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Posts
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Joined
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If by 'evil' you mean 'would enjoy bathing in the blood of Statesman/Superman/Captain America', then yes, they're all evil. They'd all kill your grandmother in cold blood if it advanced their cause or the cause of the collective. They'd all tell you to 'get over it' when you whined about it, holding ol' grandma's limp head in your arms.
The only line(s) they won't cross is harming dogs in any form. Cats they'll skewer/electrocute/burn alive/beat to death/suffocate, pigeons they'd feed Alka-Seltzer or Polident to, but dogs are sacred beasts. Dogs and one species of bird.
I've done Westin Phipps' arc twice now and I don't see the big deal. ONE shining example near the END of a villain's career doesn't make up for 40 levels of passive aggressive suck, in my view. I guess it just makes beating Recluse bloodless all the sweeter. -
While I can't say it's the community that keeps me here (I know of better, but this one is well above average), I do have 66+ months on my main account (57ish on the second account). I guess I just don't see why I'd have to choose one game. I'm active in up to 8 (including multiple accounts in many of them) because I don't always feel like dealing with CoH, so I don't.
Joined in May of '04 at the behest of a guildmate's (in EQ) wife who knew how prodigious my comic collection is. But at that time, I was raiding daily and an officer so I didn't have time to devote to more than two games (I was also playing Earth & Beyond at the time). So I'd pop in every once in a while and play with her and the kids only to later find out said guildmate had also started playing (fire/fire tanker, to pair with the wife's fire/something controller). Then they quit as a result of the purple patch and the burn nerf and at some point, I forgot to cancel my account so kept getting hit every month (despite the fact that we had all jumped to WoW as of the last phase of closed and the stress test). Came back at Issue 4's release and been here since, opened a second account May of '05. What's funny is, I finally became sure enough of the game to sub for a full year and did so in May or June of 05 just weeks before the details of Issue 5 (and the wonderful Global Defense Nerf) hit the Training Room. Boy I felt like a rube and didn't feel confident enough to go with annual billing again until last June.
But I don't have to choose one or the other, so I don't. I have my two accounts here, four in EVE, one in WoW, an undisclosed number in EQ1 (though in my defense, they were subbed for 2 years each and don't expire until late this year and I was really into the game when I reactivated them), lifetime in Champions and LOTRO, Runes of Magic, A Tale in the Desert, and so on. Sometimes, I don't feel like dealing with CoH or its various idiosyncrasies. So I play something else. I'm not 'going steady' with any MMO. -
Quote:Uh uh, Castle. Cantatus was an Enchanter. One of the few who frequented Graffe's. That would surely make him very familiar with buff beggars and people traveling multiple zones to get a buff (or two, in the case of hybrids).Weren't you a Wizard in EQ? I remember you from Graffe's Wizards forums, in any case.
I'd like the prompt removed again but that's basically to remove the annoyance factor. What I'd really like fixed is the "penalty" for accepting the buff (the rooting animation). -
Quote:Yep yep, that was exactly why I recommended it to my friends. Well, that plus the fact that the Ritz Carlton is a dump (relative to other Ritz's) and they were burning Marriott Rewards points.I would agree with this. White Plains is a good getaway once you've had enough of the city. I've stayed at the Residence Inn (I think it's by Mariott) and was pleasantly surprised. I stayed in a suite. Very spacious.
It's within walking distance to Mamaroneck Ave where you will find restaurants of every nationality.
I would recommend Haiku (if you like sushi).
Many happening bars, and burger joints.
42 is a top notch restaurant, http://www.42therestaurant.com/.
Karamba, if you like spanish food. Yum.
Legal Sea Food
The Melting Pot
an excellent movie theater.
You also have two malls, also within walking distance, The Galleria Mall (typical mall) and The Westchester (high class mall).
Let me know if you have any specific questions.
Edit: Did I mention the Residence Inn is a stones throw away from a Metro North station? Very convenient.
