the OP's question. That's the benefit. You can make missions like that where it's purely story. You couldn't do that with a team.

Outside of that though, yeah, there's nothing in this game or its engine that really benefits from making content only do-able by 1 person.


 

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Originally Posted by Forbin_Project View Post
I wouldn't mind seeing some soloable incarnate content for those of us that can't stand monstrously huge Trials.
Well...that's good...cause you know...Dark Astoria revamp...


 

Posted

Quote:
Originally Posted by Frost Warden View Post
The only mission I can think of that might be strange is the mission from Sondra Costel in Atlas. It's the mission where you have the perspective of the reporter going in to talk to the Skull boss. Has anyone done this mission while on a team?
Yes, although only on a duo team where we both had taken the mission. We were sent into separate instances.


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Originally Posted by Golden Girl View Post
And I was giving an example of it
Ah, I understand now. Mea culpa. I didn't understand that the solo missions were forced perspectives, so yes, they are solo oriented, and should be.


I find your lack of signature disturbing.

 

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Originally Posted by Frost Warden View Post
Ah, I understand now. Mea culpa. I didn't understand that the solo missions were forced perspectives, so yes, they are solo oriented, and should be.
I don't know one person could work the left leg...


 

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Originally Posted by Golden Girl View Post
There are some special solo-only missions in the new DA content where you get to play as an NPC and go "behind the scenes" of the main story - they're very cool.
Is that the same kind of play as an NPC in the new AP missions where MM pets show up anyway, ruining any kind of dramatic tension or immersion?


 

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Originally Posted by BenRGamer View Post
Is that the same kind of play as an NPC in the new AP missions where MM pets show up anyway, ruining any kind of dramatic tension or immersion?
Only if the player chooses not to turn off their pets for non-combat missions


@Golden Girl

City of Heroes comics and artwork

 

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I much prefer soloing because I like reading the mission text and immersing myself in the story, but I am not big on advocating solo-only content. I think designing missions that can be solo or team by preference is the best way to go.


"Home is where, when you have to go there, they have to let you in."

 

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Quote:
Originally Posted by Frost Warden View Post
Ah, I understand now. Mea culpa. I didn't understand that the solo missions were forced perspectives, so yes, they are solo oriented, and should be.
I wish they'd done something similar for GR - that would have been epic


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by BenRGamer View Post
Is that the same kind of play as an NPC in the new AP missions where MM pets show up anyway, ruining any kind of dramatic tension or immersion?
so what you are saying is that MM need to be nerfed?


 

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Originally Posted by Golden Girl View Post
Only if the player chooses not to turn off their pets for non-combat missions
I keep 'em on because it gives me a chuckle.

Especially the first time it happened, when I ran into the Hellion's base with a Demonling following me around. Being warned about the Hellions and how dangerous the demon worshippers are is so much funnier as a Demon Summoning MM.

On topic, though, outside of engine-restrictions, I don't there there should be any solo only content, but I think the same thing about team only content.