RagManX

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  1. I've changed my mind. I've almost finished reading the thread and suddenly it dawned on me what would fix this problem. I'm not going to tip my cap yet, but the market might benefit from something that would stop this rampant price escalation. I'll report back later on my idea. I'm certain most folks here have never, ever, *EVER* considered my idea and all the goodness it would bring.

    I just need to finish reading a few more posts and make sure my idea is good...

    RagManX
  2. Quote:
    Originally Posted by Giant2005 View Post
    The problem with this logic is: That IO or recipe or whatever is for sale was already there.
    If I wanted it, I could bid 1 mil, have it immediately and be a happy camper. In your situation you have removed that opportunity from me due to your own greed. I cannot buy that IO for a fair price immediately, that option is gone.
    Why should I have to wait simply because you want me to when the IO was already there for a fair price? Why should I have to pay your Greed tax if the IO was already there for a fair price?
    You aren't providing a service, you are taking one away.

    For what it is worth, I don't blame the marketeers for this. In real life, producers how found a way to protect their goods from such treatment by a middle man. They write the recommended retail price directly on the packaging - we have no protection from such things in this game and that is the Dev's fault not yours.
    You don't know that item would have been there for 1M when you went to buy it. What if someone else wanted it for 1M, paid 1M, took it off the market, slotted it, and went about playing the way they wanted to play? When you come to the market, instead of 1 IO for 1M, there are 0 IOs, and no amount of inf will make more be there for you to purchase. What the marketeer has done is offered to a buyer willing to pay 10M that there is 1 IO on the market purchasable for 10M at a time when there might otherwise have been 0 IOs on the market.

    To farmers, crafters, marketeers, and quite a few others, there is no discernible difference in the price of 1M and 10M for an IO. Unless I'm buying to resell, I don't consider 50M to be much more expensive than 10M, so why would I even notice the difference between 1M and 10M? There are a whole lot of players richer than I who don't even see the difference between 10M and 50M. Resellers provide them a service, and do it rather cheaply for most items on the market.

    It's good to visit this forum and get to restock my marketears a little bit. Things were running rather dry this year.

    RagManX
  3. Quote:
    Originally Posted by Giant2005 View Post
    And you don't consider that dishonorable? If someone wants that product, the no longer have to pay the minimum that they would have without your input, they have to pay the minimum + whatever mark up you decide to put on there.

    If the Joker decided to buy all the Utility Belts in the World and re-sell them for prices Batman could not afford, the world's most popular superhero would be reduced to quite a boring character.
    About a year after the markets went live, I did an experiment to see if I could earn a profit by buying high-demand, moderate- or high-priced salvage and listing it for less than I purchased it for. I quickly got bored by the experiment. I mostly settled on buying orange salvage for about 1.3M which most people purchased for 2M. I would set my bids, logout, and play an alt or just not play. Then the next time I played I would collect my purchases, immediately relist for about 1.12M, and leave them. After only a few days of this, I had nearly 3 times as much inf as I had started with, and I never listed a single thing for more than 10% below what I paid for it.

    There are times I have abused the market for lulz (like when I purchased all but 7 of a common, cheap salvage and deleted them except for the last 3 which I sold for enough to earn back everything I invested in the lulzperiment). But even when I try to do things to help others, people frequently insist I take their "hard-earned" inf. I sent someone 6 LotG +rchg IOs last month (4 level 50 and 2 level 25). They asked what I wanted for them. I suggested they just have fun with free toys, but said if they felt they had to pay me something for them to just email whatever they wanted. Next time I logged in, they had sent me about 30% more inf than I could have gotten from selling the IOs. I give +stealth, Miracle +rec and Numina +rec/+rgn IOs away to random characters with few or no vet badges at least 2-3 times a month. I earn stupidly excessive amounts of inf by marketeering just so I can do stupidly generous acts periodically and stupidly lulzomatic salvage wipes when it catches my fancy.