Also, I highly recommend The Cheesecake Factory restaurant.
Oh yes and you'd better not come to NYC without stopping at Junior's (in Brooklyn). You'll be sorry if you miss it (I'm not a cheesecake person but I love me some German Chocolate cake so I'm there every week grabbing one). And of course, since you were here last, a new landmark has opened (well, two but The Cathedral's the only important one), Yankee Stadium. Catch a game there from inside the Hard Rock Cafe.
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Quote:What you might be missing is what a lot of people from here miss. There are world class eateries OUTSIDE of Manhattan (and the number is growing every year). I also don't see why Jersey has been the only suggested alternative.See, this is what is confusing us. There's an entire city and surrounding area (the 'NY Metro Area') full of people who go INTO MANHATTAN for dining/entertainment/etc. People come from all over the world to go there. We're puzzled why you would come to NY and then avoid Manhattan. That's where all the cool stuff is. The other boroughs are overwhelmingly residential, plus a decent shot of industrial.
Assuming this isn't a money issue (staying in Manhattan is definitely more expensive), why would you want to stay elsewhere? It just seems like you're going to waste a lot of time traveling back and forth.
Anyway, assuming you'd like to minimize travel time, are your relatives near the PATH Train? Long Island Railroad? Metro North? As previously stated, driving in and out of Manhattan is really sub-optimal.
Within a short ride on Metro North or the LIRR, you could stay in a place that meets the requirements while also giving a different view of the city. Seriously, anyone who says Manhattan is the only place that's hopping either doesn't live here or doesn't leave their little bubble. That's not an insult, it's just stating what I've noticed. I live in NYC and have for most of my life (I was born and raised here) but I also stay in hotels here and all around the area (it's my job plus I'm lazy and don't want to ride the iron horse more than I need to).
Some places I'd suggest would be:
- Long Island (driving distance to a wide variety of activities in surrounding towns but still within reach of Manhattan via car or LIRR. The Garden City Hotel would be a good base of operations)
- Downtown Brooklyn: You've got major brand hotels (Marriott, Sheraton) and a couple of boutique properties (I can recommend the NU Hotel. Le Bleu in Park Slope is good too). You're just a short ride over your choice of bridges (Manhattan or Brooklyn) to lower Manhattan but you also have easy access to rapidly developing cultural areas (Carroll Gardens, Boerum Hill, Cobble Hill). This gives you the benefit of being able to "break" a place (since most people aren't up on Brooklyn yet. But judging by the number of major chain hotels flooding the area, it won't be long before everyone knows about it).
You can also go north of the city (to Westchester, Rockland, or Putnam counties) for example. Last August, I had some friends in from Germany and they stayed at the Residence Inn in White Plains (since they planned to move north for a Basketball Hall of Fame visit and on to Boston) and they got back and forth to the city fine on the train. Well, first they drove but those parking fees in Times Square shocked their wallets enough to teach them a lesson. They even got to my house (in Bushwick) without me having to guide them (other than giving subway info. ie. go here and take this train to this stop and transfer to this train. Call me when you get to Gates Avenue).
Again, not meaning to sound insulting. It's the same everywhere in that local residents probably don't know much about hotels and amenities outside of the areas they frequent. There's far more to NYC than Manhattan or the Manhattan annexes (Weehawken, Hoboken, Jersey City, Rutherford, NJ). -
Quote:Incorrect, I think. Read what Eva said.SO If i have hostages that just leave when freed, they won't affect xp. good to know, thanks!
Quote:If it's friendly to the player, it will reduce XP for as long as it's on the map.
