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It's a level 40 zone,made for level 40's with level 40 mobs and level 40 mission contacts and the stores only sell level 40 and above enhancements.
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And my level 22 (or 23) En/En Blaster is currently there getting the Intern Day Job badge. PI is the only place you can get it in CoH since you need to log out inside a Portal Corps building. She isn't bothering anyone, and if there was somewhere else to go, she'd be there, but there isn't.
I disagree completely with the OP. -
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I said... wait, what? I ain't even mentioned the word 'thugs'.
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And I was using 'thugs' as an example.
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I brought up power customisation because being able to change the appearance of Mastermind pets falls under that.
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No, it's totally different. The technical reasons why power customisation has problems are nothing to do with why pet customisation has problems.
In fact, being able to 'customise' your MM pet should be technically viable, so long as you just want to seelct from a range of potential models, where as real power customisation is a lot harder (as far as we know, do cross your fingers for I15). -
I entirely agree that if they are going to do PvP, then it needs to be engineered in from the start.
As to 'integrating it into the flow of play,' well there it depends on how it's done. I haven't played WAR, so I don't know where that's going, but I dumped my interest in Spellborne because their idea of 'integration' was to make a major resource gathering area fully PvP. If you wanted to do crafting, you were going to end up getting ganked. I considered this to be... a mistake on their part. (We'll see, the game has yet to launch in English, and appears to have gone with some odd form of F2P system.)
Anyway, if there's some natural mechanism for introducing people to some areas where PvP can happen, then that's good. If you end up in situations where PvP is a progression requirement, then no.
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however good or bad the PvP is, they are shunting it off to the side in arenas, condemning it to be a minority activity.
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OTOH, the quoted reason (AFAIK) for the I13 PvP changes being designed to handle Arena PvP is because that's where the US servers do most of their PvP.
Also, Arena PvP seems to be 'the way forward' as far as game companies are concerned, since they can push it as an e-Sport. Blizzard, in particular, are going that way, with entire servers devoted only to Arena PvP, and a world championship with fairly large, cash prizes at the end of it.
While the companies continue to support 'Zonal' PvP (Battlegroup PvP for WoW), it's the Arena PvP they can make the money off.
Oh, before anyone from the PvP 'camp' comes in suggesting that these big championships encourage others to try PvP, I highly doubt it. They did some study which suggests that the Olympics has no effect on people's participation in sport, and may actually have a negative effect since most people can't hope to attain the level Olympic athletes have. I rather suspect that wandering into a zone as a newbie, get your [censored] handed to you and it just not being like it was in that arena match video you saw, is going to have about the same effect.
PvP is a minority sport in MMOs. It's a minority activity in WoW, where it's heavily pushed. I suspect the same is true of WAR. It's not going to stop being a minority activity in CoX2. -
GR, since the web site gt its revamp, I think you totally lost the page on Veteran Rewards.
Meanwhile, over in the PlayNC accounts page, there's a link which should take you to your appropriate Veteran Reward for the next milestone. It doesn't work because, obviously, there's no page for it to link to. -
Currently, pets are NPC models. NPC models are one solid lump with a mobile skeleton.
To dumplicate you, they have to effectively become PC models with NPC AI. Every time they are spawned, the game has to check over your costume, create a copy of the model it's using for you, and then, and then spawn it. That's a totally new bit of engine technology you're talking about there, all for a Power Set which is actually just a duplicate of one of the other MM sets with an expensive special effect.
Hence why I said it was just a gimmick and not worth the effort. -
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Because even if you assume that the previously quoted 25% of the population is a 100% PvPer is correct
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Which, of course, it isn't. It isn't even vaguely close to 25%. No matter what spurious claims anyone may have made (and after GR's rather extreme use of the delete facilit, I have no idea who did).
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If they can fix PvP so that Purples give tangible benefits but don't make you godlike, so that both the HC PvP community and the casuals are happy then, and only then, should they start adding PvP features of any sort. Because until PvP in its basic form is fixed no amount of plasters will make the game better.
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You requirements for 'fixed' seem a little extreme for me. I don't like PvP that much either, but I wouldn't deny them at least some time because I've set impossible to meet parameters for a level playing field. -
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unless part of the 'day job badge challenge' is to find these places yourself
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It is, like badges. That's why the Day Job Recruiters, and the web site articles, don't mention all the possible sites, or all the possible combinations to give accolades.
Of course, ParagonWiki already has a page detailing pretty much all the known sites, and all the know combinations. Since they get the data by reading the game files, you can be pretty sure they got the lot. -
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Mainly the hard part is implementing henchmen that not only use player costume pieces, but copy your own. This is above and beyond power customisation.
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I'm not sure what that means. What I'm saying is that, if the pets you create are little more than standard MM pets, doing martial arts, or whatever, and having the same powers as (say, a Thugs MM's pets), but they all look like you, then that would require stupid amounts of effort for no actual gain.
If they are going to create a Duplication power set, I'd rather see them do it properly, and not dump it onto MMs because you think the pet mechanism is a suitable base for doing this. It isn't.
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Then there is the rather large hurdle of making your duplicates inherit your attacks. I don't doubt we won't see a set like this, but it's nice to theorise.