    When I bought over 4000 salvage that had no bids in March, my starting purchase price was 87,223, and I stopped when I couldn't buy for less than 4M. The next two or three purchases were in the 8-10M range, but then there was a purchase for 3 inf. Yes, 000,000,003 inf. Within 30 seconds of my stopping my purchases. So I paid hundreds or thousands of sellers far more than the salvage would normally go for. I unloaded a few million on a few sellers. After I stopped, somewhere between 1 and 3 people "had" to pay (for values of "had" equal to "chose") about 1 million times what the salvage was "worth" otherwise. So am I ebil for depleting the supply, and if so, would those thousands who made big profits agree?

    And let's emphasize this BS:
    Quote:
    they have to pay the minimum + whatever mark up you decide to put on there.
    Because when I listed everything for less than I purchased it for, I apparently forced them to pay 40% more than I purchased it for? I see the real lulz here. I'm not the source.

    RagManX
  4. Aw crap. I thought that was the real going price of that salvage now. I came and bid 600M just a little later hoping to get some before it all ran out. Clearly the devs need to implement price caps to stop this from getting out of hand!

    RagManX
  5. RagManX

    Cebr

    Tried this out, TD. I'm still not that good a player, so I've died at least once every mission. In 2 hours of play, I hit L21. The only way I can survive is eating insp as they show up, and buffing with +def and +res before I start. Once I level up a single time, I'm fine, but surviving until I'm high on +SMASH and have those level-up buffs on is tough for me. Still, I'm getting the hang of it, and since I don't have a /Elec character and my only claws/ is a regen scrapper, I'm fine trying this out. Doubt I'll do this to get a lot of 50s, but it's fun for a little mindless play time occasionally.

    RagManX
  6. I expect the change brought about by F2P will lead to some changes in the market. I don't know yet what changes, but when they occur I expect I will be able to take advantage of them and get richer.

    RagManX
  7. RagManX

    Why not?

    At one point in time, I tried to do this for some seriously over-supplied salvage. After I'd purchased and deleted about 4,000 I gave up because there were still 7,000+ to go. After that many buy-and-delete cycles, I still don't think I had done more than push the buy-it-nA0!!! price from about 100 up to around 3,000. Had the funds, but was so tired of the exercise.

    The short response, however, is "Bravo and well done!"

    RagManX
  8. Quote:
    Originally Posted by Fulmens View Post
    Wow, the actual movie Fight Club was from the Clinton administration. You may all feel old now.
    I knew that, but had planned on not talking about it.

    RagManX
  9. Might I suggest we petition the devs for price caps? I'm sure this would solve the problem pointed out by the OP.

    RagManX
  10. RagManX

    56 Billion inf ?

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    Not really, the in game market is a lot simpler than the real one.
    And unlike real life (for most people), if you go broke in game, you can go kill bad things for a few minutes and start on the market all over again...

    RagManX
  11. I propose price caps. I am absolutely certain this will solve all the problems on the market. Write the devs and propose this - they aren't listening to my earnest recommentations.

    RagManX
  12. Quote:
    Originally Posted by FlyingCodeMonkey View Post
    Having seen it happen plenty of times, I'm basically sick of the scenario where some small number of persons with a lot of resources and a lust for lulz decides to buy up all of (whatever) and relist them at higher prices.
    Having participated in the "Buying all of <insert_item_name>" market sprees, I was worried that this would be a rant against someone like me. However, when I did it, I deleted everything I purchased rather than relisting it at a crazy high price. Glad to know that what I did isn't griefing. I'd hate to be viewed negatively.

    Even though I'm clearly not a griefer, I still don't care for the above suggestion.

    RagManX
  13. Quote:
    Originally Posted by Zubenelgenubi View Post
    To BALANCE the market, you build an enormous scale.

    ...then see if it weighs as much as a duck.
    You don't need a scale if you're just checking to see if it weighs as much as a duck. Just throw the whole thing into the water and see if it floats.

    Cautionary note: Attempting this might lead to the market turning you into a newt.