Someone correct me if I'm wrong on this. I read Eva's statement literally and with the bolded distinction. -
Quote:Even if they were interested in story, you'd be the only one getting it, really. Team members don't see all the story you would as team leader. So you wind up with a lot of holes that you have to fill in largely by imagination. Plus, teams tend to run at a pace that makes reading the nav window text problematic (it slows the entire team down) and without that, the story the team members are getting is confined to flavor text inside the mission. I know personally, I'm not likely to join an AE team specifically because if it's about story, I'm not going to get my fix as a team member. It's like trying to get high off someone blowing their marijuana smoke in your face. Yes, it's possible but contact highs are inherently weak and suboptimal. Might as well just hit the blunt directly.It occurs to me that maybe I could do something to spread the word on some of these good missions. Maybe I could gather my little book of fun mission ID's and then put a team together and run some of those on the list. I could go from one mission to the next with no search delay and that would be good because people do not like to sit around waiting...but then I thought about those folks that may not be as interested in the story aspect of the whole deal and just want to level.
Quote:I am finding that to truly enjoy these MA Arcs you have to be a little patient and read the clues and digest their meaning and such. In other words it's more like reading a novel to yourself than playing ping-pong with a partner (or 7) so maybe these are best suited to be run solo where you can run them at your own pace and enjoy the story as it unfolds. I would be curious to know what the team sizes are for most of these. Is it solo most often? Anyway no matter I'm having fun. -
Quote:Okay, perhaps a more apropos statement would be 'it's extremely difficult to find developers capable of constraining exploiters for long periods of time with a very tight budget'. StarCraft, if I remember right, was redesigned from the ground up twice prior to launch, wasn't it? How many developers have that luxury? What was the old Blizzard line? "When will it be out?" "When it's ready." It's why I can't fault developers for releasing "too early". They have deadlines and benchmarks to hit, regardless of how "ready" the product is. Hell, I bought a lifetime sub to Champions when I truly didn't expect the game to be any good until THIS September (at the earliest).I call it a myth because the statement isn't "its really hard to find developers capable of constraining exploiters" but rather "its impossible because exploiters will always overwhelm the devs." I cannot prove its a myth, but I'm very certain its related to that other game balance myth: its impossible to make a balanced game that isn't trivially homogenized or requires endless disruptive patching. Its difficult but not impossible, and there I'm absolutely certain because I can point to counter-examples. My two favorite examples are this and this. If they could do it, that means it can be done. And you can't argue that MMOs are more heavily bombarded by exploiters: Starcraft is played competitively for money.
Quote:The most recent major addition to the Architect is the new custom critter XP weight system. Its designed to curtail exploitive custom critter design while not imposing a particularly harsh penalty on authors that do not specifically attempt to make exploitive critters. It hasn't been tweaked much since it was released yet, and I haven't seen too many bug reports on it. Do you think it does accomplish those twin goals of curtailing exploit while leaving non-exploitive authors alone? If not, I would be curious to know in what way you think its flawed, and whether that flaw could be corrected or if you feel its an irreconcilable problem within the system that cannot be corrected. Is it simply impossible to build a custom critter construction system that doesn't either allow for exploitive critters or forces heavy penalties and disruptions on authors? Is it being exploited even as we speak and I'm just not aware of the particular ways in which it is being exploited?
Realize, I'm not castigating the devs for the measures they've taken. They're probably doing the best they can given their resources and priorities. Knowing devs in both existing and forthcoming MMO titles helps to have that perspective. However, perhaps I'm jaded by that since knowing people in both camps (developer and exploiter), I can see how one is shackled (budget, benchmarks, focus/priority) while the other is fully free to pursue their goals. You're right, it's not impossible. Maybe just 'improbable' given the current "Get it out the door!" climate. I really don't know if the current system is exploitable and I'm afraid to ask around, honestly. But if it's not, that would be laudable though the feature's popularity may never recover to previous levels (which might not qualify as a 'win' if the method isn't universal). Besides, this would be one battle, war's not over. I don't know how you'd extrapolate MA's "fix" to say, GR (which is bound to be rife with holes, as many games and expansions tend to be). I'd like to see it (disruptive temporary fixes are annoying, after all) but it's one of those things that has to be seen before belief is accomplished for me. -
Quote:As long as AE has rewards worth exploiting, it will continue to be exploited. Farm exploiters are adaptable and smart. Smarter than the developers.Quote:The whole "no dev team can beat the playerbase at the exploit game" is something that one day, I would really like to put to the test. The notion that in effect the farm exploiters are using the AE authors as human shields, and the devs can't get to them without going through the authors first, is a myth I would love to obliterate.