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The only reason I suggested this was possible, but too difficult to bother with, is because you said it would be 'thugs in your body shape.' If you actually want it to inherit powers from your sets... nope, sorry, currently not possible at all. The current AI can't just take a bunch of random powers and make them function. It's not up to that job. This has been said several times to be the case, by the developers. -
Every Zone has two detectives. The vast majority of them are inside the building or directly outside it.
The firthest one I know of is Jack McLords (sp?) in PI, who is still no more than a hundred yeards from the cop shop.
Oh, and the ones in Faultline. Detective Frasenbacher isn't anywhere near the station as far as I can tell.
However, as I said in the other thread you cross-posted this to (that's against the forum rules, btw), unless they start labelling all the Day Job locations (which they won't), I don't think you'll be getting Police Stations labelled. There are several types which are not marked on the maps. -
The Detectives aren't always in or near the station, but usually are.
WinterFlare, it seems, needs to pay more attention when entering zones. -
You do indeed, Standoff, however, since the police contact is not always at the police station, a marker would be useful.
However, I think the OP only gets a marker for this if they start adding markers for all the other Day Job sites, and I somehow doubt they'll start adding graveyard markers any time soon, so no. -
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They would need to implement an entire new technology to create the replicas, and all so that you have a ninja-based MM or something. Really, this is nothing more than a gimmick and not worth the (probably fairly considerable) effort required to do it. -
And it a bright, if slightly cloudy day in Paragon with the temperature shooting up to a high of 8C. However, with the cloud increasing and the temperature dropping to 0C overnight, we've got around a 30% chance of snow.
Tomorrow, a little colder than today, and windy. -
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How about make Stamina inherent BUT on a sliding scale: that is at lower level, you get less stamina; but as you level up, you get more stamina until it max itself at 50 (or whichever level is deemed high enough).
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The main thing that's wrong with that is that you actually tend to suffer from endurance problems more at lower levels, so your suggestion does nothing to actually aleviate why people want Stamina. -
Well, with the possible exception of my character who might have been dead, or not (we never did get to the bottom of that), everyone went in alive, and came out in a relatively similar state.
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Still, your argument is, frankly, massively flawed.
If the Greek and I agree on something, especially about PvP, then there has to be something in it. -
Everyone would want them, though. I can already see the complaint threads forming...
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Something along the lines of inspirations, but more AT specific. Y'know the bits in movies where the hero/villain will rise above all the odds and deck everyone in their path/ bring people back to life/ stand invincible against everything?
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Actually, that's called your powers.
Let me take as an example /WP on a Scrapper. There you get a self-rez power which, frankly, many people skip because there's wakies and Empaths, and many other ways to get up off the floor. But with /WP, if gives you a ToHit buff, a damage buff, a recovery buff... So, there you have the once in a while bit where you rise from the dead and deck your opponents. And it's AT specific.
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Was thinking along those lines. So, certain 'Inspiration'...say tokens. The time you 'spend' them would be when you used an inherent power that each AT could have. Or possibly a number of choices.
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I see where you're going with this. Many PnP games have this kind of facility, and it mostly stemmed from the superhero/pulp fiction genre games. You have 'Hero Points' which you can spend on, say, changing a bad dice roll, or surviving something which should have killed you, or making really sure there's no chance this amazing trick shot misses.
The thing is, those work because PnP games are moderated by a human, not a computer.
Now, many of us have wanted a bigger range of Insps for a long time. A +Recovery Insp, an Attack Rate Increase Insp, they would be good. But Insps already cover most of the things you're asking for, and powers cover the rest.
The only thing that isn't covered is 'attacking something out of your league,' which is another word for suicide. If you try that in PnP, you get to roll a new character, no matter how many Hero Points you have (unless you get really good dice rolls: there's a story I could tell about a newbie party facing off against the second worst monster in Deadlands and surviving, which we counted as a win, even if it didn't stay dead). -
If you want a full, wrap around coat, then no, there are none.
As with robes, long coats (and long skirts, I guess) are no supported by the current player models. Long skirts would probably be doable, but coats and robes need the ability to do full-body overlays which the 'component-based' CoX PC model doesn't currently support.
You do see robes on NPCs, but NPCs are single, monolothic models, not sectioned models. -
At least the circle strafing requires some form of kill.
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If someone goes out of my attack range then I move towards them with my attack already queued up. When they come back into range again, my attack fires off as does theirs.
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And if their attack range is 80 yards and yours in 5, they stay out of range indefinately, and you never get to attack them. Do please read the thread before replying. -
I don't want to think about an 8-man MM team in a cave map.
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The only content I can think of that's outlevellable at all in the game are Safeguard/Mayhem missions, and you have to neglect those if you want to pass them by.
I'm sure I'm missing something, but everything else seems to be available through Ouroboros. -
TV News, Channel 23, December 26th
"A fire in a department store resulted in some of Paragon's fire department and a few heroes skipping Christmas dinner yesterday. The fire was quickly contained, and one hero supplied mulled wine in celebration for the departing crews.
"The fire apparently started in the outdoor goods section, but the cause has yet to be determined."
"And now in other news: does this duck really quack hymns whenever it sees the image of the Cross? More after this word from our sponsers."