Rajani Isa

Forum Cartel
  • Posts

    6819
  • Joined

  1. Quote:
    Originally Posted by Tyger42 View Post
    Because a dozen people haven't already told him there's no fast track.......
    Well, it involves the words "fast" and it's Dasher posting, so...
  2. Quote:
    Originally Posted by Ironblade View Post
    yeah, yeah, yeah, whatever. This is like the change to Trapdoor. Bug fix? Exploit fix? We can't tell without knowing the Devs' *INTENT*. We don't know if they consider it a bug fix or it was done purely in reaction to players finding a strategy that didn't occur to them.

    All we know is, from our point of view, a change was made that screws us.
    Considering that the mine layer critters were INVISIBLE, and UNTARGETABLE, I'm going to guess the intent was we couldn't hit them, period.

    Therefore, the AoE damage and pets hitting them would be a "bug/exploit".
  3. Basically, the resistance see you as one of Cole's...

    And the police see you as Powers Division, with whom the police tend to have a big beef with.
  4. Rajani Isa

    Bubble bind help

    Only way, really, to have one key do both powers would be with doing bind_load_file tricks.

    On the flip side, with +$$, you MIGHT be able to get both powers off on one keystroke. Not sure though.
  5. Quote:
    Originally Posted by LISAR View Post
    Is that 5 Spidermans and a bow?

    Which version of Spiderman used a bow?
    I'm going to guess one of the two on the left, the other ones look too small.
  6. Rajani Isa

    I hate snow

    Quote:
    Originally Posted by Canine View Post
    There are only two things that annoy me about snow.

    a) Nuggets who have no idea about how to drive in snow/icy conditions (it's not hard, keep your control inputs smooth, don't try to make sudden changes in direction, keep your distance from the vehicle in front, use engine braking as much as you can, use as high a gear as you can manage and frankly, just pay attention)
    What's bad is I prefer snow to fog, where I live in the US. The locals don't get the fact you need to turn your head lights on so OTHERS can see YOU.

    Or they do, and don't understand that highbeams are a bad idea in fog.

    At least with the snow they get paranoid and just slow down... (although if it is snow-ing, they probably still don't have lights on...)

    And Damz, I'm laughing with you, not at you
  7. Quote:
    Originally Posted by Mothers_Love View Post
    Quote:
    Originally Posted by Utopia View Post
    That bio is just...I think I'm going to have to make Engrishman and use that...
    Actually, I think that bio IS from in game
  8. Quote:
    Originally Posted by UberGuy View Post
    There's a choice attached. It seems likely that one's decision in that choice is stored and will matter again later. There's almost certainly no extant means for the mission auto complete function to offer you that choice outside the context of the mission.
    In fact, I'd say that it WILL matter - as mentioned in the following mission.
  9. take a peak at www.repeat-offenders.net - if it sounds interesting to you, give us a holler!
  10. Quote:
    Originally Posted by Spatch View Post
    <sigh>

    Um, yes, I know it was announced in the patch notes, once it was pushed live. Was it published in the test patch notes (was it even on test?)? To my knowledge, it was not, and a cursory search of the test forums buttresses my recollection. However, I'm more than willing to be proven wrong on the matter.

    So, perhaps I've misused the official Interwebz version of the term "stealth." But in my view, pushing an unadvertised game mechanic change live is, ya know, kinda stealthy.

    Here's the catch - if it was viewed as an exploit (and I can see how it was, otherwise they would not of been untargetable to begin with) - it would not be on the test notes.

    Stealth patch refers to no test OR live notes.
  11. Quote:
    Originally Posted by Spatch View Post
    I fear you might be right, especially after we saw the stealth hotfix applied to the badge a couple weeks ago (making the mine layers immune to AoE). I'm going to have to make a concerted effort to get this badge in the coming days.
    Um, it was announced in the patch notes - that's hardly a stealth patch.
  12. You missed the point.

    I was referring to the fact that the item violates trademarks of these companies :

    NCSoft (That's the CoH logo, looks like to me. Font an all)
    Marvel (Two difference Spiderman images)
    DC (Batman)

    And most likely Saban - those look like actual power rangers in the background, not just Sentai-like-heroes.
  13. Quote:
    Originally Posted by UberGuy View Post
    It seems like it might be an effort to cover up the loophole that bypassing the launcher allows. By not using the launcher, you are able to avoid accepting the agreement. I am not sure how well that would work as some sort of legal defense for violating those terms, but maybe this is a response to someone (RMT, for example?) wriggling out of something on that basis.

    Other than it being vaguely ugly and slightly time consuming to present it there, it doesn't bother me. (I bypass the launcher all the time. It's faster for me to do so.)
    Doubt it would be much of one. The chances of someone not clicking "I Agree" even once for the initial setup (and subsequent patches) is slim.