I'd like to see that change but as I said, it's not a myth. It's fact, as far as I've seen. If you have a thousand players constantly poking and prodding the game systems, looking for ****** in the proverbial armor, how is a developer supposed to combat that proactively? They can't, at least not if they expect to do anything else or eke out a profit of any kind. They're like roaches, really. For every one you see, there's a hundred you don't. -
Generally speaking, I don't delete characters. I don't see the need to. If I thought it was a good idea to roll it, it's a good idea to keep it. I've deleted four characters in all the time I've played. Two of those were moving the character from one server to another and back, and the other two were deleted because I ran out of slots and wanted to make a specific character. All four cases were well before server transfers or additional character slots were available. Since then, not a single character has been deleted nor will one be.
So for me, it's a keeper the moment the concept meshes in my head and I create the character. -
Sets at 27+ (L30s), generic IOs at 12, for me. I tend to know exactly what sets I want for any given character, by the time I finish creating them. So I spend the time from 1 to 27 stockpiling the sets I'm looking for and use the salvage stashed in the base to make it along the way. I also stockpile recipes for sets I use frequently (Thunderstrike for ranged characters, Crushing Impact for melee) so I usually have several on hand already.
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Quote:Yeah, I just did it on the other account (you'll see the message I left when you log inHaha... no, it was the Mists one. People would say that it kind of built up to an anticlimax since the boss was pretty weak. Not everyone said it but enough did to warrant revisiting my old arc.
Chris Jenkins is still in its original form with no plans to change it. It's actually gotten more plays in the past two weeks than in the past five months. I credit it coming back up on a couple AE Lore threads and maybe these threads in Gen Discussion (via my sig). Whatever it is, everyone keep it up!) and typically do it a few times a week (though I don't think additional plays count?). I was prepping for a Damned or 2k Kelvin or something.
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Quote:So help me Jesus, if the changed arc is Chris Jenkins, the arc is dead to me.Based on this thread, I changed one of my arcs to have an elite boss at the end. One criticism it would get was that the end was too easy. I think I originally went a little too soft on the custom mobs, having fought too many uberpowerful ones previously. But now at least the final guy should stand out a little more. So some of you will be happy to know you influenced my design choices (and some wish you hadn't!)
DEAD TO ME!!! -
Quote:I like this idea but I doubt we'll ever see it. There are far too many people (especially on these boards) who automatically define a 'leveling' arc as a 'farm'. Yes yes, anyone with a brain will know that's not true, but those people exist (and the din they often make can be deafening). I like the tag option more though, as it seems the most elegant solution.a.) Create a distinct tab for 'story' arcs and a distinct tab for 'leveling' arcs. We cannot increase player participation in the feature without acknowledging that different players want different things from the feature than others do. There already exists the function for the player to associate his arcs with certain keywords. It should be possible to give the player the ability to label his arc as a 'story' arc or a 'leveling' arc.
I also believe your proposed interface changes must (not 'should', not 'could', must) include a filter for customs. That is probably the #1 complaint I personally hear (as a person who uses MA on a daily basis, running a small number of arcs), with the aforementioned complaints excluded. Even if that filter includes 'Custom group' (which can often just be a bunch of stock mobs in a uniquely named grouping), there has to be that functionality. It could just be a filter that reads the 'Custom power selection' warning (which would be my personal preference, to avoid penalizing authors who use handpicked members of an existing group to simulate a dissident faction, for example). As it stands now, a lot of the time, you don't know what you're getting when you enter a mission with custom mobs. Having the ability to weed them out completely would add a lot of value to the interface.