    RagManX
  14. Quote:
    Originally Posted by eryq2 View Post
    Noone wants air bursts, serendipity, and plenty of other sets. They may as well delete them from taking up space. Who actually goes to WW to get them for their builds? Go ahead and look at the sub forums and find a build posted where people want them in their builds.
    I realize others have commented on this, but I just wanted to add a minor note. I don't know who is doing it, but I know there are actually quite a few people who buy a fair amount of the "junk" sets, as I have a few characters who have gotten rich just using the less-prized sets as the machination of their wealth building enterprises.

    RagManX
  15. Quote:
    Originally Posted by Shadow Ravenwolf View Post
    Price Caps on all goods in the game is the only thing I'd like to see.
    This is such an excellent suggestion. Why aren't more people supporting this idea? I, for one, have been asking for years now for exactly this. My suggestion is 100 million, although a few genius others suggest 10M or even 1M as the cap.

    RagManX
  16. My best was remarkably similar to yours, CC. I got 2 LotG +7.5% and a Numina Rec/Rgn like you did. I got a Lockdown +2 hold proc instead of Siphon Insight. I can't recall for certain the 5th, but I think it was a Decimation triple. I recall it being a good drop, but not top-tier like the LotG/Numina.

    RagManX
  17. I started about 6-8 weeks after launch, so it won't be long before I get this. Still, I'd like to see a base add-ons booster pack for $10 or something like that and put this in as one of the selling points. Just like so many others, I would love having a way to connect to the market from within my crafting/storage room in my base.

    RagManX
  18. Quote:
    Originally Posted by peterpeter View Post
    Oh right. I was thinking triumphant insult. As far as I know (and I just double-checked Paragonwiki) that one is pure dead weight.
    I call it the "Chance to do nothing" proc. My recollection is when it procs, it is a mag 1 disorient effect, which doesn't do anything to minions or higher. I believe it will actually stun an underling, but I can't see any value to that. I have 5-6 of these procs stored from drops my characters have gotten over time. I keep hoping something will be done to make them worthwhile. Tried putting one in some of my Nrg brute's attacks, but it does so little, if anything, I can't tell that it's even there.

    RagManX
  19. I now wait for the day when someone in the forum whines about random rolls and says "But Combat posted that doing a random roll will generate over 600 million inf worth of recipes!"

    RagManX
  20. I was going to come offer 3 luck charms and a sci. theory. Have you seen how crazy expensive those have gotten lately?

    RagManX
  21. Am I the only one who reads through this thread and thinks "I have the perfect solution" before I even get very far into the thread? Clearly this is a place the devs could step in and fix the problem with minimal coding - Market Caps!

    RagManX
  22. I was going to connect tonight and contribute another 1-2 billion. I have been working on richifying my DM/SR stalker so I could casually purple him out, only I realized that he's so close with regular high-end IOs to what I could make him with purples that it's not worth the planning and respec steps necessary to do it. So I accidentally built up a 10B bulge in his wallet while pondering a casual build. Now I'm working on getting that spread to some of my other high-end characters, but figured I could throw 10-20% of that into my 88s character, since I'm so far behind the top contributors.

    So maybe I should wait until the 21st? Or maybe I'll throw 1B now and 1B on the 21st. Then another 1B before the end of the year so I can go up an order of magnitude on my prestige contribution to the SG and end the holidays with a nice number of significant digits to my name.

    RagManX
  23. Quote:
    Originally Posted by DumpleBerry View Post
    This is a patently false post. Everyone knows that level 50s struggle to afford even basic Single Origin enhancements.
    Only 95% of level 50s struggle to afford basic SO enhancements. The remaining 5% manipulate the market to make sure no one can buy anything on the market while simultaneously being the only people using the market who successfully sell anything.

    RagManX
  24. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Inconceivable!
    http://twaggies.com/2010/07/no-081-phirm/

    RagManX
  25. So apparently I can't count to 7. I blame anyone but me.

    RagManX