    Probably be as effective as "But I never saw the FBI warning! I was in the bathroom when it popped up!"
  14. to reward those who stick with being a hero or villain.

    Note, the amount of merits given for re-affirming your hero/villain alignment the first time is 50, which is how many you need to make a A-Merit at the Fort or Crucible (along with 20 mil inf).
  15. As I recall, it says target. Therefore, it would gift endurance to the target, even if an enemy.

    Note theft of Essence specifies "Caster", for example.
  16. Rajani Isa

    Lost game =/

    Here is part of the issue, however :

    Quote:
    Gyp (Jip, Gip, Gypsy, Gippo, Gypper, Gypster)
    Considering that, how can you not be sure it wasn't also a slur towards gypsies? After all, nothing like be cleaver in your word choices and getting a two-for-one.
  17. Quote:
    Originally Posted by warden_de_dios View Post
    Will this change still allow us to bypass the Updater when needed? When being something like I'm on the last mission of a TF and I don't want to verify files right now.
    Yes
  18. Quote:
    Originally Posted by Emberly View Post
    edit:
    That didn't last long, considering how often I see Venture at the heroside market.
    {{Maybe he markets OOC only?}}

    Quote:
    Originally Posted by Emberly View Post
    Do you really think this is how other people are?
    Well, if they know they have JB for tank, they might.

    I think I would, at this point.
    Quote:
    Originally Posted by Johnny_Butane View Post
    I've gone on record as saying I don't think the PToD are fair and that I hate when any AT's power set is trivialized.

    However:
    When an AV goes PToD, your holds and immobs still do damage. Using them still matters. You still have all your secondary power set. You may not be able to lock the AV down, but both of your power sets still contribute otherwise.

    Battle Maiden largely trivializes both melee primary and secondary power sets. What good is Blazing Aura when jousting is the order of the day? What good is a melee attack chain when you only have time to pop off a couple of hits before you have to flee like an insect.

    PToD may take away your controlling aspect on a TF finale, but it doesn't force you to run and jump around like an idiot, rob you of the lions share of both of your power sets and render the most meaningful contribution you can make mashing Taunt to pull an enemy out of death patches.

    EDIT And Controllers/Doms shouldn't be fans of her either. Holding or immobilizing her prevents her from being pulled out of the puddles, making melee even more useless.
    Oh my, one or two powers being made situational!

    That's like complaining Gunslingers make Caltrops, or other Auras, "useless" - and I've yet to see you complain about them.
    And by the way, PToD do bite controllers more than doms, as it cuts their damage in half (outside of the pet, if they have one).
  19. Quote:
    Originally Posted by Positron View Post
    That said, the studio is off next week (well, there will still be board moderation), so there won't be much posting ANYWHERE from the devs for a week or so unless they do it at home on personal time during family time.

    Have a great holiday!
    Fixed
  20. Quote:
    Originally Posted by Positron View Post
    I'd love to have one of these on my desk!
    So what is Marketing's response to you saying that about a piece of work that violates at least three if not four companies trademarks?
  21. Quote:
    Originally Posted by ClawsandEffect View Post
    It was correct until issue 19 was released. When Praetoria was first released with issue 18/Going Rogue it was for new characters only. With the new issue they opened it up to everyone.

    You can get there through Pocket D. I believe the entrance shows up as Studio 54 on your map.
    Note, the only content in Praetoria for characters that have been to primal earth (So are considered Hero, Vigilante, Villain, or Rogue) is the zone events or to hang along with some 20 & Unders doing their own missions.
  22. Quote:
    Originally Posted by je_saist View Post
    ... oh god.

    now EVERYTHING is going to have a Targeted AOE component!
    Be kinda funny if the Tanker Taunt glitch showed up again.
  23. Quote:
    Originally Posted by baron_inferno View Post
    Ugh, out of curiosity I Googled Man Faye and now I'm scarred for life. Should have known better.
    The magic card is cool - to be fair, knowing Cowboy Bebop, I was expecting worse from "Man Faye"
  24. Quote:
    Originally Posted by Johnny_Butane View Post
    Getting rid of tank and spank (or even more situations without it) sounds grand...if you happen to not be a tank.
    There are uses for a tank other than tank and spank.
  25. Quote:
    Originally Posted by Ironik View Post
    You missed the middle part of the thread, then.

    Pulling isn't the only way to beat him. I hope the Devs take away using temp powers and temp pets, too. That way the rest of you can see why other players are annoyed at having pulling removed.
    I agree with them removing the pulling trick from working. Because of the back story of how Trapdoor's regen works, the pulling trick didn't make sense.

    Removing temp powers wouldn't make sense.

    Now, if Trapdoor's regen was owed to some kind of generator or something similar in that room, then I'd agree pulling him makes sense.