Oh and if HoF and DC get their own tabs, I'd assume Guest Author would need one as well. -
This. I don't have four servers full of 50s so the majority of my characters still value xp. However, that doesn't mean 'max xp is the only xp'.
Bingo! I don't see why that's difficult to understand, quite honestly. -
Quote:When people are counting the xp gotten from AE, are they taking into consideration the lack of downtime between missions?
Even at only 75% full xp, being able to click and instantly get a new mission is going to increase your reward rate significantly above most Dev content, especially since there are stores right there.Quote:But you also have to factor in the downsides of AE, like the time spent searching for a good arc--for me, this is usually at least comparable to the travel time I'd otherwise have. And the fact that poorly-designed custom enemies can take a lot longer and cause a lot more debt than most developer enemies. Not to mention that I got unlucky the other night and ended up with about five practically reward-free AE missions in a row. 'Lots and lots of glowies with almost no enemies' isn't a good mission design.
And yes, I've tested it extensively. It isn't even in the same ballpark. It might have been at one time, but it's not now. -
Quote:Who cares what those people think? They're not paying for anything, so they shouldn't have a say. Your wife is absolutely right btw.So the question is, how many people would it piss off? I mostly won't take it in my final build, just wanting to get the general idea of what others think.
My kins all have speed boost....because my kins all team with my characters, without exception. If one of my kins is in a team that doesn't also include another of my characters, chances are there are some close friends who needed her assistance.
In short, do what suits your individual playstyle best. Put SB in a secondary build you slot with SOs or something. IO the build that will best benefit that character the way YOU prefer to play it. What other people say or think is immaterial. -
Quote:Yes, you can. I just did this with a Scrapper who had the 'Stop the Tsoo from taking over all the gangs in Paragon' mission. Had it at 22 and had just completed the 3rd and was holding the 4th 'Bust gang leaders and their crews' mission. She hit 24, I abandoned the mission and retook it and it's now 24. And that's a chained set of missions (i.e. each one is auto-assigned upon completing and leaving the previous one).If I have a mission I got at a previous level, but I'm still within the contact's level range, can I abandon it, and by talking to the contact get it again, but it will now be my current level?
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Quote:Well, considering the fact that I lost 15 vacation days last year (had 63, only used 48, and couldn't take 'em at the end of the year due to holiday staffing requirements), I need to use any and every excuse I can to take time off.Sorry, didn't mean that in a rude sense, just seems crazy to burn holiday time to play video games, that's all. I play on my days off, can't imagine taking time off work specifically to play a game. If that's your thing, more power to you. Sorry for getting people's knickers in a twist.
Quote:I usually don't even bother taking time off, I just play them at work during downtime.
They'd better, dammit. If they say otherwise, they're fired. -
Quote:The problem with this, for me, is the above changes during the life of the character. Being someone who ABHORS missing and thinks 'beginner's luck' is a fallacy (I still miss way too muchDecide what inspirations are best for your character. In my case, my Blaster uses reds the most, to build damage up and destroy things quickly. My controller uses purples, to boost its defense while it goes into the thick of the fight where its squishy HP can only go that far. Both characters also use Break Frees, so I don't want to lose those.
Then, make files similar to those:
archer1.txt
i "insp_combine Insight Enrage$$insp_combine Catch_a_Breath Enrage$$insp_combine Luck Enrage$$insp_combine Respite Enrage$$insp_combine Sturdy Enrage$$bindloadfile c:\games\archer2.txt"
archer2.txt
i "insp_combine Keen_Insight Focused_Rage$$insp_combine Take_a_Breather Focused_Rage$$insp_combine Good_Luck Focused_Rage$$insp_combine Dramatic_Improvement Focused_Rage$$insp_combine Rugged Focused_Rage$$bindloadfile c:\games\archer3.txt"
archer3.txt
i "insp_combine Uncanny_Insight Phenomenal_Luck$$insp_combine Second_Wind Phenomenal_Luck$$insp_combine Righteous_Rage Phenomenal_Luck$$insp_combine Resurgence Phenomenal_Luck$$insp_combine Robust Phenomenal_Luck$$bindloadfile c:\games\archer1.txt"
Now while playing, hit "i" repeatedly. Your tray will quickly fill with your preferred kind of inspiration. Use it, abuse it. Enjoy huge damage or defense permanently.), my new characters keep their trays full with Keen Insights. So there's no way I'd want to burn them up for anything else.
I'm like the OP (and Sam) except I take it a step further. Tier 3 insps go into base storage, without exception. I've got 4 insp storage bins in my villain side base, almost completely full of tier 3s (the fourth one has 10 spaces available). Do I use 'em? Sometimes, mainly when fighting heroes (Mynx, Numina) but most of the time, newp. I do keep a permanent set of bids for 10 stacks in on all characters for tier 2 insps, customized to the character's needs. Those I use, frequently. I tend to burn up inspirations in tier order (like others have said, chomping tier 1s as they drop, tier 2s as needs/wants arise, then tier 3 only in special situations).
Kaison, in the example you gave, my tray would've been empty since I would've gone all John Rambo on them. -
Quote:God yes, this is my credo as well.I'll play an arc with a good story once.
I'll play an arc with a good story and good* rewards more than once.
* Good meaning "equivalent to a Dev arc of the same length and difficulty".
Quote:New Question: Why does everyone keep referring to the "Comedy" arcs? Are there a surplus? Are they actually funny?
Quote:When I visit the AE it's to nearly always to earn tickets for invention salvage that is overpriced on the auction house. I read enough of the description to find an arc without any custom mobs or AVs in and don't really give a crap about the story.
I treat AE like it was initially marketed: as an alternative to the content I've done dozens of times already. While I love a good story as much as the next person, I must have rewards since the primary appeal (reward wise) for me are tickets. Used to purchase salvage and recipes, tickets are more important to me than xp or inf (which I can get in abundance outside of the Architect). I'm not willing to "pay" on the reward side on a promise of a good story, partly because most of the time the payoff isn't there.
There are several arcs that I play literally every day (on both accounts) because I like the story and I like the fact that the rewards are decent. But I don't tend to move outside of that small circle of arcs because it's largely a crapshoot. -
Quote:Or blaster. Or corruptor. Or MM. Or Stalker. Scrappers and brutes are easiest (arguable in the case of MMs) but they're not the only ones whose primaries are set up to 'kill stuff'.So, despite all the game changes to the contrary, we're supposed to cater to the mindset that "if you want to solo, play a Scrapper or Brute?"
I don't necessarily agree with Venture's assertion (I think the game was like that at launch but changes since then blur things significantly) but he has a point. -
Someone should PM this to BABs. Make sure you have War Witch or someone handy with a camera phone to snap a pic of him running screaming from the building.
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Quote:Yes, vacation days are intended to be used for recreation. Tomorrow we will work on an explanation for "Lunch Break".Quote:I do.
Now here's a question for you: can you guess how much I care about your opinion on this matter?
To the OP, I'd venture a guess that the next double xp weekend will come around GR time. It's a bit late for them to announce for Memorial Day weekend (like a few other MMOs have done) so barring that, I'd say it would be for a major event of some kind. -
It accesses the Armory.
Quote:If Blizzard could get wow on to the back of bathroom stalls they would!
CoH doesn't really have much to put in an app that wouldn't be covered by a fansite. The online portal that was promised last year (or two years ago) would fit but it's vapor (and probably won't happen at all IMO. Just seemed too ambitious). If I remember right, it was supposed to be along the lines of what Champions has, where you could access all of your characters and their relevant info and slotting and such. THAT would make for a decent app (since that's basically what Champions' app does).
Yes, the luddites can use their web browsers to surf over to cohtitan/Paragon Wiki but an app would be faster (assuming it's halfway decently made). But CoH isn't conducive to that kind of functionality (i.e. there's no point).